Notes
Notes
Notes
Module 1: Kinematics
Motion without forces
Linear Motion:
• Scalar: number e.g. distance, time, energy, speed
• Vector: number and direction e.g. velocity, acceleration, force, displacement
• Standard international units are used to keep consistency:
Measurement S.I. Units
Formulas of Motion:
• 𝑣 = 𝑢 + 𝑎𝑡
• 𝑣 ! = 𝑢! + 2𝑎𝑠
"
• 𝑠 = 𝑢𝑡 + ! 𝑎𝑡 !
• Where:
o u=initial velocity
o v= final velocity
o t=time
o s=displacement
o a=acceleration
Motion on a Plane:
• Vectors can be represented as arrows where:
1. The size of the vector is given by the length of the arrow
2. The direction of the vector is given by the direction of the arrow
• If objects are moving in opposite directions, one direction is given a negative sign and the
other a positive
1D Vector Addition:
• To add vectors, we follow 2 steps:
1. “Head to Tail”
2. “Beginning to End”
Resultant Vector
1D Vector Subtraction:
• Mainly happens in questions involving relative motion
• When one object moves relative to another, the words relative to can be replaced with
“minus”
• Vab means the velocity of a relative to b
• To subtract vectors diagrammatically we:
1. Flip the subtracted vector
2. Use vector addition
Resolving Vectors:
• Any angular vector can be resolved into one horizontal and one vertical vector
• Trigonometry can then be used to find the length of each resultant vector
𝜃
= 𝜃
Uy
Ux
Graphs:
Gradient Gradient
Module 2: Dynamics
Everything about motion of objects that includes their causes (forces)
Reminder: å= “sum of” = a+b+c…
D= “change in” =final – initial
If air resistance isn’t stated, it’s negligible
Newton’s Laws of Motion:
Newton 1: Law of Inertia
• An object at rest will remain at rest unless acted on by an unbalanced force
• An object in motion will remain in motion unless acted on by an unbalance force
• There are 2 reasons why Newton 1 is not obvious on the surface of earth:
o Gravity: pulls down an object at rest and accelerates it
o Friction: slows down an object in motion
Newton 2: åF=ma
• The sum of all forces acting on an object is equal to its acceleration multiplied by its
mass
Newton 3: Every action has an equal and opposite reaction
• For example, pushing on a wall with a force of 30N means the wall is pushing back with
30N
Frames of Reference:
Inertial Frames of Reference: åF=0 Non-Inertial Frames of Reference: åF¹0
• Stationary • Accelerating
• Constant velocity • Decelerating
Uniform
Unlike current, the strength of field lines can’t be shown through length. Instead, it is
shown through the density of the arrow
The main difference between the 3 fields: Gravity only attracts but electric and magnetic
also repel
Ramps:
• An object on a ramp will not accelerate downhill at 9.8ms-2
unless 𝜃 =90°
• 0<adownhill<9.8
• mg=Fg
• N=-F^
#!
• adownhill=
$
• FU=Fgsin 𝜃
• F^=Fgcos 𝜃
Friction:
• Friction always opposes motion
• F=µN where: µs=coefficient of
o F: force required static friction
µD=coefficient of
o µ: Coefficient of friction
dynamic friction
o N: Normal force
• There are two types of friction:
o Static friction
o Dynamic friction (aka kinetic friction)
Static Friction:
• When an object is not moving/sliding it requires a large force to get it to slide. Max force
is static friction
Dynamic Friction:
• Once sliding, a force of smaller value is required to keep it moving. Min force is
dynamic friction
Work:
• The amount of energy transfer that occurs when an object is moved over a certain
distance by an external force (only force in direction of displacement is considered)
• W=Fs where:
o W= work (j)
o F=force
o s=displacement
• W=Epfinal-Epintial
=DEp
• W=Fs=DEp=-DEk
• The area under an F-S graph is work
Power:
%&'()* (-)
• 𝑃𝑜𝑤𝑒𝑟(𝑊) = /0$'
12(3
• 𝑃𝑜𝑤𝑒𝑟 = /0$'
• 𝑃𝑜𝑤𝑒𝑟 = 𝐹∥ 𝑉
• Power is the amount of energy converted each second
• Ramps decrease power required for some amount of work
• The gradient of a W-t and E-t graph is power
Energy:
• Kinetic and potential energy are inversely proportional to each other
• An isolated system will always have Ek and EP=constant
• Area under a p-t graph is energy
Kinetic Energy:
• The energy possessed by a moving object
"
• 𝐸3 = ! 𝑚𝑣 !
Potential Energy:
• The energy gained by moving an object against gravitational field lines (G.P.E)
• 𝐸5 = 𝑚𝑔ℎ where:
o g=acceleration due to gravity (ms-2)
o h=height from reference point (m)
Momentum:
• Always assume a collision is elastic unless told otherwise
• Law of conservation of momentum (L.C.M) applies to every collision
o Spbefore=Spafter where:
§ p=momentum (kgms-1) and p=mv
• Law of conservation of Kinetic Energy (L.C.EK) only applies to elastic collisions
o Elastic collisions are ones where no heat, light or sound is released e.g. gas
particles bouncing off each other, slingshot effect, gravity in space, comet around
the sun
o SEKbefore=SEKafter
Impulse:
• Impulse(I) is the amount of change in an object’s momentum
• Unit for impulse is Ns or kgms-1
• As time decreases, damage increases and vice versa
o Smaller collision time=higher force
• I=FDt where:
o I: Impulse
o F=force
o t=time
§ If I is constant, F and t are inversely proportional
• I=pfinal-pinitial
=Dp
• Area under F-t graph is impulse
• Front and back of car are crumple zones that reduce impact of force and hence damage
Mechanical Waves:
• Requires a medium as wave is produced from a source of energy and is transferred across
• Can have transverse or longitudinal propagation
• E.g. water waves, sound waves
Transverse Waves:
• Particles oscillate at 90°(perpendicular) to the energy flow but move up and down
• The flow of energy is either left or right
• E.g. water waves, electromagnetic waves
Longitudinal Waves:
• Particles oscillate parallel to energy flow
• Compressed dots are areas of high pressure and are compressions, spread out dots are areas
of low pressure and are rarefactions
• E.g. sound waves
Wave Behaviour-Refraction:
If qr>qI it speeds up
If qr<qI it slows down
• When a ray bends as it passes from one medium to another due to change in speed
• If the wave moves slower in the second medium, the ray is refracted towards the normal
• If the wave moves faster in the second medium, the ray is refracted away from the normal
• The frequency remains constant and thus if velocity changes, wavelength must change
• A wave will slow down if going from a less dense, to a more dense substance
• A wave will speed up if going from a more dense to a less dense substance
6
• Diffraction ∝ 7
• When a wave passes by an edge, it bends around it. Tendency of waves to bend around
obstacles in order to keep a continuous wavefront.
• Diffraction occurs when a wave passes through a slit and spreads out
• The smaller the gap, the more the wave is diffracted
• The larger the gap, the less the wave is diffracted
• Shorter wavelength than slit results in the wave being less spread out
• Longer wavelength than slit results in the wave being more spread out
• The way the displacement of waves travelling in the same medium at the same time add
up
• Waves can constructively interfere or destructively interfere
Resonance:
• Natural frequency: The frequency/s that an oscillating system vibrates at when it is
displaced from its equilibrium position
• Driving frequency: The frequency with which an oscillating system is pushed or pulled
by an external force
• When driving frequency matches natural frequency and causes constructive
interference it is known as resonance
• Experiment example is metronome or swing
Sound Waves:
• l1=2L
$
• 𝑓" = #%
• l2=L
$
• 𝑓# = %
• 𝑓# = 2𝑓"
•
2𝐿
• l3=
3
)$
• 𝑓) =
#%
• 𝑓) = 3𝑓"
• l1=4L
$
• 𝑓" =
*%
*%
• l2=
)
)$
• 𝑓# = *%
• 𝑓# = 3𝑓"
•
*%
• l3= +
+$
• 𝑓) = *%
• 𝑓) = 5𝑓"
•
• Intensity of sound is a measure of the amount if sound energy passing through a unit
area per second. Measured in decibels.
• Velocity of sound in air is 34oms-1
• Every 10 decibels means 10x louder than previous
• The threshold of hearing is the lowest intensity sound that can be heard by humans and so
decibels can be negative
• Index square law and decibel scale are exponential
• Intensity of light decreases with square of distance
" -
• 𝐼⋉ ∴𝐼=
,! ,!
Beats:
Doppler Effect:
• The change in frequency that an observer hears when there is relative motion between the
source of sound and the observer
• Blue shift: light is squashed and so looks blue
• Red shift: light is stretched and so looks red
• Sound waves compress in direction of movement
(#./01 $#23415015 )
𝑓! = 𝑓 (#./01 񨉋 )
where:
Convex Mirror:
Dispersion:
• Occurs when the velocity of a wave in a material is a function of wave frequency;
dispersion causes different colours of light to be refracted by different angles
• Separates white light into its colours
• Red has the lowest frequency and longest wavelength, violet has highest frequency
(makes it scatter most) and shortest wavelength
• Red refracts least, violet refracts most
ROYGBIV
Snell’s Law:
• 𝑛" sin 𝜃" = 𝑛! sin 𝜃 !
;<= 0 > & 6
• ;<= (
= >" = &# = 6"
# " #
• The refractive index is the ratio of the speed of light in a vacuum (3x108ms-1) to the speed
of light in the material
o It cannot be less than 1
§ This is the refractive index of a vacuum and air
o The larger the refractive index, the denser the substance
@
o 𝑛? = >
$
o Where n is the refractive index, c is the speed of light and v is the velocity of light in
that substance
• When light enters another substance, its frequency remains constant, but since the
velocity changes, so must its wavelength due to velocity formula
&
• The total internal reflection formula to find the critical angle is sin 𝑖 = &#
"
• The intensity of light at two distances can be compared using the following formula:
Thermodynamics:
• Temperature is the average kinetic energy in a substance
• Heat causes temperature
• More kinetic energy=more heat
• Heat is the total kinetic energy in a substance
• Faster vibrations cause a change in state
Thermal Equilibrium:
• When two bodies are placed in thermal contact, heat will flow from the hotter to the cooler
until they reach thermal equilibrium
• Thermal equilibrium is the condition where no energy flows between two bodies in
thermal contact
Laws of Thermodynamics:
Zeroth Law: If 2 systems are each in thermal equilibrium with a third system, then they are in
thermal equilibrium with each other
First law: Heat is a form of energy, so it cannot be created or destroyed
Second Law: Entropy(disorder) can never decrease. It will either increase or remain the same
Third Law: As atoms reach absolute zero (0K), entropy approaches a minimum value (atoms
stop moving)
Heat Transfer:
Conduction: The transfer of heat via collisions between atoms and molecules in solids
Convection: The transfer of heat via the mass movement of gas and liquid particles. Hot air rises
due to it being less dense and cool air sinks
Radiation: The transfer of heat via electromagnetic waves. It doesn’t require a medium and
generally occurs in vacuums. It can’t pass through opaque things
Latent Heat:
• Latent heat is the energy required to rearrange the structure of a substance so phase
change can occur
Latent heat of fusion: The thermal energy required to change a unit mass of a substance from a
solid to a liquid (Water= 334kj/kg)
Latent heat of Vaporisation: The thermal energy required to
change a unit mass of a substance from a liquid to a gas
(Water= 2.3x103kj/kg)
• The latent heat of any substance can be calculated
using the formula: Q=ml where:
o Q is the latent heat
o m is the mass of the substance
o L is the specific latent heat of
fusion/vapourisation
S L G
Melting Evaporation
Solidification Condensation
Thermal Conductivity:
Radiation Diagram
The thermal conduction equation can be used to make predictions and solve problems involving
the rate at which thermal energy is conducted through a material:
𝑄 𝑘𝐴∆𝑇
= 𝑤ℎ𝑒𝑟𝑒:
𝑡 𝑑
B
• :
is the rate of heat transfer (Js-1)
• K is thermal conductivity constant (Jm-1K-1s-1) which is dependent on the material
o Larger for materials that transfer heat well, smaller for materials that transfer
heat poorly
• ∆𝑇 is the change in temperature across the material (K)
• A is the area of the cross section of the material (m2)
• D is the length or thickness of the material (m)
Charging Objects:
Electrostatic Friction:
• Two materials are rubbed together
• Electrons receive heat energy from the friction
• The electrons migrate to the more electronegative material
• Electrons either stay in same material (by going back to original shell) or jump into
another
Charging by Induction:
• Charges in charged objects can cause the charges in neutral objects to move in such a way
that they attract each other
• The charge movement causes the opposite charges to be closer to the charged object than the
like charges
Electric Fields:
• A field is where an area where a force is applied to a charged particle
• The direction of the electric field is given by the direction of the force experienced by a
positive charge
Electric Fields-Point Charges:
Dipoles:
A dipole is a combination of a positively charged object and a negatively charged object close
together. Water is a polar molecule because the hydrogens share electrons with the oxygen,
making the hydrogens positive and oxygen negative
Electric Fields:
-Newtons per Coulomb (NC-1)
𝐹 = 𝑞𝐸 - Volts per metre (Vm-1)
Newtons (N)
Coulombs (C)
• Where:
o F= force on a charge in an electric field
o q= charge of the particle
o E= electric field strength
• Where:
o v= voltage supply/ drop between plates
o d= distance between charged plates
o E= electric field strength
1
𝑘𝑞" 𝑞!
𝐹= 𝜀% = Epsilon naught
4𝜋𝜀% 𝑟!
=permittivity of free
space
metres(m)
=8.9x10-12 C2N-1m-2
• Gives the force between charges
• Where:
o F= force between charges
o q1= first charge
o r= distance between centers
o k=constant
Joules (J)
𝑞𝑣 = ∆𝑢
Coulombs (C)
Volts (V)
• Where:
o v= voltage supply
o q= charge
o ∆𝑢= change in potential energy (work (w))
Electric Circuits:
𝑞 Coulombs (C)
𝐼=
𝑡
Amperes (A)
Seconds (s)
• Where:
o I= current
o q= charge flow
o t= time
Ohm’s Law:
𝑣 = 𝐼𝑅 Ohms (W)
volts(V)
Amperes(A)
• Where:
o v= voltage
o I= current (ammeter measures total current as it is in series to the power source)
o R= resistance
Current in the same direction attracts, opposite direction repels (mosque and pub analogy)
Electric Circuits:
Galvanometer
Amperes (A)
𝑃 = 𝑉𝐼
Watts (w)
Volts (V)
• Where:
'
o P= power ( : )
o V= Voltage
o I=current
Ferromagnetic Materials:
• In ferromagnetic materials, domains can realign with an external magnetic field to
become temporarily magnetised
+B (magnetic field)
• When a ferromagnetic material becomes magnetized, the end which the domains point
towards as a net magnetization vector, becomes the north pole. This north pole experiences
force in the direction of the external magnetic field lines
Magnetic Fields:
• B (mag. Field strength)
• The strength of a magnetic field is given by the density of the field lines
• The direction of a magnetic field is given by the direction of the arrows
Compass:
• Earths geographic north is magnetic south
• Geographic south is magnetic north
• A compass points to geographic north but magnetic south
𝜇C 𝐼 Amperes (A)
𝐵=
2𝜋𝑟
Teslas (T)
metres(m)
• Where:
o B=magnetic field strength
o 𝜇C = permeability of free space (4px10-7)
o I=current
o r= distance from ccc
Amperes (A)
𝜇C 𝐼𝑁
𝐵=
𝐿
Teslas (T)
metres(m)
• Where:
o B=magnetic field strength
o 𝜇C = permeability of free space (4px10-7)
o I=current
o N= number of loops
o L= length of solenoid