11th Physical Education Notes
11th Physical Education Notes
Physical Education is an integral part of the total education process and has its aim,
the development of physically, mentally, emotionally and socially fit citizens
through the medium of physical activities which has been selected with a view to
realising their outcome.
Cassidy’s: Views are “physical education is the sum of changes in the individual
caused by experiences centering motor activity.”
J.B.Nash: “Physical education is that phase of the whole field of education that
deals with big muscle activities and their related responses.
According to the Central Advisory Board of physical Education and Recreation.
“Physical education is the education through physical activities for the development
of the total personality of the child to its fullness and perfection in body, mind, and
spirit.
“The aim of physical education must be, to make every child physically .Mentally
and emotionally fit and also to develop in him such personal and social qualities,
that will help him to live happily with others and built him up a good citizen”
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Unit I Changing Trends & Career in Physical Education
1. objectives :-
Mental Development: Quick reflexes and agility promotes alert brain, deeper
concentration, instantaneous response, proper estimation and measured movement.
All come out of extremely alert, intelligent, and focused brain, thus adding to the
mental capacity.
Body mind coordination: Mind thinks and decides, sends appropriate signals to
limbs to obey and act. Physical education emphasizes this further and helps to
establish better body mind relationship.
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Unit I Changing Trends & Career in Physical Education
Improvement in Health and growth: The most visible purpose of physical
education is improvement of health and growth. It inculcates good health related
habits.
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Unit I Changing Trends & Career in Physical Education
B.P.Ed. SAI Laxmibai Kerala 10 + 2 3 years
National
College of Physical
Education
Kanavattam,
Thiruvananthapuram-
695586
M.P.Ed. -do- Kerala B.P.Ed 2 years
MPhil. -do- Kerala M.P.Ed. 1 vear
Ph D. -do- Kerala M.Phil./M.P.Ed. 1 vear
Diploma in SAI National Sports Gujarat Graduation 2 years
Coaching West Centre,
Gandhinagar
M.P.Ed. Annamalai Tamil Nadu B.P.Ed, or 1 year
University Equivalent
PO, Annamalainagar
South Arcot-608002
M.P.Ed. Universitv of Madras Tamil Nadu B.P.Ed. 1 vear
Chepauk, Madras-
600005
B.P.Ec Ahgarh Muslim Uttar 10+2 3 years
University Pradesh
Akgarh-202002
M.P.Ed. Benaras Hindu Uttar B.P.Ed. 1 year
University Pradesh
Varanasi-221005
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Unit I Changing Trends & Career in Physical Education
Question for 1 Mark (30 words)
Q1. What is the aim of physical education?
Ans. The Aim of physical education is all round development of the personality of the
1. Teaching Career :-
(i) Elementary school level
(ii) Middle school level
(iii) High school and senior sec. s. level
(iv) College and university level
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Unit I Changing Trends & Career in Physical Education
2. Coaching Career :-
(i) Administration related career
(ii) Physical education department
(iii) Sports department
(iv) Industrial recreation
(v) Sports facilities
3. Healthy related career :-
(i) Healthy club
(ii) Athletic training
4. Performance related career :?
(i) As professional players
(ii) As official
5. Career in Communication and media :-
(i) Sports journalism
(ii) Book publication
(iii) Sports photography
(iv) Sports board casting
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Unit I Changing Trends & Career in Physical Education
4. Neuro Muscular Co-ordination:- This objective is centered with a better
relationship between nervous system. Education provide ample opportunities
of physical neuro muscular coordination.
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Physical Fitness
Physical Fitness, Wellness, and Lifestyle
Physical fitness: - Physical fitness means the capacity to do the routine work without
any fatigue or exertion and after doing the work the person has power to do some more
work and recover is quicker.
Ans. It is the ability of a person to do daily routine work without fatigue; more over to
participate in playful activities and still reserves enough capacity to meet any
emergency.
Q.2 What do you mean by wellness?
Ans. The facts or condition of being physically and mentally healthy.
Q.3 What do you mean by health related Physical fitness?
Ans. Health related fitness is related witht he development and maintenance of fitness
components that can increase the level of health through prevention and remedies of
various deseases.
5 Marks Questions
Q.1 How can healthy threat be prevented through lifestyle change? Discus in detail:
Ans. 1. Regular Physical Exercise: - It helps in preventing obesity, high blood pressure,
heart diseases, stroke, diabetes, some types of cancer, constipation, depression and
other healthy threats.
2. Healthy eating habits: - Healthy eating habits can help the individuals in preventing
as well as controlling the disease such as high blood pressure, heart disease,
diabetes, osteoporosis, muscular degenerating renal stones, dental diseases and
including certain type of cancer.
3. Quit for Smoking: - Quitting smoking is significant for a healthy lifestyle. Infact
smoking, use of tobacco in any form increases the blood pressure which may cause
stroke and coronary artery disease.
4. Sufficient sleep: - Sufficient sleep is also very significant part of a healthy lifestyle.
Q.2 Enumerate the factors affecting physical fitness and wellness in detail.
Ans. The following factors usually affect the physical fitness and wellness of an individual :-
1. Regular exercise: - It is the most important factor which affects the physical fitness
of an individual.
2. Amount of Training: - The amount of training also affects physical fitness. If the
amount of training is not upto desirable level we will be incapable of improving his
physical fitness. It should be increased slowly.
3. Rest and Relaxation :- It also affects the physical fitness of an individual. If proper
rest and relaxation are taken, there will be positive effect on the physical fitness of
an individual.
4. Stress and Tension: - It tends to have a negative effect on physical fitness and
wellness. Stress and tension decreases the psychological power of an individual.
5. Age: - It is also one of the major factors which affects the physical fitness and
wellness of an individual.
6. Gender: - It also affects the level of physical fitness and wellness. Infact, there are
anatomical, physiological, and psychological differences between males and
females.
8. Diet: - It also influences the level of physical fitness and wellness. Good diet helps
not only in maintaining physical fitness but it also improves the level of physical
fitness.
5. Co-ordinate ability: - It is the ability of the body to perform movement with perfection
and efficiency. In other words it is ability to change movement or direction in the
shortest time without getting disbalanced.
2. Balanced Emotional life: - Wellness requires balanced emotional life and release of
emotions. More ever it should be under control.
4. Spiritual wellness: - It makes the person ethically good, morally good, peaceful more
over guides the value of life.
5. Occupational wellness: - It makes the person to be hard worker and earn the livelihood
with honesty. It helps to achieve the balance of work and leisure and gives satisfactions.
6. Managing Stress: - Wellness needs the proper management of stresses and tension of
life. It keeps us calm and controls our anxiety.
Q.5 Enlisht the different components of Health related fitness and explain them in
detail?
Ans. There are following components of Health related fitness:
(1) Body composition
(2) Cardio-respiratory Endurance
(3) Flexibility
(4) Muscular Endurance
(5) Muscular strength
1. Body Composition: The body composition means the amount of the fat-free body
weight. It is well known that a high percentage of body fat in relation to the total body
weight is harmful and may lead to obesity from the health point of view. The normal
percentage of body fat for young menand women should not exceed 15 and 25
percentage. It means that for health related fitness, an individual should have ideal body
weight and fat percentage.
5. Muscular Strength: Muscular strength is the maximum amount of force that can be
exerted by a muscle group against a resistance during a single contraction.
Olympic Movement
• Ancient Olympic Games:
There are many stories regarding the origin of games, but the written record is found from
776 B. C. The games were held in the Honour of God Zeus, and The Olympics is derived
from the Lord Olympia - a valley where first seen games were held.
Olympic Symbols
The Olympic symbol was created and designed by Pierre-de-coubertin himself. He created
Olympic flag which is of a milky white texture in the background with five inter linked
rings of different colours. The rings symbolize the union of five continents and meeting of
the athletes from all over the world at Olympics. The five colours are Blue, Black, Red,
Yellow & Green.
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Olympic Movement
Objectives of Olympics
a. To generate the sense of loyalty, brother hood and team spirit among the participants.
b. To bring the attention of the world community to understand the values of the
programmes of physical education.
c. To Promote amateurism among the sports men.
d. To remove the barriers of caste, creed, religion and colour.
e. To develop good habits among sports persons.
f. To encourage moral values and unbiased behaviour through sports.
Olympics Ideal
Olympic Games are remembered for the Bishop Pennsylvania’s famous sermon “The
most important thing in Olympic is not to win but to take part. The important thing in
life is not to trump but to struggle. The essential thing is not to have conquered but to
have fought well.”
Motto
Q.3 Where will the Olympic game be held in the year 2020?
Ans. It (Olympic games) of 2020 will be held in Tokyo (Japan)
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Olympic Movement
in Paris in June 1914. Olympic flag is made of white silk and contains five inter locking
rings/circles in five colours representing five continents of the world namely America,
Europe, Australia, Asia and Africa, The five rings have different colours namely yellow,
green, red, blue and black. The inter locking of ring circle symbolizes
co-operation and friendship.
a) Friendship b) Solidarity
c) Fair Play d) Freedom from discrimination
a) Friendship:-
The value of friendship is steeped in the tradition of the ancient Olympics. The
athletes express this value by forming life long bonds with their teammates as
well as their opponents.
b) Solidarity :-
The Olympic movement is committed to developing programmes that, together
creates a meaningful and comprehensive social response.
c) Fair Play:-
Olympic movement ensures fair play. Athletes participate in the Games in loyal
competition with respecting the regulation . Fair play means without using any
doping aid to enhance the performance for winning medal and not using any
wrong method for winning medal.
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Olympic Movement
d) Free of Discrimination:-
Main aim of Olympic is that there should be no racial discrimination of the
athletes. All are equal. They have equal right to participate in every event to show
their performance.
Vice President: In the IOC, four vice presidents are elected. They are elected for four
years. Executive Board, The IOC executive board consist of President, Vice President
and other members. Main Function of International Olympic association committee:
1) It decides the venue and date of Olympic games.
2) It ensure the regular celebration of Olympic games.
3) For conducting the competition for the Olympics, fundamental rules are set by this
committee.
4) It also acts against any form of discrimination affecting Olympic movements.
5) It leads the fight against doping in sports.
a) President
b) Vice President-9
c) Joint secretaries-6
d) Secretary General -1
3) To take disciplinary action against any federation for misbehavior or any other
undesirable activity which can bring discredit to the nation
8.1 Anatomy: Anatomy is the study of the shape and structure of the body
Physiology: It is the study of functions systems of human body.
8.2 Skeleton System: This is the bony frame work of body consisting of numbers of bones.
Total bones in human body are 206.
Types of Joints
1. Immovable Joints: These joints are fixed and do not
move eg. skull Joint
2. Slightly Movable Joints: The movement of such joints is very limited
eg. Inter-vertibrations.
3. Freely Movable Joints: Such joints are freely movable.
Respiratory System: Respiratory system is a system which regulates the exchange of gases
Structure of the respiratory system involves the following organ in human beings
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Physiological Aspects of Physical Education
ml/beat in normal adult, whereas trained players have 110 ml/beat as stroke volume.
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Physiological Aspects of Physical Education
Q.1 Define the phenomenon of second wind. What are its causes and symptoms?
Ans. The breathlessness caused due to prolonged exercise is removed automatically by our body
within short span of time of such exercise. This sense of relief is called 'second wind'.
Causes of second wind: When we perform strenuous exercise, our body takes some time to adjust
according to the increased demand of energy. So, the second wind occurs before the
adjustment.
Symptoms of second wind:
i. Faster breathing
ii. Signs of tension and worry on the face
iii. Headache
iv. Suffocation in the chest appears
v. Pain in muscles
vi. Condition of giddiness appears. These painful feelings disappear with the onset
of second wind.
Q.2 Elucidate the importance of anatomy and physiology in the field of sports.
Ans. Study of anatomy and physiology plays very important role in the field of
sports because of following reasons.
(i) Helps in physical fitness: Strong and fit body is an inevitable asset in the field of
sports. Study of anatomy and physiology helps a sport person to understand the structure and
function of different parts of human body and to acquire a fit and healthy body.
(ii) Provides knowledge about body structure: on the basis of knowledge of body body
structure, a sport person knows about the strength and weakness of his body and accordingly
they can develop forte in the field of game which is suitable for the sport person as per their
body structure.
(iii) Helps in selection of games: on the basis of knowledge of body structure, the coach and player
can choose an appropriate sport/ game which is suitable for a particular sport. Like tall
students can be selected for basketball and volleyball. And short and stout students can be
selected for weight lifting.
(iv) Protects from sports injuries: on the basis of anatomy, sports equipments are designed that
help in safe play.
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Physiological Aspects of Physical Education
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Physiological Aspects of Physical Education
vii. A brisk walk for even one to two hours a week reduces your risk of having a heart attack or
stroke, developing diabetes of premature death.
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Unit – 12
Doping
12.1 Concept and classification of doping
12.2 Prohibited substances and methods
12.3 Athletes responsibilities
12.4 Side effects of prohibited substances
12.5 Ergogenic aids and doping in sports
12.6 Doping control procedure.
Meaning of Doping :- When an athlete uses banned substances or methods to improve performance in sports it
is called as doping.
Example: - Drugs and steroid used.
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Doping Controlling Agencies-
WAdA-World anti doping agency
NADA-National anti doping agency.
Responsibilities of athletes
1. To follow the law and order made by Wada
2. Comply with sample procedure
3. To maintain control of your sample until it is sealed
4. Give proper address of residence and office.
5. Give your Identy proof
6. To be available for a sample collection at all times
7. To co-operate with athlete testing progrmme.
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Ergogenics aids and doping in sports
Ergogenic aids are eternal inducer that can be determined to enhance
performance in sports. There includes :-
1. Mechanical aids
2. Pharmacological aids
3. Physiological aids
4. Nutritional aids
5. Psychological aids
1. Stimulants :- The athlete uses cocaine, amphetamines, Modafinil etc. as a tablet, injection or spray to
improve his level and performance on sports. It reduces the reaction time and the rate of fatigue of the
athlete.
2. Anabolic steroids :- The athlete uses these substances to improve the strength and growing of the uscles.
These are taken orally or by injection to enhance their performance in sports.
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Q.5. What is the main objective of international body WADA?
Ans. The main objective of WADA is to eliminate doping from all kinds of sports competitions.
Q.1 . Explain in detail the side effects of the use of banned or prohibited substance is sports.
Ans. The athletes uses different types of banned substances to
1. Stimulants -
a. Cause insomnia, anxiety and aggressiveness
b. Poor Judgement
c. Increases hypertension and body temperature
2. Anabolic steroid
a. Can cause Sudden heart attack
b. High blood pressure
c. Mood swings, aggresion/depression
d. Can cause impotency and bald ness in males
e. Can cause facial hair growth and deep voice in females
3. Cannebinoids :-
a. Reduce concentration and co-ordination
b. Reduce lung capacity
c. May cause heart decease and lung cancer
d. Loss of memory
4. Beta Blockers :-
a. Reduces endurance
b. Headache and weak digestion.
c. Risk of heart attack due to slow heart rate.
5. Narcotics :-
a. Loss of balance and coordination
b. May cause drowsiness, vomiting, constipation
c. May cause fainting and coma
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6. Diuretics :-
a. Can cause dehydration
b. May lead to kidney damage
c. Mineral imbalance and low blood pressure and drowsiness
7. Beta-2 Agonists
a. Cold hands, drowsiness
b. Headache, vomiting etc.
c. May cause insomnia and depression.
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Psychology and Sports
a. Psychology: Psychology is the study of mind and behaviour.
Q.4 DefineAdolescence?
Ans. Adolescence is the period of great stress and strain, storm and strife or Adolescence is the period of change
from childhood to adulthood.
2. Motivation and feedback -proper motivation and proper feedback enhances the performance of players. It
gives counseling to players. This can be guided by sports psychology.
3. Better selection: The knowledge of sports psychology guides the coaches for better selection of players.
Definition of Psychology
Psychology is a word derived from the combination of two words, i.e, ‘Psyche’ means mind or soul and
‘Logos’ means science or study of some psychologists have given the definition of Psychology as under:
Achievement:
Achievement is generally understood as a gain of our actions or behaviour. We can say in other
words that achievement is the goal of our actions but it is not always possible that the outcome of our
actions or efforts may result in success.
The achievement effort is, very closely, related to motivation. This effort and achievement itself
are, generally dependent upon:
i. Desire to receive social status, and
ii. To demonstrate ability and superiority over other.
Motivation:
Crooks and Stein defined motivation as “Any condition, that might energise and direct our actions.
Theorise of Motivation:
Various theories of motivation are:
i. Instinct theory iv. Incentive Theory
ii. Need theory v. Expectancy Theory
iii. Drive theory
i. Instinct Theory: This theory of motivation is based on the assumption that instincts or inner forms
of behaviour are the basic cause of our behavioural motivation, A psychologist James laid more
emphasis on this theory because human beings are not only influenced by the biological instincts,
as in the case of animals, but are also influenced by some other instincts such as: sociability,
jealousy and sympathy etc, which come under the category of psychological instincts.
ii. Need theory: This theory states that the inborn biological and psychological needs of individuals
are motivators of abehavioural pattern. Strength to this theory of motivation has been given by a
psychologist Henry Murray, who has laid emphasis on a variety of human needs influencing
behaviour such as:
a. Desire to achieve something
b. To acquire or gain possession of something.
c. To obtain recognition by seeking excellence and by demanding respect.
d. To enquire and explore.
e. To play, and
f. To nourish and to protect.
iii. Drive Theory: This theory states that the basic biological needs create certain inner tensions,
known as drives, which are the primary cause of motivation for a peculiar behaviour. These drives
can be divided into two categories i.e., those due to :
a. Physiological needs, such as: hunger, sex etc, and
b. Those which are due to psychological needs such as seeking recognition and acquiring
something etc.
iv. Incentive Theory: This theory is based on the reason that external incentives such as monetary
rewards, awards and promotions tec. Motivate people to act in a certain direction. Many people do
things without expecting any such reward or award.
v. Expectancy Theory: It states that in individual mayor may not be able to get the reward or award,
but the expectation or possibility or getting such a reward or award, etc. is an incentive itself. So,
this theory is just an outcome of the incentive theory.
Method s of Motivation:
a. Healthy Environment: Healthy surroundings, seasons and situations etc. have a positive effect
in motivating individuals. Facilities, both, in literary pursuit and in the sports field form a part
of an environment. In education and training of children, these play a very important role. A
good playground, swimming pool, an athletic track or a nice badminton court etc. are a great
motivating force for participation in sports activities.
b. Methodology: The method of teaching or coaching children, adopted by the persons involved,
has an important bearing in motivating children. The children are affected by not only what we
teach them but how we teach them is also of great importance. An easy and attractive method
adopted by the teacher exerts a great motivating force.
c. Competition: To compete with others for psychological reasons in a universal behavior of
individual because it may lead to their achievement of rivalry, ego satisfaction or achievement
of goals. Therefore, healthy competition should be organized to motivate children by
organizing interclass, inter, school, interstate and international competitions. The following
points should be noted while organizing competitions:
1. Individual competitions should not lead to jealously or ill will among competitors.
2. Group competitions under proper supervision are more desirable.
3. Emphasis should be laid on taking part and not winning in a competition.
4. Use of unfair means should be checked.
d. Knowledge of progress: Records of achievements that help an individual to gain the
knowledge of improvement made by him, act as a motivating force. The knowledge of these
records not only helps in sustaining interest but also helps in improving standards. For this
purpose, tests should be held at regular intervals. However, these tests should not be held very
often to lose charm. Moreover, these tests should be neither too difficult nor too easy to be
unchallenging. Lastly, the tests held should serve the purpose.
e. Praise or Blame: This method is very effective in motivation of children. Longing for praise is
a general psychological weakness of individuals. Therefore, a single word of praise serves as a
great means of motivation or encouragement of child. Sometimes, blame also plays an
important role in motivation because it tries to check negative or undesirable tendencies.
f. Rewards or Awards: Rewards or awards in the form of cash, certificates or medals have a
good effect in motivation. Giving promotions is also a form or reward, However, this method
or motivation, sometimes, fails to motivate some individuals.
Introduction to Physical Education
Definition:
Education which takes place through physical activity of the body parts is
called Physical Education. It is the study of the development of physical and mental
health. It leads to healthy living, improvement in life style and social life.
The literal meaning of ‘Physical’ is ‘body’ which directly relates to physique,
health, strength, endurance, speed agility, flexibility and physical performance on the
sports ground. The meaning of ‘Education’ refers to ongoing process of learning and
total development that occurs throughout one’s life span.
‘Physical’ when combined with education makes education a complete
process, which aims at the education of an individual through big muscle activity
wherein an individual’s intellectual capacity is also stimulated, resulting in all-round
development of the personality. As an outcome, one is physically balanced, socially
adjusted, morally true and spiritually uplifted.
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Benefits:
1. Physical Development: Physical education helps an individual to improve upon his
existing physical performance, thus making him physically fit.
2. Mental Development:Physical
hysical education comes as a need for
for thinking on the part of
the intellectual mechanisms. This promotes mental health.
3. Social Development: Physical education plays an important
important role in schools,
colleges,offices
ffices and business organizations to build friendship amongst the colleagues.
It strengthens public
ublic relations.
4. Life Style Development:
evelopment: Physical education provides a society of responsible citizens
who are closely related to each other by means of their sportsmanship qualities.
Mental Physical
Development Development
Physical
Education
Social Emotional
Development Dervelopment
Moral
Development
ATHELETICS
INTRODUCTION
The term ‘athletics’ has been derived from a Greek word
ord ‘athlos’,
meaning ‘contest’. Athletics is the basic requirement for every
game. It commonly refers to track and field events like running,
walking, throwing or jumping.
An athlete is he who takes part in the events of running’s, throwing,
wing,
jumping etc. or who takes part in track and field events.
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HISTORY OF ATHLETICS
The history of athletic sports dates as far back as 3000 BC. They can be traced back
to the Mesopotamian Civilization or more than 4000 years ago, much before the
games in ancient Greece. But Greece became the first to organize the games in a
systematic way. The ancient Olympic Games were held in Greece wherein only
athletic events were held. It comprised of events like marathon, discuss throw, javelin
throw, long jump and short distance races. The first Olympic Games took place in
Athens in 776 BC. The first modern Olympic Games took place in 1896 and athletics
were the key element of the games, with the competition being divided into track and
field events.
TYPES OF ATHLETICS
Athletics has two types(i) Track Events (ii) Field Events
The track events include sprints or short distance running, middle distance running
and long distance running etc.
The field events include jumping events, e.g. long jump, high jump, pole Vault, triple
jump and throwing events like shot put, discus throw, javelin throw and hammer
throw etc.
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B .Throwing Events – Shot-put,
Shot discus-throw, hammer-throw,
throw, javelin-throw.
javelin
Diagrammatic Presentation
Athletics
Short Distance Race Middle Distnace Race long Distance Race throwing Events Jumping Events
TRACK: A track is a narrow path laid in a ground on which an athlete runs. There
are two types of tracks
(1) 200 m Practical Track (2) 400 m Standard Track
MARKING OF A STANDARD TRACK
A standard track is not less than 400 metres in dimension and should have 8 lanes. It
consists
sists of two straights and two curves. The
The straights of a standard track may vary
from 70 to 90 metres.
Standard Track
rack (400 m) = 2 straights + 2 curves
2 straights = 84 m + 84 m = 168 m
2 curves = 400 m – 168 m = 232 m
c = 2πr[[ ‘c’ is circumference and ‘r’ is radius]
r= = = = = 36.90 m
π π
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STAGGERS
Staggers are lines marked for the starting positions in each lane of the track except
first lane. These are so marked that each athlete runs equal distance in his/her own
lane from start to finish.
Staggers are given in 200 m, 400 m and 800 m races.
To find the staggers the following formula is used:
[w (n – 1 ) – 10 cm] × 2 π
W = width of lane
N = number of lane
π=
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TRACK EVENTS
Every track event has running as its essence, sometimes alone, sometimes with ateam,
and sometimes between obstacles.
obstacles. Track events are conducted on a standard track of
400 metres. These include (a) short distance races or sprints, (b) Middle distance
races (c) Long distance races (d) Hurdle races
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3. The shoulder Shrug: In this method, the athlete moves one shoulder, may be left or
right, forward towards the finishing tape and other shoulder moves
backward. The hand position is semi-fixed (semi-bend) forward and backward
direction.
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help of toes. In such races, the strides should be short and uniform. The body should
be relaxed throughout the race.
While finishing such a race, the body must possess enough stamina and speed
which may enable the athlete to aim the finishing point 5 to 10 m ahead of the
finishing line.
D) HURDLE RACES
Hurdle races are of two types:
1. High Hurdles are of 110 m for men with the height 106.7 cm.
in this race there are 10 hurdles. These hurdles are of 100 m
for women with the height the hurdle height of 84.0 cm.
2. Low Hurdles are of 400 m for both men and women. For men
height is 91.4 cm and for women 76.2 cm. There are 10
hurdles for both men and women.
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Distance Distance
Race Hurdle Last hurdle
start to 1st between
distance height to finish line
hurdle hurdles
E) RELAY RACES
These are the only true team events in athletics.
athletics. A relay race is usually run by 4
athletes. The relays are generally of 4×100 metres and 4×400 metres. In all relay
races, the baton (a smooth tube 280 – 330 mm long with a circumference of 120 –
130 mm) is passed to the next runner of the team.
tea
1. Baton Exchange
The rules of relay competition require the baton to be exchanged within a 20
metres changeover zone. So that the outgoing runner can achieve maximum
acceleration at baton exchange the athlete can commence his/her run 10 metres before
be
the changeover zone. The baton exchange should occur 5 metres before the end of the
changeover zone. Because of this, each athlete has to sprint more than 100 metres:
a) 1st athlete – 105 metresb)) 2nd and 3rd athletes – 125 meters
c) 4th athlete – 1200 metres
2. Check Mate
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The following is a general guide on the distance of the check-mark
check mark form the outgoing
runner’s starting point:
a) Men – 7 to 9 metres b) women – 6 to 7 metresc) Children – 5 to 6 metres
The first athlete will use a sprint start and will have
hav to modify the right hand position in
order to securely hold the baton.
3. Passing Technique
a) Up-Sweep: The receiving hand is placed with the palm facing down and a wide
angle between the thumb and the rest of the fingers. The incoming athlete passes the
baton
on in an upward movement into the receiving hand.
b) Down-Sweep: The receiving hand is placed with palm facing up and a wide angle
between the thumb and the rest of the fingers. The incoming athlete passes the baton
in a downward movement into the receiving hand.
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7. Use of intoxicants and such other drugs is forbidden for an athlete. He cannot even
keep them with him during the event. The competitor keeping such drugs is liable to
be disqualified.
8. If an athlete crosses the start line before the pistol shot, his start be a foul. He shall be
given a warning for it. If he persists in it he shall be disqualified.
9. The position of the competitors is decided on the finish line. The athlete who crosses
first with toes is considered to have reached across first.
10. A competitor in hurdle race shall be disqualified if
i. He obstructs other player by extending his hand and feet.
ii. He covers the hurdle of others lane.
iii. In the opinion of a referee he fells the hurdle knowingly.
VIVA VOCE
Q1. What is Physical Education?
Ans. Education which takes place through Physical activity of the body parts is called
Physical Education. It is the study of the development of physical and mental health.
Q2. What are the components of Physical Education?
Ans. (i)Physical development (ii) Mental Development
(iii) Social Development (iv) Life style Development
Q3. What do you mean by Athletics?
Ans. Athletics means such events which include running, jumping and throwing
etc.
Q4. What are the field events?
Ans. Field events include jumps and throws such as Long jump, High Jumps, Pole Vault,
Triple Jump, Shot Put, Discus Throw, Javelin Throw, Hammer Throw etc.
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Ans. Staggers are lines marked for the starting positions in each lane of the track
except first lane. These are so marked so that each athlete runs equal distance in
his/her own lane from start to finish.
FIELD EVENTS
Field events include jumping and through events jumping events:
Jumping Events :(1) Long Jump (2) High Jump(3) Triple Jump(4) Pole Vault
Throwing Events:(1) Shot Put(2) Discuss Throw (3) Hammer Throw
(4) Javelin Throw
LONG JUMP
The long jump is a field event in which athletes combine speed, strength and agility in
an attempt to leap as far as possible from a takeoff point.
There are five main components of the long jump:
1.TheApproach Run 2. The Last Two Strides
3. Take off 4.Action in the Air5. The Landing
1. The Approach Run: The objective of the approach run is for the athlete to achieve
the ideal speed. Rhythm in the approach run is important to ensure the ideal speed is
achieved at takeoff and accuracy in hitting the takeoff board. The length of the
approach is usually consistent distance for an athlete and varies between 12 and 22
strides.
2. The Last Two Strides: The objective of the last two strides is to prepare the body
for takeoff while conserving as much speed as possible. The second last stride is
longer than the last stride. The competitor begins to lower his or her center of gravity
to prepare the body for the vertical impulse. The last two strides are extremely
important because they determine the velocity with which the competitor will enter
the jump. The greater the velocity, the better the jump.
3. Take off: The long jumper prepares for takeoff by sinking the hips and then raising
the hips into the takeoff Phase. At takeoff ensure the hips are slightly forward of the
shoulders.
The head should be carried in a normal position, in line with spine, and the eyes should
be focused forward and slightly up.
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4. Action through Air:Speed and lift generated on the runway and through take off can
result in a good distance. After a takeoff, the athlete tends to have forward rotation
that, if not corrected, will result in the feet hitting the sand early and a loss of distance
in the jump. The cyclic forward movement of the legs and arms, as seen in the hitch-
kick for example, will correct this forward rotation.
5. Landing: The important technique in landing is to get good leg extension. In landing,
the jumper must work through the jump in order not to sit back. This is done by
dropping the chin to the chest and driving the arms back carefully behind the body.
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SPECIFICATIONS OF THE PLAYFIELD FOR LONG JUMP
SPECIFICATIONS OF THE PLAYFIELD AND SHPORTS EQUIPMENTS
FOR LONG JUMP
1. Length of run way = 40 m
2. Landing area in long jump = 9 m × 2.75 m
3. Width of the runway = 1.22m
4. Marking Lines = White lines 5 cm in
width
5. Maximum lateral inclination of the run way = 1:100
6. Overall inclination in the running direction = 1:1000
7. Take – off board is white, rectangular, made of wood or other suitable rigid
material and measures 1.22m ± 0.01m long, 20 cm ± 20 cm ± 2mm wide and 10
cm deep.
8. The indicator board is 10 cm (± 2mm) wide and 1.22m (± 0.01m) long and is
painted in a contrasting colour to the take-off board
9. The landing area has a minimum width of 2.75m and a maximum width of 3m.
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TRIPLE JUMP
The triple jump is a field event that involves hop, bound and jump. The competitor
runs down the track and performs a hop, a bound and then a jump into the sand pit.
The triple jump comprises of 5 phases
1. Approach2.Hop phase3.Step phase4.Jump phase 5. Landing
1. Approach: The objective of the approach run is to create the greatest amount of speed
that can be controlled. The athlete sprints down a runway to a takeoff mark, from
which the triple jump is measured. The approach run is about 35 – 40 m.
2. Hop Phase: The athlete places his foot on the takeoff board and jumps in it. The
take-off leg is fully extended. While in air, the athlete uses his arm to keep his
balance as the take-off leg goes from behind to front. The athlete lands on the same
leg from which he has taken off.
3. Step Phase: The take-off leg is fully extended with the drive leg thigh just below
parallel to the ground. The drive-leg thigh is held parallel with the ground, lower leg
vertical. The drive-leg extends with a flexed ankle (creating a long lever) and snaps
downward for a quick transition into the jump phase.
4. Jump Phase: The take-off leg (the drive leg in the previous Phases) is extended
forcefully upon contact with the ground. The free-leg thigh is driven to waist level.
During the jump phase emphasis is laid on arm action and foot strike.
5. Landing: When landing in the sand pit, the jumper should aim to avoid sitting back or
placing either hand behind the feet.
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POLE VAULT
Pole Vault is a field event in which a person uses a long flexible pole as an aid to
jump over a bar.
There are eight basic techniques of pole vault.
1. The Grip 2.The Carry 3.The Run 4.The Plant 5.The Take-off
6. The Pull, Turn and Push 7. The Clearance 8.The Landing
1. The Grip : To start with, an athlete should take a light pole about 3.5 metres long. A
beginner should make grip at about 2 metres and towards the tapering end. A right-
handed vaulter should have his right hand as the top hand with the left hand about 70
to 90 metres apart.
2. The Carry: The position of advancing towards the pit is called “The Carry”.
Generally the pole is carried towards the right side. The front end of pole is kept
roughly in level with the head by keeping the grip of the top hand below the hips
pressing down the pole and keeping both arms bent at the elbows.
3. The Run: The proves of advancing with the pole is called “The Run”. The running
distance is not fixed and is to be decided by the athlete on the basis of his experience.
He should have two check-marks. One at the starting point about 100 feet from the
planting box and the other at about 50 feet. A right-handed vaulter should start the
run with left foot and should attain the vaulting speed while crossing the second
check-mark.
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4. The Plant: Putting the front end of the pole into the planting box is known as “The
Plant”. While lowering the front end of the pole for plant, the top hand changes
position from guiding the pole to gripping and the rear end is moved upwards and
forward. A beginner has to use visual approach for the plant but gradually with
practice he can make it by reflex action.
5. The Take-Off: The next step after plant is the take-off. The take-off is from directly
underneath the top hand keeping the take-off foot facing straight towards the vault.
After take-off the athlete should ride the pole hanging directly behind it.
6. The Pull, Turn and Push: While handing directly behind the pole with legs a bit low,
give a swing to bring the hips in level with the shoulders. Next pull up the body
taking advantage of the swing. Now the pole should come nearly to a vertical
position, and vaulter is put to a hand stand position on the pole. At this stage the
push-off starts and the athlete attempts at bar clearance.
7. The Clearance: When the vaulter has completed the push-off and extends the arms
fully he releases the left hand from the pole and applies a final force with the right arm
before leaving the pole and leaps over the bar.
8. The Landing: Landing depends upon the type of pit available. Normally an athlete
should give a natural rotation to the body to make balanced landing on legs followed
by a roll over.
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SPECIFICATION FOR POLE VAULT
1. Landing Area - Length : 5 metres
- Width : 5 metres
2. Distance between Upright - Minimum 3.66 metres
- Minimum 4.32metres
3. Length of Cross Bar - Minimum 3.86 metres
- Minimum 4.52metres
4. Weight of Cross Bar - Minimum 2.26 metres
- Kilogrammes
5. Support for Cross Bar extension- 75 Millimetres
6. Planting box - length : 1 metre
Width at Front end: 600 millimetres
Thickness Metal Sheet: 2.5 millimetres
Length of the sheet form the front of the box towards stop
Board - 800 milimetres.
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HIGH JUMP
High Jump is a field event in which competitors must jump over a horizontal bar
placed at measured heights without the aid of any device.
The high jump comprises of the following four steps:
1. Approach 2.The Take – off 3. Flight and Clearance 4.Landing
1. The approach: The “J” approach is used by most jumpers. This is a run of 3,4 or 5
strides straight ahead, then, 3,4 or 5 strides on a curve. Speed is very important in the
approach, so the jumper must lean to the side of the arc in order to maintain velocity
into the bar. The stride next to the last is longer to enable the jumper to lower the
centre of gravity (C.G.) for the jump. The last stride is from the outside foot, the foot
farthest from the bar, and is shorter so that the body is in a lean back position.
2. The take-off: The most important technique at take-off is the foot plant. The take-off
foot is planted directly in the line of the run at 40 degree to the bar. It is a heel-ball
rocker action. During the rocker action the body weight is gradually moved forward
over the take-off foot. An upward thrust is given to the body by bending the body
slightly while the body weight is shifted forward by the rocker-action. A slight bend
at the inner shoulders helps to shift the centre of gravity of the body over the bent
take-off foot. Then give vigorous extension to the take-off foot and exert upward
drive by the other leg.
3. The Clearance: In the straddle clearance, the take-off leg trails behind whereas in
Western Roll clearance the take-off leg is brought up in a bent position between the
body and the clearance bar. In straddle clearance the competitor should straddle the
bar on his stomach with the chest down, pulling his head back to look at a spot close
to the take-off point.
4. The Landing: The athlete lands on the outer foot and the outside hand, and attempt
should be made to let momentum roll in over into pit.
5. Flight and clearance:Once of the ground, the inside knee stays up at bar level, heels
are pulled back towards the head, knees bent and wide apart, arms in a crucifix
position or held by the side. Once the hips are over the bar the legs are snapped
straight from the knees landing on the shoulders
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VIVA VOCE
Page 24
5. What is the size of landing area in Long Jump?
Ans. 9m X 2.75m
6. What is triple jump?
Ans.Triple jump is a field event that involves hop, bound and jump. The competitor runs
down the track and performs a hop, a bound and then a jump into the sand pit.
7. What are different phases of triple jump?
Ans. Triple jump comprises of 4 phases: Approach phase, Hop phase, Step phase and
Jump phase.
8. With which foot should the athlete attempt take-off?
Ans. The takeoff foot should be the athlete’s strongest leg, as it will be used in the Hop
and the Jump Phases.
9. What is the length of approach run in triple jump?
Ans. The approach run is about 35 -40m.
10. Which factors will determine the up distance and speed covered by athlete in
triple jump?
Ans. The athlete’s strength and technique will determine the optimal run up distance and
speed.
11. What is the correct way of making a foot strike while landing in triple jump?
Ans. In an active landing the athlete’s leg is extended, the ankle flexed and the leg pulled
down forcefully striking the ground mid-foot.
12. What is the length of take-off board for men in triple jump?
Ans. 13m
13. What is the length of take-off board for women?
Ans. 11 m
14. What is High Jump?
AnsHighJump is a field event in which competitors must jump over a horizontal bar placed
at measured heights without the aid of any device.
15. What is the standard length for a high Jump crossbar?
Ans. Length of crossbar is 3.98m – 4.02 m.
16. What should be the length of runway in high Jump?
Ans. The length is not specified but it should not be less than 15m. Generally it is about
18m.
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17. Give the dimensions of the Landing pit.
Ans. 5m X 4m
18. In Straddle Roll, what is the angle of the athlete at the time of approach?
Ans. 35o – 40 o
19. What is Pole Vault?
Ans. Pole Vault is a field event in which a person uses a long flexible pole as an aid to jump
over a bar.
20. State the criteria for pole selection in pole vault.
Ans. The appropriate pole to use is determined by weight of athlete. A pole rated below the
body weight of athlete should not be used.
21. How many stride approach should be used in pole vault?
Ans. A 10 or 12 stide approach can be used.
22. What should be the target of athlete at the time of take off in pole vault?
Ans. Athlete must take off with as much forward speed as possible but your body must be as
extended as possible so that the pole is as near to vertical as can be.
23. How should a turn be taken to gain maximum vertical height?
Ans. The turn should be delayed to gain maximum vertical height.
24. What is the length of the runway for pole vault?
Ans. 1.22m ± 0.01m
25. Which material is used for making the pole vault box?
Ans. Fibre glass, Metal or Wood
FIELD EVENTS
( THROWING EVENTS )
The four standard throwing events — shot put, discus, hammer, and javelin — all
involve the use of implements of various weights and shapes that are hurled for
distance. In all throwing events, the object being thrown must land in a specified
landing area. White lines 5cm wide delineate the area.
Page 26
Shot put
The shot put involves ‘putting’ (throwing in a
pushing motion) a heavy metal ball (called the
shot) as far as possible. The shot put facility
includes a throwing circle, a stop-board
stop and a
landing sector. Competitors take their throw from
inside a circle 2.135m in diameter, with a toe
board approximately 10cm high at the front of the
circle. The distance thrown is measured from the
inside of the circumference of the circle to where
the shot lands at its nearest disturbance of the soil.
The inside diameter of the throwing circle
measures 2.135m (±5mm) and the rim at least 6mm in thickness, 70mm to 80mm deep
and painted white.
The stop board is white in the shape of an arc so that the inner edge coincides with the
inner edge of the rim of the circle. It is placed mid-way
mid way between the sector lines, and
constructed so that it can be firmly fixed to the ground. The board is 1.22m long on
the inside, 11.2cm wide and 10cm high when firmly in position.
The surface of the landing sector must allow for the shot put to make a mark upon
landing. It is made of natural grass or other suitable material. The landing sector must
be laid
id from the middle of the circle with an angle of 34.92° and marked by 50mm
wide white lines, the inside edges of which form the boundary of the sector. The
length of the sector is 25m. The angle of 34.92° is attained if the two sector lines at a
distance of 25m are spaced 15m apart.
The maximum allowance for the overall downward inclination of the landing sector,
in the throwing direction, shall not exceed 0.1 per cent.
TECHNIQUES USED IN SHOT PUT THROW
There are five basic skills of putting the shot as follows
fo
1. The Grip2.The Stance 3.The
The Glide 4.The Delivery 5.The
The Reverse
1. The Grip: The shot is held in hand between fingers and the thumb and the little
finger on the sides for balance. Thus holding and balancing the shot placed against
the neck in the hollow
llow formed near the joint of the collar bone. Keeping the elbow
Page 27
about 8 to 9 inches from the side the weight of the ball is carried on fore-arm
fore little
above and directly in front of the shoulder.
2. The Stance: Initial stance is taken behind the circle keeping
keeping the upper part of the
trunk slightly turned backward creating an angle of 40 degree at the arm-pit
arm of the
throwing hand. The fore--arm
arm of other hand is stretched across the chest about 8 to 10
inches in front. Right foot takes the weight of body and toe of left foot touches the
ground in front of right foot.
3. The Glide: While moving across the circle the athlete must not hop but he should
glide. The gliding action should be so that the right foot is carried very low so much
gliding that the spikes off the shoe almost graze the ground. The foot glides over a
distance of about 30 to 36 inches and comes to almost centre of the circle and the left
foot is just touching the front of the circle. The athlete glides his right foot to the
centre of the circle.
e. Keeping his knee bent and planting it solidly and flatly with the
toes pointing about 40 degree to the rear of the circle. Keeping the right hip flexed
and left hip facing the direction in which the shot will travel he gives a vigorous drive
from the right foot and arm to deliver the shot.
4. The Delivery: The putting action is the application of additional force by lifting the
entire right side of the body, thereby applying power and weight of the body in the
action of putting the shot.
5. The Reverse: After
ter the shot leaves the hand a quick reverse movement of the feet
transfers the body weight on the right foot again and the right foot takes the forward
position. Care is
taken to ensure
that the athlete
does not cross over
the front end of the
circle while
making the reverse
in which case he will
fall.
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SPECIFICATINS OF EQUIPMENTS FOR SHOT PUT
Discus
Discus throw is a throwing event where athletes throw a 2kg platelike implement from
a 2.5m circle. The discus is launched after the thrower, starting at the back of the
circle, has completed one-and-a-half
one half turns. The facility for discus throw includes
in a
throwing circle, protective cage and landing sector.
. The inside diameter of the circle measures 2.5m (±5mm) and the rim at least 6mm in
thickness, 70mm to 80mm deep and painted white.
All discus throws are made from an enclosure or cage to ensure
ensure safety of spectators,
officials and athletes. The cage is designed,
manufactured and maintained to be capable
of stopping a 2kg discus moving at a speed
of up to 25m per second. There must be no
danger of the discus ricocheting or
rebounding back towardss the athlete or over
the top of the cage.
The cage is U-shaped.
shaped. The width of the
mouth is 6m, positioned 7m in front of the
centre of the throwing circle. The end points of the 6m wide mouth are the inner edge
of the cage netting. The height of the netting
netting panels or draped netting at their lowest
point is 4mThe netting is made from suitable natural or synthetic fibre cord or from a
Page 29
mild or high tensile steel wire. The maximum mesh size is 44mm for cord netting and
50mm for steel wire.
The surface of the landing
anding sector must allow for the discus making a mark upon
landing. It is made of natural grass or other suitable material. The landing sector is
laid from the middle of the circle with an angle of 34.92° and marked by 50mm wide
white lines, the inside edges
edges of which form the boundary of the sector. The length of
the sector is 80m. The angle of 34.92° is attained if the two sector lines at a distance
of 80m are spaced 48m apart.
Page 30
SPECIFICATIONS OF EQUIPMENTS FOR DISCUS THROW
Gender / 11 – 12 13 – 14 15 – 16 17 – 19 Adult
Age
Male 1 kg 1.25 kg 1.5 kg 1.75 kg 2.kg
Female 0.75 kg 1 kg 1 kg 1 kg 1 kg
HAMMER THROW
The hammer throw is a throwing event where the object thrown is a heavy steel ball
attached with a longg wire (maximum length 122cm) to a handle. The facility for the
hammer throw includes a throwing circle, protective cage and landing sector. The
throwing circle is the same as for the discus
and shot put throw but has an inside diameter
of 2.135m (±5mm). The
he surface finish to the
concrete circle is slightly smoother for
hammer throw than for discus..
The hammer throw cage is designed,
manufactured and maintained to be capable of
stopping a 7.260kg disc moving at a speed of
up to 32m per second.
The cage is U-shaped.
shaped. The width of the mouth
is 6m, positioned 7m in front of the centre of
the throwing circle. The end points of the 6m wide mouth are the inner edge of the
cage netting. The height of the netting panels or draped netting at their lowest point
Page 31
are att least 7m for the panels/netting at the rear of the cage and at least 10m for the
2.80m panels to the gate pivot.
pivot
TECHNIQUES USED IN HAMMER THROW
There are six basic skills of the event:
1. The Grip 2.The
The Stance 3.The Swing
4. The Pivot and the Turn 5.The Release 6.The
The Reverse
1. The Grip :The
The triangular handle at the other end of the chain connected to the
hammer is held by both hands. Generally the handle is gripped with left hand at the
second joint and right hand is placed
p over the left.
2. The Stance. The initial standing position for Hammer Throw is at the back of the
circle with athlete’s back towards the line of throw, knees slightly bent and the ball of
the hammer on his right side.
3. The swing: A series of swing are given to the hammer before release. During the
swing the hammer climbs upward on the left side of the athlete and descends to his
right during the swing. It reaches the highest position at his back above his head and
lowest in his front. In order to give
give momentum the body of the athlete should follow
the rhythm
4. The Pivot and the Turn: Making a pivot on heel and toes, a turn is given to the body
keeping control on body and swing. Generally three turns
are taken while the ball is in swing. The athlete should
follow the hammer in its rhythm. During first turn the
athlete follows the hammer and on second turn the hammer
follows him. The third turn is to control the momentum
and to prepare the body for the throw. Keeping the body
weight on the left the Hammer
H swings towards the right
foot.
5. The Release: After
fter the third turn the body weight is
working against the force of the hammer. At this stage the left leg is slightly bent to
prepare for the final throw, and the thrower should attempt the release by exerting
ex
additional force on the hammer by a vigorous lifting action with the legs, trunk, chest
and arms.
Page 32
6. The Reverse: The athlete requires a reverse immediately after the release of hammer
to keep control on the momentum; he will find himself steady after the swing,
turnabout and release.
JAVELIN
Page 34
Gender / 11-12 13-14 15-16 17-18 Adult
Age
Male 400 600 700 800 800
grams grams grams grams grams
Female 400 600 600 600 600
grams grams grams grams grams
VIVA VOCE
1. What is the weight of a shot for men and women in shot put?
Ans. Weight of the shot for men is 7.260gm and for women 4 kg.
2. From where is the through made in shot put?
Ans. The throw is made from a 2.135 metre circle with a 1.22 metre wooden stop board
(10cm high) at the front. The thrower must commence the throw from a stationary
position and leave the circle under control from the rear half after completing the
throw.
3. Where should the shot land?
Ans. The shot must fall within a 40 degree sector at the front of the circle.
4. What is the angle of Sector in shot put?
Ans. 34.92 degrees.
5. What is the length of Wooden Stop Board or Toe Board?
Ans. 1.21 to 1.24 m
6. What is the diameter of shot?
Ans. 110mm to 130mm
7. In Discus throw what are the components that an athlete needs to balance to
achieve maximum distance?
Ans. To achieve maximum distance in the Discus the athlete will have to balance three
components – speed, technique and strength.
8. In the initial position how does the discus thrower stand?
Ans. The Discus thrower stands in the circle with his/her back towards the throwing
direction holding the discus in position.
9. In Discus throw, what should be the angle of release?
Ans. The release angle (angle between the horizontal and the right arm) should be about 35
degrees for best results.
10.What is the protective equipment used in Discus throw?
Ans. Safety Cage is used.
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11.What is the weight of Discus for men and women?
Ans. 2 kg for men and 1 kg for women
12.What is the Hammer Throw technique based on and why?
Ans. It has been based on the lengthening of the acceleration path of the hammer head,
because it allows increasing the delivery velocity and consequently the distance
achieved.
13.What are the phases in hammer throw?
Ans. There are four phases in hammer throw – Preliminary swings, turns Accelerating the
hammer and Delivery.
14.What are the skills that an athlete should master in hammer throw?
Ans. Athlete needs to master the technique of holding the hammer and its throwing
techniques.
15.What is the weight of hammer for hammer throw?
Ans. Weight of hammer for men is 7.257 kg and for women it is 4 kg.
16.What are the most important factors in hammer throw?
Ans. The two most important factors for a long throw in hammer throw are the angle of
release and the speed of the ball.
17.What are the skills involved in hammer throwing technique to increase the
turning radius while taking turns?
Ans. The hammer path is lengthened by increasing the turning radius through bending of
the hip joint and an inclination of the trunk.
18.What are the phases of hammer throw?
Ans. The phases in hammer throw are – Preliminary Swings, Turns, Accelerating the
hammer and Delivery.
19.What is the length of hammer for men and women?
Ans. 121.5cm for men and 119.5cm for women.
20.What is the Angle of Sector?
Ans. 34.92 degrees
21.What are the standard weights of Javelin for men and women?
Ans. Weight of javelin for men is 800 gm and for women it is 600 gm.
22.What type of grip be used to hold the javelin?
Page 36
Ans. A string, stable grip is acquired. The grip must remain firm behind the ledge made by
the binding (cord), and the javelin must run down the length of the palm and not cross
it.
23.How many strides are usually taken by throwers in javelin throw?
Ans. Experienced throwers will use an approach run of 13 to 17 strides, inexperienced
throwers will use fewer strides.
24.What is the correct position at delivery?
Ans. Right leg drives upwards and forwards bringing the hips at 90o to the direction of
throw.
25.What is the amount of space needed to stop before the scratch line after delivery
of javelin?
Ans. The amount of space needed to stop before the scratch line after delivery of javelin
depends on the amount of horizontal momentum. This is typically 1.5 to 2 metres.
26.What is the length of runway?
Ans. 36m
27.What is the length of Javelin for men and women?
Ans. 260 – 270cm for men and 220 – 230 cm for women.
28.What is the Angle of Sector for javelin throw?
Ans. 29o
Page 37
PHYSICAL FITNESS
Physical Fitness is a simple term with a wide meaning. Physical Fitness for a common
man means the capacity to do the routine work without any fatigue or exertion and
after doing his work he has power to do some more work and the recovery is quicker.
Physical Fitness is more than the possession of strength and endurance. It means
having the best possible health with the capacity to do one’s everyday task to engage
in recreational pursuits and to meet emergencies, when they arise. As a matter of fact,
physical fitness is possessed by individuals, who remain enthusiastic, work cheerfully
and do the emergency work with vigour and vitality. Physical Fitness implies a
relation between the task to be performed and the individual’s capacity to perform it.
To understand physical fitness in a better way, it would be more beneficial to go
through the following definitions of physical fitness: According to Webster
Encyclopedia, “It is the ability of the person to do daily routine work without fatigue,
moreover to participate in playful activities and still reserves enough capacity to meet
any emergency”. According to David R. Lamb, “Physical Fitness is the capacity to
meet the present and potential physical challenges of life with success”. According to
Kroles, “Physical Fitness is the successful adaptation to the stresses of one’s
lifestyle.”
Thus, it can be said that Physical Fitness is the ability to function effectively and
efficiently, to enjoy leisure, to be healthy, to resist disease and to cope with the
emergency situations. For physical fitness, we require an efficient motor mechanism
and an efficient mental functioning.
FACTORS AFFECTING PHYSICAL FITNESS
Following factors are liable to affect the physical fitness of an individual:
1. Regular exercise 7. Environment
2. Amount of Training 8. Standard of Living
3. Rest and Relaxation 9. Balanced Diet
4. Proper Conditioning 10.Stress and Tension
5. Good Posture 11.Drugs and Intoxication
6. Heredity 12.Scientific Way of Training.
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Page 39
SKILL TEST OF GAMES/SPORTS
VOLLEY BALL
History
Volleyball is approximately 108 years old game. It was invented by William
Morgan an, American in the year 1895. The first National volleyball championship
was organized by Y.M.C.A in New York in 1922.
The game gained its popularity during the Second
World War the Federation Internationale de
Volleyball (FIVB) was formed after the Second
World War in 1947. The first volleyball
Championship at world level was held at Prague,
(Czechoslovakia) in 1949.Volleyball was
introduced in the Olympics in the year 1964 at
Tokyo, Japan.
YMCA introduced Volleyball in India in 1950.
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Court:
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FUNDAMETAL SKILLS OF VOLLEYBALL:
1. Service
i) Underhand and Overhand Serve ii) Sky Ball Serve
iii) Line and Cross-Court Serve iv) Top Spin
v) Floater vi) Jump Serve
vii) Jump Float viii) Round-House Serve
ix) Hybrid
2. Pass
i) Underarm Pass ii) Overhand pass
3. Set
i) Overhand set ii) Bump set iii) Front Set iv) Jump Set
4. Dump
i) Throw ii) Toss
5. Attack
i) Backcourt (or back row) /pipe attack
ii) Line and Cross-court shot
iii) Dip/Dink/Tip/Cheat
iv) Tool/Wipe/Block-abuse
v) Off-speed hit
vi) Quick hit/ ″One
vii) Double quick hit / “Stack” / ″Tandem
viii) Slide
6. Block
i) “Roof ”
ii) Soft Block
7. Dig
i) Dive
ii) Pancake
iii) Roll
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Some of the fundamental skills have been explained below:
1. Tennis Service: The server stands in the service area with body facing the net and
one foot slightly ahead of the other. The ball in held in the left hand and tossed
above the head of server. As the ball moves up the server’s body, the body is bent
backwards, right arm is swung backward with bent elbow and open palm. The ball
is struck with a forward swing of right arm as it moves down. The arm should be
opened while striking the ball.
2. Overhead Floating Service: In this service the ball is tossed higher. As the ball is
in the air the server takes one or two steps forward and jumps vertically to smash
the ball with forward swing of right arm.
3. Overhead Pass: While executing an overhead pass, the body of the player is
crouched, knees bent, feet apart leaning forward. Hands are in front of the face with
elbows bent close to the body. The ball is passed with finger tips in front of
forehead. Knees and arms should be extended in the direction of the pass.
4. One man Blocking: The player comes close to the net where the smash is
expected. He/she jumps with hand raised above the net, facing the net. The ball is
intercepted at this time .The blocking can be done by two or three players.
5. Smashing: The player runs towards the net from a distance of 3-4 metres with last
steps taken fast. The leg carrying the body weight touches the ground on heel, other
leg joins the forward leg quickly. The legs are bent at knees to get the thrust for
jump. Arms are pulled maximum backwards. The player jumps on his toes and then
straightens the body. Arms are swung in circular motion. As the body reaches the
maximum height in jump it is bent like an arc. The smashing hand is raised up, it
reaches the back of head, bent at elbow. Smashing is executed with the hit of hand.
VIVA VOCE
1. Who invented volleyball and in which year?
Ans.The game of Volleyball was invented by William G. Morgan, then
physical director at Y.M.C.A. Holyoke, Massachusetts, U.S.A., in the
year 1895.
2. Which movement spread this game worldwide?
Ans. Y.M.C.A. movement was instrumental to spread the game worldwide.
3. When was the FIVB formed?
Ans. The Federation Internationally de Volleyball (FIVB) was formed in the
year 1947.
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4. When and where did the game attain Olympic status for both men
and women?
Ans. The game attained Olympic status for both men and women category in
the year 1964 at Tokyo, Japan.
5. Who popularize the game in early stages in India?
Ans. Y.M.C.A. college of Physical Education, Madras was instrumental in
popularizing the game in the early stages.
6. Who is Libero in the game?
Ans. The “Libero”, is the specialized defensive player who must wear a
different colur uniform with number.
7. What is the word “game” now called?
Ans.The word “game” is now referred to a as “set”.
8. How many substitutes are there in game?
Ans. The substitutes in each team are 6.
9. How many officials are there in a Volleyball match?
Ans. There are 7 officials i.e. (Referee – 1 , Umpire – 1 , Scoree – 1 , Lines
men – 2 to 4).
10. Is libero allowed to serve?
Ans. Libero is not allowed to serve
KHO_KHO
History:
Kho- Kho is one of the most popular games of India. It is difficult to trace its
origin. In kho –Kho, the participants simply need
to chase and touch their opponents to win the
game in specified time. In ancient time, Kho-Kho
was played on ‘raths’ or ‘chariots’ in Maharashtra
and was known as ‘Rathera’. A committee was
Page 46
formed at Gymkhana, Poona in 1924 for framing the rules of Kho-Kho. The rules
were published in 1924. The Kho-Kho federation of India was formed in 1960.
The men and women championships were started in 1961 and 1962. It has not been
included in Asian Games till date.
4. A runner shall not touch any sitting chaser. If he does so, he will be given a
caution. But if he does it again, he will be declared out.
5. If three runners are making out, consecutively by an active chaser, he cannot touch
the fourth runner; he will have to kho to any sitting chaser.
6. Sitting chasers are not allowed to create any obstruction, in the way of runners. If
any runner is touched by any active chaser due to such obstruction, the runner will
not be considered out.
7. A team consists of 12 players out of which 9 players form a playing team and the
remaining 3 players act as substitutes or extra players.
8. A toss of coin should decide the right to choose chasing or defending.
9. The captain may end their turn before allowed time.
10.When the turn starts, a chaser should not leave the square without getting a ‘Kho’.
11.The team which scores more points wins a match.
12.Once all the runners are out before time, they send their runners again in the same
order.
13.A ‘Kho‘ by a chaser should be given form behind a sitting chaser loudly.
14.After giving Kho, an active chaser should sit immediately on the vacated square.
15.A defender is declared out, if he is touched by hand by an active chaser without
breaking any rule.
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SPECIFICATIONS OF KHO-KHO
KHO FIELD
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KhoKho
field
TERMINOLOGY
Runners, Chasers, Free zone, Cross lane, Active chaser, Square, Tapping, Fake kho,
Giving kho, Shoulder
der line, Entry, Out of limits, Receding.
The brief explanation of some words is given below:
1. Chaser : The players sitting in the squares are known as chasers. An attacker
(active chaser) is a player who pursues the players of the opposite side (runners)
with
ith a view to tag and touches them.
2. Runners : The players of the side other than the chasers side are known as runners.
The runners who are inside the limits for their turn of running are
a known as
defenders.
3. Shoulder line : An imaginary line running through
through the centres of the shoulders of a
player is known as shoulder line.
4. Entry : A runner is said to have entered the limits as soon as he loses the contact
with the ground outside the limits with his feet and comes in contact with the
ground inside the fieldd with his feet.
5. Out of limits : If a defender loses his contact of the ground within the limits and
comes in contact with the ground outside the limits, he is said to have gone out of
limits.
6. Square : It is place for the chasers to sit down.
7. Active Chaser : Active chaser is that player who persuades the runners to put them
out.
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8. Inning: The nine minutes duration of the game which may be chasing or running is
known as inning.
9. Fake Kho : Pretending to give a kho but actually he does not do so.
10.Feet Out : If the feet of the runner touch the ground beyond side lines, the player is
given out.
11.Extra Period : Any period played after the end of a regulation game in order to
break a tie is called extra period.
FUNDAMENTAL SKILLS OF KHO-KHO
1. Chasing Skills
a. Giving Kho b. Taking Direction c. Sudden Change d. Tapping
e. Turning round the Post f. Trapping g. Diving h. Fake Kho i. Late Kho
2. Running Skills
a. Position on the Court
b. Running
c. Avoiding Trapping
d. Positioning near the Post
e. Dodging
i. Front dodge
ii. Back dodge
iii. Round the post dodge
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5. Trapping: For trapping, the active chaser should try to bring two or three runners to
one side or towards the post. This situation is called Trapping.
6. Diving: In this technique, a chaser pounces on an active runner to touch him
spontaneously. It requires a lot of courage and practice for being an expert diver.
VIVA VOCE
1. What does KKFI stand for
Ans. Kho – Kho Federation of India (K.K.F.I).
2. What are the conditionsl under which a chaser can leave the square?
Ans. After the commencement of the turn, no chaser shall leave the square without
getting ‘Kho’ or change the face of the square.
3. According to the new rules what are the changes in time duration of play?
Ans. According to the new rules each team plays for 9 minutes instead of 7 ½ minutes.
4. What is the size of playfield for men and women?
Ans. Size of playfield for men:29 m × 16 m and for women 27 m × 16 m.
5. How many squares are there in each lane?
Ans. Number of squares in each lane is 8.
6. Who is a chaser and active chaser?
Ans. The players sitting in the squares are known as chasers. An attacker (active
chaser) is a player who pursues the players of the opposite side (runners) with a
view to tag and touches them.
7. How many players are there in a Kho-Kho game?
Ans. There are 12 players in a Kho-Kho game out of which 9 are the playing in the
game and three are the substitutes.
8. How many innings are there in a Kho-Kho match?
Ans. There are two innings, in a Kho-Kho match.
9. How many points are scored when a runner gets out?
Ans. One point is scored when a runner gets out.
10.Tell the length and diameter a of Kho-Kho game?
Ans.length of the Pole is 1.20 metre high above the ground and its diameter is 20 cms.
11.What are number of officials in Kho-Kho game?
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Ans. The officials for conducting a game of Kho-Kho are
1. One Referee, 2 Tow Umpires, 3. One Scorer, 4. One Time Keeper.
12. When is a player considered ‘out’ in Kho-Kho?
Ans. When a chaser touches the runner or the runner goes out of the ground he is
considered to be ‘out’.
13.What is the situation of a draw in Kho-Kho?
Ans. If both the teams score equal points another innings is played is the match is yet
undecided. If the match remains undecided the whole match a played again.
KABADDI
History:
Kabaddi originated in India. It is known by different names in different
states of India. It is known as “Hu-Tu-Du” in Bengal and Bihar; Hu-Tu-Tu in
Madhya Pradesh and Maharashtra, “Chadu-gudu” in Tamil Nadu and Karnataka.
The first All India Kabaddi competition was
started in 1938. Kabaddi received International
recognition during the Berlin Olympic Games
in 1936. It was included in Indian Olympic
Games in Kolkatta in 1938. In 1950 the All
India Kabaddi Federation came into existence
and compiled standard rules. In National School Games, Kabaddi was included in
1962 for boys and in 1975 for girls. It has been included in the Asian Games and is
popular game in India, Pakistan, Burma, Sri Lanka, Nepal, Combodia, Malaysia,
Indonesia, Singapore, Thailand and Bangladesh.
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2. The duration of the ,match should be two halves of 20 minutes each for men and 15
minutes each for women. The interval between the two halves should be of 5
minutes.
3. In the second half the courts shall be changed.
4. The game will be continued, with the number of players, playing at the end of first
half.
5. The team that wins the toss may choose either court or raid.
6. Only one raider should enter the opponent’s court at a time. If more than one raider
enters in the opponent’s court, then the side loses their turn of raiding.
7. A player shall be out if any part of his body touches the ground outside the
boundary. If any player goes out of the boundary during the course of play he shall
be out.
8. If a raider, while in the opponent’s court, loses his cant he shall be out.
9. The opponents shall send their raider within five seconds after a raider reached his
court or is out in the opponent’s court.
10. Two points are awarded for a “Lona”.
11. A raider or an anti is only to be held by his limb or trunk. The one who violates the
rule shall be declared out.
12. For getting a bonus point, there should be at least six players in an opposite team. If
any player is made to sit in the sitting lobby due to some technical foul, he will be
considered a playing member for a bonus point.
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Page 54
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FUNDAMENTAL SKILLS OF KABADDI
1. To pronounce the word ‘Kabaddi’
2. Dodging
3. Movement of hands and feet
4. Attention and sight
5. Attack or Raid
a. Sudden leg thrust
b. Squat leg thrust
c. Front kick
d. Side Kick
e. Mule kick
f. Round kick
g. Aero kick
h. Swing kick
i. Swing kick
j. Toe touch
6. Holding or catch
a. Wrist catch
b. Over the shoulder catch
c. Trunk catch
d. Wrist and ankle catch
e. Single knee catch
f. Doubl knee catch
g. Angle catch
h. Dive and catch
7. Formation
a. Whole round
b. Half round
c. Single cover
d. Double cover
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The brief explanation of some fundamental skills is given below:
1. To pronounce the word” Kabaddi”: A raider must keep the cant with ‘Kabaddi’ the
word for sounding. He must start the cant before he touches the opponent’s court.
2. Starting a Raid: A raider should always start his raid from one side of the
opponent’s court. If he does so, he can keep an eye on the movements of all the
anties.
3. Dodging: Dodging is very significant skill during a raid. In fact, pretending to move
in one direction but attacking an anti in opposite direction is called dodging. It
should be done now and then for getting a point.
4. Movements of Hands and Feet: A raider should keep on moving from one side to
the other in opponent’s court. By doing so, the defenders may not be able to
understand his plan. In order to change his direction of movement, he may do quick
pivoting on one leg. While performing such movements, he should extend his hands
and knees should be bent. He should keep his body feet one both feet. In such
movement, one leg should be ahead of the other.
5. Sudden leg thrust: An anti may be touched with a sudden leg thrust or extension
on the ground when the anti and raider are close. At the time of extension of leg, the
balance of the body should be maintained. Leg thrust can be done in stationary
position or in moving position.
6. Mule kick: The mule kick consists of kicking backward like a mule. It should be
used to touch the anties who try to follow the raider. Mule kick should be performed
all of a sudden.
7. Aero Kick: the aero kick is similar to the side kick but it is executed with a jump
into the air.
8. Toe touch: It may be done be stretching a leg completely. Ankle should also be
extended while touching the ground with toe, the body weight must be on other
foot.
9. Ankle Catch: The ankle catch is usually attempted when a raider tries to touch the
anti with a leg swing. It is also attempted when the raider remains in stationary
position with his back towards the anti. The ankle can be caught with normal grip or
by interlocking the fingers.
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10.Double Ankle Catch: Double ankle catch is used when both the legs of the raider
are close to each other and seem to be stationary. At this moment, the catcher may
dive all of a sudden and hold both the ankles of the raider. Generally, this type of
catch is very successful.
1. Baulk Line, march line, lobby, block, chase, catcher, lona, struggle, Bonus point,
cant, Aero kick, mule kick, toe touch, pursuit, raider, anti, dodging, penetration.
VIVA VOCE
1. What is length and breadth of the Kabaddi ground?
Ans.The length of Kabaddi ground is 13 metres and breadth 10 metres. For junior boys
and girls length and breadth is 11 and 8 metres respectively.
2. What are the number of players in Kabaddi?
Ans. There are 12 players in Kabaddi game. Out of them 7 players actually play and five
are substitutes.
3. What is the time duration of the game of Kabaddi?
Ans. The duration of Kabaddi game is 20-5-20 and for junior boys and girls is 15-5-15.
4. How many scores does Lona have?
Ans. Lona has two extra points.
5. Mention the number of officials conducting the game of Kabaddi.
Ans. Officials in Kabaddi are:
1. One referee, 2. Two Umpires, 3. Two linesmen, 4. One Scoree
6. What do you understand by a Bonus for Raider?
Ans. When a raider comes after having crossed bonus line he gets one point.
7. When was Amateur Kabaddi Fedration of India founded?
Ans. The Amateur Kabaddi Federation of India (AKFI) was founded in 1973.
8. When a raider shall be declared out while in the opponent’s court?
Ans. If a raider, while in the opponent’s court, loses his cant he shall be out.
9. How can a raider or an anti be held by an opponent?
Ans. A raider or an anti is not to be held by any part of his body deliberately other than
his limb or trunk.
10.What is the size of the court for men and women?
Ans. The size of the court for men is 13m × 10m and for women is 12m × 8 m.
11.How many players are there in Kabaddi?
Ans . There are 7 players and 5 substitutes in each team of Kabaddi.
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12.What are different types of kicks in Kabaddi?
Ans. Different type of kicks are: Side Kick, Front Kick,, Round Kick, Sitting Kick.
13.How is “a court (home) or first raid” decided?
Ans. The team winning the toss shall have a choice either of the court (Home) side or the
first raid. In the second half of the match, the court shall be changed.
14.How can a defending team score a point?
Ans. If a raider having been touched or held by any of the defenders fails to reach his
court or fails to touch the mid-line inside the pala within a struggle the defending
team shall score a point.
15.How a player is penalized for committing a foul?
Ans. Any players who commit these fouls shall be penalized by awarding one point to
the opposite team, and also liable for further disciplinary action.
BASKETBALL
History :
Basketball was invented in USA by Dr.
James Naismith in December 1891 at spring
Field College. The game was played first time
on 22nd January, 1892. First time, 5 players
were fixed in a team. From 1895 to 1900 A.D.
a number of amendments were done in the
rules of the game. Basketball was included in
the Berlin Olympics in 1936. The
international Basketball Federation was constituted in 1932. Basketball was
introduced in India by YMCA college, Madras about 85 years ago. The Indian
Basketball Federation was formed in 1950.
Page 60
Page 61
LATEST GENERAL RULES OF BASKETBALL
The following rules of Basketball have now been changed which are described
below:
1. The length and breadth of basketball court is 28 × 15 m.
2. The leather ball is used in Basketball competitions.
3. The last 2 minutes ‘play before the end of the game should be played in real sense
and not to pass the time.
4. Three time-outs can be provided during the second half of the game to each team
whereas two time-outs are given in first-half to each team. It means that one time-
out in 1st, 2nd and 3rd period and two time-outs in 4th period of the game are given to
each team. The time-out period shall be of 1 minute.
5. The Basketball poles should be at least 2 m away from the end line.
6. The throw can be given from the end line.
7. The 30 seconds rule has been changed to 24 seconds.
8. There are four periods of the game, i.e. 10-2 (Rest)-10-10 (Interval)-10-2 (Rest)-10
minutes.
9. A rectangular shaped restricted area has been introduced.
10.The distance of three point line has been extended to 6.75 m, whereas, earlier it was
6.25 m.
11.No-charge semi-circles have been introduced. The radius of the circles shall be
1.25 m from the point on the floor beneath the exact centre of the basket to the inner
edge of the semi-circle.
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SPECIFICATION OF BASKETBALL
Basketball
1. No. of teams 2 8. Thickness of the backboard 3 cm
2. No. of court players in a 5 9. Height of lower edge of 2.90 m
3. team 7 board from the floor
4. No. of substitutes in a 12 10. Circumference of ball 75-78
5. team 28×15m 11. Weight of ball cm
6. Total players 1.80 m 12. Duration of game 600-
7. Size of court 5 cm 650gm
Radius of the centre circle 10-2-10-
Breadth of boundary lines 10-10-2-
10
SPECIFICATIONS OF PLAYFIELD AND RELATED SPORTS
EQUIPMENTS
Page 63
FUNDAMENTAL SKILLS OF BASKETBALL
1. Handling the Ball
2. Passing
a. Chest or push pass (f) Hook pass
b. Baseball pass (g) Flip pass
c. Underhand pass (h) Tip or Volley pass
d. Overheas pass (i) Back pass
e. Two-handed bounce pass
3. Pivoting
4. Dribbling
a. High dribble (b) Low dribble
5. Shooting
a. Two hand shot (c) Hook shot
b. Lay up shot (d) Jump shot
6. Rebounding
7. Defense
8. Dodge
a. To dodge with singles
b. By speed
c. By escape
9. Free Throw
10.Offensive Strategy
a. Faking (c) Triangular attack
b. Screening (d) Zonal attack
11.Defensive Attack
a. Blocking (d) Guarding
b. Tacking (e) Man to man defence
c. Zonal Defence
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1. Holding the Ball : Holding the ball is very significant for passing, throwing,
shooting and dribbling in basketball game. So, the ball should be held in hands with
fingers spread and the thumbs tilted inwards. The ball should not be held between
palms while holding the ball, the hands should be relaxed but the grip should be
firm. The ball should be close enough to the body.
2. Chest Pass. For performing a two-handed chest pass accurately, the ball should be
held properly in front of the chest. The arms should be relaxed and elbows also
should be close to the body. At this juncture, the knees should be slightly bent and
the body weight must be on heels of both the feet. The ball should be passed by
extending the arms completely. The legs should also be extended at this time.
3. Bounce Pass. In bounce pass, the holding of the ball, body position and passing
action is approximately the same as in two hand chest pass. However, in bounce
pass, the ball is thrown in such a way that the ball should bounce at a specific place
so that it may bounce up to the waist level of the receiver easily. This type of pass
can be performed with one hand only.
4. Baseball Pass. In this type of pass, the ball should be taken just behind the head on
right or left direction with a support of upper portion of palm and fingers. One foot
should be kept in front of the other and the ball should be thrown with a swing with
fingers. This pass is usually applied for long passes.
5. Pivoting. Pivoting means turning the body to either side by using any one leg as a
support. In pivoting, one foot must be fixed on the floor and the other foot or leg
may be moved in any direction. During this movement the ball should be kept close
to the chest. The pivoting is very useful for getting rid of an opponent.
TERMINOLOGY
Some of the terms used in Basketball have been briefly described below:
1. Air ball :a shot that misses the backboard and rim of the basket.
2. Alley-oop :A pass where the receiving player catches the ball in the air and shoots
the ball without touching the ground.
3. And one :The is when a player gets fouled while in the act of shooting but still
scores the basket. He then gets the opportunity to make it a three-point play by
getting one free throw attempt.
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4. Bank shot :A shot where the is bounced (or banked) off the backboard and then
drops into the basket.
5. Dead ball : The ball becomes dead when any goal is made, any violation occurs, a
foul occurs while the ball is alive or in play, held ball occurs or ball lodges on the
basket support, it is apparent that the ball will not go into the basket; on a free throw
for a technical foul by coach, assistant coach or team follower, official’s whistle is
blown while the ball is alive or in play, the 30 seconds operator’s signal is sounded
while the ball is alive or time expires for a half or extra period.
6. Dunk :When a player close to the basket jumps and slams throws the ball down into
it.
7. Man-to-Man defence :The defensive style where each defensive player is
responsible for guarding one opponent.
8. Point guard :Usually a team’s best ball handler. He leads the offence and
distributes the ball to the team’s best scorers.
9. Screen :When an offensive player stands between a teammate and a defender to
gives his teammate the chance to take an open shot.
10.Squaring up: When a player’s shoulders are facing the basket as he releases the
ball for a shot.
11.Starting lineup :The five players who begin a game for one team.
12.Three-point shot :A field goal worth 3 points because the shooter was standing
behind the 3-point line when he releases the ball.
13.Throw-in :Inbounding the ball.
14.Time-out :When play is temporarily suspended by an official or at the request of a
team to discuss strategy or respond to an injured player.
15.Traveling :When the ball handler takes too many steps without dribbling; also
called walking.
16.Three second violation :When an offensive player is in the “lane” more than three
second.
17.Zone defence : A defence where each defender is responsible for an area of the
court and must guard any player who enters that area.
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VIVA VOCE
1. How many players take part in Basketball Game?
Ans: There are twelve players in a basketball game. Out of which 5 are taking part
and seven are the substitutes.
2. What is length and breadth of a Basketball Court?
Ans: In Basketball game one time outs are there in each half for each team and two
after the interval each team can take.
5. What is foul rule?
Ans: If any team commits four fouls in any half, the opponents get two free throws
after each foul.
6. What is eight second rule?
Ans: According to eight second rule a team is allowed only 8 seconds to bring the
ball in front court(opponent’s court) within ten seconds. The same team cannot
come back from front court.
7. What is three second rule?
Ans: When a player stays more than three seconds in opponents’ restricted area,
three seconds is given and opponents are awarded throw in.
8. How many officials are there to officiate the Basketball game?
Ans: If a player commits more than 5 fouls in a match, he will be removed from the
game is called a fouled out.
12.What is Bank shot?
Ans: A shot where the ball is bounced (Or banked) off the backboard and then drops
into the basket is called as bank shot.
13.What is boxing out?
Ans: A player’s attempt to position his body between his opponents and the basket
to get rebounds and prevent the opponents from doing so is known as boxing out.
14.What is crossover Dribble?
Ans: Dribbling the ball across the body from one hand to the other is called
crossover dribble.
15.What is goaltending?
Ans: No player may interfere with the basket or ball on its downward flight to the
basket. If they do so, the violation is known as goaltending.
16.What is air ball?
Ans: A shot that misses both the rim and the backboard completely is referred to as
an air ball.
17.What is brick?
Ans: A particularly bad shot, or one that only hits the backboard, is jocularly called
a brick.
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FOOT BALL
History:
The history of football begins from Egypt. It was also known as Harpaston. It was
also played in China during 300 B.C to 500 A.D. It became popular in Rome and
they took it to England. The game was developed
in England in the 12thcentuary. The first club of
football named “Shefield Football Club” was
established in England on October 27, 1857. The
London football association was formed in 1863.
The first competition of football was held in 1871.
The first International level Match was played
between England and Scotland in 1873. FIFA (Federation of International Football
Association) was constituted to organize the international level football matches on
May21, 1904. Football was introduced in Olympic games in 1908. The name
“soccer” was given to football by the Americans. All India Football Federation was
founded in India in 1937.
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LATEST GENERAL RULES OF FOOTBALL:
1. Sudden Death: The rule of ‘Sudden Death’ has been implemented in the game of
football.
2. Substitutions: Now three players can be substituted from extra players in a match.
3. Movement of Goal-Keeper: Now the Goal-keeper can move on the goal line at the
time of penalty kick. Earlier, the goal-keeper was not allowed to do so until the
execution of penalty kick.
4. Golden goal rule: Now the golden goal rule has been implemented. The goal made
during the extra time 15-15 minutes is called the Golden goal.
5. Movement of Goal-Keeper: Now the goal-Keeper can run while holding the ball
without bouncing but he can do it without any delay.
6. Number of players: Now there can be 18 players instead of 16, out of these, seven
players are called substitute players. If there are 16 players then 5 players will be
substitute players.
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FUNDAMENTAL SKILLS OF FOOTBALL:
1. Kicking:
a. Toe Kick
b. Instep kick
c. Outstep Kick
d. Low kick
e. High kick
f. Lofted kick
2. BallControl
3. Dribbling
a. Shift position dribbling
b. Jaggle dribbling
c. Feint dribbling.
4. Tackling
a. Front Block Tackling
b. Sideway Tackling
c. Back Tackling
d. Interception Tackling
5. Trapping
a. Sole Trap
b. Inside foot trap
c. Front step trap
d. Outside foot trap
e. Thigh trap
f. Shin Trap
g. Chest trap
h. Hollow Trunk Chest trap
i. Head trap
6. Passing
a. Short Passes
b. Long Passes
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c. Through Passes
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dribbling. The practice of dribbling can be done by placing some obstacles in a
straight line.
TERMINOLOGY
The brief description of some of the terms related to football is given below:
1. Loose Ball. The ball, which is not under the control of any player during the game,
is usually called the loose ball.
2. Direct Free Kick. It is a free kick from which the kicker (Player) may score from
the initial contact.
3. Golden Goal. The goal, which is made in extra time is called golden goal.
4. Volley. To kick the ball before it bounces.
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5. Throw In. The act of throwing the ball into play with both hands and from above
the head after it has crossed one of the touch lines.
6. Scissors Kick. Kick made by jumping, raising one foot and kicking the ball with
the other foot.
7. Loft. To kick the ball into the air is called loft.
8. Lob. To kick the ball high, usually into the goal mouth.
9. Dribble. To move the ball forward by light strokes.
10.Trackle. A technique used for taking the ball away from opponent players.
VIVA VOCE
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CRICKET
History:
The game of cricket originated in
England in the 16th century. In 1744, the laws
of cricket begin from the establishment of
MCC (Marylebone Cricket Club) in England
in 1787. The first cricket match was played at
Lord’s, the famous cricket ground on June
27, 1788. The first official match was played
between England and Australia in 1877.
Cricket got International Recognition in 1909 under the name of Imperial Cricket
Conference. The name was changed to “International Cricket Conference” (ICC) in
1956. At present England, Australia, India, Srilanka, West Indies, New Zealand,
Pakistan, Zimbabwe, Bangladesh, Holland, Ireland, etc are its members.
The first one-day International match was played on 5th January, 1971. Cricket
was introduced in India by the Britishers. The Ranji Trophy was started in 1934.
The first ICC twenty-20 World Cup was started in 2007.
5. Power
plays and Fielding Restrictions. There would be two blocks of Powerplays in an
ODI, instead of existing three. “In an uninterrupted innings, the first Powerplay will
be restricted to the first 10 overs with only two fielders will be allowed outside the
30-yard circle. The second five-over batting Powerplay (in an uninterrupted
innings) will have to be completed by the 40th over and only three fielders will be
allowed outside the fielding restriction area at the time of deliver. “In the non-
Powerplay overs, not more than four fielders will be permitted outside the 30-yard
circle.
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6. Obstructing the Field. Now batsman can be given out obstructing the field if he
changes his course while running to prevent a run out chance. This change is
applicable for test, ODI and T-20 matches.
7. Runners. A runner for a batsman in case of injury is not permitted now. It is also
applicable in test, ODI and T-20s.
8. To Runout a Non-striker Batsman. Now the bowlers will be able to attempt to run
out non-striker before delivery.
9. Duration of Intervals. Although the duration of the lunch and tea intervals remain
unchanged i.e. 40 and 20 minutes respectively, the host team, with the consent of
the otherside, can apply to the ICC for an approval for intervals of 30 minutes each.
It is applicable for test matches.
10.Bouncers. In One Day Internationals, a bowler can bowl only tow bouncers in an
over. Earlier only one bouncer was allowed. It is not applicable for Twenty-20
International matches.
11.No Ball. Every dismissal that is possible on a legitimate delivery, the third umpire
will check for a foot fault ‘No Ball’ and inform it to the on-field umpire. If the
delivery was not a fair deliver, the third umpire shall advise the on-field umpire by
two-way radio who should recall the dismissed batsman, indicate that the batsman is
not out and signal no-ball. It is applicable to Tests, One Day Internationals and
Twenty-20 Internationals.
12.Tie-breaking. (Twenty-20 Internationals). If a game ends in a tie, each team
nominated three batsmen and a bowler for super overs or One Over Per Side
Eliminator. The two teams come to the crease. For one over (six balls), the first
team bowls and fields, while the second team bats. Then, the second team bowls an
over, and the first team bats. The team that scores the most runs wins the match.
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SPECIFICATIONS OF RELATED EQUIPMENTS
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FUNDAMENTAL SKILLS OF CRICKET
1. Batting
a. Grip
b. Stance
c. Stroke
d. Bat lift
e. Defensive batting
2. Strokes
a. On drive
b. Straight drive
c. Cover drive
d. Off drive
3. Cut
a. Square cut
b. Gully cut
c. Late cut
4. Leg glance
5. Hook
6. Pull
7. Sweep
8. Bowling
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a. Grip
b. Off break
c. Leg break
d. Out-swinger
e. In-swinger
9. Types of Bowling
a. Full toss
b. Short pitch
c. Good length
10.Speed of bowling
a. Fast bowling
b. Medium pace bowling
c. Bumper
d. Spin bowling
i. Leg Spin
ii. Off Spin
iii. Googly
11.Fielding
a. Catch
b. Stopping the ball
c. Throwing the ball back
12.Wicket-keeping
The brief explanation of some of the fundamental skills is given below:
(a) Batting. A team always requires good batsmen because a team’s success usually
depends upon the batting performance. A good batting can be learnt by practice,
concentration and hard work. To be a good batsman, one should be able to judge
the flight of the ball. This ball should be faced confidently and foot work should
also be efficient. A good batsman has a good anticipation power.
(b) Bowling. A team must be comprised of various types of bowlers, e.g. , fast bowlers
are various types of bowling viz. out-swing, in swing, top spin, leg break, googly,
etc.
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(c) Fielding. A good fielding by a team plays an important role in cricket. If there is
good fielding runs can be checked and catches can be taken easily. It is necessary
for the fielders that they should have
have good anticipation, agility and good throwing
capability of the ball on to the wicket. These skills can be developed by practice
and hard work.
(d) Wicket-keeping. The wicket-keeper’s
wicket keeper’s job is to collect every ball that is missed by
the batsman. He has to be active and agile all the time. He should be fit. He should
have proper concentration and anticipation. He should try to catch the ball with two
hands instead of one hand.
TERMINOLOGY
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(h) No ball. A ball is called ‘no ball’ when either umpire considers that the bowler’s
delivery is not fair.
(i) Gully. It is an off side fielding position between the slips and point.
(j) Bouncer. Ball pitched short by a fast bowler so that it rises sharply, often over the
batsman’s head.
(k) Extras. Additional runs can be gained by the batting team as extras due to error
made by the fielding side. This is achieved in four ways:
i. No ball – A penalty of one extra that is conceded
conceded by the bowler if he breaks the
rules of bowling either by (a) using an inappropriate arm action; (b) overstepping
the popping crease; (c) having a foot outside the return crease. In addition, the
bowler has to re-bowl
bowl the ball.
ii. Wide – A penalty off one extra that is conceded by the bowler if he bowls so that the
ball is out of the batsman’s reach; as with a no ball, a wide must re-bowled.
re
iii. Bye-Extra(s)
Extra(s) awarded if the batsman misses the ball and it goes past the
wicketkeeper to give the batsmen time to run in the conventional way (note that the
mark of a good wicketkeeper is one who restricts the tally of byes to a minimum)
iv. Leg by – Extra(s) awarded if the ball hits the batsman’s body,
body, but not his bat, and it
goes away from the fielders to give the batsmen
batsmen time to run in the conventional
co
way.
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VIVA VOCE
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11.When did India play the first Cricket Test Match?
Ans: India played her first test at Lord’s on June 25, 1932.
12.What is ‘over’ in criket?
Ans: An ‘over’ comprises of 6 legal deliveries bowled by a bowler to a batsman.
13. What is a ‘no-ball’?
Ans: No ball is a penalty of one extra that is conceded by the bowler if he breaks
the rules of bowling by overstepping the crease.
14.What is spin bowling?
Ans: Spin is the twist of ball at the time of delivery by abowler. It comes off the
pitch and changes its direction.
15.What is a bouncer?
Ans: When a bowler bowls a ball that bounces of the pitch and comes towards the
head of a batsmen, it is called a bouncer.
16.What is a sixer?
Ans: When a batsman hits a ball and it goes out of the boundary without touching
any part of the ground, it is called a sixer. A batsman gets 6 runs for a sixer.
17.Name the most popular types of matches?
Ans: Five day matches; one day matches; 20-20 matches.
18.What is free hit?
Ans: if a bowler bowls a no-ball. He has to re-bowl it. The batsman can hit the ball
without any danger of given out. This is called free hit.
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