Pipelining and Vector Processing 1
PIPELINING AND VECTOR PROCESSING
Parallel Processing
Pipelining
Arithmetic Pipeline
Instruction Pipeline
RISC Pipeline
Vector Processing
Array Processors(refer book)
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Pipelining and Vector Processing 2 Parallel Processing
PARALLEL PROCESSING
Execution of Concurrent Events in the computing
process to achieve faster Computational Speed
Levels of Parallel Processing
- Job or Program level
- Task or Procedure level
- Inter-Instruction level
- Intra-Instruction level
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Pipelining and Vector Processing 3 Parallel Processing
PARALLEL COMPUTERS
Architectural Classification
Flynn's classification
Based on the multiplicity of Instruction Streams and
Data Streams
Instruction Stream
Sequence of Instructions read from memory
Data Stream
Operations performed on the data in the processor
Number of Data Streams
Single Multiple
Number of Single SISD SIMD
Instruction
Streams Multiple MISD MIMD
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Pipelining and Vector Processing 4 Parallel Processing
COMPUTER ARCHITECTURES FOR PARALLEL
PROCESSING
Von-Neuman SISD Superscalar processors
based
Superpipelined processors
VLIW
MISD Nonexistence
SIMD Array processors
Systolic arrays
Dataflow
Associative processors
MIMD Shared-memory multiprocessors
Reduction
Bus based
Crossbar switch based
Multistage IN based
Message-passing multicomputers
Hypercube
Mesh
Reconfigurable
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Pipelining and Vector Processing 5 Parallel Processing
SISD COMPUTER SYSTEMS
Control Processor Data stream Memory
Unit Unit
Instruction stream
Characteristics
- Standard von Neumann machine
- Instructions and data are stored in memory
- One operation at a time
Limitations
Von Neumann bottleneck
Maximum speed of the system is limited by the
Memory Bandwidth (bits/sec or bytes/sec)
- Limitation on Memory Bandwidth
- Memory is shared by CPU and I/O
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Pipelining and Vector Processing 6 Parallel Processing
MISD COMPUTER SYSTEMS
M CU P
M CU P Memory
M CU P Data stream
Instruction stream
Characteristics
- There is no computer at present that can be
classified as MISD
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Pipelining and Vector Processing 7 Parallel Processing
SIMD COMPUTER SYSTEMS
Memory
Data bus
Control Unit
Instruction stream
P P P Processor units
Data stream
Alignment network
M M M Memory modules
Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time
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Pipelining and Vector Processing 8 Parallel Processing
MIMD COMPUTER SYSTEMS
P M P M P M
Interconnection Network
Shared Memory
Characteristics
- Multiple processing units
- Execution of multiple instructions on multiple data
Types of MIMD computer systems
- Shared memory multiprocessors
- Message-passing multicomputers
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Pipelining and Vector Processing 9 Pipelining
PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Memory Ci
Segment 1
R1 R2
Multiplier
Segment 2
R3 R4
Adder
Segment 3
R5
R1 Ai, R2 Bi Load Ai and Bi
R3 R1 * R2, R4 Ci Multiply and load Ci
R5 R3 + R4 Add
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Pipelining and Vector Processing 10 Pipelining
OPERATIONS IN EACH PIPELINE STAGE
Clock Segment 1 Segment 2 Segment 3
Pulse
Number R1 R2 R3 R4 R5
1 A1 B1
2 A2 B2 A1 * B1 C1
3 A3 B3 A2 * B2 C2 A1 * B1 + C1
4 A4 B4 A3 * B3 C3 A2 * B2 + C2
5 A5 B5 A4 * B4 C4 A3 * B3 + C3
6 A6 B6 A5 * B5 C5 A4 * B4 + C4
7 A7 B7 A6 * B6 C6 A5 * B5 + C5
8 A7 * B7 C7 A6 * B6 + C6
9 A7 * B7 + C7
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Pipelining and Vector Processing 11 Pipelining
GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock
Input S1 R1 S2 R2 S3 R3 S4 R4
Space-Time Diagram
1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6
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Pipelining and Vector Processing 12 Pipelining
PIPELINE SPEEDUP
n: Number of tasks to be performed
Conventional Machine (Non-Pipelined)
tn: Clock cycle
t1: Time required to complete the n tasks
t 1 = n * tn
Pipelined Machine (k stages)
tp: Clock cycle (time to complete each suboperation)
tk: Time required to complete the n tasks
tk = (k + n - 1) * tp
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk = ( = k, if tn = k * tp )
n tp
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Pipelining and Vector Processing 13 Pipelining
PIPELINE AND MULTIPLE FUNCTION UNITS
Example
- 4-stage pipeline
- subopertion in each stage; tp = 20nS
- 100 tasks to be executed
- 1 task in non-pipelined system; 20*4 = 80nS
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Non-Pipelined System
n*k*tp = 100 * 80 = 8000nS
Speedup
Sk = 8000 / 2060 = 3.88
4-Stage Pipeline is basically identical to the system
with 4 identical function units Ii I i+1 I i+2 I i+3
Multiple Functional Units P1 P2 P3 P4
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Pipelining and Vector Processing 14 Arithmetic Pipeline
ARITHMETIC PIPELINE
Floating-point adder Exponents
a b
Mantissas
A B
X = A x 2a
Y = B x 2b R R
[1] Compare the exponents Compare Difference
Segment 1: exponents
[2] Align the mantissa by subtraction
[3] Add/sub the mantissa
[4] Normalize the result
R
Segment 2: Choose exponent Align mantissa
Segment 3: Add or subtract
mantissas
R R
Segment 4: Adjust Normalize
exponent result
R R
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Pipelining and Vector Processing 15 Instruction Pipeline
INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
* Some instructions skip some phases
* Effective address calculation can be done in
the part of the decoding phase
* Storage of the operation result into a register
is done automatically in the execution phase
==> 4-Stage Pipeline
[1] FI: Fetch an instruction from memory
[2] DA: Decode the instruction and calculate
the effective address of the operand
[3] FO: Fetch the operand
[4] EX: Execute the operation
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Pipelining and Vector Processing 16 Instruction Pipeline
INSTRUCTION PIPELINE
Execution of Three Instructions in a 4-Stage Pipeline
Conventional
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelined
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
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Pipelining and Vector Processing 17 Instruction Pipeline
INSTRUCTION EXECUTION IN A 4-STAGE PIPELINE
Segment1: Fetch instruction
from memory
Decode instruction
Segment2: and calculate
effective address
Branch?
yes
no
Fetch operand
Segment3: from memory
Segment4: Execute instruction
Interrupt yes
Interrupt?
handling
no
Update PC
Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX
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Pipelining and Vector Processing 18 Instruction Pipeline
MAJOR HAZARDS IN PIPELINED EXECUTION
Structural hazards(Resource Conflicts)
caused by access to memory by two segments at the same time.
Most of these conflicts can be resolved by using separate instruction
and data memories.
Data hazards (Data Dependency Conflicts)
An instruction scheduled to be executed in the pipeline requires the
result of a previous instruction, which is not yet available
R1 <- B + C ADD DA B,C + Data dependency
R1 <- R1 + 1
INC DA bubble R1 +1
Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP ID PC + PC Branch address dependency
bubble IF ID OF OE OS
Hazards in pipelines may make it Pipeline Interlock:
necessary to stall the pipeline Detect Hazards Stall until it is cleared
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Pipelining and Vector Processing 19 Instruction Pipeline
STRUCTURAL HAZARDS
Structural Hazards(Resource conflicts)
Occur when some resource has not been
duplicated enough to allow all combinations
of instructions in the pipeline to execute
Example: With one memory, a data and an instruction fetch
cannot be initiated in the same clock
i FI DA FO EX
i+1 FI DA FO EX
i+2 stall stall FI DA FO EX
The Pipeline is stalled for resource conflict
<- Two Loads with one port memory
-> Two-port memory will serve without stall
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Pipelining and Vector Processing 20 Instruction Pipeline
DATA HAZARDS
Data Hazards
Occurs when the execution of an instruction
depends on the results of a previous instruction
ADD R1, R2, R3
SUB R4, R1, R5
Data hazard can be dealt with either hardware
techniques or software technique
Hardware Technique
Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible
Software Technique
The compiler is designed to detect a data conflict and reorder instructions
As necessary to delay the loading of the conflicting data by inserting no-operation
instructions.This method is called DELAY LOAD
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Pipelining and Vector Processing 21 Instruction Pipeline
CONTROL HAZARDS(Branching Difficulties)
Branch Instructions
- Branch target address is not known until
the branch instruction is decoded.
Branch
FI DA FO EX
Instruction
Next FI DA FO EX
Instruction
Target address available
- Stall -> waste of cycle times
Dealing with Control Hazards
* Prefetch Target Instruction
* Branch Target Buffer
* Loop Buffer
* Branch Prediction
* Delayed Branch
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Pipelining and Vector Processing 22 Instruction Pipeline
CONTROL HAZARDS
Prefetch Target Instruction
Fetch instructions in both streams, instruction to be executed if branch
not taken and the instruction if branch taken
Both are saved until branch branch is executed. Then, select the right
instruction stream and discard the wrong stream
Branch Target Buffer(BTB; Associative Memory)
Present in the fetch segment of the pipeline. It has entry of the Address
of previously executed branches i.e. their Target instruction and
the next few instructions
When fetching an instruction, search BTB.
If found, fetch the instruction stream in BTB;
If not, new stream is fetched and update BTB
Loop Buffer(High Speed Register file)
A variation of BTB. A register file maintained by the instruction fetch segment
of the pipeline.
Register file stores the entire loop that allows to execute a loop
without accessing memory
Branch Prediction
Uses additional logic to guess the outcome of the branch condition before it is executed.
The instruction is fetched based on the guess. Correct guess eliminates the branch penalty
Delayed Branch
Compiler detects the branch and rearranges the instruction sequence
by inserting useful instructions that keep the pipeline busy
in the presence of a branch instruction
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Pipelining and Vector Processing 23 RISC Pipeline
RISC PIPELINE
RISC
- Machine with a very fast clock cycle that executes at the rate of
one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
Instruction Cycles of Three-Stage Instruction Pipeline
Data Manipulation Instructions
I: Instruction Fetch
A: Decode, Read Registers, ALU Operations
E: Write a Register
Load and Store Instructions
I: Instruction Fetch
A: Decode, Evaluate Effective Address
E: Register-to-Memory or Memory-to-Register
Program Control Instructions
I: Instruction Fetch
A: Decode, Evaluate Branch Address
E: Write Register(PC)
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Pipelining and Vector Processing 24 RISC Pipeline
DELAYED LOAD IN RISC PIPELINE
LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD: R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E
Pipeline timing with delayed load
clock cycle 1 2 3 4 5 6 7
Load R1 I A E
The data dependency is taken
Load R2 I A E care by the compiler rather
NOP I A E than the hardware
Add R1+R2 I A E
Store R3 I A E
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Pipelining and Vector Processing 25 RISC Pipeline
DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
Using no-operation instructions
Clock cycles: 1 2 3 4 5 6 7 8 9 10
1. Load I A E
2. Increment I A E
3. Add I A E
4. Subtract I A E
5. Branch to X I A E
6. NOP I A E
7. NOP I A E
8. Instr. in X I A E
Rearranging the instructions
Clock cycles: 1 2 3 4 5 6 7 8
1. Load I A E
2. Increment I A E
3. Branch to X I A E
4. Add I A E
5. Subtract I A E
6. Instr. in X I A E
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Pipelining and Vector Processing 26 Vector Processing
VECTOR PROCESSING
Vector Processing Applications
Problems that can be efficiently formulated in terms of vectors
Long-range weather forecasting
Petroleum explorations
Seismic data analysis
Medical diagnosis
Aerodynamics and space flight simulations
Artificial intelligence and expert systems
Mapping the human genome
Image processing
Vector Processor (computer)
Ability to process vectors, and related data structures such as matrices
and multi-dimensional arrays, much faster than conventional computers
Vector Processors may also be pipelined
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Pipelining and Vector Processing 27 Vector Processing
VECTOR PROGRAMMING
DO 20 I = 1, 100
20 C(I) = B(I) + A(I)
Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
C(1:100) = A(1:100) + B(1:100)
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Pipelining and Vector Processing 28 Vector Processing
VECTOR INSTRUCTION FORMAT
Vector Instruction Format
Operation Base address Base address Base address Vector
code source 1 source 2 destination length
Pipeline for Inner Product of Matrix Multiplication
Source
A
Source Multiplier Adder
B pipeline pipeline
C= A1 B1 + A5B5 + A9 B9 + A13 B13 +.+ Ak Bk
K may be equal to 100 or even 1000
The values of A and B are either in memory or in processor registers. Each floating
point adder and multiplier unit is supposed to have 4 segments. All segment
registers are initially initialized to zero. Therefore the output of the adder is zero
for the first 8 cycles until both the pipes are full.
Ai and Bi are brought in and multiplied at a rate of one pair per cycle. After 4 cycles
the products are added to the Output of the adder. During the next 4 cycles zero is added.
At the end of the 8th cycle the first four products A1B1 through A4B4 are in the four
adder segments and the next four products A5 B5 through A8B8 are in the multiplier
Segments.
Thus the 9th cycle and onwards starts breaking down the summation into four sections:
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Pipelining and Vector Processing 29
C= A1 B1 + A5B5 + A9 B9 + A13 B13 +.
+ A2 B2 + A6 B6 + A10 B10 + A14 B14 +.
+ A3 B3 + A7 B7 + A11 B11 + A15 B15 +..
+ A4 B4 + A8 B8 + A12 B12 + A16 B16 +.
For Array processors and memory interleaving refer Morris Mano page number chapter 9
page no:324 and 326
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