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CNLAB

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8 views70 pages

CNLAB

cn

Uploaded by

Jayakumar A
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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SSM COLLEGE OF ENGINEERING

KOMARAPALAYAM- 638 183.

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

CS3591 – COMPUTER NETWORK LABORATORY

(Regulations 2021)

SEMESTER V
(ACADEMIC YEAR 2024-25)

RECORD NOTE BOOK

REGISTER NUMBER

NAME OF THE STUDENT

1
SSM COLLEGE OF ENGINEERING
KOMARAPALAYAM- 638 183.

Department of Computer Science and Engineering Compute network


Laboratory Record. NAME :_________________________________
COURSE : B.E (CSE) REGISTER NO:__________________________
YEAR : III YearV Sem

Certified that this is bonafide record of work done by the above


student of the CS3591 – Computer network Laboratory during the
year 2024-2025.

Signature of Lab in Charge Signature of Head of the


Department

Submitted for the Practical examination held on

Internal Examiner ExternalExaminr


2
INDEX

SI PAGE MARK SIGN


NO DATE LIST OF EXPERIMENTS NO

Learn to use commands like tcpdump, netstat,


1 30-08-2024 ifconfig, nslookup and traceroute. Capture 4
ping and traceroute PDUs using a network
protocol analyzer and examine

2 06-09-2024 Write a HTTP web client program to 09


download a web page using TCPsockets

Applications using TCP sockets like:


3 13-09-2024 ► Echo client and echo server 13
► Chat
File Transfer

4 23-09-2024 Simulation of DNS using UDP sockets. 26

5 30-09-2024 Write a code simulating ARP /RARP 31


protocols.
Study of Network simulator (NS) and
6 07-10-2024 Simulation of Congestion ControlAlgorithms 40
using NS
Study of TCP/UDP performance using
7 18-10-2024 Simulation tool. 45

Simulation of Distance Vector/ Link State


8 25-10-2024 Routing algorithm. 52

Use a tool like Wireshark to capture packets and


9 04-11-2024 examine the packets 64

3
Simulation of error correction code (like
10 15-11-2024 CRC). 66

EX.N0:1 Learn to use commands like tcpdump, netstat, ifconfig, nslookup and
DATE: traceroute. Capture ping and traceroute PDUs using a network protocol
analyzer and examine.

AIM:
To Learn to use commands like tcpdump, netstat, ifconfig, nslookup and traceroute ping.

PRE LAB DISCUSSION;

Tcpdump:

The tcpdump utility allows you to capture packets that flow within your network to
assist in network troubleshooting. The following are several examples of using tcpdump with
different options. Traffic is captured based on a specified filter.
Netstat:

Netstat is a common command line TCP/IP networking available in most


versions of Windows, Linux, UNIX and other operating systems.Netstat provides
information and statistics about protocols in use and current TCP/IP network
connections.
Ipconfig:

ipconfig is a console application designed to run from the Windows command


prompt. This utility allows you to get the IP address information of a Windows
computer.From the command prompt, type ipconfig to run the utility with default options.
The output of the default command contains the IP address, network mask, and gateway for
all physical and virtualnetwork adapter.
Nslookup:

The nslookup (which stands for name server lookup) command is a network utility
program used to obtain information about internet servers. It finds name server information
for domains by querying the Domain Name System.
Trace route:
Traceroute is a network diagnostic tool used to track the pathway taken by a packet
on an IP network from source to destination. Traceroute also records the time taken for each
hop the packet makes during its route to the destination

4
Commands:
Tcpdump;
Display traffic between 2 hosts:

To display all traffic between two hosts (represented by variables hostl and host2):
# tcpdump host hostl and host2
Display traffic from a source or destination host only:
To display traffic from only a source (src) or destination (dst) host:
# tcpdump src host
# tcpdump dst host
Display traffic for a specific protocol
Provide the protocol as an argument to display only traffic for a specific protocol, for example tcp, udp,
icmp, arp
# tcpdump protocol
For example to display traffic only for the tcp traffic :
# tcpdump tcp
Filtering based on source or destination port
To filter based on a source or destination port:
# tcpdump src
port ftp
# tcpdump dst
port http

2.Netstat
Netstat is a common command line TCP/IP networking available in most versions of
Windows, Linux, UNIX and other operating systems.Netstat provides information and statistics
about protocols in use and current TCP/IP network connections. The Windows help screen
(analogous to a Linux or UNIX for netstat reads as follows: displays protocol statistics and current
TCP/IP network connections.

#netstat

5
ii C:\Wi11dow.s\system32\cmd.exe

3 ipconfig

In Windows, ipconfig is a console application designed to run from the Windows command
prompt. Th J.is utility allows you to get the IP address information of a Windows computer.
Using ipconfigFrom the command prompt, type ipconfig to run the utility with default options. The output
of the default command contains the IP address, network mask, and gateway for all physical and virtual
network adapter.

#ipconfig

6
4.nslookup
The nslookup (which stands for name server lookup) command is a network utility program used
to obtain information about internet servers. It finds name server information for domains by querying the
Domain Name System.The nslookup command is a powerful tool for diagnosing DNS problems. You know
you're experiencing a DNS problem when you can access a resource by specifying its IP address but not its
DNS name.

#nslookup

5.Trace route;
Traceroute uses Internet Control Message Protocol (ICMP) echo packets with variable time to
live (TTL) values. The response time of each hop is calculated. To guarantee accuracy, each
hop is queried multiple times (usually three times) to better measure the response of that
particular hop.Traceroute is a network diagnostic tool used to track the pathway taken by a
packet on an IP network from source to destination. Traceroute also records the time taken for
each hop the packet makes during its route to the destination. Traceroute uses Internet Control
Message Protocol (ICMP) echo packets with variable time to live (TTL) values.
The response time of each hop is calculated. To guarantee accuracy, each hop is queried
multiple times (usually three times) to better measure the response of that particular hop.
Traceroute sends packets with TTL values that gradually increase from packet to packet,
starting with TTL value of one. Routers decrement TTL values of packets by one when
routing and discard packets whose TTLvalue has reached zero, returning the ICMP error
message ICMP Time Exceeded.For the first set of packets, the first router receives the packet,
decrements the TTL value and drops the packet because it then has TTL value zero. The
router sends an ICMP Time Exceeded message back to the source. The next set of packets are
given a TTL value of two, so the first router forwards the packets, but the second router
drops them and replies with ICMP Time Exceeded.
Proceeding in this way, traceroute uses the returned ICMP Time Exceeded messages to build
a list of routers that packets traverse, until the destination is reached and returns an ICMP
Echo Reply message.With the tracert command shown above, we're asking tracert to show
us the path from the local computer all the way to the network device with the hostname

www.google.com. #tracert google.com


Iii! C:\Windows\system32\cmd.exe

7
6.Ping:

The ping command sends an echo request to a host available on the network. Using this command, you
can check if your remote host is responding well or not. Tracking and isolating hardware and software
problems. Determining the status of the network and various foreign hosts. The ping command is
usually used as a simple way to verify that a computer can communicate over the networkwith
another computer or network device. The ping command operates by sending Internet Control
Message Protocol (ICMP) Echo Request messages to the destination computer and waiting for a
response

# pingl 72.16.6.2
:ii C:\Windows\s.ystem32\cmd.exe

RESULT;

Thus the various networks commands like tcpdump, netstat, ifconfig, nslookup and traceroute ping are
executed successfully

8
EX.N0:2 Write a HTTP web client program to download a web page using
DATE: TCP sockets

AIM:
To write a java program for socket for HTTP for web page upload and download .

PRE LAB DISCUSSION:

 HTTP means HyperText Transfer Protocol. HTTP is the underlying protocol used by the
World Wide Web and this protocol defines how messages are formatted and transmitted,
and what actions Web servers and browsers should take in response to various commands.
 For example, when you enter a URL in your browser, this actually sends an HTTP
command to the Web server directing it to fetch and transmit the requested Web page.
 The other main standard that controls how the World Wide Web works is HTML, which
covers how Web pages are formatted and displayed. HTTP functions asa request response
protocol in the client-server computing model.
 A web browser, for example, may be the client and an application running on a computer
hosting a website may be the server.
 The client submits an HTTP request message to the server. The server, which provides
resources such as HTML files and other content, or performs other functions on behalf of
the client, returns a responsemessage to the client.
 The response contains completion status information about the request and may also
contain requested content in its message body.

ALGORITHM:

Client:
1. Start.
2. Create socket and establish the connection with the server.
3. Read the image to be uploaded from the disk
4. Send the image read to the server
5. Terminate the connection
6. Stop.

Server:
1. Start
2. Create socket, bind IP address and port number with the created socket
9
and make server a listening server.
3. Accept the connection request from the client
4. Receive the image sent by the client.
5. Display the image.
6. Close the connection.
7. Stop.

PROGRAM

Client

import java.net.*;
import java.awt.image.*;
import javax.imageio.*;
import javax.swing.*;
import java.awt.image.BufferedImage;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;

import java.io.*:
public class Client
public static void main(String args[]) throws Exception
Socket soc:
BufferedImage img = null;
soc-new Socket("localhost",4000); System.out.println("Client is running.
try {
System.out.println("Reading image from disk. ");
baos.flush();
img ImageIO.read(new File("digital_image_processing.jpg"));
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write(img, "jpg", baos);
DataOutputStream dos = new DataOutputStream(out);
dos.writeInt(bytes.length);
byte[] bytes = baos.toByteArray();
baos.close();
System.out.println("Sending image to server.");
OutputStream out = soc.getOutputStream();
dos.write(bytes, 0, bytes.length);
System.out.println("Image sent to server. ");
dos.close();
out.close();");
}
catch (Exception e)
{
System.out.println("Exception: " + e.getMessage());
soc.close();
10
soc.close();
}
}

Server

import java.net.*;
import java.io.*;
import java.awt.image.*;
import javax.imageio.*;
import javax.swing.*;
class Server
public static void main(String args[]) throws Exception
{
ServerSocket server=null;
Socket socket;
server=new ServerSocket(4000);
System.out.println("Server Waiting for image");
socket-server.accept();
System.out.println("Client connected.");
InputStream in socket.getInputStream();
DataInputStream dis = new DataInputStream(in);
int lendis.readInt();
System.out.println("Image Size: " + len/1024 + "KB");
byte[] data = new byte[len];
dis.readFully(data);
disclose();
in.close();
InputStream ian = new ByteArrayInputStream(data);
BufferedImage bImage ImageIO.read(ian);
JFrame f = new JFrame("Server");
ImageIcon icon = new ImageIcon(bImage);
JLabel 1= new JLabel();
L.setIcon(icon);
f.add(1);
f.pack();
f.setVisible(true);
}

11
OUTPUT:

When you run the client code, following output screen would appear on client side

Server Waiting for image


Client connected.
Image Size: 29KB

RESULT:

Thus the socket program for HTTP for web page upload and download was
developed and executed successfully

12
EX.NO:3 Applications using TCP sockets like: Echo client and echo server,
DATE: Chat and File Transfer

AIM:

To write a java program for application using TCP Sockets Links

PRE LAB DISCUSSION:

 In the TCP Echo client a socket is created. Using the socket a connection is made to the
server using the connect() function. After a connection is established, we send messages
input from the user and display the data received from the server using send() and read()
functions.

 In the TCP Echo server, we create a socket and bind to a advertized port number. After
binding the process listens for incoming connections. Then an infinite loop is started to
process the client requests for connections. After a connection is requested, it accepts the
connection from the client machine and forks a new process.

 The new process receives data from the lient using recv() function and echoes the same data
using the send() function. Please note hat this server is capable of handling multiple clients
as it forks a new process for every client trying to connect to the server. TCP socket routines
enable reliable IP communication using the transmission control protocol (TCP).

 The implementation of the Transmission Control Protocol (TCP) in the Network


Component. TCP runs on top of the Internet Protocol (IP). TCP is a connection- oriented
and reliable, full duplex protocol supporting a pair of byte streams, one for each direction.

 A TCP connection must be established before exchanging data. TCP retransmits data that do
not reach the final destination due to errors or data corruption. Data is delivered in the
sequence of its transmission

13
a.Echo client and echo server

ALGORITHM

Client

1. Start

2. Create the TCP socket

3. Establish connection with the server

4. Get the message to be echoed from the user

5. Send the message to the server

6. Receive the message echoed by the server

7. Display the message received from the server

8. Terminate the connection

9. Stop

Server

1. Start

2. Create TCP socket, make it a listening socket

3. Accept the connection request sent by the client for connection establishment

4. Receive the message sent by the client

5. Display the received message

6. Send the received message to the client from which it receives

7. Close the connection when client initiates termination and server becomes a listening server,
waiting for clients.

8. Stop.

14
PROGRAM:

EchoServer.java

import java.net.*;
import java.io.*;
public class EServer
{
public static void main(String args[])
{
ServerSocket s=null;
String line;
DataInputStream is;
PrintStream ps;
Socket c=null;
try
s=new ServerSocket(9000);
catch(IOException e)
{
System.out.println(e);
}
Try
{
c=s.accept();
is=new DataInputStream(c.getInputStream());
ps=new PrintStream(c.getOutputStream());
while(true)
{
line-is.readLine();
{
ps.println(line);
}
catch(IOException e)
{
System.out.println(e);
}
}
}

EClient.java

import java.net.*;
import java.io.*:
public class EClient

15
{
public static void main(String arg[])
{
Socket c=null;
String line;
DataInputStream is, is1;
PrintStream os;
try
{
InetAddress ia InetAddress.getLocalHost();
c=new Socket(ia,9000);
}
catch(IOException e)
{
System.out.println(e);
}
try
{
os=new PrintStream(c.getOutputStream());
is=new DataInputStream(System.in);
is1=new DataInputStream(c.getInputStream());
while(true)
{
System.out.println("Client:");
line-is.readLine();
os.println(line);

System.out.println("Server:" + is1.readLine());
}
catch(IOException e)
System.out.println("Socket Closed!");
}

16
OUTPUT:

Server

C:\Program Files\Java\jdk1.5.0\bin>javac EServer.java

C:\Program Files\Java\jdk1.5.0\bin>java EServer

C:\Program Files\Java\jdk1.5.0\bin>

Client

C:\Program Files\Java\jdk1.5.0\bin>javac EClient.java

C:\Program Files\Java\jdk1.5.0\bin>java EClient

Client: Hai Server

Server:Hai Server

Client: Hello

Server:Hello

Client:end

Server:end

Client:ds

Socket Closed!

17
B.Chat

ALGORITHM

Client

1. Start

2. Create the UDP datagram socket

3. Get the request message to be sent from the user

4. Send the request message to the server

5. If the request message is "END" go to step 10

6. Wait for the reply message from the server

7. Receive the reply message sent by the server

8. Display the reply message received from the server

9. Repeat the steps from 3 to 8

10. Stop

Server

1. Start

2. Create UDP datagram socket, make it a listening socket

3. Receive the request message sent by the client

4. If the received message is "END" go to step 10

5. Retrieve the client's IP address from the request message received

6. Display the received message

7. Get the reply message from the user

8. Send the reply message to the client

18
9. Repeat the steps from 3 to 8.

10. Stop.

PROGRAM

UDPserver.java

import java.io.*;
import java.net.*;
class UDPserver
public static DatagramSocket ds;
public static byte buffer[]=new byte[1024];
pulic static int clientport=789,serverport=790;
public static void main(String args[]) throws Exception
{
ds=new DatagramSocket(clientport);
BufferedReader dis=new BufferedReader(new InputStreamReader(System.in));
{
System.out.println("press ctrl+c to quit the program");
InetAddress ia InetAddress.geyLocalHost();
while(true)
DatagramPacket p=new DatagramPacket(buffer, buffer.length);
ds.receive(p); String psx=new String(p.getData().0.p.getLength());
System.out.println("Client:" + psx); System.out.println("Server:");
String str=dis.readLine();
if(str.equals("end"))
break:
buffer=str.getBytes();
ds.send(new DatagramPacket(buffer,str.length(),ia, serverport));
}

UDPclient.java

import java.io.*;
import java.net.*;
class UDPclient
{
public static DatagramSocket ds;
public static int clientport=789, serverport=790;
public static void main(String args[]) throws Exception
byte buffer[]=new byte[1024]; ds=new DatagramSocket(serverport);
BufferedReader dis-new BufferedReader(new InputStreamReader(System.in));

19
System.out.println("server waiting");
InetAddress ia-InetAddress.getLocalHost(); {
while(true)
System.out.println("Client:");
String str-dis.readLine();
if(str.equals("end"))
break:
buffer str.getBytes();
ds.send(new DatagramPacket(buffer,str.length().ia,clientport));
DatagramPacket p=new DatagramPacket(buffer,buffer.length);
String psx=new String(p.getData(),0,p.getLength());
ds.receive(p);
System.out.println("Server:" + psx);
}

20
OUTPUT:

Server

C:\Program Files\Java\jdk1.5.0\bin>javac UDPserver.java

C:\Program Files\Java\jdk1.5.0\bin>java UDPserver

press ctrl+c to quit the program

Client:Hai Server

Server: Hello Client

Client: How are You

Server:I am Fine

Client
C:\Program Files\Java\jdk1.5.0\bin>javac UDPclient.java

C:\Program Files\Java\jdk1.5.0\bin>java UDPclient

server waiting

Client:Hai Server

Server: Hello Clie

Client: How are You

Server: I am Fine

Client:end

21
C. File Transfer

AIM:

To write a java program for file transfer using TCP Sockets.

Algorithm

Server

1. Import java packages and create class file server.

2. Create a new server socket and bind it to the port.

3. Accept the client connection

4. Get the file name and stored into the BufferedReader.

5. Create a new object class file and realine.

6. If file is exists then FileReader read the content until EOF is reached.

7. Stop the program.

Client

1. Import java packages and create class file server.

2. Create a new server socket and bind it to the port.

3. Now connection is established.

4. The object of a BufferReader class is used for storing data content which has been retrieved from
socket object.

5. The connection is closed.

6. Stop the program.

22
PROGRAM

File Server:

import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.OutputStream;
import java.net. InetAddress;
import java.net.ServerSocket;
import java.net.Socket
public class FileServer
{
public static void main(String[] args) throws Exception
//Initialize Sockets
ServerSocket ssock = new ServerSocket(5000); Socket
socket = ssock.accept();
//The InetAddress specification
InetAddress IA = InetAddress.getByName("localhost");
//Specify the file
File file = new File("e:\\Bookmarks.html");
FileInputStream fis = new FileInputStream(file);

BufferedInputStream bis = new BufferedInputStream(fis); //Get


socket's output stream
OutputStream os = socket.getOutputStream(); //Read
File Contents into contents array
byte[] contents;
long fileLength = file.length();
long current = 0;
long start = System.nanoTime();
while(current!=fileLength) {
int size 10000;
if(fileLength current >= size)
current += size;
else {
size=(int)(fileLength - current);
current file Length;
contents new byte[size];
bis.read(contents, 0, size);
os.write(contents);
System.out.print("Sending file... "+(current® 100)/fileLength+"% complete!");
os.flush():
//File transfer done. Close the socket connection

23
socket.close();
ssock.close();
System.out.println("File sent succesfully!");

File Client:

import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.net.InetAddress;
import java.net.Socket;
public class FileClient (
public static void main(String[] args) throws Exception {
//Initialize socket
Socket socket = new Socket(InetAddress.getByName("localhost"), 5000); byte[]
contents = new byte[10000];
//Initialize the FileOutputStream to the output file's full path. FileOutputStream fos = new
FileOutputStream("e:\\Bookmarks1.html");
BufferedOutputStream bos = new BufferedOutputStream(fos);
InputStream is = socket.getInputStream();
//No of bytes read in one read() call
int bytesRead = 0;

while((bytesRead is.read(contents))!=-1)
bos.write(contents, 0, bytesRead);
bos.flush();
socket.close():
System.out.println("File saved successfully!");
}

24
Output:

server

E:\nwlab>java FileServer
Sending file... 9% complete!
Sending file... 19% complete!
Sending file... 28% complete!
Sending file... 38% complete!
Sending file... 47% complete!
Sending file... 57% complete!
Sending file... 66% complete!
Sending file... 76% complete!
Sending file... 86% complete!
Sending file... 95% complete!
Sending file... 100% complete!

File sent successfully!


E:\nwlab>client
E:\nwlab>java FileClient
File saved successfully!
E:\nwlab>

RESULT:

Thus the java application program using TCP Sockets was developed and executed successfully.

25
EX.NO:4
DATE: Simulation of DNS using UDP Sockets

AIM:

To write a java program for DNS application

PRE LAB DISCUSSION:

 The Domain Name System (DNS) is a hierarchical decentralized naming system for
computers, services, or other resources connected to the Internet or a private network. It
associates various information with domain names assigned to each of the participating
entities.
 The domain name space refers a hierarchy in the internet naming structure. This hierarchy
has multiple levels (from 0 to 127), with a root at the top. The following diagram shows the
domain name space hierarchy.

 Name server contains the DNS database. This database comprises of various names and
their corresponding IP addresses. Since it is not possible for a single server to maintain
entire DNS database, therefore, the information is distributed among many DNS servers.

 Types of Name Servers

 Root Server is the top level server which consists of the entire DNS tree. It does not contain
the information about domains but delegates the authority to the other server

 Primary Server stores a file about its zone. It has authority to create, maintain, and update
the zone file.

 Secondary Server transfers complete information about a zone from another server which
may be primary or secondary server. The secondary server does not have authority to create
or update a zone file.

 DNS is a TCP/IP protocol used on different platforms. The domain name space is divided
into three different sections: generic domains, country domains, and inverse domain.

 The main function of DNS is to translate domain names into IP Addresses, which computers
can understand. It also provides a list of mail servers which accept Emails for each domain
name. Each domain name in DNS will nominate a set of name servers to be authoritative for
its DNS records.

ALGORITHM:
26
Server

1. Start

2. Create UDP datagram socket

3. Create a table that maps host name and IP address

4. Receive the host name from the client

5. Retrieve the client's IP address from the received datagram

6. Get the IP address mapped for the host name from the table.

7. Display the host name and corresponding IP address

8. Send the IP address for the requested host name to the client

9. Stop.

Client

1. Start

2. Create UDP datagram socket.

3. Get the host name from the client

4. Send the host name to the server

5. Wait for the reply from the server

6. Receive the reply datagram and read the IP address for the requested host name

7. Display the IP address.

8. Stop.

PROGRAM

27
DNS Server

java import java.io.*:


import java.net.*;
public class udpdnsserver
{
private static int indexOf(String[] array, String str)
{
str = str.trim();
for (int i=0; i < array.length; i++)
if (array[i].equals(str))
return i;
}
return -1;
public static void main(String arg[]) throws IOException
{
String[] hosts = {"yahoo.com", "gmail.com","cricinfo.com", "facebook.com"};
String[] ip ("68.180.206.184", "209.85.148.19","80.168.92.140", "69.63.189.16"};
while (true)
System.out.println("Press Ctrl + C to Quit");
{
DatagramSocket serversocket=new DatagramSocket(1362);
byte[] senddata = new byte[1021];
byte[] receivedata = new byte[1021];
DatagramPacket recvpack = new DatagramPacket(receivedata, receivedata.length);
serversocket.receive(recvpack);
String sen = new String(recvpack.getData());
InetAddress ipaddress = recvpack.getAddress(); int port recvpack.getPort();
System.out.println("Request for host" + sen); if(indexOf (hosts, sen) != -1)
String capsent;
capsent ip[indexOf (hosts, sen)];
else
capsent "Host Not Found";
senddata = capsent.getBytes();
DatagramPacket pack = new DatagramPacket (senddata, senddata.length, ipaddress,port);
serversocket.send(pack);
serversocket.close();

}
}
}

UDP DNS Client

28
java import java.io.*;
import java.net.*;
public class udpdnsclient

public static void main(String args[]) throws IOException


{
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
DatagramSocket clientsocket = new DatagramSocket(); Inet Address ipaddress;
if (args.length==0)
ipaddress InetAddress.getLocalHost();
else
ipaddress = InetAddress.getByName(args[0]);
byte[] senddata = new byte[1024];
byte[] receivedata = new byte[1024];
int portaddr = 1362;
System.out.print("Enter the hostname: ");
String sentence = br.readLine();
Senddata = sentence.getBytes();
DatagramPacket pack = new DatagramPacket(senddata, senddata.length,
ipaddress, portaddr);
clientsocket.send(pack);
clientsocket.receive(recvpack):
clientsocket.close();
DatagramPacket recvpack =new DatagramPacket(receivedata, receivedata.length);
String modified = new String(recvpack.getData());
System.out.println("IP Address: " + modified);
}
}

OUTPUT:

29
Server

javac udpdnsserver.java
java udpdnsserver
Press Ctrl + C to Quit Request for host yahoo.com
Request for host cricinfo.com
Request for host youtube.com

Client

>javac udpdnsclient.java
>java udpdnsclient
Enter the hostname: yahoo.com
IP Address: 68.180.206.184
>java udpdnsclient
Enter the hostname: cricinfo.com
IP Address: 80.168.92.140

>java udpdnsclient
Enter the hostname: youtube.com
IP Address: Host Not Found

RESULT:

Thus the java application program using UDP Sockets to implement DNS was developed and
executed successfully

Ex.No:5

30
Date: Write a code simulating ARP /RARP protocols

AIM:

To write a java program for simulating ARP and RARP protocols using TCP.

PRE LAB DISCUSSION:

 Address Resolution Protocol (ARP) is a low-level network protocol for translating network
layer addresses into link layer addresses. ARP lies between layers 2 and 3 of the OSI model,
although ARP was not included in the OSI framework and allows computers to introduce
each other across a network prior to communication. Because protocols are basic network
communication units, address resolution is dependent on protocols such as ARP, which is
the only reliable method of handling required tasks.

 The Address Resolution Protocol (ARP) is a communication protocol used for discovering
the link layer address, such as a MAC address, associated with a given internet layer
address,

 When configuring a new network computer, each system is assigned an Internet Protocol
(IP) address for primary identification and communication. A computer also has a unique
media access control (MAC) address identity. Manufacturers embed the MAC address in the
local area network (LAN) card. The MAC address is also known as the computer's physical
address.

 Address Resolution Protocol (ARP) is used to resolve an IPv4 address (32 bit Logical
Address) to the physical address (48 bit MAC Address). Network Applications at the
Application Layer use IPv4 Address to communicate with another device.

 Reverse Address Resolution Protocol (RARP) is a network protocol used to resolve a data
link layer address to the corresponding network layer address. For example, RARP is used
to resolve a Ethernet MAC address to an IP address.

 The client broadcasts a RARP packet with an ethernet broadcast address, and it's own
physical address in the data portion. The server responds by telling the client it's IP address.
Note there is no name sent. Also note there is no security.

Media Access Control (MAC) addresses need to be individually configured on the servers
by an administrator. RARP is limited to serving only IP addresses. Reverse ARP differs
from the Inverse Address Resolution Protocol which is designed to obtain the IP address
associated with a local Frame Relay data link connection identifier.
ALGORITHM:
31
Client

1. Start the program

2. Create socket and establish connection with the server.

3. Get the IP address to be converted into MAC address from the user.

4. Send this IP address to server.

5. Receive the MAC address for the IP address from the server.

6. Display the received MAC address

7. Terminate the connection

Server

1. Start the program

2. Create the socket, bind the socket created with IP address and port number and make it a
listening socket..

3. Accept the connection request when it is requested by the client.

4. Server maintains the table in which IP and corresponding MAC addresses are stored.

5. Receive the IP address sent by the client.

6. Retrieve the corresponding MAC address for the IP address and send it to the client.

7. Close the connection with the client and now the server becomes a listening server waiting for
the connection request from other clients

8. Stop

PROGRAM

32
Client:

import java.io.*;
import java.net.*;
import java.util.*;
class Clientarp
{
public static void main(String args[])
{
try
{
BufferedReader in=new BufferedReader(new InputStreamReader(System.in));
Socket clsct=new Socket("127.0.0.1",139)
DataInputStream din=new DataInputStream(clsct.getInputStream());
DataOutputStream dout=new DataOutputStream(clsct.getOutputStream());
System.out.println("Enter the Logical address(IP):");
String str1=in.readLine();
dout.writeBytes(strl+'\n';
String str-din.readLine();
System.out.println("The Physical Address is: "+str);
clsct.close();
catch (Exception e)
{
System.out.println(e);

}}
}

Server:

import java.io.*;
import java.net.*;
import java.util.*;
class Serverarp
public static void main(String args[])
{
try{
ServerSocket obj=newServerSocket(139);
Socketobj1=obj.accept();
while(true)
{
DataInputStream din=new DataInputStream(objl.getInputStream());
DataOutputStream dout=new DataOutputStream(obj1.getOutputStream());

33
String str-din.readLine();

String mac[]={"6A:08:AA:C2","8A:BC:E3:FA"};
String ip[]=("165.165.80.80","165.165.79.1"); {
for(int i=0;i<ip.length;i++)
if(str.equals(ip[i]))
{
dout.writeBytes(mac[i]+'\n'); break;
}
}
obj.close();
}
catch(Exception e)
{
System.out.println(e);

}
}

Output:

34
E:\networks>java Serverarp
E:\networks>java Clientarp
Enter the Logical address(IP):
165.165.80.80
The Physical Address is: 6A:08:AA:C2

(b) Program for Reverse Address Resolution Protocol (RARP) using UDP

35
ALGORITHM;

Client

1. Start the program

2. Create datagram socket

3. Get the MAC address to be converted into IP address from the user.

4. Send this MAC address to server using UDP datagram.

5. Receive the datagram from the server and display the corresponding IP address.

6. Stop

Server

1. Start the program.

2. Server maintains the table in which IP and corresponding MAC addresses are stored.

3. Create the datagram socket

4. Receive the datagram sent by the client and read the MAC address sent.

5. Retrieve the IP address for the received MAC address from the table.

6. Display the corresponding IP address.

7. Stop

PROGRAM:

36
Client:

import java.io.*;
import java.net.*;
import java.util.*;
class Clientrarp12
{
public static void main(String args[])
{
try
{
DatagramSocket client=new DatagramSocket();
InetAddress addr=InetAddress.getByName("127.0.0.1");
byte[] sendbyte=new byte[1024];
byte[] receivebyte=new byte[1024];
BufferedReader in=new BufferedReader(new InputStreamReader(System.in));
System.out.println("Enter the Physical address (MAC):")
String str=in.readLine(); sendbyte=str.getBytes();
DatagramPacket sender=newDatagramPacket(sendbyte, sendbyte.length, addr, 1309);
client.send(sender);
DatagramPacket receiver=new DatagramPacket(receivebyte, receivebyte.length);
client.receive(receiver);
String s=new String(receiver.getData());
System.out.println("The Logical Address is(IP): "+s.trim());
client.close();
}

catch(Exception e)
{
System.out.println(e);
}}}

Server:

import java.io.*;
import java.net.*;
import java.util.*;
class Serverrarp12
{
public static void main(String args[])
{
try{
DatagramSocket server=new DatagramSocket(1309);

37
while(true)
byte[] sendbyte=new byte[1024];
byte[] receivebyte=new byte[1024];
DatagramPacket receiver=new DatagramPacket(receivebyte, receivebyte.length);
server.receive(receiver);
String str=new String(receiver.getData());
String s=str.trim();
InetAddress addr=receiver.getAddress();
int port-receiver.getPort();
String ip[]=["165.165.80.80","165.165.79.1")
String mac[]={"6A:08:AA:C2","8A:BC:E3:FA"};
for(int i=0;i<ip.length;i++)
{
if(s.equals(mac[i]))
{
sendbyte=ip[i].getBytes();
DatagramPacket sender = new
DatagramPacket(sendbyte, sendbyte.length,addr,port);
server.send(sender);
break;
}}
break;
}
}
}
catch(Exception e)

{
System.out.println(e);
}
}
}

Output:

38
I:\ex>java Serverrarp 12
1:\ex>java Clientrarp12
Enter the Physical address (MAC):
6A:08:AA:C2
The Logical Address is(IP): 165.165.80.80

RESULT:

Thus the program for implementing to display simulating ARP and RARP protocols was
executed successfully and output is verified.

Ex.No: 6 Study of Network simulator (NS) and Simulation of Congestion

39
Date: Control
Algorithms using NS

AIM:

To Study Network simulator (NS). and Simulation of Congestion Control Algorithms using
NS

PRE LAB DISCUSSION:

NET WORK SIMULATOR (NS2)

Ns Overview
Ns Status
Periodical release (ns-2.26, Feb 2003)
Platform support
FreeBSD, Linux, Solaris, Windows and Mac
Ns functionalities
Routing. Transportation, Traffic sources, Queuing disciplines, QoS
Congestion Control Algorithms
Slow start
Additive increase/multiplicative decrease
Fast retransmit and Fast recovery
Case Study: A simple Wireless network.
Ad hoc routing, mobile IP, sensor-MAC
Tracing, visualization and various utilitie

NS(Network Simulators)

Most of the commercial simulators are GUI driven, while some network simulators are CLI driven.
The network model/configuration describes the state of the network (nodes, routers, switches, links)
and the events (data transmissions, packet error etc.). An important output of simulations are the
trace files. Trace files log every packet, every event that occurred in the simulation and are used for
analysis. Network simulators can also provide other tools to facilitate visual analysis of trends and
potential trouble spots.

Most network simulators use discrete event simulation, in which a list of pending "events" is stored,
and those events are processed in order, with some events triggering future events such as the event
of the arrival of a packet at one node triggering the event of the arrival of that packet at a
downstream node.

Simulation of networks is a very complex task. For example, if congestion is high, then estimation
of the average occupancy is challenging because of high variance. To estimate the likelihood of a
40
buffer overflow in a network, the time required for an accurate answer can be extremely large.
Specialized techniques such as "control variates" and "importance sampling" have been developed
to speed simulation.
Examples of network simulators

There are many both free/open-source and proprietary network simulators. Examples of notable
network simulation software are, ordered after how often they are mentioned in research papers:

1. ns (open source)

2. OPNET (proprietary software)

3. NetSim (proprietary software)

Uses of network simulators

Network simulators serve a variety of needs. Compared to the cost and time involved in setting up
an entire test bed containing multiple networked computers, routers and data links, network
simulators are relatively fast and inexpensive. They allow engineers, researchers to test scenarios
that might be particularly difficult or expensive to emulate using real hardware for instance,
simulating a scenario with several nodes or experimenting with a new protocol in the network.
Network simulators are particularly useful in allowing researchers to test new networking protocols
or changes to existing protocols in a controlled and reproducible environment. A typical network
simulator encompasses a wide range of networking technologiesand can help the users to build
complex networks from basic building blocks such as a variety of nodes and links. With the help of
simulators, one can design hierarchical networks using various types of nodes like computers, hubs,
bridges, routers, switches, links, mobile units etc.

Various types of Wide Area Network (WAN) technologies like TCP, ATM, IP etc. and Local Area
Network (LAN) technologies like Ethernet, token rings etc., can all be simulated with a typical
simulator and the user can test, analyze various standard results apart from devising some novel
protocol or strategy for routing etc. Network simulators are also widely used to simulate battlefield
networks in Network-centric warfare.

There are a wide variety of network simulators, ranging from the very simple to the very complex.
Minimally, a network simulator must enable a user to represent a network topology. specifying the
nodes on the network, the links between those nodes and the traffic between the nodes. More
complicated systems may allow the user to specify everything about the protocols used to handle
traffic in a network. Graphical applications allow users to easily visualize the workings of their
simulated environment. Text-based applications may provide a less intuitive interface, but may
permit more advanced forms of customization.

41
Packet loss

Packet loss occurs when one or more packets of data travelling across a computer network fail to
reach their destination. Packet loss is distinguished as one of the three main error types encountered
in digital communications; the other two being bit error and spurious packets caused due to noise.

Packets can be lost in a network because they may be dropped when a queue in the network node
overflows. The amount of packet loss during the steady state is another important property. of a
congestion control scheme. The larger the value of packet loss, the more difficult it is for
transportlayer protocols to maintain high bandwidths, the sensitivity to loss of individual packets, as
well as to frequency and patterns of loss among longer packet sequences is strongly dependent on
the application itself.

Throughput

Throughput is the main performance measure characteristic, and most widely used. In
communication networks, such as Ethernet or packet radio, throughput or network throughput is the
average rate of successful message delivery over a communication channel. Throughput is usually
measured inbitsper second (bit/s orbps), and sometimes in data packets per second or data packets
per time slot. This measures how soon the receiver is able to get a certain amount ofdata send by the
sender. It is determined as the ratio of the total data received to the end to end delay. Throughput is
an important factor which directly impacts the network performance.

Delay

Delay is the time elapsed while a packet travels from one point e.g., source premise or network
ingress to destination premise or network degrees. The larger the value of delay, the more difficult
it is for transport layer protocols to maintain highbandwidths. We will calculate end to end delay

Queue Length

A queuing system in networks can be described as packets arriving for service, waiting for service
if it is not immediate, and if having waited for service, leaving the system after being served. Thus
queue length is very important characteristic to determine that how well the active queue
management of the congestion control algorithm has been working.

Congestion control Algorithms

Slow-start is used in conjunction with other algorithms to avoid sending more data than the network
is capable of transmitting, that is, to avoid causing network congestion. The additive
increase/multiplicative decrease (AIMD) algorithm is a feedback control algorithm. AIMD
combines linear growth of the congestion window with an exponential reduction when a congestion
takes place. Multiple flows using AIMD congestion control will eventually converge to use equal
amounts of a contended link. sender waits before retransmitting a lost segment.

42
Program:

include <wifi_lte/wifi_lte_rtable.h>
struct r_hist_entry *elm, *elm2;
int num_later = 1;
elm = STAILQ_FIRST(&r_hist_):
while (elm != NULL && num_later <= num_dup_acks_)
{
num_later;
elm STAILQ_NEXT(elm, linfo_);
if (elm != NULL) {
elm = findDataPacketInRecvHistory(STAILQ_NEXT(elm,linfo_));
if (elm != NULL)
{
elm2 STAILQ_NEXT(elm, linfo); while(elm2 != NULL)
{
if (elm2->seq_num_< seq_num && elm2->t_recv_<
time){
}
STAILQ_REMOVE(&r_hist_elm2,r_hist_entry,linfo_); delete elm2; elm elm2; elm2
STAILQ_NEXT(elm, linfo_);
}
else
}
void DCCPTFRCAgent::removeAcksRecvHistory(){
struct r_hist_entry *elm1 = STAILQ_FIRST(&r_hist_);
struct r_hist_entry *elm2;
int num later = 1;
while (elm1 != NULL && num_later <= num_dup_acks_){
num_later;
elmi STAILQ_NEXT(elml, linfo_);
}
if(elml NULL)
return;
elm2 STAILQ_NEXT(elm1, linfo);
while(elm2 != NULL){
if (elm2->type=DCCP_ACK){ STAILQ_REMOVE(&r_hist_elm2,r_hist_entry,linfo_); delete
elm2;
}
}
else {
elm1 = elm2;
elm2 STAILQ_NEXT(elml, linfo_);

43
}
inline r_hist_entry
*DCCPTFRCAgent::findDataPacketInRecvHistory(r_hist_entry *start) {
while(start != NULL && start->type_DCCP_ACK)
start = STAILQ_NEXT(start,linfo_);
return start;

Result:

Thus we have Studied Network simulator (NS) and Simulation of Congestion Control
Algorithms using NS.

44
Ex.No: 7
Date: Study of TCP/UDP performance using Simulation tool.

AIM:

To simulate the performance of TCP/UDP using NS2.

PRE LAB DISCUSSION:

 TCP is reliable protocol. That is, the receiver always sends either positive or negative
acknowledgement about the data packet to the sender, so that the sender always has bright
clue about whether the data packet is reached the destination or it needs to resend it.

 TCP ensures that the data reaches intended destination in the same order it was sent.

 TCP is connection oriented. TCP requires that connection between two remote points be
established before sending actual data.

 TCP provides error-checking and recovery mechanism.

 TCP provides end-to-end communication.

 TCP provides flow control and quality of service.

 TCP operates in Client/Server point-to-point mode.

 TCP provides full duplex server, i.e. it can perform roles of both receiver and sender.

 The User Datagram Protocol (UDP) is simplest Transport Layer communication protocol
available of the TCP/IP protocol suite. It involves minimum amount of communication
mechanism. UDP is said to be an unreliable transport protocol but it uses IP services which
provides best effort delivery mechanism. UDP is used when acknowledgement of data does
not hold any significance.

 UDP is good protocol for data flowing in one direction.

 UDP is simple and suitable for query based communications.

 UDP is not connection oriented.

 UDP does not provide congestion control mechanism.

 UDP does not guarantee ordered delivery of data.

45
 UDP is stateless,

 UDP is suitable protocol for streaming applications such as VoIP, multimedia streaming.

TCP Performance

Algorithm

1. Create a Simulator object.

2. Set routing as dynamic.

3. Open the trace and nam trace files.

4. Define the finish procedure.

5. Create nodes and the links between them.

6. Create the agents and attach them to the nodes.

7. Create the applications and attach them to the top agent.

8. Connect tep and top sink.

9. Run the simulation.

PROGRAM:

set ns [new Simulator]


$ns color 0 Blue
Sns color 1 Red
Sns color 2 Yellow
set n0 [Sns node]
set nl [Sns node]
set n2 [Sns node]
set n3 [Sns node]
set f [open tcpout.tr w]
Sns trace-all $f
set nf [open tepout.nam w]
Sns namtrace-all $nf
$ns duplex-link $n0 $n2 5Mb 2ms DropTail
$ns duplex-link $n1 $n2 5Mb 2ms DropTail

46
$ns duplex-link $n2 $n3 1.5Mb 10ms DropTail
$ns duplex-link-op Sn0 $n2 orient right-up
$ns duplex-link-op Sn1 $n2 orient right-down
Sns duplex-link-op $n2 $n3 orient right
Sns duplex-link-op Sn2 $n3 queuePos 0.5
set tep [new Agent/TCP]
Step set class_1
set sink [new Agent/TCPSink]
$ns attach-agent Sn1 Step
Sns attach-agent Sn3 $sink
Sns connect Step Ssink
set ftp [new Application/FTP]
Sftp attach-agent Step
$ns at 1.2 "$ftp start"
Sns at 1.35 "Sns detach-agent Sn1 Stcp; $ns detach-agent $n3 $sink"
Sns at 3.0 "finish"
proc finish () [
global ns f nf
Sns flush-trace
close Sf
close Snf
puts "Running nam.."
exec xgraph tepout.tr-geometry 600x800 &
exec nam tcpout.nam &
exit 0
Sns run

47
Output:

48
UDP Performance

ALGORITHM:

1. Create a Simulator object.

2. Set routing as dynamic.

3. Open the trace and nam trace files.

4. Define the finish procedure.

5. Create nodes and the links between them.

6. Create the agents and attach them to the nodes.

7. Create the applications and attach them to the UDP agent.

8. Connect udp and null agents.

9. Run the simulation.

PROGRAM:

set ns [new Simulator]


$ns color 0 Blue
Sns color 1 Red
$ns color 2 Yellow
set no [Sns node]
set nl [Sns node]
set n2 [Sns node]
set n3 [Sns node]
set f [open udpout.tr w]
$ns trace-all $f
set nf [open udpout.nam w]
$ns namtrace-all Snf
$ns duplex-link $n0 $n2 5Mb 2ms DropTail
$ns duplex-link $n1 $n2 5Mb 2ms DropTail
$ns duplex-link $n2 $n3 1.5Mb 10ms DropTail
$ns duplex-link-op Sn0 $n2 orient right-up
$ns duplex-link-op Sn1 $n2 orient right-down
$ns duplex-link-op $n2 $n3 orient right
$ns duplex-link-op Sn2 $n3 queuePos 0.5
set udp) [new Agent/UDP]

49
Sns attach-agent $no Sudp0
set cbr0 [new Application/Traffic/CBR]
Scbro attach-agent Sudp0
set udpl [new Agent/UDP]
Sns attach-agent Sn3 Sudpl
Sudpl set class_0
set cbr1 [new Application/Traffic/CBR]
Scbr1 attach-agent Sudpl
set null0 [new Agent/Null]
$ns attach-agent $n1 Snull0
set nulll [new Agent/Null]
Sns attach-agent $n1 $nulll
Sns connect Sudp0 $null)
Sns connect Sudp1 $null1.
$ns at 1.0 "Scbro start"
Sns at 1.1 "Scbr1 start"
puts [Scbr0 set packetSize
puts [Scbr0 set interval]
Sns at 3.0 "finish"
proc finish () [
global ns f nf

Sns flush-trace
close Sf
close Snf
puts "Running nam.."
exec nam udpout.nam &
exit 0
Sns run

50
Output:

RESULT:

Thus the study of TCP/UDP performance is done successfully.

51
Ex.No: 8
Date:
Simulation of Distance Vector/ Link State Routing algorithm.

AIM:

To simulate the Distance vector and link state routing protocols using NS2.

PRE LAB DISCUSSION:

LINK STATE ROUTING

Routing is the process of selecting best paths in a network. In the past, the term routing was also
used to mean forwarding network traffic among networks. However this latter function is much
better described as simply forwarding. Routing is performed for many kinds of networks, including
the telephone network (circuit switching), electronic data networks (such as the Internet). and
transportation networks. This article is concerned primarily with routing in electronic data networks
using packet switching technology.

In packet switching networks, routing directs packet forwarding (the transit of logically addressed
network packets from their source toward their ultimate destination) through intermediate nodes.
Intermediate nodes are typically network hardware devices such as routers, bridges, gateways,
firewalls, or switches. General-purpose computers can also forward packets and perform routing,
though they are not specialized hardware and may suffer from limited performance. The routing
process usually directs forwarding on the basis of routing tables which maintain a record of the
routes to various network destinations. Thus, constructing routing tables, which are held in the
router's memory, is very important for efficient routing. Most routing algorithms use only one
network path at a time. Multipath routing techniques enable the use of multiple alternative paths.

In case of overlapping/equal routes, the following elements are considered in order to decide which
routes get installed into the routing table (sorted by priority):

1. Prefix-Length: where longer subnet masks are preferred (independent of whether it is within a
routing protocol or over different routing protocol)

2. Metric: where a lower metric/cost is preferred (only valid within one and the same routing
protocol)

3. Administrative distance: where a lower distance is preferred (only valid between different routing
protocols)

Routing, in a more narrow sense of the term, is often contrasted with bridging in its assumption that
network addresses are structured and that similar addresses imply proximity within the network.
Structured addresses allow a single routing table entry to represent the route to a group of devices.
52
In large networks, structured addressing (routing, in the narrow sense) outperforms unstructured
addressing (bridging). Routing has become the dominant form of addressing on the Internet.
Bridging is still widely used within localized environments.
b. Flooding

Flooding is a simple routing algorithm in which every incoming packet is sent through every
outgoing link except the one it arrived on. Flooding is used in bridging and in systems such as
Usenet and peer-to-peer file sharing and as part of some routing protocols, including OSPF,
DVMRP, and those used in ad-hoc wireless networks. There are generally two types of flooding
available, Uncontrolled Flooding and Controlled Flooding. Uncontrolled Flooding is the fatallaw of
flooding. All nodes have neighbours and route packets indefinitely. More than two neighbours
creates a broadcast storm.

Controlled Flooding has its own two algorithms to make it reliable, SNCF (Sequence Number
Controlled Flooding) and RPF (Reverse Path Flooding). In SNCF, the node attaches its own address
and sequence number to the packet, since every node has a memory of addresses and sequence
numbers. If it receives a packet in memory, it drops it immediately while in RPF, the node will only
send the packet forward. If it is received from the next node, it sends it back tothe sender.

Distance vector Routing:

In computer communication theory relating to packet-switched networks, a distance- vector routing


protocol is one of the two major classes of routing protocols, the other major class being the link-
state protocol. Distance-vector routing protocols use the Bellman-Ford algorithm, Ford-Fulkerson
algorithm, or DUAL FSM (in the case of Cisco Systems's protocols) to calculate paths.

A distance-vector routing protocol requires that a router informs its neighbors of topology changes
periodically. Compared to link-state protocols, which require a router to inform all the nodes in a
network of topology changes, distance-vector routing protocols have less computational complexity
and message overhead.

The term distance vector refers to the fact that the protocol manipulates vectors (arrays) of distances
to other nodes in the network. The vector distance algorithm was the original ARPANET routing
algorithm and was also used in the internet under the name of RIP (Routing Information Protocol).
Examples of distance-vector routing protocols include RIPv1 and RIPv2 and IGRP.

Method

Routers using distance-vector protocol do not have knowledge of the entire path to a destination.
Instead they use two methods:

1. Direction in which router or exit interface a packet should be forwarded.

2. Distance from its destination

53
Distance-vector protocols are based on calculating the direction and distance to any link in a
network. "Direction" usually means the next hop address and the exit interface. "Distance" isa.
measure of the cost to reach a certain node. The least cost route between any two nodes is the route
with minimum distance. Each node maintains a vector (table) of minimum distance toevery node.
The cost of reaching a destination is calculated using various route metrics. RIP uses the hop count
of the destination whereas IGRP takes into account other information such as node delay and
available bandwidth.

Updates are performed periodically in a distance-vector protocol where all or part of a router's
routing table is sent to all its neighbors that are configured to use the same distance- vector routing
protocol. RIP supports cross-platform distance vector routing whereas IGRP is a Cisco Systems
proprietary distance vector routing protocol. Once a router has this information it is able to amend
its own routing table to reflect the changes and then inform its neighbors of the changes. This
process has been described as routing by rumor because routers are relying on the information they
receive from other routers and cannot determine if the information is actually valid and true. There
are a number of features which can be used to help with instability and inaccurate routing
information.

EGP and BGP are not pure distance-vector routing protocols because a distance-vector protocol
calculates routes based only on link costs whereas in BGP, for example, the local route preference
value takes priority over the link cost.

Count-to-infinity problem

The Bellman-Ford algorithm does not prevent routing loops from happening and suffers from the
count-to-infinity problem. The core of the count-to-infinity problem is that if A tells B that it has a
path somewhere, there is no way for B to know if the path has B as a part of it. To see the problem
clearly, imagine a subnet connected like A-B-C-D-E-F, and let the metric between the routers be
"number of jumps". Now suppose that A is taken offline. In the vector- update- process B notices
that the route to A, which was distance 1, is down-B does not receive the vector update from A. The
problem is, B also gets an update from C, and C is still not aware of the fact that A is down so it
tells B that A is only two jumps from C (C to B to A), which is false. This slowly propagates
through the network until it reaches infinity (in which case the algorithm corrects itself, due to the
relaxation property of Bellman-Ford).

ALGORITHM:

1. Create a Simulator object.

2. Set routing as dynamic.

3. Open the trace and nam trace files.

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4. Define the finish procedure.

5. Create nodes and the links between them.

6. Create the agents and attach them to the nodes.

7. Create the applications and attach them to the udp agent.

8. Connect udp and null..

9. At 1 sec the link between node 1 and 2 is broken.

10. At 2 sec the link is up again.

11. Run the simulation.

LINK STATE ROUTING PROTOCOL

PROGRAM

set ns [new Simulator]


Sns rtproto LS
set nf [open linkstate.nam w]
$ns namtrace-all $nf
set f0 [open linkstate.tr w]
Sns trace-all $fo
proc finish () (
global ns f0 nf
$ns flush-trace
close $10
close Snf
exec nam linkstate.nam &
exit 0
for (set i 0] [$i <7) (incr i) (
set n(Si) [$ns node]
for [set i (0) [$i <7] [iner i) (
Sns duplex-link Sn($i) $n([expr ($i+1)%7]) 1Mb 10ms DropTail
}
set udp0 [new Agent/UDP]
$ns attach-agent $n(0) Sudp0
set cbr0 [new Application/Traffic/CBR]
$cbro set packetSize 500
Scbro set interval_0.005

55
Scbro attach-agent Sudp0
set null() [new Agent/Null]
Sns attach-agent $n(3) Snull0
Sns connect Sudp0 Snullo
$ns at 0.5 "$cbr0 start"
$ns rtmodel-at 1.0 down Sn(1) Sn(2)
$ns rtmodel-at 2.0 up Sn(1) Sn(2)
$ns at 4.5 "$cbro stop"
Sns at 5.0 "finish"
Sns run

56
Output:

57
DISTANCE VECTOR ROUTING ALGORITHM

ALGORITHM:

1. Create a simulator object

2. Set routing protocol to Distance Vector routing

3. Trace packets on all links onto NAM trace and text trace file

4. Define finish procedure to close files, flush tracing and run NAM

5. Create eight nodes

6. Specify the link characteristics between nodes

7. Describe their layout topology as a octagon

8. Add UDP agent for node n1

9. Create CBR traffic on top of UDP and set traffic parameters.

10. Add a sink agent to node n4

11. Connect source and the sink

12. Schedule events as follows:

a. Start traffic flow at 0.5

b. Down the link n3-n4 at 1.0

c. Up the link n3-n4 at 2.0

d. Stop traffic at 3.0

e. Call finish procedure at 5.0

13. Start the scheduler

14. Observe the traffic route when link is up and down

15. View the simulated events and trace file analyze it

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16. Stop

PROGRAM

#Distance vector routing protocol - distvect.tcl


#Create a simulator object
set ns [new Simulator]
#Use distance vector routing
$ns rtproto DV
#Open the nam trace file
set nf [open out.nam w]
$ns namtrace-all $nf
# Open tracefile
set nt [open trace.tr w]
$ns trace-all $nt
#Define 'Finish' procedure
proc finish {}
{
global ns nf
$ns flush-trace
#Close the trace file
close Snf
#Execute nam on the trace file
exec nam -a out.nam &
exit 0
#Create 8 nodes
set nl [Sns node]
set n2 [Sns node]
set n3 [Sns node]
set n4 [Sns node]
set n5 [Sns node]
set n6 [Sns node]
set n7 [Sns node]
set n8 [$ns node]
#Specify link characterestics
$ns duplex-link $n1 $n2 1Mb 10ms DropTail
$ns duplex-link $n2 $n3 1Mb 10ms DropTail
$ns duplex-link $n3 $n4 1Mb 10ms DropTail
$ns duplex-link $n4 $n5 1Mb 10ms DropTail
$ns duplex-link $n5 $n6 1Mb 10ms DropTail
$ns duplex-link $n6 $n7 1Mb 10ms DropTail
$ns duplex-link $n7 $n8 1Mb 10ms DropTail
$ns duplex-link $n8 $n1 1Mb 10ms DropTail

59
# specify layout as a octagon
$ns duplex-link-op $n1 $n2 orient left-up
$ns duplex-link-op $n2 $n3 orient up
$ns duplex-link-op $n3 $n4 orient right-up
$ns duplex-link-op $n4 $n5 orient right
$ns duplex-link-op Sn5 $n6 orient right-down
$ns duplex-link-op Sn6 $n7 orient down
$ns duplex-link-op $n7 $n8 orient left-down
$ns duplex-link-op $n8 $n1 orient left
#Create a UDP agent and attach it to node nl
set udp0 [new Agent/UDP]
$ns attach-agent Sn1 $udp0
#Create a CBR traffic source and attach it to udp0
set cbr0 [new Application/Traffic/CBR]
Scbro set packetSize_500
$cbro set interval 0.005
$cbro attach-agent $udp0
#Create a Null agent (a traffic sink) and attach it to node n4
set null0 [new Agent/Null]
$ns attach-agent Sn4 $null0
#Connect the traffic source with the traffic sink
$ns connect Sudp0 $nullo
#Schedule events for the CBR agent and the network dynamics
$ns at 0.0 "$n1 label Source"
$ns at 0.0 "$n4 label Destination"
$ns at 0.5 "$cbr0 start"
Sns rtmodel-at 1.0 down $n3 Sn4
$ns rtmodel-at 2.0 up $n3 $n4
$ns at 4.5 "$cbro stop
#Call the finish procedure after 5 seconds of simulation time
$ns at 5.0 "finish"
#Run the simulation
$ns run

60
OUTPUT

$ ns distvect.tcl

61
62
RESULT:

Thus the simulation for Distance vector and link state routing protocols was done using NS2.

63
Ex.No:9 Use a tool like Wireshark to capture packets and examine the
Date: packets

AIM:

To write a Use a tool like Wireshark to capture packets and examine the packets.

PRE LAB DISCUSSION:

 We'll use the scapy library in Python to capture packets from a network interface.

 The program will display basic information about each captured packet, such as source and
destination IP addresses, protocol, and packet summary.

 The program will run indefinitely until the user decides to stop capturing packets.

ALGORITHM:

 import the required libraries (scapy).

 Define a function to handle packet capture and processing.

 Create an infinite loop to capture packets continuously until the user stops the program.

 For each captured packet, extract and display relevant information.

PROGRAM:

import sys
from scapy.all import sniff, IP
def packet_handler(packet):
if IP in packet:
src_ip = packet[IP].src
dst_ip = packet[IP].dst
protocol = packet[IP].proto
packet_summary = packet.summary()
print(f"Source IP: (src_ip), Destination IP: (dst_ip), Protocol: (protocol), Summary:
[packet_summary)")
def main():
try:
print("Starting packet capture... (Press Ctrl+C to stop)")

64
sniff(prn-packet_handler, store=0)
except KeyboardInterrupt:
print("\nPacket capture stopped.")
if name ="main":
main()

Result:

Thus the above program was successfully completed.

65
Ex No:10
Date: Simulation of ErrorDetection Code (like CRC)

AIM:

To implement error checking code using java.

PRE LAB DISSCUSSION:

The cyclic redundancy check, or CRC, is a technique for detecting errors in digital data, but not for
making corrections when errors are detected. It is used primarily in data transmission.

In the CRC method, a certain number of check bits, often called a checksum, are appended to the
message being transmitted. The receiver can determine whether or not the check bits agree with the
data, to ascertain with a certain degree of probability whether or not an error occurred in
transmission.

CRC involves binary division of the data bits being sent by a predetermined divisor agreed upon by
the communicating system. The divisor is generated using polynomials. So, CRC is also called
polynomial code checksum.

CRC uses Generator Polynomial which is available on both sender and receiver side. An example
generator polynomial is of the form like x3 + x + 1. This generator polynomial represents key 1011.
Another example is x2 + 1 that represents key 101.

Sender Side (Generation of Encoded Data from Data and Generator Polynomial (or Key)):

 The binary data is first augmented by adding k-1 zeros in the end of the data

 Use modulo-2 binary division to divide binary data by the key and store remainder of
division.

 Append the remainder at the end of the data to form the encoded data and send the same

Receiver Side (Check if there are errors introduced in transmission)

Perform modulo-2 division again and if remainder is 0, then there are no errors.

Modulo 2 Division:

66
 The process of modulo-2 binary division is the same as the familiar division process we use
for decimal numbers. Just that instead of subtraction, we use XOR here.

 In each step, a copy of the divisor (or data) is XORed with the k bits of the dividend (or
key).

 The result of the XOR operation (remainder) is (n-1) bits, which is used for the next step
after 1 extra bit is pulled down to make it n bits long.

 When there are no bits left to pull down, we have a result. The (n-1)-bit remainder which is
appended at the sender side.

ALGORITHM:

1. Start the Program

2. Given a bit string, append OS to the end of it (the number of Os is the same as the degree of the
generator polynomial) let B(x) be the polynomial corresponding to B.

3. Divide B(x) by some agreed on polynomial G(x) (generator polynomial) and determine the
remainder R(x). This division is to be done using Modulo 2 Division.

4. Define T(x) = B(x) -R(x)

5. (T(x)/G(x) => remainder 0)

6. Transmit T, the bit string corresponding to T(x).

7. Let T' represent the bit stream the receiver gets and T'(x) the associated polynomial. The receiver
divides T1(x) by G(x). If there is a 0 remainder, the receiver concludes T = T' and no error occurred
otherwise, the receiver concludes an error occurred and requires a retransmission

8. Stop the Program

PROGRAM:

import java.io.*;
class crc_gen
{
public static void main(String args[]) throws IOException {
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
int[] data;
int[] div;

67
int[] divisor;

int[] rem;
int[] crc;
int data_bits, divisor_bits, tot_length;
System.out.println("Enter number of data bits: ");
data_bits=Integer.parseInt(br.readLine());
data=new int[data_bits];
System.out.println("Enter data bits: ");
for(int i=0; i<data_bits; i++)
data[i]=Integer.parseInt(br.readLine());
System.out.println("Enter number of bits in divisor: ");
divisor_bits Integer.parseInt(br.readLine());
divisor=new int[divisor_bits];
System.out.println("Enter Divisor bits: ");
for(int i=0; i<divisor_bits; i++)
divisor[i]=Integer.parseInt(br.readLine());
System.out.print("Data bits are: ");
for(int i=0; i< data_bits; i++)
System.out.print(data[i]);
System.out.println();
System.out.print("divisor bits are: ");
for(int i=0; i< divisor_bits; i++)
System.out.print(divisor[i]);
System.out.println();
*/
tot_length=data_bits+divisor_bits-1;
div=new int[tot_length];
rem=new int[tot_length];
cre=new int[tot_length];
/*
CRC GENERATION
for(int i=0;i<data.length;i++)
div[i]=data[i];
System.out.print("Dividend (after appending O's) are: "); for(int i = 0 i< div.length; i++)
System.out.print(div[i]);
System.out.println();
for( j = 0 j<div.length; j++){
rem[j] = div[j];
rem-divide(div, divisor, rem); for(int i=0;i<div.length;i++)
{
//append dividend and remainder
crc[i]=(div[i]^rem[i]);
System.out.println();

68
System.out.println("CRC code: ");
for(int i = 0 i<crc.length;i++)
System.out.print(crc[i]);

/*
ERROR DETECTION
System.out.println();
*/
*/
System.out.println("Enter CRC code of "+tot_length+" bits: "); for(int i = 0 i<crc.length; i++)
crc[i]=Integer.parseInt(br.readLine());
System.out.print("cre bits are: ");
for(int i = 0 i< crc.length; i++)
System.out.print(crc[i]);
System.out.println();
for(int j = 0 j<crc.length; j++){
rem[j] = crc[j];
} rem-divide(crc, divisor, rem);
for(int i = 0 i< rem.length; i++) {
if(rem[i]!=0)
{
System.out.println("Error");
break;
}
if(irem.length-1)
System.out.println("No Error");
System.out.println("THANK YOU.....)");
}
static int[] divide(int div[], int divisor[], int rem[])
{
int cur=0;
while(true)
{
for(int i=0;i<divisor.length;i++)
rem[cur+i]=(rem[cur+i]^divisor[i]);
while(rem[cur]=0 && cur!=rem.length-1)
cur++;
if((rem.length-cur)<divisor.length)
break;

return rem;

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OUTPUT:

Enter number of data bits:7


Enter data bits:
1
0
1
1
0
0
1

Enter number of bits in divisor


Enter Divisor bits:
1
0
1
Dividend (after appending 0's) are: 101100100
CRC code:
101100111
Enter CRC code of 9 bits:
1
0
1
1
0
0
1
0
1
cre bits are: 101100101
Error
THANK YOU.....)
BUILD SUCCESSFUL (total time: 1 minute 34 seconds)

RESULT:

Thus the above program for error checking code using was executed successfully.

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