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Javascript

Module 5 covers the features of JavaScript, its integration with HTML, and programming fundamentals including functions, events, and control flow statements. It explains JavaScript's characteristics such as dynamic typing, prototype-based inheritance, and its use in creating interactive web pages. The module also details the syntax for variables, operators, and control structures, as well as the use of pop-up boxes and function definitions.
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0% found this document useful (0 votes)
1 views17 pages

Javascript

Module 5 covers the features of JavaScript, its integration with HTML, and programming fundamentals including functions, events, and control flow statements. It explains JavaScript's characteristics such as dynamic typing, prototype-based inheritance, and its use in creating interactive web pages. The module also details the syntax for variables, operators, and control structures, as well as the use of pop-up boxes and function definitions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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MODULE 5

JavaScript: Features of JavaScript, JavaScript in HTML doc, Programming Fundamentals,


exploring functions, Events: HTML Forms, keyboard, objects in JavaScript, onclick event,
mouse events, reset events, onsubmit event.

Java script is a client and server-side object-based scripting language that is used to
make interactive web pages.
Features of JavaScript:
1. Imperative and structured: implies that javascript supports all the syntaxes of
the structured programming language C, such as if statement, loops and the
switch statements. Semicolon is not necessary to terminate a statement.
2. Dynamic text: JavaScript supports dynamic typing, which means the type of a
variable is defined according to the value stored in it.
It is an object-based scripting language, which provides some built-in objects,
such as strings, math and date objects.
3. Functional: it does not support classes, instead using classes, objects are created
from the constructor functions
4. Prototype-based: javascript is a Prototype-based language, which means java
script uses prototypes instead of classes for inheritance. There are several Built-
in objects that represent a constructor functions such as Array(), Date(),
Number(), String()
5. Platform-independent: user can write script once and run it anywhere and
anytime

JavaScript in HTML doc:


User can insert javascript code in an HTML document by using the SCRIPT element.
SCRIPT element contains five attributes:
1. Async: specifies whether the script should be executed asynchronously or not
2. Type: specifies the Multipurpose Internet Mail Extensions(MIME) types of script
3. Charset: specifies character encoding used in the script
4. Defer: specifies whether the browser can continue parsing the web page or not
5. Src : specifies URL of a file that contains the script
Ways of using SCRIPT element in a webpage in the following three ways:
1. Javascript in the HEAD element
2. In the BODY element
3. As an external script file

Javascript in the HEAD element


the script placed inside the HEAD element runs when you perform some action, such as
click a link or the submit button.
<HEAD>
<SCRIPT type=” text/javascript”>
Code here
</SCRIPT>
</HEAD>
Javascript is in the body element:
It runs when a webpage starts loading in a web browser.
<BODY>
<SCRIPT type=” text/javascript”>
Code here
</SCRIPT>
</BODY>
Javascript in an external file:
When the javascript is very lengthy and if it need to use by several web pages, javascript
code is stored in an external file using .js extension.
To link external javascript file src attribute of the SCRIPT element is used to access
the script file
<HEAD>
<SCRIPT src =URL of the external file>
</SCRIPT>
</HEAD>
Programming fundamentals of javascript
 Javascript helps to create interactive web pages and embed javascript statements
directly in an HTML document.
 Javascript can retrieve data from a source, process it and display the output
 Programming fundamentals of javascript are as follows:
1. Lexical structure
2. Variables
3. Operators
4. Control flow statements
5. Popup boxes
1 Lexical structure
Character set
a. Case sensitivity
b. White spaces and line breaks
c. Comments
d. Literals
e. Identifiers
f. Reserved words
Character set: it is a set of characters reserved to write javascript programs. In
American Standard code of Information Interchange (ASCII) character set, there were
128 different characters. 96 characters are available for use and 32 are reserved
as control characters.
Symbols Names
\n New Line
\r Carriage Return
\t Tab
\b Backspace
\f Form Feed
\' Single quote
\" Double quote
\\ backslash
Case sensitivity: javascript is a case-sensitive language, which means that keyword,
variable names, function names and identifiers should be typed with a consistent casing
of letters
Example: var Marks;
Var marks; both the variables are distinct from each other
White spaces and line breaks: the javascript interpreter ignores tabs, spaces, and
newlines that appear in a program, except strings and regular expressions.
Example:
Function a(){
Var i=1;
Var j=2;
}
0r
Function b(){Var I = 1;Var j = 2;} both the functions are same
Comments: it refers to the text or code in a program that is ignored at the time of
executing the program.
There are 2 Types: single comment- starts with // and ends with the end of the line.
Multiline comment-starts with /* and ends with */
Literals: it is a data value that represents a fixed value in a program
Types of literals:
1. Numerical literals- a numeric literal can be expressed in the decimal(0-9),
hexadecimal (0-9 and a-f and A-F)and octal format(0-7)
2. Floating-point literals- decimal number can be positive or negative , a decimal
point, a fraction and an exponent
3. Boolean literal- it is used to make a decision in relational expression. There are
two values TRUE or FALSE
4. String literal- it can be a zero or more characters enclosed in double(“) or single
(‘) quotation mark.
Example: char ch=“a” or char ch=‘a’
Unicode Representation: We can specify char literals in Unicode representation ‘\
uxxxx’. Here xxxx represents 4 hexadecimal numbers.

char ch = '\u0061';// Here /u0061 represent a.

Escape Sequence: Every escape character can be specified as char literals.

char ch = '\n';

5. Array literal- it is a list of zero or more expressions representing array


elements that are enclosed in square brackets [].
Var std=[“ajay”, “arun”, “anjali”];
6. Regular expression literal-it is also known as RegExp, is a pattern used to
match a character or string in some text.
Var myregexp=new RegExp(“abc”);
7. Object literal- it is collection of name value pairs enclosed in curly braces {}
Var games={cricket:11, carrom:4};
Identifiers: it refers to the names given to all the components, such as variables, and
methods, of a javascript program. Rules and guidelines for identifiers as follows
 Identifiers must starts with a letter, dollar sign($), or underscore(_)
 It cannot start with a number.
 It can contain any combination of letters, a dollar sign, and numbers after the
first character.
 It can be any length.
 Identifiers are case-sensitive.
 It cannot contain reserved words or keywords.
Reserved words: these are the words whose meanings are already defined to the
javascript interpreter.

2. Variables: in javascript, data can be temporarily stored in a variables, which are


the named locations in the memory.
Syntax: var is KEYWORD and variable_name represents the name of the variables
Example: Var variable_name; or
Var var1, var2; or
Var var=value
{ Var vname; Vname=value;}
3. Operators: Operators are used to perform operations on variables and values.
Operators work on one or more operands i.e, an operator can take the values of
more than one operand.
List of operators:

 Arithmetic operators
 Assignment operators
 Comparison operators
 Logical operators
 Bitwise operators

Arithmetic operators

Arithmetic operators are used to perform common mathematical operations.

Operator Name Description Example

+ Addition Adds together two values x+y

- Subtraction Subtracts one value from another x-y

* Multiplication Multiplies two values x*y

/ Division Divides one value by another x/y

% Modulus Returns the division remainder x%y

++ Increment Increases the value of a variable by 1 ++x

-- Decrement Decreases the value of a variable by 1 --x

Assignment operators it used to assign values to variables.

Operator Example Same As

= x=5 x=5

+= x += 3 x=x+3

-= x -= 3 x=x-3

*= x *= 3 x=x*3

/= x /= 3 x=x/3
%= x %= 3 x=x%3

&= x &= 3 x=x&3

|= x |= 3 x=x|3

^= x ^= 3 x=x^3

>>= x >>= 3 x = x >> 3

<<= x <<= 3 x = x << 3

Comparison operators

 Comparison operators are used to compare two values (or variables).


 It helps us to find answers and make decisions. The return value of a comparison
is either true or false. These values are known as Boolean values

Operator Name Example

== Equal to x == y

!= Not equal x != y

> Greater than x>y

< Less than x<y

>= Greater than or equal to x >= y

<= Less than or equal to x <= y

Logical operators

 user can also test for true or false values with logical operators.
 Logical operators are used to determine the logic between variables or values:

Operator Name Description Example

&& Logical and Returns true if both statements are true x < 5 && x < 10
|| Logical or Returns true if one of the statements is true x < 5 || x < 4

! Logical not Reverse the result, returns false if the result is !(x < 5 && x < 10)
true

conditional operators

?: -- it returns the second operand if the first operand is true. If the first operand is
false, it returns the third operand

Example---- a=1, b=2

Res=(a<b)?a:b;

A is less than b so it returns a

4. Control flow statements


java compiler executes the code from top to bottom. The statements in the code
are executed according to the order in which they appear. However, Java provides
statements that can be used to control the flow of Java code. Such statements are
called control flow statements.
these are the special statements that control or alter the sequence in which the
script statements are executed the decision regarding the execution of a
statement is based on the value

Java provides three types of control flow statements.

1. Selection statement – if, if else, switch


2. Loop statement- while, do while, for
3. Jump statement-break, continue

1. Selection statements
o if statements: It evaluates a Boolean expression and enables the program
to enter a block of code if the expression evaluates to true.

syntax of if statement is given below.

if(condition)
{
statement 1; //executes when condition is true.
}
o if else

The if-else statement is an extension to the if-statement, which uses another block of
code, i.e., else block. The else block is executed if the condition of the if-block is
evaluated as false.

Syntax:

if(condition) {
statement 1; //executes when condition is true.
}
else{
statement 2; //executes when condition is false.
}

o switch statement

Switch statements are like if-else-if statements. The switch statement


contains multiple blocks of code called cases and a single case is executed
based on the variable which is being switched.

2. Loop statements
o While loop

The while loop is also used to iterate over the number of statements multiple times.

It is also known as the entry-controlled loop since the condition is checked at the start
of the loop. If the condition is true, then the loop body will be executed; otherwise, the
statements after the loop will be executed.

The syntax of the while loop is given below.

while(condition){
//looping statements
}
o do while loop

The do-while loop checks the condition at the end of the loop after executing the loop
statements. When the number of iterations is not known and we have to execute the
loop at least once, we can use do-while loop.

It is also known as the exit-controlled loop since the condition is not checked in
advance. The syntax of the do-while loop is given below.

do
{
//statements
} while (condition);
Example
public class Calculation {
public static void main (String [] args) {
// TODO Auto-generated method stub
int i = 0;
System.out.println("Printing the list of first 10 even numbers \n");
do {
System.out.println(i);
i = i + 2;
}while(i<=10);
}
}

o for loop

It enables us to initialize the loop variable, check the condition, and


increment/decrement in a single line of code. We use the for loop only when we exactly
know the number of times, we want to execute the block of code.

for(initialization, condition, increment/decrement) {


//block of statements
}

Example:
public class Calculattion {
public static void main(String[] args) {
// TODO Auto-generated method stub
int sum = 0;
for(int j = 1; j<=10; j++) {
sum = sum + j;
}
System.out.println("The sum of first 10 natural numbers is " + sum);
}
}
3. Jump statements Jump statements are used to transfer the control of the
program to the specific statements.

There are two types of jump statements

o break statement: the break statement is used to break the current flow
of the program and transfer the control to the next statement outside a
loop or switch statement. However, it breaks only the inner loop in the
case of the nested loop.

o continue statement: the continue statement doesn't break the loop,


whereas, it skips the specific part of the loop and jumps to the next
iteration of the loop immediately.

5. Popup boxes:
popup boxes are used to display the message or notification to the user.
There are three types of pop-up boxes in JavaScript namely Alert Box, Confirm
Box and Prompt Box.
Alert Box: It is used when a warning message is needed to be produced. When the
alert box is displayed to the user, the user needs to press ok and proceed.
Syntax:
alert("your Alert here")

Prompt Box: It is a type of pop up box which is used to get the user input for further
use. After entering the required details user must click ok to proceed next stage else
by pressing the cancel button user returns the null value.
Syntax:
prompt("your Prompt here")

Confirm Box: It is a type of pop-up box that is used to get authorization or permission
from the user. The user must press the ok or cancel button to proceed.
Syntax:
confirm("your query here")

JAVASCRIPT FUNCTIONS

A JavaScript function is a block of code designed to perform a particular task.

A JavaScript function is executed when "something" invokes it (calls it).

A JavaScript function is defined with the function keyword, followed by a name,


followed by parentheses ().

Function names can contain letters, digits, underscores, and dollar signs (same rules as
variables).

The parentheses may include parameter names separated by commas:


(parameter1, parameter2, ...)

The code to be executed, by the function, is placed inside curly brackets: {}

function name(parameter1, parameter2, parameter3) {


// code to be executed
}

Function parameters are listed inside the parentheses () in the function definition.

Function arguments are the values received by the function when it is invoked.

Function Invocation
The code inside the function will execute when "something" invokes (calls) the
function:

 When an event occurs (when a user clicks a button)


 When it is invoked (called) from JavaScript code
 Automatically (self invoked)

Function Return

When JavaScript reaches a return statement, the function will stop executing.

If the function was invoked from a statement, JavaScript will "return" to execute the
code after the invoking statement.

Functions often compute a return value. The return value is "returned" back to the
"caller":

Example

Calculate the product of two numbers, and return the result:

let x = myFunction(4, 3); // Function is called, return value will end up in x

function myFunction(a, b)

{
return a * b; // Function returns the product of a and b
}

<!DOCTYPE html>
<html>
<body>

<h2>JavaScript Functions</h2>
<p id="demo"></p>

<script>
function myFunction(p1, p2) {
return p1 * p2;
}
document.getElementById("demo").innerHTML = myFunction(4, 3);
</script>

</body>
</html>

Function scope
A scope refers to an area which a function and its variables are accessible.
Two categories of scope of a function
1 Global- specifies that a function can be called or accessed from
anywhere in a program
2 Local- specifies that a function can be called or accessed only
within its parent function

Timing Events

The window object allows execution of code at specified time intervals.

These time intervals are called timing events.

The two key methods to use with JavaScript are:

 setTimeout(function, milliseconds)
Executes a function, after waiting a specified number of milliseconds.
 setInterval(function, milliseconds)
Same as setTimeout(), but repeats the execution of the function continuously.

 The setTimeout() Method


 window.setTimeout(function, milliseconds);
 The window.setTimeout() method can be written without the window prefix.
 The first parameter is a function to be executed.
 The second parameter indicates the number of milliseconds before execution.
 The clearTimeout() method stops the execution of the function specified in
setTimeout().
 window.clearTimeout(timeoutVariable)
 The window.clearTimeout() method can be written without the window prefix.
 The clearTimeout() method uses the variable returned from setTimeout():
 myVar = setTimeout(function, milliseconds);
clearTimeout(myVar);

Objects in javascript:

 The JS language is based on objects. In JS we can create an object in two ways


either by creating a direct instance or by creating an object using a function
template.
 A direct instance of an object is created by using the new keyword.
 Syntax: Obj=new object();
 Properties and methods can be added to an object by using a period(.) followed
by a property or method name, as
Obj.name=”aaa”;
Obj.age=20;
Obj.getvalue();

All event objects in the HTML DOM are based on the Event Object.

All event objects (like MouseEvent and KeyboardEvent) has access to the Event Object's
properties and methods.

Javascript objects

Event Description
onchange An HTML element has been changed

onclick The user clicks an HTML element

Onmouseover The user moves the mouse over an HTML element

onmouseout The user moves the mouse away from an HTML element

onkeydown The user pushes a keyboard key

onload The browser has finished loading the page

Keyboard Events
Event Occurs When

onkeydown A user presses a key

onkeypress A user presses a key

onkeyup A user releases a key

Mouse Events
Event Occurs When

onclick A user clicks on an element

oncontextmenu A user right-clicks on an element

ondblclick A user double-clicks on an element

onmousedown A mouse button is pressed over an element

onmouseenter The mouse pointer moves into an element

onmouseleave The mouse pointer moves out of an element

onmousemove The mouse pointer moves over an element


onmouseout The mouse pointer moves out of an element

onmouseover The mouse pointer moves onto an element

onmouseup A mouse button is released over an element

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