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Tables of Computer Graphics

The document compares various concepts in computer graphics and image processing, including their purposes, inputs, outputs, and techniques. It also distinguishes between pixel and aspect ratios, raster and vector images, and different projection methods. Additionally, it discusses algorithms, window vs viewport, polygon types, and curve types, highlighting their definitions, use cases, and complexities.

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Nitin Bisht
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0% found this document useful (0 votes)
26 views5 pages

Tables of Computer Graphics

The document compares various concepts in computer graphics and image processing, including their purposes, inputs, outputs, and techniques. It also distinguishes between pixel and aspect ratios, raster and vector images, and different projection methods. Additionally, it discusses algorithms, window vs viewport, polygon types, and curve types, highlighting their definitions, use cases, and complexities.

Uploaded by

Nitin Bisht
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Computer Graphics vs Image Processing

Aspect Computer Graphics Image Processing

Purpose Generation and manipulation of oEnntehnatnucseimngenctoamnpduages


visual c atenraslysis of existing im
Input Models, data, scene descriptions Digital images or photos

Output Images, animations, visualizations Modified or enhanced images

Focus Area Synthesis Analysis

Examples Video games, simulations Medical imaging, satellite imageing


process
Techniques Used Rendering, modeling Filtering, segmentation

2. Pixel Ratio vs Aspect Ratio

Aspect Pixel Ratio Aspect Ratio

Definition Ratio of pixel width to height Ratio of screen/image width to


height
Scope Individual pixel Entire screen/image

Importance Accurate shape representation Correct display proportions

Typical Value 1:1 4:3, 16:9

Impact Distortion in display Image fitting on screen

3. Raster Image vs Vector Image

Aspect Raster Image Vector Image

Definition Grid of pixels Mathematical equations

Scalability Quality loss on scaling Infinite scalability

File Size Larger for high resolution Usually smaller

Best For Photographs Logos, icons

Editing Pixel-based Object-based

Examples JPEG, PNG SVG, EPS

4. Raster Scan vs Random Scan

Aspect Raster Scan Random Scan

Drawing Method Line-by-line Direct coordinate drawing

Image Type Raster images Vector images

Resolution Fixed Variable

Refresh Rate High Low

Hardware Frame buffer Beam deflection


Examples TVs, monitors CAD systems
5. Perspective vs Parallel Projection

Aspect Perspective Parallel

Projection Lines Converge at point Remain parallel

Depth Perception Realistic No depth

Use Case 3D games Engineering drawings

Appearance Distant objects smaller Same size throughout

Computational Cost High Low

6. Bresenham’s vs DDA Algorithm

Aspect Bresenham-s DDA

Approach Integer-based Floating-point based

Speed Faster Slower

Efficiency High Low

Accuracy High Prone to error

Slope Handling Conditional Direct

Use Case Real-time Simple software

7. Window vs Viewport

Aspect Window Viewport

Definition World coordinates region Device/screen coordinates region

Purpose What to display Where to display

Coordinate System World Screen

Transformation Mapped to viewport Receives window content

Example Zoom area Display window

8. Polygon vs Quadric Surface

Aspect Polygon Quadric

Definition Flat polygonal surfaces Curved algebraic surfaces

Shape Planar Curved

Complexity Low High

Use Case Games, models CAD, simulations

Math Basis Vertices and edges Quadratic equations

Rendering Rasterization Parametric/implicit


Examples Cube Sphere
9. CRT vs Vector Scan vs Random Scan

Aspect CRT Vector Scan Random Scan

Definition Vacuum display tube Draws lines Direct coordinate drawing

Drawing Method Raster/vector Point-to-point As needed

Image Type Depends on scan Line art Vector graphics

Refresh Repeated redraw Sequential Random

Use Case TVs Oscilloscopes CAD

Advantages Versatile High precision Less memory

Disadvantages Flickering Not for shading Not for complex scenes

10. Bezier vs B-Spline Curve

Aspect Bezier B-Spline

Control Points All points influence Local influence

Flexibility Lower Higher

Continuity C0, C1 (maybe C2) Up to C2 or more

Degree n-1 Independent

Modification Global effect Local effect

Use Case UI design 3D modeling

11. Convex vs Concave Polygon

Aspect Convex Concave

Definition Angles < 180° At least one angle > 180°

Diagonals Inside polygon Some go outside

Line Segment Rule Inside Can go outside

Complexity Low High

Appearance No dents At least one dent

Use Case Efficient algorithms Detailed shapes

Example Square Star

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