Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology
Chapter 1
Introducing Today’s
Technologies
Digital Literacy
• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
Pages 2 - 3 2
Figure 1-1
Computers
• A computer is an electronic device, operating
under the control of instructions stored in its own
memory
Accepts Produces
data Processing information
(input) (output)
Page 4 3
Computers
• Laptop
• Tablet
• Desktop
and All-in-One
• Server
Pages 4 and 6 4
Figures 1-2 – 1-5
Mobile and Game Devices
Smartphone
Digital camera
Portable and digital media player
Wearable device
Game device
Pages 7 - 10 5
Figures 1-6 – 1-11
Parts of Computer Systems
• Hardware.
• Software.
• Data.
• User.
6
Hardware
• Components that are touchable or have some
physical existence .
– Input and Output devices
– Processor
– Memory
– Storage devices
7
88
Software
• Set of instructions that tell a system what to do.
– Application Software
– System Software
9
10
Programs and Apps
• Software, also called a program, tells the
computer what tasks to perform and how to
perform them
System Software
• Operating system
• Tools
Applications
Pages 26 - 27 11
Figure 1-30
Data and Information
Page 12 12
Figure 1-12
Data and Information
• A keyboard contains keys
you press to enter data
and instructions into a
computer or mobile
device
Page 13 13
Figure 1-13
Data and Information
• A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
• Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input
Pages 13 – 14 14
Figures 1-14 – 1-15
Data and Information
• An output device is any hardware component
that conveys information from a computer or
mobile device to one or more people
– Printers.
– Monitors.
– Etc…
Pages 14 - 15 15
Data and Information
Page 15 16
Figure 1-17
Data and Information
• A display is an output device that visually conveys
text, graphics, and video information
Page 15 17
Figure 1-18
Data and Information
• Speakers allow you to hear audio such as music,
voice, and other sounds
– Earbuds
– Headphones
Page 16 18
Figure 1-19
The Web
• The Internet is a worldwide collection of computer
networks that connects millions of businesses,
government agencies, educational institutions, and
individuals
Page 20 19
Figure 1-27
The Web
Page 19 20
Figure 1-26
Digital Safety and Security
• It is important that users protect their computers
and mobile devices
Viruses and
Other Privacy
Malware
Health Environmental
Concerns Issues
Pages 24 - 26 21
Green Computing
• Green computing involves reducing the electricity
consumed and environmental waste generated when
using a computer
• Strategies include:
– Recycling
– Using energy efficient hardware and energy saving features
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers
Page 26 22
Ergonomics
• The study of relationship between people and
their tools.
• Ergonomically correct tools and workplaces is a
necessity.
23
How to get rid of Stress Injuries?
• Good working habits.
• Comfortable office chair.
• Well-suited computer desk with appropriately
adjusted height for keyboard and mouse.
• Use ergonomics keyboard.
• Padded wrist support.
• Keep your wrists straight while typing.
• Sit up straight.
• Learn to type. 24
Program Installation
• Installing a program is the process of setting up
the program to work with the computer, mobile
device, printer, and/or other hardware
• Once installed, you can run a program so that you
can interact with it
• You interact with a program through its user
interface
Pages 28 - 29 25
Communications
• In the course of a day, it is likely you use, or use
information generated by, one or more of these
communications technologies
Chat rooms Email Fax FTP GPS
Instant
Internet Newsgroups RSS Videoconference
messaging
Wireless Wireless
Voice mail VoIP Internet access messaging
points services
Pages 30 - 31 26
Networks
• A network is a collection of computers and
devices connected together, often wirelessly, via
communications devices and transmission media
Page 32 27
Figure 1-33
Technology Uses
Education Government Finance Retail
Entertainment Health Care Science Travel
Publishing Manufacturing
Pages 35 - 41 28
Technology Users
Home User Small/Home Mobile User
Office User
Power User Enterprise User
Pages 41 - 42 29
THE END
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