// C++ code
//
/*************************************************
Pitch values for music
Credits: https://www.youtube.com/redirect?q=https%3A%2F%2Fwww.drive.google.com
%2Fdrive%2Ffolders%2F1yH2TnQntyjxTACFiJCyzE9jY4F3DJgM0%3Fusp
%3Dsharing&redir_token=sOm1FFj-
ZK5Nn2zLavHViFT8Ewd8MTU4OTI3OTkyOEAxNTg5MTkzNTI4&v=nVVzBPgpCsM&event=video_descript
ion
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
int melody[] = {
NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4,
NOTE_G4, 0, NOTE_G4, NOTE_D5,
NOTE_C5, 0, NOTE_AS4, 0,
NOTE_A4, 0, NOTE_A4, NOTE_A4,
NOTE_C5, 0, NOTE_AS4, NOTE_A4,
NOTE_G4,0, NOTE_G4, NOTE_AS5
};
int melody2[] = {
NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_C4,
NOTE_D4, NOTE_E4,
NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4,
NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_G4
};
int noteDurations2[] = {
8, 8, 4, 8, 8, 4, 8, 8, 8, 8, 2, 8, 8, 8, 8, 4, 8, 8, 8, 8, 4, 8, 8, 8, 2
};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
4,4,4,4,
4,4,4,4,
4,4,4,4,
4,4,4,4,
4,4,4,4,
4,4,4,4
};
const int segmentA = 8;
const int segmentB = 9;
const int segmentC = 10;
const int segmentD = 11;
const int segmentE = 12;
const int segmentF = 13;
const int segmentG = A2;
int pot_value = A0;
int but_value;
int p = 5;
int spin_value;
int previousMillis;
int currentMillis;
int light = 6;
int button = 1, button2 = 1;
const int digits[10][7] = {
{1, 1, 1, 1, 1, 1, 0}, // 0
{0, 1, 1, 0, 0, 0, 0}, // 1
{1, 1, 0, 1, 1, 0, 255}, // 2
{1, 1, 1, 1, 0, 0, 255}, // 3
{0, 1, 1, 0, 0, 1, 255}, // 4
{1, 0, 1, 1, 0, 1, 255}, // 5
{1, 0, 1, 1, 1, 1, 255}, // 6
{1, 1, 1, 0, 0, 0, 0}, // 7
{1, 1, 1, 1, 1, 1, 255}, // 8
{1, 1, 1, 1, 0, 1, 255} // 9
};
void setup()
{
pinMode(2, OUTPUT);
pinMode(3, OUTPUT);
pinMode(4, OUTPUT);
pinMode(5, OUTPUT);
pinMode(6, OUTPUT);
pinMode(8, OUTPUT);
pinMode(9, OUTPUT);
pinMode(10, OUTPUT);
pinMode(11, OUTPUT);
pinMode(12, OUTPUT);
pinMode(13, OUTPUT);
pinMode(7, INPUT);
pinMode(A2, OUTPUT);
pinMode(pot_value, INPUT);
pinMode(A1, OUTPUT);
Serial.begin(9600);
void loop()
{
int turn = 5;
Serial.println("BEGIN");
p = 5;
//random value
int ran_value = random(0, 10);
Serial.println(ran_value);
waitingGame();
int noteDuration = 750 / noteDurations[1];
tone(A1, melody[2], noteDuration);
int pauseBetweenNotes = noteDuration * 5.30;
delay(pauseBetweenNotes);
noTone(A1);
// Vòng chơi
for (int i = 2; i < 7; i++){
digitalWrite(i, HIGH);
}
while(p--){
but_value = digitalRead(7);
//Hiển thị đèn 7 segment
while (!but_value == HIGH){
but_value = digitalRead(7);
spin_value = analogRead(pot_value)/103;
displayDigit(spin_value);
if (button2 % 1000 == 0){
digitalWrite(light, button);
button = 1 - button;
}
button2++;
}
Serial.println("Hold");
if (but_value == HIGH){
previousMillis = millis();
while(but_value == HIGH){but_value = digitalRead(7);};
currentMillis = millis();
tone(A1, melody[1], noteDuration);
delay(pauseBetweenNotes/4);
noTone(A1);
}
Serial.println("Release");
if (currentMillis - previousMillis >= 5000){
p = 0;
continue;
}
Serial.println(spin_value);
but_value = digitalRead(7);
if (ran_value == spin_value){
winGame();
p = 0;
continue;
}
else{
Serial.println("Wrong");
digitalWrite(light, LOW);
light--;
if (p == 0){
loseGame(ran_value);
continue;
}
}
delay(50);
}
Serial.println("END");
//delay(10000);
}
void displayDigit(int digit) {
digitalWrite(segmentA, digits[digit][0]);
digitalWrite(segmentB, digits[digit][1]);
digitalWrite(segmentC, digits[digit][2]);
digitalWrite(segmentD, digits[digit][3]);
digitalWrite(segmentE, digits[digit][4]);
digitalWrite(segmentF, digits[digit][5]);
analogWrite(segmentG, digits[digit][6]);
return;
}
//Hieu ung khoi dong
void waitingGame(){
for (int i = 2; i < 7; i++){
digitalWrite(i, HIGH);
}
delay(100);
digitalWrite(segmentA, HIGH);
delay(100);
digitalWrite(segmentA, LOW);
digitalWrite(segmentB, HIGH);
delay(100);
digitalWrite(segmentB, LOW);
digitalWrite(segmentC, HIGH);
delay(100);
digitalWrite(segmentC, LOW);
digitalWrite(segmentD, HIGH);
delay(100);
digitalWrite(segmentD, LOW);
digitalWrite(segmentE, HIGH);
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
delay(100);
digitalWrite(segmentE, LOW);
digitalWrite(segmentF, HIGH);
delay(100);
digitalWrite(segmentF, LOW);
analogWrite(segmentG, 255);
delay(100);
analogWrite(segmentG, LOW);
digitalWrite(segmentA, HIGH);
delay(100);
digitalWrite(segmentA, LOW);
digitalWrite(segmentB, HIGH);
delay(100);
digitalWrite(segmentB, LOW);
digitalWrite(segmentC, HIGH);
delay(100);
digitalWrite(segmentC, LOW);
digitalWrite(segmentD, HIGH);
delay(100);
digitalWrite(segmentD, LOW);
for (int i = 2; i < 7; i++){
digitalWrite(i, HIGH);
delay(100);
digitalWrite(segmentA, HIGH);
delay(100);
digitalWrite(segmentA, LOW);
digitalWrite(segmentB, HIGH);
delay(100);
digitalWrite(segmentB, LOW);
digitalWrite(segmentC, HIGH);
delay(100);
digitalWrite(segmentC, LOW);
digitalWrite(segmentD, HIGH);
delay(100);
digitalWrite(segmentD, LOW);
digitalWrite(segmentE, HIGH);
delay(100);
digitalWrite(segmentE, LOW);
digitalWrite(segmentF, HIGH);
delay(100);
digitalWrite(segmentF, LOW);
analogWrite(segmentG, 255);
delay(100);
analogWrite(segmentG, LOW);
digitalWrite(segmentA, HIGH);
delay(100);
digitalWrite(segmentA, LOW);
digitalWrite(segmentB, HIGH);
delay(100);
digitalWrite(segmentB, LOW);
digitalWrite(segmentC, HIGH);
delay(100);
digitalWrite(segmentC, LOW);
digitalWrite(segmentD, HIGH);
delay(100);
digitalWrite(segmentD, LOW);
}
for (int i = 2; i < 7; i++){
digitalWrite(i, HIGH);
}
return;
}
//Hieu ung thang
void winGame(){
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
songWin();
Serial.print("WIN");
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
return;
}
//Hieu ung thua
void loseGame(int ran_value){
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
displayDigit(ran_value);
Serial.print("The number is ");
Serial.println(ran_value);
songLose();
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
}
void songLose() {
int turn = 1;
for (int thisNote = 0; thisNote < 24; thisNote++) {
int noteDuration = 750 / noteDurations[thisNote];
tone(A1, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
for (int i = 2; i < 7; i++){
digitalWrite(i, turn);
}
turn = 1- turn;
noTone(A1);
}
}
void songWin() {
int q = 2;
for (int i = 2; i < 7; i++){
digitalWrite(i, LOW);
}
for (int thisNote = 0; thisNote < 26; thisNote++) {
int noteDuration = 750 / noteDurations2[thisNote];
tone(A1, melody2[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
if (thisNote % 5 == 0){
for (int i = 2; i < 7; i++){
if (i != q){
digitalWrite(i, LOW);
}
}
digitalWrite(q, HIGH);
q++;
}
noTone(A1);
}
}