OVERUSE OF DIGITAL DEVICES
ACTION PLAN
Topic : overuse of digital devices
Project code : A ( interview/survey )
26.05.2025: Introduction to the project.
28.05.2025: Selection of topic for the project.
30.05.2025: Outline of the project.
02.06.2025: Preparing a validated questionnaire.
05.06.2025: Distribution of the questionnaire.
09.06.2025: Collection of responses.
12.06.2025: Analysis of the responses.
14.06.2025: Results.
19.06.2025: Drafting the report
. 25.06.2025: Consolidation of the report
27.06.2025: Final editing.
28.06.2025: Printing the project.
INDEX
Acknowledgement
Introduction
Need statement
Objective and Hypothesis
What are Digital devices?
Methodology
Survey report
Observation
Interviews
Suggestion and Conclusion
Bibliography
INTRODUCTION
In a world that has experienced a technological awakening on a magnitude never
experienced before, even the old have embraced the change. "New" is a word that might be
used to describe Information Technology, but how recent can you say the field of
Information systems. Scholars can argue that the first "information super highway" before
the internet was the ‘Dewey Decimal System’ used in libraries. Information Technology can
be described as using computers to; store information, manipulate it into different formats,
view, play, or delete digital files with the ability to transmit the information to different
locations. The study of what makes this gadget tick what makes the internet work, and what
makes this phone's camera better than that other one, explains the phenomenon which is
these things we dedicate so much time to staring into them for hours on end. Applying
technology to our day to day to life and how it can make everyday tasks easier and even
enjoyable: taking a jog while listening to music on your mp3 player. Knowing the inner
working the set this machines and systems is the simple definition of Information
Technology.
Computers are the backbone that facilitates Information technology which has been
adapted from the larger school of Information and Communication Technology. Take the
example of your smart phone basically these days even a 3-year-old has access to one of
these. A smartphone is a small computer with specialized features to facilitate making calls.
NEED STATEMENT
As quoted by Andrew Keen - “Being human in the digital world is about building a
digital world for humans."
The subject overuse of digital devices has always been ignored but often been
discussed publicly. There is lot of lack of awareness in people, especially among the
youth of the society regarding overuse of digital devices.
With some time, proper education and awareness we can remove reduce digital
addiction and make a positive change in the society.
We can make girls comfortable to discuss this by the following:-
By educating the people about digital devices and to share their affects and
discussing so.
By conducting regular workshops in schools especially for adolescent’s digital
devices its adverse effects and influence.
As the world turns, days go by; people invent some great and, at times not so great,
contraptions. In 1937, the first digital computer was invented. Since then, digital
devices have highly improved. Today we have several different types of digital devices
that now have the ability to connect to the internet.
OBJECTIVES
1. To find out the level of electronic gadget excessive use among adolescents.
2. To find out the level of academic performance among adolescents excessively
using electronic gadget.
3. To find out the level of family interaction among adolescents excessively using
electronic gadget.
4. To find out the relationship between electronic gadget excessive use and
academic performance among adolescents excessively using electronic gadget.
5. To find out the relationship between electronic gadget excessive use and Family
interaction among adolescents excessively using electronic gadget.
HYPOTHESIS
All the hypothesis will be tested.
1. There will be a significant negative relationship between electronic gadget
excessive use and academic performance.
2. There will be a significant negative relationship between electronic gadget
excessive use and family interaction.
3. There will be a significant association between electronic gadget excessive use
and socio demographic variables. such as age, sex, standard, education of
parents, occupation of parents, income of parents, number of children, order of
birth, religion, place of residence, type of family, availability of devices,
hobbies, outdoor activities and social gathering.
WHAT ARE DIGITAL DEVICES?
The term “digital” is derived from the Latin word digitus,
which means “finger,” and relates to one of the oldest tools
for counting!
Digital technology is a process that starts at the bottom and
works its way up. Digitized information is stored in binary
code, which is made up of combinations of the digits 0 and
1, also known as bits, and represents words and images.
Massive volumes of information may now be compressed on compact storage
devices that can be readily stored and transported thanks to digital technology.
Data transmission speeds are also increased as a result of digitization. People’s
communication, learning, and working practices have been revolutionized by digital
technology.
Because everything nowadays is dependent on computers in some way, the term
“digital technology” is a rather broad term that covers a lot of terrains. People are
probably utilizing digital technology from the time you get up until you go to bed,
and even when you are asleep.
All electronic instruments, automated systems, technical
gadgets, and resources that generate, store, or process data
are considered digital technologies. Some digital devices:-
Cell phones
Laptops and PCs
PlayStations and Videogames
Televisions
Smart devices are defined as a device that can make and receive phone calls,
taking advantage of internet connectivity, and can roam through wide
geographical locations, and does so by connecting to a cellular network belonging
to a telephone service provider, and allowing access to a public telephone
network.
FACTS ABOUT THE TECH- GADGETS
AND SERVICES USED BY THE PRESENT
GENERATION
DIGITAL DEVICE
MOBILE/CELL PHONE
Mobile phone or cell phone is a device that can make and receive telephone calls over a
radio link while moving around a wide geographical area. Besides telephony it can also
provide a variety of other services like text messaging, playing music, e-mail, internet
access, infrared, Bluetooth, business applications, gaming and photography etc. It was
first introduced in 1973 and in 1983 the first mobile phone was commercially available
.From 1990 to 2011, the number of world-wide mobile phone users grew from 12.4
million to over 6 billion, covering about 87% of the global population.
COMPUTER/LAPTOP
Computer is a general-purpose device that can be programmed to carry out a finite set of
erythematic and logical operations. Computer can solve more than one kind of problem at
a particular time as a sequence of operations can be readily changed. A laptop is a type of
computer that can be folded and easily carried out due to its’ small size and battery
support for energy, required to run it. The first laptop was invented in 1979 by British
Designer Bill Muggeridge. For the laptop producers the year 1989 was quite successful.
Now the laptops are generally used for making programs, storing data, entertainment
(music, videos), accessing net etc. Currently the number of computer users in the world is
900 million to 1 billion i.e. around 80% of the world population are using or having
computers.
SMART PHONE
A smartphone, or smart phone, is a type of mobile phone built on a mobile operating
system with more advanced computing capability and connectivity than a feature phone.
In early 2013 worldwide sales of smart phones exceeded those of feature phones. As of
July 18, 2013, 90 percent of global handset sales are attributed to the purchase of I-Phone
and Android smart phones.
INTERNET
The internet is a huge network that links computers together all over the world using a
range of wires and wireless technologies. The World Wide Web is the collection of
linked pages those are accessed using the internet and a web browser. The purposes of
using internet are online shopping, social networking, games, news, travel information,
business, advertising and much more. One of the best common ways of finding
information on the web is through the search engines like Google, Bing. Currently the
most popular search engine is Google which is receiving hundreds of millions of search
queries in a day.
EVERYTHING HAS PROS AND CONS
PROS
There are definitely pros to teenagers owning cell phones. Parents can keep track of
their children and be in quick contact in case of emergencies. With cell phones,
teenagers can now easily connect to their friends outside of school and even around the
world with just the touch of a button. In addition, school is becoming increasingly
online, and cell phones are a convenient way to access the internet to check grades, do
homework, and set reminders. There are also many ways for kids to learn online
outside of just school work online platforms such as YouTube or Instagram, which are
available right at their fingertips with cell phones, can spark interest in new hobbies
like music and art.
Diverse applications of information technology are probably what make our day way
much easier, making copies in the office, making a hot cup of coffee at home,
television at home to serenade the young ones while mom takes care of the chores.
Most of us are literarily addicted to some of these gadgets and they make life a lot
easier to bear.
Technological Advancements have paved the way in medicine and surgery in ways
that no man could do, eliminating the risk in: diagnosis, medication, and procedure.
The nature of work has been transformed by digital technology. Increased connectivity
options mean that many people now have far more opportunities for working from
home, as remote working becomes increasingly common. Many jobs can now be done
from far way, or without difficulty. Without the need for all workers to be present in
the same building, many other flexible working practices are now possible.
CONS
Too much screen time has been shown to impact sleep negatively. Time spent staring
at a screen's blue light— particularly in the nighttime—can interfere with circadian
rhythms and ultimately decrease sleep quality and duration. Not getting enough sleep
can severely impact any person's mental health, including an increase in feelings of
anxiety and depression. People who spend a lot of time on social media may have
lower self-esteem because they spend more time comparing themselves to connected
peers on the platforms.
Social media users don't only compare themselves to friends and family they actually
know and are connected with.They also compare themselves to celebrities and
influencers who are on the platform—and it can be detrimental to a person’s mental
health to compare their own life to the life of someone whose existence appears
picture-perfect.Social isolation is among the major disadvantages of digital technology.
The youth, in particular, have become used to living in a fantasy virtual world. Some
literally live their lives on such social media platforms as Facebook, Telegram,
WhatsApp and Instagram. Consequently, they would prefer not to have anything to do
with real human connections. Families and the larger society will bear the
consequences of the social disconnect arising from the unbridled use of social
media.Another negative impact of digital technology on society is that its addictive
nature has negatively affected productivity.
Finally, the sustained use of computers, smartphones and the internet has brought
about health issues on people .Some of that health problems that people who interact
consistently with digital technology may suffer:-
. Bad posture
Eye problems like blurred vision
Sleep disorders such as insomnia
Muscle pain
Social Anxiety
Mental disorders such as bipolar
PHYSICAL HEALTH EFFECTS
HEADACHES
Children seldom get headaches, but too much screen-time can bring one on.
A combination of muscle tension at the base of the skull and an assault on the eyes is
the usual cause, as well as stress.
PHYSICAL FATIGUE
Too much time on a device doesn’t just drain the brain; it tires the body, too.
Being still for long periods reduces blood circulation and can put stress on muscles and
joints. The result — getting tired without even moving much.
OBESITY
Tech devices make great babysitters because they keep kids still for so long, but that
lack of physical activity is a major contributing factor to childhood obesity and its
accompanying risks.
EYE STRAIN
Dry eyes, a burning sensation, problems focusing… these are symptoms of eye
strain that all device users commonly face.
Bright light, high screen contrasts, glare and flickering images may make a game
or video more exciting, but really take their toll on your eyes. Squinting at a small
hand-held device adds to the strain. An enraptured kid is also less likely to blink,
which makes things worse.
Additionally, not spending time on outdoor activities exposes children to the risk
of developing myopia.
BAD POSTURES
It’s an instantly recognizable silhouette: the figure hunched over a device. Pretty
soon, that hunch is there even when the device isn’t. To make it worse, the back
and shoulder muscles start complaining, too.
An uncomfortable seat, a set-up with poor ergonomics, sitting too long or slouching
lazily-these all contribute to the problem.
Laptop computers can aggravate things because the monitor and keyboard are so
close. Users either lift their shoulders to type, or hunch their shoulders to see.
PSYCHOLOGICAL AND SOCIAL EFFECTS
ISOLATION
Technologies, such as social media, are designed to bring people together, yet they
may have the opposite effect in some cases.
A 2017study in young adults aged 19–32 years found that people with higher social
media use were more than three times as likely to feel socially isolated than those
who did not use social media as often.
Finding ways to reduce social media use, such as setting time limits for social apps,
may help reduce feelings of isolation in some people.
STRESS
Time spent on devices may feel indulgent, but studies have shown that overuse
increases stress levels instead.
Constant stress over a prolonged period could adversely affect the heart, sleep,
digestion and emotions.
ADDICTION TO TECHNOLOGICAL GADGETS
AND SERVICES
Recently, every other day information technology or IT invents lucrative gadgets are
attracting the attention of the present generation. As a vulnerable group, the youth
become the largest consumer of such devices and services, which in turn makes them
addicted to them at some point of time. Addiction is the continued repetition of
behavior or an activity independent upon the adverse or negative consequences of the
same or it can be neurological impairments which lead to such behaviors. There is no
such limitation of the use of the term addiction to some specific behavior such as drug
addiction, food addiction etc. Psychological control over substance and behavior,
preoccupation with the subject and the continuation of activities despite consequences
are generally the symptoms of addiction. Actually, the term addiction means the high
degree of likeness towards a particular thing or subject. So, if somebody is addicted
towards something then he loses control over his own mind and faces difficulties to get
rid of the claws of that object. Most of the teens today spend too
much of their time with their faces buried in technological gadgets. According to
researchers’ addiction to technology is a habitual compulsion to engage in using
technology instead of using it to address life’s problems. They use technology as a
coping mechanism to avoid conflict. Long term compulsions can lead to psychological
problems such as insomnia, irritability and depression. For example, compulsion to use
technology in favor of rare and exciting life events such as parties or vacations might
signify addiction. Attitude changes in teens, sudden depression, loss of self-esteem,
and problems in paying attention to study, are often symptoms of Internet addiction.
According to Young, teens are particularly vulnerable to technology addiction. Teens
have poor coping mechanisms. When they face stress, they often chose what is
comforting to them, usually something easy to focus on such as online videos or social
media sites. Also in the teen years, self-identity is uncertain. Most teens struggle to
understand how to present themselves and by the mean time technology help them in
doing so.
LIFESTYLE
The advent of technology has undoubtedly changed the landscape of modern society.
Although there was once a time when electronic devices were scarce, it now feels
impossible to get through a day without reaching for them. Rapid digital innovation
made possible tech-centric routines that have progressed into altogether tech-reliant
lifestyles. While these devices have certainly made life easier, more efficient and more
convenient in a myriad of ways; digital technology overuse may be causing more harm
than good.
In fact, our dependence on internet-enabled devices could lead to "digital” dementia-a
term coined by neuroscientist Manfred Spitzer to describe a decline in cognitive
abilities more commonly linked with brain injuries. Many argue that relying on digital
media is significantly detrimental to our brain and it impacts to interfere with our daily
lives.
Another aspect on which the technology addiction has an effect is the life style of an
individual. As in case of addiction to technological gadgets time and choices are the
concerned factors, the lifestyle is necessarily affected by the same. Life style is nothing
but the way of life of an individual or a group of individuals / society as a whole.
Somebody’s attitudes, values, world views etc. are reflected by his/ her life style. So,
life style means making sense of the self and creating some cultural symbols which
will reflect the identity of a person.
All aspects of life style may not be voluntary in nature as it is associated with the
society and that surrounding plays an important role in shaping the choices of an
individual’s life style. Accordingly, the individual creates the symbols of life style by
which he /she projects the self before the world and also before himself. Aspects like
views on politics, society, health, intimacy and many more play an important role in
shaping the life style of a person.
Life style is dependent on seen and unseen factors. The former includes the
demographic profile of the individual and the latter includes the psychological status of
an individual. Life style is changeable concept because the choices of human beings &
the natural environments are changeable. Depending upon the changing mood
individuals select their activities and fix their timing to those.
1. Do you have your cell phone with you constantly; at home you have it in your pocket?
2. Do you always feel anxious about your cell phone especially when you are unable to
Use it ?
.
3. Do you prefer to watch the television as soon as you go home?
4. Do you believe that life without TV is incomplete ?
5. .Do you spend adequate time with your parents ?