EMarketing - Mobile Channels and Apps
EMarketing - Mobile Channels and Apps
07
Soegaard, M. 2016.Adaptive vs. Responsive Design. [Online]
Available at: www.interaction-design.org/literature/article/adaptive-vs-responsive-design
[Accessed 30 October 2017]
Figure 15. imgur, 2016. imgur.com/AQ8ZYT7 In this chapter, you will learn:
Figure 16. imgur, 2016. imgur.com/AQ8ZYT7 »» The important principles that govern mobile-specific channels
Figure 17. imgur, 2016. imgur.com/AQ8ZYT7 »» To recognise the importance of location in marketing via mobile
Figure 18. Moz, 2016. moz.com/ugc/case-study-heres-how-moving-to-responsive-design-website- »» To identify the mobile channels available to marketers
helped-our-brand »» What to consider when creating an app
»» To describe first steps for implementing marketing via certain mobile
channels.
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Mobile channels and apps › Introduction Mobile channels and apps › Core principles
Always on The implication for marketers: Consumers will pay for services and content on their
mobile, which is enabled to make payments. This means that advertising is not the
The mobile phone is used to send and receive messages and phone calls. Messages only way to generate revenue on mobile.
and services can be sent and responded to at all times of the day.
The implication for marketers: This feature changes the services and messages Available at the point of creative inspiration
that you can develop. Marketers need to be sensitive with their marketing
Because the mobile phone is always close at hand and many phones today offer
communications; few people would enjoy a 4 a.m. SMS with a promotional offer. The
tools such as cameras, videos, or note pads for jotting down ideas, it has become a
flip side of this is that you can send time-sensitive offers, such as dinner messages
permanent creative tool. It also makes access to social media very easy.
just before work ends or a weekend coupon on a Friday afternoon.
The implication for marketers: Users can be encouraged to interact with brands
Built-in payment system through campaigns created for mobile devices. Mobile is a useful tool in viral
campaigns based on consumer-generated content. Because the amount of effort
This is one of the key features of the mobile phone and a major source of mobile required to criticise or praise a brand on social is minimal, the social aspect of a
revenue. Every mobile phone has a built-in payment mechanism, the SIM card. mobile can be helpful or harmful or can be used to encourage social engagement or
Billing is easily handled through the user’s mobile network. NFC and QR codes consumer feedback.
allow other payment options.
A number of services, like Android Pay, Google Wallet, Snapscan or Zapper can turn Accurate audience measurement
the mobile into a virtual wallet or bank card, bringing banking and payment services
Every transaction made on a mobile phone can be uniquely tracked to that mobile
to people globally. Apps like Uber have their own built-in payment services to make
phone number including voice calls, SMS, or Internet access. Mobile phones also
payment for users as easy as possible.
allow for real-time tracking, allowing you to edit campaigns as they are run. Google’s
Universal Analytics also allows you to track user experience across devices.
Figure 3. Universal Analytics can now track individual users across devices and
touchpoints.
The implication for marketers: The extra data gathered by mobile phones offers
marketers profiling and segmenting opportunities for targeting the right audience.
Because mobile phones are personal, measurement is improved overall. Campaigns
can also be accurately measured and tracked for their return on investment (ROI).
The mobile phone offers many more ways to collect data, including location, web
analytics, SMS response rates and Bluetooth.
Even with mobiles that are on a prepaid or pay-as-you-go contract, meaning that
network operators do not have a name or demographic details to accompany the
mobile number, you can still track and measure every transaction made by the user
Figure 2. Uber offers its customers a variety of payment options through their mobile of a particular phone. This information is limited by networks, which determine the
phone, including credit card, Android Pay, cash and even Uber credits. data they are willing to share with marketing companies.
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Mobile channels and apps › Core principles Mobile channels and apps › Core principles
Social context
Mobile can capture ‘the social context of our consumption’, which means capturing
who we are sharing with. If you are using a product like an eBook, for instance, your
mobile phone holds information on who you talked to while reading it, whom you
shared it with and whether you recommended it to a connection who then purchased
the item (Ahonen, 2008).
The implication for marketers: Marketers can get insight from the way that mobile-
users share their products and socialise while using them. Marketers can use this
information to increase sales.
Augmented reality
The mobile phone makes it possible to add a layer of information to the real world
through augmented reality (AR). For example, Layar, an augmented reality mobile
browser, allows users to see embedded digital content in a number of sources such
as posters, magazines, advertisements, or QR codes. This can lead to extra content
such as movie trailers, discount codes and videos (Layar, 2016).
The implication for marketers: Cost and accessibility for this technology can
sometimes be a concern, but adding a layer of interaction to the real world can be a
powerful tool in a marketing campaign.
Digital interface
Figure 4. Location-specific results for a local search – note the distance indicator.
Various mobile technologies can enrich a user’s life by adding a digital layer to a
real-world experience as with augmented reality. A mobile phone can also be used
to control things in the real world, like switching on a light or opening a door. Geolocation
The implication for marketers: Marketers can create memorable and emotive Providing customers with what they really need becomes easier when combining
experiences that users will want to share and therefore broaden marketers’ reach. marketing techniques with geolocation. For example, someone searching for a local
It also broadens the potential user interface options for a brand or product. business would find it very useful to see the closest one along with a map to its
location. Google is well aware of this and will give users location-specific results, so
7.3.2 Location and mobile it’s essential for a local business to list itself on Google Business.
Two of the most important contributions of mobile to the marketing world are Local news results can also offer a better user experience for people conducting
location and convenience. If services and useful information can be shared based news searches and combining QR codes or short codes with print advertising is one
on a user’s location, the possibility for conversions naturally increase. The more way to provide consumers with geo-relevant information. A QR code on a poster
contextually relevant your marketing message is to the user, the more likely they could offer a discount voucher to someone coming to the local retail outlet, for
are to engage. example.
Research by Social Media Today showed that 88% of consumers who search for a A business can also find new options to reach users by providing free wireless to
local business on a mobile device, call or visit that business within 24 hours and users visiting its location, as Starbucks does.
seven out of ten interact with their device while shopping in-store (Impact, 2016). To reach customers in areas of the world where data is scarce and more
Businesses should absolutely take advantage of the location-specific possibilities expensive, some online services turn to a ’zero rating’ system, which means
of mobile, making themselves easily findable online and ensuring a good mobile that users don’t pay for data when accessing that particular service. While this
experience on their site. is somewhat controversial, examples include Facebook Zero and a carrier in
the United States announced in 2016 that YouTube would be zero rated for its
users, so video content for YouTube would not be counted against data caps
(Brookings, 2016).
Some apps have stripped down user interfaces to use less data and work better
with poor data connections and low-end phones. Examples here are Facebook
Lite and YouTube Lite. These apps demonstrate an important lesson: marketers
need to tailor the mobile experience to their audience.
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Mobile channels and apps › Core principles Mobile channels and apps › Defining mobile channels
Mobile search combined with location awareness offers a targeted user experience.
If a website can detect what device someone is using and where they are (which they
can), they can deliver content customised to user location, either automatically or
after user input.
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Mobile channels and apps › Defining mobile channels Mobile channels and apps › Defining mobile channels
7.4.4 AR/VR Until about 2015, mobile browsers weren’t very good and even as they improved,
websites became more bloated, hindering performance. Apps enable people to do
Augmented reality superimposes computer graphics into the physical space around something or access something quickly and easily on mobile. This means that many
the person using an AR device (usually a smartphone or tablet). Virtual reality takes apps are essentially browsers designed for a specific purpose. SurveyMonkey lists
this a step further using products like Google Cardboard and 360-degree videos in the top five most popular apps in the USA from January to June of 2016 as:
an attempt to create an even more immersive interaction.
• Facebook
• YouTube
• Messenger
• Google Maps
• Play Store.
Despite arguably being glorified browsers, the advantages of apps are numerous: • It engages customers using special incentives and bonuses to encourage
• The easy access button on a home screen continued app use.
• Integration with the device’s operating system and the speed that comes with • It encourages a social aspect, the rewards offered by the loyalty programme
make customers feel exclusive and they are then more likely to share
that and being locally installed
updates on social media.
• Access to native functions.
• It makes access to user data very easy. It also uses in-app messages to
However, if your website isn’t already getting traffic, an app will not solve that problem. encourage users to fill out surveys in exchange for more stars for the loyalty
programme.
In the USA, the number of app downloads is decreasing. Globally, because the • It offers a lot of opportunity for branding.
mobile phone market is still increasing, app downloads are increasing too but, with
• It plans to expand the app to make personalised recommendations, which
a few exceptions, not by very much. Of course, once the apps are downloaded, they
will increase in-app purchases.
are of no use unless the smartphone user actually uses them. A survey from the
Pew Research Center found that 46% of respondents use six to ten apps per week (Digital Turbine, 2016).
and 35% use six to ten; AppsFlyer found that most apps aren’t even kept for a full Starbucks has used its app to expand on its existing offering and to differentiate
day, with only 3.3% of Android apps and 3.2% of iOS apps still boasting active users its loyalty programme from those of similar brands by catering to the needs of
after 30 days (eMarketer, 2015). its mobile audience.
With more than 2.5 million available apps and users averaging 17−20 apps per
Push notifications
device, the app market is saturated, which means that to stand out, you need to offer
users something they really want. Push notifications let your app send messages to the user even when your app is not
active. The app’s icon and a message appear in the status bar, for example when you
Does this mean that you shouldn’t bother with an app? Should you just stick to a
receive a message on Facebook or WhatsApp or when Memrise sends you a daily
website and make sure that it offers the user an excellent browsing experience?
reminder to study.
Not necessarily. If you do decide to make an app, make sure there is a need for it.
For instance: Push notifications, like anything else on mobile, rely on permission marketing;
people have to opt in to receive these notifications. The notifications do need to be
• If the user needs to do something location-specific.
optimised to ensure that the user pays attention (the majority of users are annoyed
• If you need to do push messaging (see below). by them).
• If you need to do something graphics-heavy that can’t be done with videos on
YouTube or Facebook.
• If your service requires the storing of sensitive user information like credit
card information on the users’ phone.
Look at your connected consumer and ask how an app will make a large, continuous
improvement to the service you offer. Creating an app simply for its own sake will
lose you time and money.
One example of a brand having great success with its app is Starbucks. The app
does very well because:
• It is location-specific. The app makes finding the nearest Starbucks very
easy. It also uses GPS to determine which store a user is at and then shares
music information for that location. Users can then save songs they hear
in the store to a playlist within the app and access and keep listening to the
music after they leave.
• It uses gamification. The loyalty programme is tiered, with extra freebies
and benefits for people higher up.
• It uses functions that are specific to the mobile phone, like GPS.
• It allows people to order and pay in advance by mobile before picking up the Figure 8. How people really feel about push notifications.
drink.
People want personalised push messages that are relevant to their needs, arrive at
the right time and don’t come too often.
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Mobile channels and apps › Defining mobile channels Mobile channels and apps › Creating an app
• What problem does your app solve? How can your app make things better for The solution: User stories. A user story is a brief, simple description of one of the
your user? features of your app. This should be told by the point of view of your user, the person
• What can you give your consumer that they can’t get from another app? who wants to use that feature. They look like this:
• Does your target market download and use apps? Will they use your app? As a [user type/customer persona], I want to [goal/objective – what they want to do]
NOTE so that [reason/benefit/value].
• Do you have enough engaging content to keep them coming back?
Read more about
• Will it help you sell a lot more products/services? This will cover who you are building the feature for, what the feature is and why
responsive websites in
the Web development • How much are you willing to invest? Remember, apps are expensive. Could you’re building it. For example:
and design chapter. you get by with just a responsive website? As a food lover, I want to pull up restaurant reviews so that I can choose the best
place to eat.
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Mobile channels and apps › Creating an app Mobile channels and apps › Creating an app
NOTE As a hungry person, I want to find directions to the nearest restaurant so that I can
eat right now.
For mobile, you may
also want to consider As someone who loves cooking, I want to find recipes for food at my favourite
where and when your
restaurant food so I can make it myself at home.
users are using the app.
Your user story would Write as many user stories for your app as you can and give them to your app
then include a where/
developer. This will help them create exactly the app you want.
when element.
Timing
Developing an app can take at least three to six months, depending on the complexities
involved. The back-end tends to take longer than the front-end to develop (see below).
Timing can be impacted by, among other things:
• Budget
• Intention (is this a long-term or a small campaign-specific app?)
• Number of features
• Size of the team.
Android apps can take longer to develop than iOS apps. Make sure you keep this in
mind when you decide on a desired completion date for your app.
• Data caching (storing data locally) • Customising the user experience and how the user goes through the
application (relevant to UX design).
• App data synchronisation so that the app can be accessed offline
• Data integration, how users share information with third-party websites.
• Testing
• Sending data to front-end devices (push notifications).
• Deployment.
Front- and back-end developers need to collaborate because they need to interface
with the servers to send and receive data to and from the servers, which happens
when they begin implementing the app’s functionality.
Testing
App creation should be an iterative process. As the app is being developed, each
element should be evaluated and improved as far as possible, meaning you
prototype something, test it, get feedback and send it back to the developers to
implement improvements. Even after the app is released, the process continues
as feedback from users comes in. Remember, your app is a product or, at the very
least, a consumer touchpoint that needs to be managed.
They can also opt in online or by checking a box on an order form, among other
methods. Once the customer has opted in, you can send them an automated
response or add them to your database to receive more texts over time. These can
Prototype/ include, among others:
Build
• Coupons
• Very short surveys/votes
Evaluate Evaluate • Contests/competitions
• Photos/videos via MMS (such as a flyer or menu).
Evaluate
7.6.2 Push messaging
Figure 11. The iterative app development process. Push notifications need to involve a lot of security so that no one else can send these
Before launch, you will need to run usability tests, quality assurance testing and notifications to your users. You will need to register your app for push notifications
beta testing when a sample of your intended audience tries out the app. and obtain the user’s permission before you can start. If you are interested in the
more technical side of this, beyond just asking your app developer to do it, you can
read about it in this Push Notifications Tutorial: www.raywenderlich.com/123862/
7.6 Implementation push-notifications-tutorial.
Before implementing any kind of marketing via mobile, you need the permission
of your customers via an opt-in mechanism. This means that they either need to 7.6.3 AR/VR
sign up or grant an app permission to show them marketing materials. Always be For AR, the user needs to download an app and then scan an image, code, or
honest about what kind of messages users can expect and don’t try to hide an opt-in other trigger to view the experience you have created. These extra steps can make
acknowledgement, for example deep in the terms and conditions of a competition. people reluctant to engage with your campaign, so you need to make sure that the
For something like SMS/MMS, you will need to build up a database of phone numbers instructions are clear and the procedure is both easy and worthwhile. Make sure
from willing customers. For push messaging, your app will need to ask permission there’s something in it for the user, whether that’s real entertainment or something
to send push notifications to users’ home screens. For AR and VR, the users need to more tangible.
download an app and deliberately scan an image, code, or other trigger to launch the
experience, so you don’t need to actively ask permission for this.
7.6.1 SMS/MMS
For an SMS marketing campaign, you need to use shortcodes and keywords. A
shortcode is a simple, short number to which a customer can send an SMS and opt
in to the campaign. The keyword is the word they place in the SMS itself.
Figure 12. A shortcode and keyword to send a donation to an animal rescue Figure 13. Be sure to include instructions for downloading and using AR apps and to
organisation. ensure the app is worth the effort for the user.
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Mobile channels and apps › Implementation Mobile channels and apps › The Internet of Things
7.8 Advantages and challenges Important app metrics, then, can include:
• Number of active users
The benefits of mobile are numerous:
• Lifetime value/revenue per user
• Most mobile marketing mediums don’t require you to educate the audience.
• Retention rate
• Mobile is location-specific, offering opportunities to localise marketing and
• Session length
sharpen targeting efforts.
• Exit screen (to see if one screen is causing people to leave your app in
• Mobiles are very immediate devices, with messages delivered instantly and
frustration)
very often acted on quickly.
• Number of user sessions per day (users who engage more with an app are
• Campaigns delivered via mobile can be very cost-effective.
more likely to become loyal users)
• Mobiles give you the opportunity to reach a target audience that may not have
• Crash analytics (tracking your app’s crashes per user to identify technical
access to desktop computers.
barriers).
• Mobiles are ideal devices for well-optimised content delivery.
Always remember that you need to focus on metrics that show whether the user is
Of course, it also comes with its own unique challenges: using and enjoying your mobile properties.
• Privacy is paramount because the mobile phone is personal, so campaigns
need to ask users’ permission and assure them of privacy. 7.10 Tools of the trade
• Mobiles vary widely in screen size, operating systems and browsers, so
standardising websites and campaigns can be a challenge. POP app is an app prototyping application that helps you create a working prototype
quickly and easily: marvelapp.com/pop
• The small screen size associated with mobile limits options for browsing and
inputting information. Flurry (recently acquired by Yahoo) is an app analytics platform that can also give
• Ensuring that brands provide value to users over mobile can take some careful you metrics on ad performance and detailed user acquisition reports: developer.
thought. yahoo.com/analytics
• Smartphone penetration is far from 100% in developing areas and data costs Vuforia is an augmented reality app creation tool: www.vuforia.com
can impact user access as well.
TestFairy is an app testing tool for android and iOS: testfairy.com
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Mobile channels and apps › Case study Mobile channels and apps › References
gamification with sounds being triggered and badges awarded when a child sends money to the 7.15 Chapter questions
piggybank, reaches a milestone, or completes a savings goal.
1. What makes mobile such a powerful medium for marketing?
The invention also keeps privacy and security in mind as the connection between app and elephant
is encrypted, communication is one-way from the app to the piggybank and data sent from the 2. What are the biggest concerns for mobile-focused marketing?
app is controlled by the parent. The child has no transactional ability and the piggybank stores no 3. When is it a good idea to create an app for your brand?
account information.
4. How would you go about deciding which engagement method is the best to use for your
target market?
7.11.4 The results
The campaign won a Cannes Lion Gold award in 2016 and by this time 38 000 people had signed 7.16 Further reading
up for the app.
www.mmaglobal.com - The Mobile Marketing Association contains research and insights, case studies and
More than this, the brand gave customers something they valued and helped build strong educational material for mobile.
relationships starting with the children who were using the piggybanks.
www.mobilemarketer.com – Mobile Marketer covers different forms of mobile marketing, offering news
It was also the beginning of the bank moving into an innovative tech space, thus expanding its and developments in the industry.
options for the future.
mobilemarketingwatch.com – Mobile Marketing Watch is a blog covering all things related to mobile
marketing and advertising.
7.12 The bigger picture
Mobile communications should always be considered in context with your other marketing www.apptamin.com/blog - The Apptamin blog focuses specifically on apps and app marketing.
communications. Rather than being a separate channel, mobile is a way to access and integrate
savvyapps.com/blog – A great, informative resource focusing on app development.
with many other forms of communication. It is inextricably intertwined with every aspect of digital
and must be considered in that way.
One of mobile’s powerful characteristics is its ability to stitch media together, especially as a
7.17 References
way to bridge online and offline marketing activities, because it is located in the real-world space Ahonen, T. (2008) Mobile as 7th of the Mass Media: Cellphone, cameraphone, iPhone, smartphone. London:
and can simultaneously access the digital world. Apps such as those that scan triggers to access Futuretext.
media can play a major role in this stitching, as can other mobile-focused channels, such as
Bluetooth. Brookings. (2016) Zero rating: a boon to consumers, or a net neutrality nightmare? [Online]
Available at: www.brookings.edu/blog/techtank/2016/03/23/zero-rating-a-boon-to-consumers-or-a-net-
neutrality-nightmare
7.13 Chapter summary [Accessed 21 October 2016] - Link no longer active
Mobile has several factors which make it ideal for communicating with your customers at their
ComScore. (2015) Number of Mobile-Only Internet Users Now Exceeds Desktop-Only in the U.S. [Online]
moment of need, provided you respect the need for privacy and permission. It also allows for
Available at: www.comscore.com/Insights/Blog/Number-of-Mobile-Only-Internet-Users-Now-Exceeds-
hyper-local and interactive marketing, which can greatly increase engagement.
Desktop-Only-in-the-U.S
People spend more time online than with any other media. Much of that time is on mobile and [Accessed 31 October 2017]
most time on mobile is spent in apps, which makes apps a dominant form of digital interaction
Convince & Convert. (n.d.) Why Apps May Become More Important Than Your Website. [Online]
(Convince & Convert n.d.). Consider carefully whether your business really needs an app.
Available at: www.convinceandconvert.com/mobile/why-apps-may-become-more-important-than-your-
If you do decide to run a mobile-focused campaign or create an app, you need to make sure that website
you implement it carefully and, as always, measure and optimise as you go along. [Accessed 31 October 2017]
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Mobile channels and apps › References Mobile channels and apps › Figure acknowledgements
Digital Turbine. (2016) Starbucks: A Case Study in Effective Mobile App Marketing. [Online] Figure 4. Mobile screenshot, Google locator, 2016.
Available at: www.digitalturbine.com/blog/starbucks-a-case-study-in-effective-mobile-app-marketing
[Accessed 30 October 2017] Figure 5. Venture beat, 2017. venturebeat.com/2016/10/18/google-click-to-message-ads
eMarketer. (2016) How Many Apps Do Smartphone Owners Use? [Online] Figure 6. Wikimedia, n.d. upload.wikimedia.org/wikipedia/commons/a/ad/Google-Cardboard.jpg
Available at: www.emarketer.com/Article/How-Many-Apps-Do-Smartphone-Owners-Use/1013309
[Accessed 30 October 2017]
Figure 7. Techcrunch, 2016. techcrunch.com/2016/07/28/surveymonkey-study-finds-social-media-apps-
ruled-mobile-in-first-half-of-2016
Gallup. (2015) Most U.S. Smartphone Owners Check Phone at Least Hourly. [Online]
Available at: www.gallup.com/poll/184046/smartphone-owners-check-phone-least-hourly.aspx
Figure 8. Localytics, 2016. info.localytics.com/blog/the-inside-view-how-consumers-really-feel-about-
push-notifications
[Accessed 30 October 2017]
Impact. (2016) 31 Mobile Marketing Statistics to Help You Plan for 2017. [Online]
Figure 9. Design Reviver, 2010. designreviver.com/inspiration/a-selection-of-mobile-ui-wireframe-
sketches
Available at: www.impactbnd.com/blog/mobile-marketing-statistics-for-2016
[Accessed 30 October 2017]
Figure 10. Anthony Armendariz, n.d. anthonyarmendariz.carbonmade.com/projects/2518050#21
Layar. (2016) Quick & Easy Self-Service Augmented Reality. [Online]
Figure 11. Own image.
Available at: www.layar.com/features
[Accessed 30 October 2017] Figure 12. Mobile screenshot, SMS code, 2017.
Marketing Journal. (2016) “Marketing and the Internet of Things: Are You Ready?” – Jamshed Dubash. Figure 13. Playme, n.d. playmear.com/create-augmented-reality-campaigns-with-playme-creator
[Online] Available at: www.marketingjournal.org/marketing-and-the-internet-of-things-are-you-ready-
jamshed-dubash
[Accessed 30 October 2017]
Savvy Apps Blog. (2016) Android vs iOS: Which platform to build for first? [Online]
Available at: savvyapps.com/blog/android-vs-ios-which-platform-to-build-for-first
[Accessed 30 October 2017]
Smart Insights. (2016) Percent time spend on mobile apps 2016. [Online]
Available at: www.smartinsights.com/mobile-marketing/mobile-marketing-analytics/mobile-marketing-
statistics/attachment/percent-time-spent-on-mobile-apps-2016
[Accessed 25 October 2016]
SurveyMonkey. (2016) The 60 most popular apps of 2016 (so far). [Online]
Available at: www.surveymonkey.com/business/intelligence/most-popular-apps-2016
[Accessed 25 October 2016] - Link no longer active
VentureBeat. (2016) Facebook passes 1.65 billion monthly active users, 54% access the service only on
mobile. [Online]
Available at: venturebeat.com/2016/04/27/facebook-passes-1-65-billion-monthly-active-users-54-access-
the-service-only-on-mobile
[Accessed 31 October 2017]
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