KEMBAR78
Lesson Computing7 7a | PDF | Computer Program | Programming
0% found this document useful (0 votes)
9 views2 pages

Lesson Computing7 7a

The document outlines a lesson plan for Grade 7 students at Greener Pastures International School, focusing on computational thinking and programming languages, specifically Scratch and Python. Students will learn how to create programs, save commands, and understand the differences between programming languages. The lesson includes discussions, quizzes, and practical exercises to reinforce learning objectives.

Uploaded by

tech boy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views2 pages

Lesson Computing7 7a

The document outlines a lesson plan for Grade 7 students at Greener Pastures International School, focusing on computational thinking and programming languages, specifically Scratch and Python. Students will learn how to create programs, save commands, and understand the differences between programming languages. The lesson includes discussions, quizzes, and practical exercises to reinforce learning objectives.

Uploaded by

tech boy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

GREENER PASTURES INTERNATIONA SCHOOL

MESSAMENDONGO, ODZA, YAOUNDE, CAMEROON


CLASS: grade 7 Teacher: Gilbert Akukulong Terry

CLASS: grade 7 Number Absent: Teacher: Gilbert Akukulong Terry N


Present :
DATE: /09/2023
Unit / topic Computational thinking: Programming languages
Learning objectives You will learn:
 How to make programs with scratch and Python
 How to save commands as program files.
 About the differences between programming languages.
 What happens when the computer runs a program.

Lesson focus / Use more than one programming languages


success criteria Describe how program commands are stored and executed.
Prior knowledge / Previous learning

Key vocabulary  Python, Arduino


 Scratch, python shell, error message, machine code,
 IDLE (integrated development and learning environment), source code
 Compile, assign, string, interface, executable file, GUI

Plan
Lesson Planned activities Notes
Introduction Have learning objectives at the side of the board. Discuss students’ answers, capturing the key
points. Extend the discussion to highlight:
Display a picture.
Programs are a set of instructions for a
Ask students to discuss in pairs what they see on the image computer to execute.

Explain to students what is a program and how useful it. Explain the key points above are
Demonstrate with examples what an application software is. e,g apps fundamentals of how
such as social media apps, messaging services, maps and games.

Main activities Display a photo of a calculator


Teachers gives small quizzes
Ask students what happens when they press they use a calculator.

Students take down important notes during lesson.

Students ask questions, teachers respond to the questions

End/Close/ Resources
Reflection/ Differentiate between some terms in computer science. Oxford international computing stage 7
Summary Practice the scratch programming language at home. Cambridge lower secondary computing stage 7

You might also like