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English Investigatory Project

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0% found this document useful (0 votes)
90 views17 pages

English Investigatory Project

english project
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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OVERUSE OF DIGITAL DEVICES CONTEN S.No Particulars Page No 1 Action plan 1 2. Objectives 2 3 Introduction 3-4 4. What are digital devices? 5 5|_ Facts about tech-gadgets and services 6-7 6. Everything has pros and cons. 8-10 7 Physical health effects. ul 8 Addiction. 12 9. Lifestyle 13. 10. Conclusion and Bibliography 14 11 Questionarie 15-16 OBJECTIVES 1. To find out the level of electronic gadget excessive use among adolescents. 2. To find out the level of academic performance among adolescents excessively using electronic gadget. 3. To find out the level of family interaction among adolescents excessively using electronic gadget. 4, To find out the relationship between electronic gadget excessive use and academic performance among adolescents excessively using electronic gadget. 5. To find out the relationship between electronic gadget excessive use and Family interaction among adolescents excessively using electronic gadget. 6. To associate the electronic gadget excessive use with their socio demographic variables such as age, sex, standard, education of parents, occupation of parents, income of parents, number of children, order of birth, religion, place of residence, type of family, availability of devices, hobbies, outdoor activities and social gathering. INTRODUCTION In a world that has experienced a technological awakening on a magnitude never experienced before, even the old have embraced the change. "New" is a word that might be used to describe Information Technology, but how recent can you say the field of Information systems. Scholars can argue that the first “information super highway" before the internet was the ‘Dewey Decimal System’ used in libraries. Information Technology can be described as using computers to; store information, manipulate it into different formats, view, play, or delete digital files with the ability to transmit the information to different locations. The study of what makes this gadget tick what makes the internet work, and what makes this phone's camera better than that other one, explains the phenomenon which is these things we dedicate so much time to staring into them for hours on end. Applying technology to our day to day to life and how it can make everyday tasks easier and even enjoyable: taking a jog while listening to music on your mp3 player. Knowing the inner working the set this machines and systems is the simple definition of Information Technology. Computers are the backbone that facilitates Information technology which has been adapted from the larger school of Information and Communication Technology. Take the example of your smart phone basically these days even a 3-year-old has access to one of these. A smartphone is a small computer with specialized features to facilitate making calls. Over a decade, cell phones have been a necessity to people of all ages. Even more recently. Smart phones have come out, allowing for easy access to the internet. This has led to massive adoption of cell phones into everyday life. People rely on these devices every day, for school, work, directions, health, and much more. The constant use of cell phones, however, has raised many questions, especially when it comes to teenagers. Many parents wonder about the health and social risks of cell phones. There are pros and cons to cell phone usage by teenagers Before the invention of smartphones and wearable smart devices, computer usage was mostly limited to PC and laptop usage. However, now that smart devices have proliferated the market and people of all ages can access the web in countless ways, it's more convenient than ever to spend time on a virtual device. And, many people don't just spend time looking at one screen per day. they look at many. ‘Think, with Google showed that 80% of users look at a smartphone daily, and 57% of people use more than one device with a screen each day. Only 14% get online with a computer (laptop or PC only)-meaning that computer usage isn't just limited to an office, classroom, or desk, but can happen anywhere a person is-increasing the chances of spending a significant portion of their life online. DIGITAL DEVICES [Users lookat a phone dally D Users who use more than one device with a screen each day users who get online only with 2 computer Screen usage can be both good and bad. When people get online, they can be doing work or classwork. They can be corresponding with friends who live far away or watching/listening to a new and exciting film or album release. However, screen time can also negatively impact a person's mental health for a myriad of reasons. Learn both how using digital devices can benefit people's well-being and how it can also detract from people's mental wellne: > v v v v v WHAT ARE DIGITAL DEVICES? The term “digital” is derived from the Latin word digitus, which means “finger,” and relates to one of the oldest tools for counting! Digital technology is a process that starts at the bottom and works its way up. Digitized information is stored in binary code, which is made up of combinations of the digits 0 and 1, also known as bits, and represents words and images. Massive volumes of information may now be compressed on compact storage devices that can be readily stored and transported thanks to digital technology. Data transmission speeds are also increased as a result of digitization. People’s communication, leaming, and working practices have been revolutionised by digital technology. Because everything nowadays is dependent on computers in some way, the term “digital technology” is a rather broad term that covers a lot of terrains. People are probably utilising digital technology from the time you get up until you go to bed, and even when you are asleep. All electronic instruments, automated systems, technical gadgets, and resources that generate, store, or process data are considered digital technologies. Some digital devices: Cell phones Laptops and PCs PlayStations and Videogames Y Televisions DIGITAL DEVICE MOBILE/CELL PHONE Mobile phone or cell phone is a device that can make and receive telephone calls over a radio link while moving around a wide geographical area. Besides telephony it can also provide a variety of other services like text messaging, playing music, e-mail, internet access, infrared, Bluetooth, business applications, gaming and photography ete. It was first introduced in 1973 and in 1983 the first mobile phone was commercially available .From 1990 to 2011, the number of world-wide mobile phone users grew from 12.4 million to over 6 billion, covering about 87% of the global population. COMPUTER/LAPTOP Computer is a general purpose device that can be programmed to carry out a finite set of erythematic and logical operations. Computer can solve more than one kind of problem at a particular time as a sequence of ope! tions can be readily changed. A laptop is a type of computer that can be folded and easily carried out due to its’ small size and battery support for energy, required to run it, The first laptop was invented in 1979 by British Designer Bill Maggridge. For the laptop producers the year 1989 was quite successful. Now the laptops are generally used for making programs, storing data, entertainment (music, videos), accessing net etc. Currently the number of computer users in the world is 900 million to 1 billion i.e. around 80% of the world population are using or having computers. SMART PHONE A smartphone, or smart phone, is a type of mobile phone built on a mobile operating system with more advanced computing capability and connectivity than a feature phone. In early 2013 worldwid s of smart phones exceeded those of feature phones. As of July 18, 2013, 90 percent of global handset sales are attributed to the purchase of I-Phone and Android smart phones. SERVICES: INTERNET The internet is a huge network that links computers together all over the world using a range of wires and wireless technologies. The World Wide Web is the collection of linked pages those are accessed using the internet and a web of using internet are online shopping, social browser. The purposi networking, games, news, travel information, business, advertising and much more. One of the best common ways of finding information on the web is through the search engines like Google, Bing. Currently the most popular ‘iving hundreds of millions of search search engine is Google which is r EVERYTHING HAS PROS AND CONS PROS There are definitely pros to teenagers owning cell phones. Parents can keep track of their children and be in quick contact in case of emergencies. With cell phones, teenagers can now easily connect to their friends outside of school and even around the world with just the touch of a button. In addition, school is becoming increasingly online, and cell phones are a convenient way to access the internet to check grades, do homework, and set reminders. There are also many ways for kids to learn online outside of just school work online platforms such as YouTube or Instagram, which are available right at their fingertips with cell phones, can spark interest in new hobbies like music and art. Diverse applications of information technology are probably what make our day way much easier, making copies in the office, making a hot cup of coffee at home, television at home to serenade the young ones while mom takes care of the chores. Most of us are literarily addicted to some of these gadgets and they make life a lot easier to bear. Technological advancements have paved the way in medicine and surgery in ways that no man could do, eliminating the risk in: diagnosis, medication, and procedure. The nature of work has been transformed by digital technology. Increased connectivity options mean that many people now have far more opportunities for working from home, as remote working becomes increasingly common. Many jobs can now be done from far way, or without difficulty. Without the need for all workers to be present in the same building, many other flexible working practices are now possible. CONS Too much screen time has been shown to impact sleep negatively. Time spent staring at a ser blue light—particularly in the nighttime—can interfere with circadian rhythms and ultimately decrease sleep quality and duration. Not getting enough sleep can severely impact any person's mental health, including an increase in feelings of anxiety and depression. People who spend a lot of time on social media may have lower se because they spend more time comparing themselves to connected peers on the platforms. Social media users don't only compare themselves to friends and family they actually know and are connected with. steem They also compare themselves to celebrities and influencers who are on the platform—and it can be detrimental to a person's mental health to compar their own life to the life of someone whose existence appears picture- perfect. Social isolation is among the major disadvantages of digital technology. The youth, in particular, have become used to living in a fantasy virtual world. Some literally live their lives on such social media platforms as Facebook, Telegram, WhatsApp and Instagram. Consequently, they would prefer not to have anything to do with real human connections. Families and the larger society will bear the consequences of the social disconnect arising from the unbridled use of social media. Another negative impact of digital technology on society is that its addictive nature has negatively affected productivity. Too many people now spend hours browsing the internet for no apparent reason. Both students and workers have become so much used to playing computer games, betting and conversing inside virtual chat rooms that they forget to attend to their more important tasks. People spend hours on end on Netflix, YouTube or Soundcloud watching and listening to long strings of movies and musical shows. Obviously, otherwise productive man-hours are going to waste. Finally, the sustained use of computers, smartphones and the internet has brought about health issues on people .Some of that health problems that people who interact consistently with digital technology may suffer:- Bad posture Eye problems like blurred vision Sleep disorders such as insomnia Muscle pain Social Anxiety » Mental disorders such as bipolar VVVVYV PHYSICAL HEALTH EFFECTS 1. HEADACHES © Children seldom get headaches, but too much screen-time can bring one on. + A combination of muscle tension at the base of the skull and an assault on the eyes is the usual cause, as well as stress. 2, PHYSICAL FATIGUE ¢ Too much time on a device doesn’t just drain the brain; it tires the body, too. © Being still for long periods reduces blood circulation and can put stress on muscles and joints. The result — getting tired without even moving much. 3. OBESITY * Tech devices make great babysitters because they keep kids still for so long, but that lack of physical activity is a major contributing factor to childhood obesity and its accompanying risks. 4, EYE STRAIN © Dry eyes, a burning sensation, problems focu: of eye strain that all device users commonly face. Bright light, high screen contrasts, glare and flickering images may make a game or video more exciting, but really take their toll on your eyes. Squinting at a small hand-held device adds to the strain. An enraptured kid is also less likely to blink, which makes things worse. Additionally, not spending time on outdoor activities exposes children to the risk of developing myopia. ing... these are symptoms 5. BAD POSTURES ¢ It’s an instantly recognisable silhouette: the figure hunched over a device. Pretty soon, that hunch is there even when the device isn’t. To make it worse, the back and shoulder muscles start complaining, too. « An uncomfortable seat, a set-up with poor ergonomics, sitting too long or slouching lazily-these all contribute to the problem. « Laptop computers can aggravate things because the monitor and keyboard are so close. Users either lift their shoulders to type, or hunch their shoulders to see. SERVICES Recently, every other day information technology or IT invents lucrative gadgets are attracting the attention of the present generation. As a vulnerable group, the youth becomes the largest consumer of such devi and services, which in turn makes them addicted to them at some point of time. Addiction is the continued repetition of behaviour or an activity independent upon the adverse or negative consequences of the same or it can be neurological impairments which lead to such behaviours. There is no such limitation of the use of the term addiction to some specific behaviour S il control over such as drug addiction, food addiction etc. Psychologi substance and behaviour, preoccupation with the subject and the continuation of activities despite consequences are generally the symptoms of addiction. Actually the term addiction means the high degree of liken towards a particular thing or subject. So if somebody is addicted towards something then he loses control over his own mind and faces difficulties to get rid of the claws of that object. Most of the teens today spend too much of their time with their faces buried in technological gadgets. According to researchers addiction to technology is a habitual compulsion to engage in using technology instead of using it to address life’s problems. They use technology as a coping mechanism to avoid conflict. Long term compulsions can lead to psychological problems such as insomnia, irritability and depression. For example, compulsion to use technology in favour of rare and exciting life events such as parties or vacations might signify addiction. Attitude changes in teens, sudden depression, loss of self esteem, and problems in paying attention to study, are often symptoms of Internet addiction. According to Young, teens are particularly vulnerable to technology addiction. Teens have poor coping mechanisms. When they face stress, they often chose what is comforting to them, usually something easy to focus on such as online videos or social media sites. Also in the teen years, self-identity is uncertain. Most teens struggle to understand how to present themselves and by the mean time technology help them in doing so. LIFESTYLE The advent of technology has undoubtedly changed the lands ape of modern society. Although there was once a time when electronic devices were scarce, it now feels impossible to get through a day without reaching for them. Rapid digital innovation made possible tech-centric routines that have progressed into altogether tech-reliant lifestyles. While these devices have certainly made life casicr, more efficient and more convenient in a myriad of ways; digital technology overuse may be causing more harm than good. In fact, our dependence on internet-enabled devices could lead to "digital” dementia-a term coined by neuroscientist Manfred Spitzer to describe a decline in cogniti argue that relying on digital media is significantly detrimental to our brain and it impacts to interfere with our daily lives. bilities more commonly linked with brain injuries. Many Another aspect on which the technology addiction has an effect is the life style of an individual. As in case of addiction to technological gadgets time and choices are the concerned f. rily affected by the same. Life style is nothing but the way of life of an individual or a group of factors, the lifestyle is neces: individuals / society as a whole. Somebody’s attitudes, values, world views ete. are reflected by his/ her life style. So life style means making sense of the self and creating some cultural symbols which will reflect the identity of a person. All aspects of life style may not be voluntary in nature as it is ‘sociated with the society and that surrounding plays an important role in shaping the choices of an individual’s life style. Accordingly the individual creates the symbols of life style by which he /she project the self before the world and also before himself Aspects like views on politics, society, health, intimacy and many more play an important role in shaping the life style of a person. Life style is dependent on seen and unseen factors. The former includes the demographic profile of the individual and the latter includes the psychological status of an individual. Life style is changeable concept because the choices of human beings & the natural environments are changeable. Depending upon the changing mood individuals select their activities and fix their timing to those. CONCLUSION Excessive device use, especially on social media platforms, has been linked to mental health issues, including tension, melancholy and low vanity. Setting up barriers and incorporating device-free time can protect mental well-being. BIBLIOGRAPHY https://www.google.com https://www.linkedin.com ESTIONNAIRE To know the impact of overuse of digital devices on academics and family interaction. 1 = Rarely 2 = Occasionally 3 = Frequently 4 = Often 5 = Always S.No] Items 1 72 473 4 5 1. | Do you have your cell phone with you constantly; at home you have it in your pocket? 2. Do you always feel anxious about your cell phone especially when you are unable to use it? 3. Do your experience stress or insecurity whenever you are without your cell phone? 4. |Do you prefer to watch the television as soon as you go home? 5. [Do you ever feel a strong impulse to turn the television on? 6. Do you get bothered by other people’s comments and opinions when you are watching your favorite programme? 7. | Do you believe that life without TV would be incomplete? 8. Do you spend the study time in watching TV? 9. | Did you ever lose time from school due to gaming? 10. | Do you prefer to play videogames or use Digital device first and proceed with your homework? 11. [Do you become irritable when you are not able to access your favorite video games or digital device? Do you suffer from headache while playing video games or using digital devices? Did gaming or any digital device cause you to have difficulty in sleeping? How often did you get complain from your parents about the amount of time you spend online? Does your grades or school work suffer because of the amount of time you spend online? Do you fear that life without internet would be boring empty and joyless? Do you become angry when your parents place time limits? Do your parents pay compliments and say nice things to you? Do you spend adequate time with your parents’? Do you go out as a family?

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