Beyond The Computer Lesson Plan
Beyond The Computer Lesson Plan
Lesson plan
created with
2
Explore & Discover
Activities to complete
Estimated time to complete a
1. Test your knowledge of new terms in a special anagram test. section or activity within the lesson.
2. Draw a timeline showing the history of computers.
3. Test your skills with binary, by taking a real-world technical test.
Optional headphones to listen to
4. Take the end of lesson quiz to test the knowledge you have gained about computers videos and audio recordings.
and computing.
Outcomes you will achieve Explore online content. Discover videos,
stories, and zoom into pictures.
• Learn about the history of computing, from mechanical to electronic devices.
• Appreciate the inventions that were needed to create the smartphone.
Activity - time to design, make or
• Explore a range of areas where computers have made an impact.
write something of your own.
• Discover the next steps in computer technologies.
• Learn about some of the people who have been involved in the development of
computing.
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Emulator II (1), Deutsches Museum
Vocabulary
Words to look out for in the lesson
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Princess Playing Polo (Jodhpur) Unknown, National Museum - New Delhi
Dekatron Random Access Memory (RAM) Unit (The WITCH), Ted Cooke-Yarborough, 1951, The National Museum of Computing
Beyond the Computer
Introduction
Computers are all around us, powering everything from our washing
machines and fridges, to the devices we use to communicate. We interact
with them, not just in the home, but in most aspects of modern life. In fact,
computers are such an intrinsic part of everyday life, it is hard to imagine a
time without them.
The history of computing goes back further than you would think. Even before
we had digital computers, the idea of computing can be traced back
thousands of years to the invention of the abacus. However, the evolution of
the mechanised and digitised computers we know today really began around
200 years ago, with the invention of the Difference Engine in the 1820s.
In this lesson we will explore how this history has led the world of computers
we live in today and how they have changed the way that we do things.
What is a Computer?
Explore a brief history of computing and then will learn about the inventions that led to the smartphone.
Finally, find out more about artificial intelligence and machine learning.
Explore a brief and concise Modern computing devices that Smartphones are a common Ever wondered how your
history of computers. Learn we use everyday need to be part of modern life, changing smartphone autocorrects your
about what analogue devices connected together. Learn the way we communicate, spelling? Or how it often wants to
are and how they were used. about how computers were socialize and work. This enter phrases that you commonly
powerful computing device use? This is an example of AI in
Then follow the development used to develop modern was developed due to action. There are many examples
of digital devices and the communication systems, which innovations in other of the use of AI in everyday life.
creation of the microchip, a are used today through the technologies. Discover more Find out more in this chapter.
core component powering Internet, smartphones and in this chapter.
computing devices today. cloud computing
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PACE TR48 Analogue Computer, Electronics Associates Incorporated (EAI), 1961, The National Museum of Computing
A Concise History
From analogue devices to microchips
As humans, we use innovative ideas to invent ways to solve problems.
The is true in the on-going development of the computer. If we take the
word computing back to its origins, it means ‘to calculate’. Therefore,
we could say that the first computer was the abacus, which was used
to record complex calculations. This is evident in ancient civilisations
in China, Greece and Egypt and is thought to go as far back as
Mesopotamia, in around 2700BCE.
An ancient Greek artefact, the Antikythera Mechanism, is thought to
date back possibly as far as 205BC. It is credited as the world’s first
computer, calculating the movement of the solar system.
The first steps towards a mechanised computer were made in the
1820s by Charles Babbage, a Mathematics professor at the University
of Cambridge. His idea was to create a machine that would calculate
and print mathematical tables.
The development of digital computing was accelerated by Alan Turing
during the early 20th century, with the creation of the Turing Machine, a
precursor to digital computers. With WW2 came the construction of
the Colossus and ENIAC computers, the world’s first digital,
programmable computers.
The creation the transistor, changed the face of modern computing as
it made it possible for computers to be made smaller. Computing
today would not have evolved the way it has without this important
invention.
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Motherboard of the desktop computer 141-PF, Busicom Corporation, 1971, Deutsches Museum
Analogue to Digital
Computers have evolved over
thousands of years. From
early analogue machines
designed to calculate and
automate, to the digital
computers we use today.
Learn about the different
stages of the development of
computing from early
analogue machines to digital
and how computers became
part of everyday life. Here you
will also explore the
fundamentals of how
computers work, including the
importance of circuits and
switches and the use of
binary code.
Find out more by clicking on
the ‘Explore’ button below.
Explore
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Communications
How computers transformed communications
The use of computers and the invention of the Internet has changed
the way we communicate. We have moved from telephone exchanges,
where people connected calls manually using different plugs and
switches, to being able to talk to someone via video on the other side
of the world at the press of a button.
To understand how computers communicate with each other, we need
to know how networks operate. Before data is transferred across a
network, it is broken down into packages called data packets. The
packets are then sent across the network.
Computers can be connected to each other on a local area network
(LAN). Using this method, computers in businesses and homes can
communicate with each other and share resources across the
network, like printers and internal file storage.
For different networks to communicate with each other, they need to
speak the same language, which was why it was so important that a
universal set of rules was created. The invention of TCP/IP internet
communication protocols showed us that it was possible for multiple
different computer systems to communicate across a wider network.
However, it was the invention of the World Wide Web in 1989, that
simplified the way data packets were handled and this led to the
internet being available to be used by everyone.
Explore
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Crystal receiver onbekend, 1900/1925, NEMO
Science Museum NEMO Science Museum
The Smartphone
Innovation at our fingertips
How would you describe a smartphone? A small computer than
can make calls? A phone with a camera? Smartphones have been
evolving over the last 30 years, bringing together many of the
innovations we have looked at so far. They are the result of many
different inventions and technologies, brought together in one
hand-held device.
Inventions like the transistor, the development of the
microprocessor and the introduction of the internet have all
played important roles in the creation of the smartphones we use
today. There are other key innovations that are included too, like
the lens of the camera, lithium batteries and radio frequency
antennas. All of these were developed for other purposes but
have become essential elements in modern smartphones.
Early mobile phones, produced in the late 1980s and early 1990s,
had the capacity to make calls, receive voicemails and send text
messages. They often had software applications like notes, a
calendar, an address book and simple games. However, their
primary purpose was as a phone.
The biggest change came when early smartphones were able to
connect to the internet, through the introduction of 3G. This
accelerated the development of the smartphone significantly and
vastly changed how we use them.
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View 2, NEMO Science Museum
Explore
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Artificial Intelligence (AI)
Learn about AI and Machine Learning
Installation photo from the Barbican's AI: More than Human exhibition, featuring Universal 15
Everything's Future You, Barbican Centre and Universal Everything, 2019 Barbican 15
AI has become an embedded part
of modern life. Through AI, we are
using data to get a better
understanding of the world and to
develop how technology can solve
problems.
Both AI and machine learning give
us are being used extensively, in all
aspects of our lives, from home and
school to business and retail. It is
even being used on farms.
There are also challenges
associated with AI and machine
learning. Preventing machine
learning from picking up on the bias
present in real human data and
using it to discriminate is an
important issue faced by those
people developing AI.
Explore
Installation photo from the Barbican's AI: More than Human exhibition featuring Es Devlin's POEMPortrait's 16
installation, Es Devlin, 2019, Barbican
You may need help from an adult
with this activity
Activity 1
-200 or Today
1800 or
1935 or
Extra Challenge
Consider what you have learned about the development of the smartphone. Think about the major technologies
that make up the smartphone, such as the telephone, transistor radio, television, recorder, networks, the Internet
and microprocessors. Produce a different timeline to place these technologies in relation to the smartphone.
The end date would be the launch of the iPhone in 2007.
15 to 20-minute activity 17
Oculus Rift Dev Kit 1 VR head-mounted display, 2013,
Deutsches Museum
The People
Colossus Computer Games BBC Micro Robotics
The Rebuild of Colossus Mark II, The Oregon Trail: American Settler BBC Micro Model B, Acorn Der humanoide NASA-Roboter
Shoen2014-01-06, The National
Uemura, Portrait of myself, 16 Screen Capture,
Chiquinha Gameloft,
Gonzaga, 1877, 2015-12,
Acervo Computer
Zaha HadidCompany,
by Brigitte1981, The
Lacombe, Valkyrie, Deutsches Museum 19
Museum
years old, of Computing
1891, Shohaku Art Museum TheChiquinha
Strong National
GonzagaMusuem of Play
IMS/Sbat National MuseumGalleries
Serpentine of Computing
Colossus
Wartime code cracker
During World War Two, the German Army used cipher machines
to communicate encrypted messages between different army
commands and bases. These messages held important
information about their military plans. The machines and their
codes were believed to be unbreakable.
Based at Bletchley Park in the UK, the Government Code and
Cypher School (GC&CS) brought together some of the most
gifted computational thinkers and cryptanalysts (code breaking
experts) in a bid to use technology to decode the messages.
The experts at the GC&CS created the Colossus computer in
1943 to tackle the Lorenz cipher, which was highly complicated
and incredibly difficult to break. Even more so than the Enigma
code, which was used by the German Army for the day-to-day
running of the war effort. The Lorenz cipher was used to
communicate the larger plans and deciphering these would
prove essential to ending the conflict.
Colossus was one of the first programmable digital computer
and was used to speed up the process of deciphering many
thousands of strategic messages.
By the end of the war, there were ten Colossus machines
working constantly to break the codes that had been
intercepted.
Explore 20
Colossus, The National Museum of Computing
Errors and checkmate indicators detail, Torres Quevedo Museum
Automated Chess
The first automated game
Explore
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BBC Micro Model B, Acorn Computer Company,
1981, The National Museum of Computing
Explore 22
Der humanoide NASA-Roboter Valkyrie, Deutsches Museum
Robots
Carrying out human tasks
Explore
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Activity 2
To find out more about binary codes click on this link from the BBC. It should help
you to remember what you learned about binary numbers in your class. Now you will
take the test. This is a real-world test and so it tends to move onto the next challenge
quickly. See how quickly you can complete level 1.
Click the link from CISCO, to go to the game. Remember, this is designed to test your
math skills as well as your binary. If you are unsure what to do, look to see how you
can make the number using the binary switches on the orange lines and identify the
number highlighted on the green lines.
(Hint: if all the 1s are highlighted (1111 1111) the number is 255)
• Each time you press a letter on your keyboard you send a binary code to the processor.
• For example, a common code for the letter ‘a’ is 0110 0001.
• Computer processors are measured by how many bits they can process at a single time. 8-bit CISCO Binary Game
devices can process 8 binary digits at the same time, giving a total of 256 combinations.
• Modern-day processors can process 32-bits and above. This gives them over 4 million
combinations. This is one of the reasons why they are so powerful compared to older computers.
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15 to 20-minute activity
Ishiguro with Geminoid HI-4 (2013) by Hiroshi Ishiguro Laboratory, Osaka University, Hiroshi Ishiguro, 2013/2013, Barbican
Explore
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Margaret Bullen, 2014-02-05, The National Museum of Computing
Explore
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ERIKA by Hiroshi Ishiguro Laboratory, ATR & Osaka University,
Hiroshi Ishiguro, 2016, Barbican
Explore
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Tim Berners-Lee invented
the World Wide Web in
1989. To find out more
about what he created
and the impact it has had,
click the ‘Explore’ button
below.
Explore
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Tim Berners-Lee, CERN, 1994-07-11, CERN
Activity 3
1. Aa lounge = Analogue
2. my orem
3. neomorphic
4. lbw widowered
5. arnhem pots
6. rose waft
Extra Challenge
7. alpines reconstructing
Making up anagrams can be
8. inhaler menacing fun. Have a go at making up
9. octo ribs anagrams for the following
terms?
10. manicure thing Recorder, binary, networks,
abacus, telecommunications.
Need help? Check out the vocabulary list on page 4.
Answers are on page 33. Apple I computer, Steve Wozniak, 1976,
Museum of Applied Arts and Science
10 to 15-minute activity
Quiz
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Yuri Suzuki Re-imagines Raymond Scott’s Electronium, Yuri Suzuki, Pentagram, 2019/2019, Barbican Centre
Activity 3 - Answers
Anagram answers
Here are the answers to the anagrams. How did you do?
1. Analogue 6. software
2. memory 7. Central processing unit
3. microphone 8. machine learning
4. World Wide Web 9. robotics
5. smartphone 10.Turing machine
Quiz Answers
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