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InstaTech Module 1

The document outlines a curriculum for Empowerment Technologies aimed at equipping students with essential skills for the Digital Technology Age, covering topics like ICT, online safety, and social change campaigns. It emphasizes the importance of Information and Communication Technology (ICT) in various societal aspects and introduces concepts such as Web 2.0 and Web 3.0. The curriculum includes practical activities and assessments to foster understanding and application of these technologies in real-life scenarios.

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0% found this document useful (0 votes)
11 views15 pages

InstaTech Module 1

The document outlines a curriculum for Empowerment Technologies aimed at equipping students with essential skills for the Digital Technology Age, covering topics like ICT, online safety, and social change campaigns. It emphasizes the importance of Information and Communication Technology (ICT) in various societal aspects and introduces concepts such as Web 2.0 and Web 3.0. The curriculum includes practical activities and assessments to foster understanding and application of these technologies in real-life scenarios.

Uploaded by

barbietotisano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction

Empowerment Technologies is designed to provide students with the


foundation of knowledge and skills needed to succeed in the Digital Technology Age.

This covers topics for building essential 21st century skills in working,
collaborating, and creating contents online and provide essential understanding in
the information Age, such as the state of ICT technologies; online safety, security,
ethics, and netiquette; advanced techniques on productivity tools; imaging and
designing for online environment; interactive multimedia; and powerful ICT tools to
create a social change.

This module is divided into two units: the first unit allows the students to
discover the world of ICT in general and also helps them improve their skills in
various applications. Real-life applications are integrated throughout the activities
and exercises. The second unit allows the students to develop, promote, and publish
a campaign for social change using various free tools, applications and services.

LESSON 1: Introduction to Information and Communication Technology

Information and Communications Technology (ICT) plays a vital part in our


lives and in all aspects in our society. ICT has become the main method of
communicating through various technologies, getting information and education,
getting services from businesses, hospitals, government agencies, purchasing
products and services, doing personal and business transactions, and expressing
social advocacies and awareness online (Jema Inc.).

I. Motivation

Look around you? Inside your home and among your family members? What
have you observed? What do they usually do? Do some of them frequently check
their Facebook account? Do they check the news on social media?
In a digitally connected era, where do you stand? Are you among those who
strive to empower themselves as well as the community with the ways of
technology? Or are you among those who refuse to succumb to the changes brought
by technology.
Technology is a double-edged sword but if you wield it correctly, it can be an
ally. How do you become technologically enabled and empowered?

II. Objectives

At the end of the lesson, you should be able to:

• list the features of web 2.0;


• explore the future of the World Wide Web through Web 3.0; •
compare and contrast the differences between online platforms, sites,
and content;
• differentiate the trends in ICT; and
• express the importance of ICT in the society.
SUBSCRIBE to Acquire
III. Lesson Proper

Key terms
• Millennials
• Industrial Revolution
• Digital Native
• Empowerment Technology
• ICT
• Static, dynamic and semantic web
• Features of Web 2.0
• Trends in ICT

ICT, or information and communications


technology (or technologies), is the infrastructure
and components that enable modern computing.
Although there is no single, universal definition of
ICT, the term is generally accepted to mean all
devices, networking components, applications and
systems that combined that allows people and
organizations (i.e., businesses, nonprofit agencies,
governments and criminal enterprises) to interact in
the digital world.
Scan me to view Lesson 1 in PDF form.
Information and Communications Technology
It deals with the use of different communication Technologies such as mobile
phones, telephone, Internet, etc. to locate, save, send, and edit information. ICT
permeates all aspects of life, providing newer, better, and quicker ways for people
to interact, network, seek help, gain access to information, and learn.
To better understand ICT, its components and uses just go to
https://bit.ly/35D5Umg and watch the video on Introduction to ICT.

“Digital Age”
Emergence and development of different
technologies
that help people accomplish tasks in a more
effective way.
Example is on use of smartphones for
communication.

Empowerment refers to the process of giving yourself, or other people, the


capacity to achieve a specific end-goal. Technology literacy is the ability to use
digital technology and communication tools to define an information need, access,
manage, integrate and evaluate to be able to communicate this information to
others.

Who are the Millenials?


What separates Generation Y from X? And hey Gen Z and Gen A, welcome to the
party! What’s the cutoff? How old is each generation? Are they really that different?

The Millennial generation refers to people who were born during the last
two decades of the 20th century. It always takes sociologists and other social
scientists a few years to settle on a name. For a while, millennials were known as
Generation Y, since they are the generation that follows Generation X.
As their name suggests, millennials are known for being born near the very
end of the last millennium. It was during the millennials’ childhoods and teenage
years that technological advancements revolutionized the world we live in. Think of
all the many aspects of life affected or even controlled by the internet—millennials
came of age at the same time all these changes were happening.
Millennial Characteristics
✓ Millennials are good at
accepting
change.
✓ Millennials are curious.
✓ Millennials value
teamwork.
✓ Millennials like feedback.
✓ Millennials visit public
libraries
more regularly than other
age
groups.
Industrial Revolution
Industrial Revolution, in modern history, the process of change from an
agrarian and handicraft economy to one dominated by industry and machine
manufacturing. These technological changes introduced novel ways of working and
living and fundamentally transformed society.

ICT and Society


EDUCATION
✓ Source of learning, teaching, and research
materials
✓ Online learning communities
✓ Recording and computation of grades
✓ Managing records and other administrative purpose

ECONOMICS AND TRAVEL


✓ Online marketing
✓ Convenient business transaction
✓ Online payment gateways
✓ Online booking and reservation
✓ Online tracking of reservations
EMERGING
TECHNOLOGIES
Artificial Intelligence
Robotics
Biometrics
Quantum Cryptography
Computer Assisted
Translation
3D Imaging and
Holography
Virtual Reality

LATEST TECHNOLOGIES
AI and Advanced Machine
Learning
Intelligent apps (Virtual
personal assistant)
Intelligent Things
(Autonomous cars and IoT)
Digital Twin (Robotics)
Blockchain and Distributed Ledgers
(Bitcoin and other tokens)

ICT in the Philippines


✓ “ICT Hub of Asia”
✓ Telecommunications, Call Center or BPM (Business Process
Management), financial, health and IT sectors
✓ IT industry size is worth$22.9 billion dollars

Web 2.0: Dynamic Web Pages


Internet is a vital tool to our modern lives.
When the World Wide Web was invented, most
pages were Static (the page is “as is” and
cannot be manipulated by user).
The content is also the same for all users. This
is referred to as Web 1.0.

In 2017,
58% of the population in the Philippines have internet access (Global
average 50% and SEA Region is 53%)
52% of the population are mobile active social media users (Global 34% and
SEA region is 42%)

“The Selfiest Cities around the World” of 2013 places two cities from the Philippines
in the top 1 and top 9 spots according to Time Magazine. We have Makati and
Pasig, Philippines (258 selfie – 100,000
people) and Cebu City, Philippines.

Web 2.0 (Dynamic) is the evolution of Web


1.0
by adding web pages – the user is able to
see a
website differently than others.
Users can also comment and create user
accounts.
Example: social networking sites, blogs, wikis,
video sharing sites, hosted services and web
applications.

Features of Web 2.0


1. Folksonomy – allows users to categorize and classify/ arrange
information chosen keywords (e.g. tagging/hashtag). Popular
social networking sites uses tags that start with pound sign (#)).

2. Rich User Experience –


content is dynamic and is
responsive to user’s input. (e.g.
modifying personal information
on social
media account)

3. User Participation – the owner of the website is not the only


one who is able to put content. Others users comments, reviews,
and evaluation. (e.g. Amazon.com, online stores)
4. Long Tail – services that are offered on demand rather
than on a one-time purchase. (Data plans – time spent or
amount of bandwidth)

5. Software as Service – user will subscribe to software only


when needed rather than purchasing them. (e.g. Google Drive
– Docs or Sheets) It allows you to “rent” a software for a
minimal fee.

6. Mass Participation – diverse information


sharing through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from various
cultures.

Web 3.0 and Semantic Web

The Semantic Web is a movement led by World


Wide Web
Consortium (W3C). The term as coined by the inventor of
the World Wide Web, Tim Berners-Lee. Lee also noted
that the Semantic Web is a component for Web 3.0.

According to W3C, “The Semantic Web provides a common framework that


allows data to be shared and reused across application, enterprise, and the
community boundaries.”
The aim of Web 3.0 is to have machines understand the user’s preferences
to be able to deliver when content specifically targeting the user.
Example:
Web 2.0 – topmost result from several users
Web 3.0 – studies personal preferences and individual users
The Internet is able to predict possible answers by “learning” from the previous choices

Web 3.0 is yet to be fully realized because of several problems:


1. Compatibility – HTML files and current web browsers could not support Web 3.0.
2. Security – The user’s security is also in question since the machine is saving his or
her preferences.
3. Vastness – The WWW already contains billions of web pages.
4. Vagueness – Certain words are imprecise. The words “old” and “small” would
depend on the user
5. Logic – Since the machines use logic, there are certain limitations for a computer
to be able to predict what the user is referring to at a given time.
Web 1.0 Web 2.0 Web 3.0

Read-only Read-write Portable and Personal

Company Focus Community Focus Individual Focus

Home Pages Blogs/Wikis Lifestreams/Waves

Owning Content Sharing Content Consolidating Content

Web forms Web Applications Smart Applications


Directories Tagging User Behavior

Page Views Cost per Click User Engagement

Table 1.0 Comparison of Web 1.0, 2.0 and 3.0 features.

Trends in ICT

1.Convergence – Technological convergence is the synergy


of
technological advancements to work on similar goal or task.
It is
the use of several technologies to accomplish a task. Example:
Cloud Technologies using LTE (long Term Evolution)

2. Social Media - It is a website application, or online channel that enables web users
to create, co-create, discuss, modify, and exchange user-generated documents.
According to Nielsen, a global information and measurement company, Internet
users spend more time in social media sites than any other types of sites. With this,
more and more advertisers use
social media to promote their
product.

a. Social networks – These are


sites
that allow you to connect with
other
people with the same interests or
background. Set up profile, add people,
groups and share content
Example: Facebook and Google+

b. Bookmarking Sites - These sites that


allow
you to store and manage links to various
websites
and resources. Users can search and create tags.
Example: StumbleUpon, Pinterest and bitly

c. Social News – These are sites that allow users to post their own news items or
links to other news sources. The users can post and comment. Example: reddit and
Digg
d. Media Sharing - These are sites
that
allows you to upload and share
media
content like images, music, video.
Additional social features like liking,
commenting, and having user profiles.
Example: Flickr, Youtube, and
Instagram

e. Microblogging- These are sites that


focus
on short updates from the user. Those
subscribed to the user will be able to receive
these updates.
Examples: Twitter and Plurk

f. Blogs and Forums – These


websites
allow users to post their content. Users are
able to comment.
Example: Blogger, WordPress and Tumblr

3. Mobile Technologies
The popularity of smartphones and tablets has taken major rise over the years. This
is because of the devices’ capability to do task that were originally found on
personal computers. Also, mobile devices use different Operating System.
4. Assistive
Media
Assistive media is a nonprofit service designed to help
people who have visual and reading impairments. A database of
audio recording is used to read to the user. Website:
http://assistivemedia.org.

5. Cloud Computing
Distributed computing on the internet
or delivery of
computing service over the internet. Example:
Gmail,
Yahoo!

INSTA-practice
IV. Practice

Web 1.0, 2.0, and 3.0

Instruction: How much have you learned about the different online platforms of the
world wide web? Let’s check! A table is shown below. Remember how Web 1.0, 2.0,
and 3.0 are related to each other. Write down their similarities, differences and what
advantage does the it has in terms of usability and function.
Web Similarities Differences Advantage

1.0

2.0

3.0

Assess your STATUS


V. Written Work

Compare and Contrast


Instruction: Research online to find out the key features, advantages, and
disadvantages of the technologies shown in the chart.
Social Media
Key features Advantages Disadvantages Purpose

Twitter

Instagram

Discussion and Information Platforms


Key features Advantages Disadvantages Purpose

Blog

Podcast

File Sharing
Key features Advantages Disadvantages Purpose

Google Drive

Dropbox

Video Sharing Platforms


Key features Advantages Disadvantages Purpose

YouTube

Vimeo

Rubric:
Criteria Exemplary Satisfactory Developing Beginning SCORE

Content 9 – 10 6–8 4-5 1-3

Content to the Content is Content Content consists


assigned topic thoughtful and adequately of unsupported
is thorough fairly well addresses opinions only
and well written; most some aspects marginally
written with opinions of the assigned related to the
supported supported with topic. topic.
facts. facts.
Quality 5 4 2-3 1

The output was The output was The output has The output has
written in an written in an no style or no style or voice.
extraordinary interesting style voice. Gives Gives no new
style and voice. and voice. some new information and
Very Somewhat information poorly
informative informative and but poorly organized. Many
and well organized. organized. Few instances of
organized. or no spelling incorrect
Flawless errors; some spelling and
spelling and minor punctuation.
punctuation. punctuation
mistakes.

Completeness 5 4 2-3 1

All All components One or more All components


components are present, but components are incomplete.
are present some are are missing.
and complete. somewhat
incomplete.

TOTAL ___ / 20

REDDIT to Demonstrate

VI. Performance Task

Identifying the Correct Platform for Social Change


Instructions: You will identify a certain problem in your community and identify the
correct platform used for Social Change. Create a post in any social media application
available (Facebook, Instagram or Twitter) and the teacher will be tagged in the post.
Disclaimer will also be placed in the post.
Sample Output: https://ezekielfronda09.wixsite.com/mysite/community-problem
Community (Barangay) problem:

Vicinity:

Campaign project name:

Type of social media used:

Content:

Solution

Photos of the community problem:


Disclaimer: This post is just an observation. Any views and opinions represented in this post are personal and
do not represent those of people, institutions or organizations that the owner may or may not be associated
with in professional or personal capacity, unless explicitly stated. Any views or opinions are not intended to
malign any religion, ethnic group, club, organization, company or individual. All content provided on this post
is for informational purposes only. The owner will not be liable for any loses, injuries or damages from the
display or use of this information.

Rubric:
Criteria Exemplary Satisfactory Developing Beginning Score

Clarity 9-10 6-8 4-5 1-3

All Minor issues of Confusing The post is very


components clarity causing writing that confusing
are clear, confusion that can only be writing. The
organized, can be interpreted platform for the
and easy to overcome by with post was
follow. The careful reading significant selected poorly.
correct and effort. The
platform for interpretation by platform for
the post was the reader. The the post was
selected platform for the selected
excellently. post was appropriately.
properly
selected.

Completeness 9-10 6-8 4-5 1-3

All All components One or more No genuine


components are present, but components attempt at a
are present some are are missing, or complete
and complete somewhat all components solution.
incomplete. are severely
incomplete.

Visual 5 4 2-3 1
Presentation
Skills All visual All visual One or more All visual
components components are visual components
are well present but not components need to be
prepared much prepared are improved.
disorganized
and not well
managed

Images 5 4 2-3 1
Images have a Images are Some images No image or
strong related to the are related to images are not
relation to community the community related to the
the post & problem. problem. community
most are self problem.
produced.

TOTAL ____/30

BOOKMARKS for the Soul


VII. Quotations/Bible Verses

“Technology is not just a tool. It can give the learners a voice that may not have had
before.” – George Couros

SNAP of Key Points


VIII. Lesson Summary

✓ ICT play an integral part in the development of the Philippine Economy ✓ Tim
Berners-Lee created the Internet, most web pages are static, which referred as
web 1.0
✓ Web 2.0 is a dynamic web page. Key features of Web 2.0, namely, folksonomy,
rich user experience, user participation, long tail services, software as a
service, and mass participation.
✓ Web 3.0 aims to improve on Web 2.0 by adding user-specific content through
user preferences. Web 3.0 is hampered by several problems namely,
compatibility, security, vastness, vagueness, and logic.
✓ The trends in ICT include convergence, social media, mobile technologies, and
assistive learning.

Today we do not need to go any further than our own home, to see some
form of ICT in our lives. Whether it be a computer, plasma TV, or mobile phone, we
all have them in some part of our lives. In today’s society, people as consumers of
ICT, all strive for the one dream – the dream of a connected life. ICT has invaded and
transformed many aspects of our lives to the extent that we live in an environment
that is dominated by technology which itself is consumer-driven. No matter how we
perceive its presence, there is no denying that it is an important part of our lives and
that it is here to stay.
References:
BOOKS/EBOOK/PDF:
Manila. DepEd. (2020). K-12 Most Essential Learning Competencies with
Corresponding Codes [Ebook] (1st ed., pp. 548-551). Manila. Retrieved from
https://lrmds.deped.gov.ph/
Rex publishing. (2019). Empowerment Technologies (2nd ed., pp. 2-15).
WEBSITES:
An Introduction to Online Platforms and Their Role in the Digital
Transformation | en | OECD. (2020). Retrieved 11 July 2020, from
https://www.oecd.org/publications/an introduction-to-online-platformsand-their-
role-in-the-digital-transformation-53e5f593 en.htm
Trends in ICT. (2017). Retrieved 14 July 2020, from
https://aboutprojectict.wordpress.com/2017/01/20/trends-in-ict/
What is Web 1.0, 2.0, & 3.0? |. (2019). Retrieved 19 July 2020, from
http://ouriken.com/blog/what-is-web-1 -0-2-0-3-0/

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