OFFICIAL - Term 1 Form 1 ICT Module
OFFICIAL - Term 1 Form 1 ICT Module
Ministry of Education
DIRECTORATE OF CURRICULUM DEVELOPMENT
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Republic of Zambia
Ministry of Education
Directorate of Curriculum Development
The Ministry of Education wishes to express its heartfelt gratitude to the following individuals for their
tireless efforts and valuable contributions to the development of the Information and
Communication Technology - Form 1 Teaching Module:
• Mr. Raphael Banda: Principal Curriculum Specialist – Technology and Entrepreneurship (CDC),
Lusaka, who coordinated the team of authors with tireless dedication and also served as the
Lead Author of this module.
Special recognition is also extended to the following authors for their expertise and contributions:
The Ministry appreciates the commitment and professionalism demonstrated by the team in ensuring
the success of this project.
VISION
Quality, lifelong education for all which is accessible, inclusive and relevant to individual,
national and global needs and value systems.
TABLE OF CONTENT
COPYRIGHT ....................................................................................................................................4
List of Authors ................................................................................................................................5
VISION ...........................................................................................................................................6
TABLE OF CONTENT ........................................................................................................................7
Preface ..........................................................................................................................................9
Introduction ................................................................................................................................. 10
Guidelines for Teachers on Using ICT Modules .............................................................................. 11
Topic 1.1 Introduction to ICT .......................................................................................... 14
1. Introduction ............................................................................................................................. 14
Learning Environment ........................................................................................................................................14
Hook ...................................................................................................................................................................15
Key Terms/Words/Vocabulary ...........................................................................................................................15
............................................................................................................................................................................15
............................................................................................................................................................................15
Introduction ................................................................................................................................. 15
Learning Activities .............................................................................................................................................16
Activity 1: Earliest Computational Tools .......................................................................................................16
Activity 2: Evolution of Computers ...............................................................................................................17
Activity 3: Impact of Microprocessors ...........................................................................................................18
Expected Standard ..............................................................................................................................................19
Assessment .........................................................................................................................................................19
Summary .............................................................................................................................................................19
............................................................................................................................................................................20
Learning Environment ........................................................................................................................................20
Physical Learning Environment ..........................................................................................................................20
Hook: "How do you use your smartphone or social media every day? Let’s explore how ICT tools make these
activities possible and how they have evolved over time." .................................................................................21
Key Terms / Words / Vocabulary ....................................................................................................................21
............................................................................................................................................................................21
Learning Activities ............................................................................................................................................21
Activity 1: Defining ICT...............................................................................................................................21
Activity 2: Distinguishing Hardware and Software Tools ........................................................................21
Activity 3: Explaining Computer System Components .............................................................................22
Activity 4: Matching ICT Tools to Their Functions ..................................................................................22
Activity 5: Creating a Chart of ICT Tools .................................................................................................22
Assessment .........................................................................................................................................................23
Summary ...........................................................................................................................................................23
Sub-Topic 2. 1: Hardware.............................................................................................................. 25
........................................................................................................................................................................25
Learning Activities .......................................................................................................................................25
Teaching and Learning Materials ...............................................................................................................26
Expected Standards ......................................................................................................................................26
Assessment ....................................................................................................................................................27
Summary .......................................................................................................................................................27
The module is designed to be comprehensive yet accessible, covering key topics such as input and
output devices, digital financial tools, and basic software applications. It aligns with the curriculum's
objectives, emphasizing interactive learning through practical activities, real-world scenarios, and
assessments that foster critical thinking and problem-solving skills.
As a director, I am proud to present this module as a resource that supports educators in delivering
engaging and impactful ICT lessons. It is our hope that this module will inspire learners to explore,
innovate, and contribute to the digital landscape, preparing them for opportunities in their academic,
professional, and personal lives.
I extend my gratitude to all contributors who have dedicated their expertise and effort to produce this
module. Let us continue to champion ICT education as a cornerstone of future-ready learning.
The module serves as a crucial resource in addressing the current gap created by the absence of
approved textbooks tailored to the new curriculum. It aims to support teachers in aligning their
teaching practices with the curriculum’s objectives, while also fostering innovation and creativity in the
classroom.
1. To empower teachers with structured guidance on the delivery of ICT lessons based on the CBC.
2. To provide suggested activities and assessments that are suitable for Form 1 learners, ensuring
a balance between theoretical and practical learning.
3. To encourage teachers to critically evaluate the module and identify gaps that may arise,
supplementing it with their own research and context-specific resources.
Flexibility and Adaptation: While the module offers a comprehensive set of activities and
assessments, teachers are encouraged to adapt its content to suit the unique needs of their learners
and the circumstances of their schools. This flexibility ensures that all learners, regardless of their
context, can benefit from meaningful ICT education.
As a Ministry, we have made every effort to simplify and support teachers’ transition to the
competence-based curriculum. This module is designed to not only ease the burden of navigating a new
curriculum but also to inspire confidence and creativity in the teaching process.
It is hoped that this module will be a valuable companion in your teaching journey, fostering a
generation of learners equipped with critical ICT skills and knowledge. Together, let us work towards
building a robust, technology-enabled education system that meets the demands of our rapidly
changing world.
Ministry of Education
Guidelines for Teachers on Using ICT Modules
The ICT modules for Forms 1 to 4 are carefully designed to provide practical skills in using technology
effectively in everyday life, education, and professional environments. Teachers can use these modules
as a comprehensive guide in the absence of approved textbooks to deliver engaging and impactful
lessons.
ICT (Information and Communication Technology) emphasizes the practical application of digital tools
and technologies, such as:
• Learning how to use software applications like Microsoft Word, Excel, and PowerPoint for
productivity.
• Developing the ability to use the internet for research, communication, and collaboration.
• Understanding digital ethics, cyber safety, and the responsible use of technology.
As ICT focuses on practical skills, teaching should prioritize showing learners how to use digital tools
effectively in real-life scenarios, such as preparing documents, creating presentations, or performing
data analysis.
• Go through each module in advance to identify the main objectives, key concepts, and
suggested activities.
• Plan lessons to include a balance of theory and practice, ensuring learners understand the
purpose of each tool before using it.
• Ensure lessons are aligned with learners’ daily experiences, such as typing assignments or
designing simple projects, to make the content relatable.
• Use computer labs (if available) to conduct live demonstrations of software applications and
tools.
• Give learners tasks such as typing a letter, preparing a budget using Excel, or designing a simple
presentation using PowerPoint.
• Let learners experiment with the tools, offering guidance and support as needed. For instance,
demonstrate how to format a document in Word and then assign learners to replicate it.
4. Encourage Collaborative Learning
• Organize group tasks where learners work together to complete projects, such as designing a
brochure or preparing a group presentation.
• Encourage peer-to-peer learning by assigning students to mentor others during practical
activities.
• Foster discussions about real-world applications of ICT, such as how businesses use
spreadsheets or databases.
Assessment in ICT should be ongoing and practical. Use the following approaches:
• Assign practical tasks, such as creating a presentation or formatting a Word document, and
grade learners based on accuracy and creativity.
• Design quizzes to test theoretical knowledge, such as identifying the features of different
software.
• Provide feedback promptly, highlighting areas for improvement and offering tips to enhance
learners’ skills.
Digital literacy and safety are integral to ICT education. Teachers should:
• Use the modules to teach learners about online risks such as phishing, malware, and
cyberbullying.
• Demonstrate safe practices, such as using strong passwords, recognizing suspicious emails, and
protecting personal information.
• Discuss ethical use of technology, such as respecting intellectual property rights and avoiding
plagiarism.
Topic 1.1 Introduction to ICT
1. Introduction
Overview:
This topic provides an introduction to Information and Communication Technology
(ICT), focusing on the history and evolution of computers. It covers the earliest
computational tools, the development of modern computers, and the impact of
microprocessors on technology. The topic is essential for understanding how ICT has
transformed various aspects of daily life, including communication, education, and
business.
General Competence(s):
By the end of this topic, learners will be able to:
Learning Environment
Physical Setup:
The learning environment should be arranged to facilitate group work and discussions.
Desks should be arranged in clusters or circles to encourage collaboration. Ensure that the
classroom has access to a projector or smartboard for presentations and videos.
Resources:
❖ Technology: Computers or tablets with internet access for research, digital tools
for creating timelines (e.g., PowerPoint, Canva...), and a projector for displaying
presentations.
❖ Materials: Poster paper, markers, printed images of early computational tools, and
case studies/articles on microprocessors.
❖ earning Aids: Textbooks, articles, AI tools (ChatGpt, DeepSeek ...) and pre-
selected websites for research activities.
Atmosphere:
Create an inclusive and interactive atmosphere where learners feel comfortable sharing
ideas and asking questions. Encourage active participation and peer-to-peer learning.
Hook
Key Terms/Words/Vocabulary
Introduction
This subtopic explores the history of computers, starting from the earliest computational
tools to the development of modern computers. It highlights key milestones in the
evolution of computing technology and the role of microprocessors in shaping the digital
age.
Specific Competence(s)
Learners will:
1. Demonstrate understanding of the evolution of computers by identifying and
explaining the functionality of early computational tools and key milestones in
computer development.
2. Analyze the impact of microprocessors on modern technology by evaluating their
role in the development of computers and their applications in various industries.
Learning Activities
Competence Targeted
Content Tips:
Teaching Materials: Images of early computational tools, videos demonstrating their use,
research materials (textbooks, articles).
Competence Targeted
Expected Outcome: Learners will analyze how computers evolved over time, focusing on
key inventions like the microprocessor.
Content Tips
Competence Targeted
Expected Standard
Assessment
Formative Assessment:
❖ Quizzes: Test learners' understanding of key terms and concepts related to the
evolution of computers.
❖ Group Presentations: Evaluate learners' ability to explain the functionality of early
computational tools and key milestones in computer development.
❖ Peer Reviews: Assess learners' ability to provide constructive feedback on
timelines created by their peers.
Summative Assessment:
❖ Written Test: Assess learners' knowledge of the history of computers and the role
of microprocessors.
❖ Practical Demonstration: Learners will explain how a specific early computational
tool worked, demonstrating their understanding of its functionality.
❖ Project-Based Task: Learners will create a report on the impact of
microprocessors in a chosen industry, demonstrating their ability to analyze and
apply knowledge.
Summary
• Introduction:
This subtopic focuses on identifying and categorizing different ICT tools, including
hardware and software, and understanding their functions in a computer system.
• Specific Competence(s):
Learners will be able to:
1. Identify various ICT tools and their purposes.
2. Distinguish between hardware and software tools.
3. Explain the essential components of a computer system.
Learning Environment
❖ Classroom Setup: Arrange seating to encourage collaboration (e.g., group tables for
discussions).
❖ ICT Lab Access: Provide hands-on experience with different ICT tools.
❖ Display Materials: Posters of early computers, key historical figures, and timelines.
Hook:
"How do you use your smartphone or social media every day? Let’s explore how ICT tools make these
activities possible and how they have evolved over time."
Learning Activities
• Description:
Learners will define ICT in their own words and discuss its importance in daily life.
• Content Tips:
o ICT refers to technologies that provide access to information through
telecommunications.
o It includes the internet, wireless networks, computers, and software.
• Teaching/Learning Materials:
o Whiteboard, markers, and projector for presentation.
• Expected Outcome:
Learners will understand the broad scope of ICT and its relevance in modern society.
• Description:
Learners will categorize a list of ICT tools into hardware and software.
• Content Tips:
o Hardware refers to physical components like keyboards, monitors, and printers.
o Software refers to programs and applications like Microsoft Word and Google
Chrome.
• Teaching/Learning Materials:
o Flashcards with names of ICT tools, chart paper, and markers.
• Expected Outcome:
Learners will be able to differentiate between hardware and software tools.
• Description:
Learners will identify and explain the functions of essential hardware and software
components of a computer system.
• Content Tips:
o Key hardware components include CPU, RAM, and storage devices.
o Key software components include the operating system and application software.
• Teaching/Learning Materials:
o Diagram of a computer system, labeled with components.
• Expected Outcome:
Learners will understand the roles of different components in a computer system.
• Description:
Learners will complete a worksheet where they match ICT tools to their respective
functions.
• Content Tips:
o Example: Printer (Hardware) → Produces hard copies of documents.
o Example: Microsoft Excel (Software) → Used for data analysis and calculations.
• Teaching/Learning Materials:
o Worksheet with a list of ICT tools and their functions.
• Expected Outcome:
Learners will correctly match ICT tools to their functions.
• Description:
Learners will create a chart categorizing ICT tools into hardware and software.
• Content Tips:
o Hardware: Physical devices like keyboards, mice, and monitors.
o Software: Programs like Microsoft Word, Google Chrome, and Adobe Photoshop.
• Teaching/Learning Materials:
o Chart paper, markers, and examples of ICT tools.
• Expected Outcome:
Learners will create a clear and accurate chart categorizing ICT tools.
Assessment
• Formative Assessment:
o During each learning activity, the teacher will observe and provide feedback on
learners' understanding and participation.
o Quizzes with closed and open-ended questions will be used to assess learners'
knowledge of key terms and concepts.
• Summative Assessment:
o Project-Based Task: Learners will create a presentation on the history of
computers and the evolution of ICT tools.
o Practical Demonstration: Learners will demonstrate their ability to identify and
categorize ICT tools in a computer lab setting.
o Written Assessment: A final test will include multiple-choice questions, short
answers, and a matching exercise on ICT tools and their functions.
Summary
Introduction
• Overview:
This topic will introduce learners to the fundamental hardware components of a computer
system. It will cover the purpose and function of each component, including input/output
devices, the CPU, RAM, ROM, and other internal parts. Understanding these components
is essential for grasping how computers operate in real-life situations, from personal use
to industrial applications.
• General Competence(s):
By the end of this topic, learners will be able to:
o Identify and describe the purpose of different computer hardware components.
o Demonstrate an understanding of the functions of various hardware components
in a computer system.
Learning Environment
• Physical:
o Urban Areas: Well-equipped computer labs with desktops/laptops, projectors,
whiteboards, and physical models of computer components for hands-on learning.
o Rural Areas: A basic classroom setup with limited computers, printed charts, and
hardware component replicas for demonstrations. Mobile ICT labs or shared
community centers can also serve as learning spaces.
• Virtual:
o Urban Areas: Access to high-speed internet for e-learning platforms, virtual labs,
and 3D models of computer components. Interactive videos, simulations, and
cloud-based collaboration tools enhance learning.
o Rural Areas: Offline digital resources such as preloaded educational software,
DVDs, and recorded lessons for self-paced learning. Use of mobile devices with
educational apps in areas with limited connectivity.
• Technological:
o Urban Areas: Use of advanced digital tools like coding platforms, augmented
reality (AR) apps, and smartboards to visualize and interact with computer
components.
o Rural Areas: Low-cost, battery-operated devices, radio or television-based ICT
lessons, and printed booklets with QR codes linking to downloadable multimedia
resource
• Hook:
"Imagine you are building a robot. What parts would you need to make it see, hear, think,
and move? Just like a robot, a computer has different parts that help it perform tasks.
Let’s explore what these parts are and how they work together!"
Sub-Topic 2. 1: Hardware
• Introduction:
This section will focus on the physical components of a computer system, their purposes,
and how they function together to enable the computer to perform tasks.
• Specific Competence(s):
1. Identify different computer hardware components and their purposes.
2. Demonstrate an understanding of the functions of various hardware components.
Learning Activities
o Learners will identify and label hardware components such as the CPU, RAM,
ROM, input devices (keyboard, mouse), and output devices (monitor, printer).
o Content Tip: The CPU is the most important component as it processes all
instructions, while RAM provides temporary storage for active tasks.
o Learners will search for hardware components (or images) placed around the
room and match them to their functions.
o Content Tip: Input devices send data to the computer, while output devices
display or produce results.
Hands-On Activity:
o Learners will open a computer case and identify internal components such as the
CPU, RAM, and storage devices.
o Content Tip: The CPU is usually located near the center of the motherboard,
while RAM slots are typically close to the CPU.
Role-Playing:
Quiz:
• Suggested Materials:
o Computer hardware components (CPU, RAM, motherboard, etc.).
o Virtual simulation software for assembling a computer.
o Images or physical models of hardware components.
o Quiz sheets and assessment rubrics.
o A computer case for hands-on exploration.
Expected Standards
• Assessment Criteria:
o Different computer hardware components are identified correctly.
o The functions of various hardware components are demonstrated accurately.
Assessment
• Formative Assessment:
o During activities, observe learners' ability to identify and explain hardware
components.
o Provide feedback on their role-playing and hands-on activities.
• Summative Assessment:
o Conduct a written quiz with multiple-choice, open-ended, and closed questions.
o Evaluate learners' ability to assemble a computer (physically or virtually) and
correctly label components.
Summary
Introduction
• Overview:
This topic will cover the classification of different types of computer software, including
system software, application software, and utility software. It will also explore the
practical uses of various application software in real-life scenarios. Understanding
software is crucial as it forms the backbone of modern computing and is essential for
performing everyday tasks efficiently.
• General Competence(s):
By the end of this topic, learners will be able to:
o Classify different types of computer software.
o Use various types of application software for specific purposes.
Learning Environment
Hook:
"Imagine a day without software—no smartphones, no internet, no apps. How would you
complete your daily tasks? Software is everywhere, and understanding it is key to navigating the
modern world."
Specific Competence(s):
Learning Activities
Assessment:
❖ Formative Assessment:
o Quizzes on classifying software types.
o Practical demonstrations of creating and formatting documents.
❖ Summative Assessment:
o Project-based tasks (e.g., creating a presentation using templates).
o Written assessments (e.g., open-ended questions on software types).
Summary
• Teacher's Role:
The teacher will introduce each activity, demonstrate the steps, and provide guidance as
learners work on their tasks. The teacher will also facilitate group discussions and
provide feedback during and after activities.
• Learner's Role:
Learners will actively participate in discussions, follow instructions to complete tasks,
and collaborate with peers during group activities. They will also ask questions and seek
clarification when needed.
• Assessment During Activities:
The teacher will observe learners during activities, provide immediate feedback, and
assess their understanding through quizzes and practical demonstrations.
• Assessment After Activities:
Learners will complete project-based tasks and written assessments to demonstrate their
competence in classifying and using software.