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0% found this document useful (0 votes)
11 views4 pages

Computing Curriculum Overview of Topics With Eyfs

Uploaded by

verahcate5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Computing Curriculum Overview

Reception

To know that if they see something online that makes them sad, scared or worried they should tell
an adult straight away.
To know technological toys need instructions to operate – including floor robots and on screen
sprites.
To know data can be collected and shown using digital technology.

Year 1

Autumn 1: Autumn 2:
Computing systems and networks, technology Creating media- digital painting
around us
To know how to identify technology, including To know how to make careful choices when
a computer and its main parts. painting a digital picture.
To create rules for using technology To compare painting a picture on a computer
respectfully. and on paper.

Spring 1: Spring 2
Programming A – moving a robot Data and information – grouping data
To know an algorithm is a sequence of steps, To know data can be collected manually or
instructions or rules that is used to perform a using digital technology.
simple task. To compare groups of objects.
To debug a program To answer questions about a group of objects.

Summer 1: Summer 2
Creating media – digital writing Programming B – introduction to animation

To know software is a program used by a To join commands together.


computer to create and combine digital To design parts of a project.
content. To know how use an algorithm to create a
To make careful choices when changing text. program.
To compare typing on a computer to writing on
paper.
Year 2

Autumn 1: Computing systems and networks, IT Autumn 2: Creating media – digital


around us photography

To know digital technology can be used in To make choices when taking a photograph
different ways to do different jobs. To know how to use tools to change an image.
To explain how to use information technology To recognise that photos can be changed
safely
To recognise choices are made when using
information technology
Spring 1: Programming A – robot algorithms Spring 2: Data and information - pictograms

To predict the outcome of a sequence. To know how to use a computer program to


To know robots can be programmed to follow present information in different ways.
a series of instructions using algorithms. To use a computer to view data in a different
To create and debug a program format.
Summer 1: Creating media – making music Summer 2: Programming B – an introduction to
quizzes

To know how to use a computer to create a To create a program using my own design
musical pattern. To decide how my project can be improved
To review and refine computer work

Year 3

Autumn 1: Computing systems and networks – Autumn 2: Creating media - animation


connecting computers

To explain how a computer network can be To know that animation is a sequence of


used to share information. drawings or photographs.
To explore how digital devices can be To plan an animation
connected. To review and improve an animation.
To know the physical components of a network.
Spring 1: Programming – Oh Bots Spring 2: Data and information – branching
databases

To know repetitions or loops can be used in To know how to create a branching database.
programming where a computer will continue To compare information shown in a pictogram
to run part of a program a number of times or with a branching database.
until a certain condition has been met.
To test and debug a program.
Summer 1: Creating media – desktop publishing Summer 2: Programming A – sequence in music

To know how to add content to a desktop To know sequencing instructions is the step by
publishing publication. step process that robots or other devices follow
To consider the benefits of desktop publishing. to achieve specific outcomes.
To change the appearance of my project.
To create a project from a task description.
Year 4

Autumn 1: Computing systems and networks – Autumn 2: Creating media – audio editing
the Internet

To know how networks physically connect to To know how use a digital device to record
other networks. sound.
To recognise how the content of WWW is To evaluate editing choices made.
created by people.
To evaluate the consequences of unreliable
content.
Spring 1: Programming using OhBots Spring 2: Data and information – data logging

To know how to use a variable within a program. To know that data over time can be used to
To use more than one variable within the same answer questions.
program. To use data collected to find information and
answer questions.
Summer 1: Creating media – photo editing Summer 2: Programming – repetition in shapes

To know digital images can be changed. To know a loop is a sequence of instructions that
To recognise not all images are real. repeats continually until a certain condition is
To evaluate how changes can improve an met.
image. To create a program that uses count-controlled
loops to produce a given outcome.

Year 5

Autumn 1: Computing systems and networks – Autumn 2: Creating media – video editing
sharing information

To know computer networks are made up of To know how to capture video using a range of
computers that are connected by cables, fibres techniques.
or wireless links. To identify that video can be improved through
To evaluate different ways of working together reshooting and editing.
online. To consider the impact of the choices made
when making and sharing a video.
Spring 1: Programming using Ohbots Spring 2: Data and information – flat-file
databases
To know that sequences of instructions To explain that tools can be used to select
(algorithms) that contain ‘if, then and otherwise’ specific data.
statements are called selections and to know To know that computer programs can be used
how to use this within commands. to compare data visually.
To use broadcast in my program to make Ohbot To apply knowledge of a database to ask and
do several things at the same time. answer real-world questions.
Summer 1: Creating media – vector drawing Summer 2: Programming A – selection in
physical computing

To create vector drawing by combining shapes. To know how to write a program that included a
To know that vector drawings consist of layers. count-controlled loop.
To evaluate my vector drawing. To design a physical project that includes a
selection.
To create a program that controls a physical
computing project.
Year 6

Autumn 1: Computing systems and networks - Autumn 2: Creating media – web page creation
communication

To identify how to use search engines. To plan the features of a web page.
To know how we communicate using To consider use of ownership and use of images
technology. (copyright).
To evaluate different methods of online To know how to make multiple webpages and
communication. link using hyperlinks.
Spring 1: Programming OhBots Spring 2: Data and information - spreadsheets

To know how to use a list in a program. To know that formulas can be used to produce
To use several variables to make Ohbot behave calculated data.
like a pet. To create a spreadsheet to plan an event.
To program Ohbot to fulfil a real world job. To choose suitable ways to present data.
Summer 1: Creating media – 3D modelling Summer 2: Programming A – variables in games

To know how to use a computer to create and To know how to demonstrate how programs run
manipulate 3D digital objects. in an exact order by following a sequence of
To design a digital model by combining 3D instructions, and test and debug programs.
objects. To design a project that builds on a given
To develop and improve a 3D model. example.
To evaluate my project.

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