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Current and Future Trends in Media and Information

The document discusses current and future trends in media and information, highlighting ten paradigms of communication in the digital age, such as the shift from audience to user and from linear to hypertext. It also explores emerging technologies like haptics, contextual awareness, and voice recognition, as well as the implications of Massive Open Online Courses (MOOCs) in democratizing education. The document emphasizes the interconnectedness of learning and the importance of adapting to the evolving digital landscape.

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sofia tolentino
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0% found this document useful (0 votes)
20 views3 pages

Current and Future Trends in Media and Information

The document discusses current and future trends in media and information, highlighting ten paradigms of communication in the digital age, such as the shift from audience to user and from linear to hypertext. It also explores emerging technologies like haptics, contextual awareness, and voice recognition, as well as the implications of Massive Open Online Courses (MOOCs) in democratizing education. The document emphasizes the interconnectedness of learning and the importance of adapting to the evolving digital landscape.

Uploaded by

sofia tolentino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Current and Future Trends in Media and Information Second level: the possibility for the user to produce

ossibility for the user to produce input for a system. This


contribution could be co-authoring, writing comments, answering pools and tests,
The 10 New Paradigms of Communication in the Digital Age posting news, and so on.
Paradigm 1: From Audience To User Third level: the possibility for the user to communicate with other users of the system
The communication process in the actual scenario is user centered: users have the in real or delay time.
control to choose, to decide, to search, to define and configure, to subscribe or
unsubscribe, to comment and, most important: to write, talk and film. Paradigm 9. From Linear To Hypertext
Hypertext becomes the grammar of the digital world. The pathways of the info-spaces
Paradigm 2. From Media To Content are built on links. Creating and activating links online could be the new name of
The media convergence has reset media identity. Media brand image becomes one of the alphabetization. Reading and writing by linking, this is, exploring and creating
most valuable activities of media companies: a source of credibility and prestige for hypertextual environments daily is the most strategic skill digital natives are achieving.
digital content.
Paradigm 10. From Data To Knowledge
Paradigm 3. From Monomedia To Multimedia The extraordinary amount of data these days bring back the role of media as social
The multimedia identity of the actual environment allows all media industries to managers of knowledge. Today, the strategic mission of media is the information about
converge online and traditional media (press, broadcast, movies). Online media are the information: information intelligence, interpretation, filtering and searching
multimedia, and multimedia is a new language. combined with the challenge of new interactive multimedia narratives and delivered by a
wide range of channels.
Paradigm 4. From Periodicity To Real-Time
Sharing news and opinions with the ability to interact in real-time are the seed of EMERGING TECHNOLOGIES AND TRENDS
cybercommunities. However, opportunities for reflection diminishes when information 1. Haptics technology
comes and goes as quick as time, but today’s fast-paced information promotes dynamism ∙ Is a feedback technology (using computer applications) that takes advantage of the
and new conversational styles. user’s sense of touch by applying force, vibrations and/or motions to the User
∙ game controllers, steering wheels
Paradigm 5. From Scarcity To Abundance
Space for the print media and time for broadcast media ceased to be the limit to content 2. Contextual awareness
and now the time of the user is the new scarce resource. The overflow of information ∙ By combining ‘hard sensor’ information such as where you are and the conditions
calls for new skills and tools to manage data, news, and opinions. around you, combined with ‘soft sensors’ such as your calendar, your social
network and past preferences - future devices will constantly learn about who you
Paradigm 6. From Editor-Mediated To Non-Mediated are and how you live, work and play. As your devices learn about your life, they
Worldwide publishing without editors, but with a close peer review daily process and in can begin to anticipate your needs.
most cases open to comments from readers is the nature of social web publishing.
Hence, the agenda of relevant current affairs goes beyond the established media land and 3. Voice and tone recognition
now is share with a wide variety of new sources, most of them not media. ∙ Not only can voice and tone recognition be used to confirm a person’s identity but
tone recognition can be used to detect a person’s health or emotional state. This
Paradigm 7. From Distribution To Access technology will open new opportunities in security and healthcare – with mobile
The access paradigm is complementary with the user center paradigm and both explain applications
the strong interactive nature of the new environment. Access means to seek, search,
navigate, surf, decide, an active attitude, a will to connect and communicate, the contrary 4. Intelligent routing to devices .
of the passive reception of media content. ∙ This future technology will be useful to, for example, local councils. While on the
move, staff will be able to provide the precise description and location of a
Paradigm 8. From One Way To Interactivity streetbased issue using Smartphones and mobile devices that can take photos and
This has three levels: have GPS (global positioning system) support. Intelligent routing will then alert the
First level: the possibility for the user to choose the format of information display responsible team to action.
(browser and navigation interface configuration).
5. Eye tracking technology
∙ Eye tracking technology measures eye positions and movements which are
analyzed through computer application
∙ Eye tracking technology could have many possible applications, including: 3. Utilizes information technologies like analytics to help instructors gauge their
Law enforcement student’s learning.
lie detection 4. Emphasis on connectedness.
Airport security THE IMPLICATIONS
identifying suspicious behavior, e.g. to catch terrorists before they strike 1) By taking learning into virtual space, attendance is no longer a determining factor
Retail in one’s education. This makes MOOC learning a popular alternative for those
recording, monitoring and analyzing consumer behavior to ‘tailor’ marketing to whose life situations make them unable to attend regular schools. "Perception,
individuals Action and the Brain" by brewbooks is licensed under CC BY-SA 2.0
Safety 2) Managing MOOC is relatively cheaper than running educational institutions. By
alerting and awakening a drowsy or distracted driver would save many lives taking out the experiences of Universities – which are passed down to students in
Health care exorbitant fees - MOOC addresses the high cost of education.
– assisting people with disabilities or paralysis to communicate (laptop) and improve 3) Analytic provides information about the learning process of students. Through the
mobility (electric wheelchair) use of data collected through analytics, MOOC provides a means to improve
learning.
6. Human-computer interaction 4) Since it focuses on connectedness as part of the learning process, MOOC allows
∙ using screen icons and a blink here or a gaze there. Say goodbye to the mouse and education to take place on a global scale, connecting learners and instructors all
keyboard. over the world to one another to maximize education.

7. Wearable Technology Massive Open Online Course (MOOC)


∙ Wearable technology is any kind of electronic device designed to be worn on the ∙ MOOC stands for Massive Open Online Course.
user's body. Such devices can take many different forms, including jewelry, ∙ "Massive" refers to a large number or amount, "open" means accessible to all,
accessories, medical devices, and clothing or elements of clothing. The term "online" denotes connection through a system, and "course" implies a path from
wearable computing implies processing or communications capabilities, but in point to point.
reality, the sophistication among wearables can vary. ∙ MOOC is a way to access content or information online, available to many people
without attendance limits.
The Massive Open Online Course and its implications ∙ Described as a pattern for providing online learning information to anyone
∙ Media and information undergo constant development in the "Connected Age." globally.
∙ The Age of Information is alternatively referred to as the "Connected Age." ∙ MOOCs are asynchronous web-based courses geared towards enabling several
∙ Oblinger (2013) emphasizes the transformative impact of digital networks on hundreds of students all over the world to enroll and learn from top world-
delivery systems, business models, and global industries. renowned academic institutions at the same time.
∙ The "network effect" is not just about information dissemination but emphasizes ∙ They deliver content through recorded video lectures, online readings, and
interconnectedness. assessments.
∙ We are no longer in the information age but in the connected age, where everything ∙ Various degrees of student-student and student-instructor interactions are possible
is interconnected, expanding opportunities for learning, working, and collaborating. in MOOCs.
∙ The analogy of a spider's web is used to illustrate the importance of interconnected ∙ Some MOOC providers offer free courses to attract more enrollment.
strands for spreading and capturing opportunities. ∙ MOOCs may provide certificates of completion, but most don't count for college
∙ Maintaining connection to the worldwide network is crucial in this age, credit.
emphasizing the need for constant updates. ∙ The concept of MOOC was invented in 2008 by Dave Cormier, from the
∙ The educational aspect becomes a prime concern, and Massive Open Online University of Prince Edward Island, for a course offered by the University of
Courses (MOOCs) are highlighted as a frontline tool in addressing this need. Manitoba, "Connectivism and Connective Knowledge”.
∙ Learning material in MOOCs is created by educational institutions, usually
The Massive Open Online Course (MOOC) is defined as a model for delivering learning universities or colleges.
content online to any person who wants to take a course, with no limit on attendance. It ∙ MOOC organization and administration are handled by platforms like Coursera
can be characterized by the following: and edX.
1. A revolutionary approach to education that moves away from the physical to the ∙ MOOCs aim to make entire university courses accessible online, to democratize
virtual educational content from elite universities.
2. A kind of learning that happens online, breaking the norm of traditionalschools or
universities for higher education 2 TYPES Massive Open Online Course (MOOC)
1. XMOOC
∙ XMOOC stands for eXtended MOOC. xMOOCs are based on traditional university
course structures and make use of established teaching approaches and materials.
Students will watch pre-recorded lectures, complete required readings, and
participate in discussions as produced and managed by a course instructor or an Advantages of Massive Open Online Course (MOOC)
instructional team from a higher education institution. These are typically self- 1. Relax requirements – MOOC can be taken by anyone who is interested in the
contained and rarely utilize content external to the main content delivery and subject matter and able to access the course, regardless of age, background, or
learning platform. location.
2. Video format availability - Teaching in a modern video format (not just texts like
2. CMOOC those that you’d find in other e-learning courses).
∙ CMOOCstands for Connectivist MOOC. cMOOCs are based on the connectivist 3. Accessibility - learning content from top universities like Harvard, Stanford, etc.
learning model that favors collaboration among learners as a form of active can be opened through online format.
learning. Students in cMOOC work together to locate, evaluate, and contribute to 4. Repetition - an MOOC will often run two or three times a year, ensuring
the course content by uploading materials in the form of tweets, blog posts, wikis thatstudents would not miss their chance.
and others, to the course using the learning platform. A cMOOC instructor or 5. High quality - MOOCs are led by subject matter experts (SMEs) and supported by
instructional team facilitates learning by finalizing, aggregating, and assessing the teaching assistants, so that students have access to first-rate educational resources.
students’ contributions to the course. 6. Feasibility - an MOOC usually requires 1-2 hours of study a week for about 5
∙ weeks, making learning doable even for busy students.
XMOOC CMOOC 7. Self-paced - an MOOC enables students to work through the course materials and
Scalability of provision (e.g., Massive Community and Connections assessments at their own pace.
offering university courses to a 8. Online collaboration - learners across the globe work together on common goals
larger audience) without the need to meet each other in person.
Open access – Restricted license Open Open access and licence
Individual learning in single Online Networked learning across What are some MOOC platforms?
platform multiple platforms and service a) Coursera has over 20 million learners/participants. Courses were created by the
Acquire a curriculum of Course Develop shared practices, universities of Stanford, Princeton, Yale, London, Munich, Zurich, and many more.
knowledge & skills knowledge, and understanding b) EdX has around 10 million learners/participants. Courses were created from
Harvard, MIT, Berkeley, and Oxford, among others.
c) Udacity is created as an MOOC platform at Stanford. Now mostly programming
courses in cooperation with industry partners such as Google, Facebook, or
Daimler. Course topics include artificial intelligence and self-driving cars.
d) FutureLearn is MOOC platform (UK-based) which includes various British and
European universities. Courses offered are shorter in duration compared to others.

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