The Memory Hierarchy
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Today
Storage technologies and trends
Let it wash over you
Locality of reference
Caching in the memory hierarchy
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Main Memory = DRAM
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Random-Access Memory (RAM)
Key features
RAM is traditionally packaged as a chip.
Basic storage unit is normally a cell (one bit per cell).
Multiple RAM chips form a memory.
Static RAM (SRAM)
Each cell stores a bit with a four or six-transistor circuit.
Retains value indefinitely, as long as it is kept powered.
Relatively insensitive to electrical noise (EMI), radiation, etc.
Faster and more expensive than DRAM.
Dynamic RAM (DRAM)
Each cell stores bit with a capacitor. One transistor is used for access
Value must be refreshed every 10-100 ms.
More sensitive to disturbances (EMI, radiation,…) than SRAM.
Slower and cheaper than SRAM.
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SRAM vs DRAM Summary
Trans. Access Needs Needs
per bit timerefresh? EDC? Cost Applications
SRAM 4 or 6 1X No Maybe 100xCache memories
DRAM 1 10X Yes Yes 1X Main memories,
frame buffers
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The Memory Bottleneck
Typical
This CPU clock
problem getsrate
worse
1CPUs
GHzget
(1ns cycle time)
faster
Typical DRAMget
Memories access
biggertime
30ns (about
Memory delay 30 cycles)
is mostly communication time
Typical main memory
reading/writing access
a bit is fast
100ns (100 cycles)
it takes time to
DRAM (30), precharge (10), chip crossings (30), overhead (30).
select the right bit
Our pipeline designs assume 1 cycle access (1ns)
route the data to/from the bit
Average instruction references
Big
memories
1 instructionare slow
word
Small
0.3memories
data wordscan be made fast
Lecture 14 6
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Enhanced DRAMs
Basic DRAM cell has not changed since its invention in 1966.
Commercialized by Intel in 1970.
DRAM cores with better interface logic and faster I/O :
Synchronous DRAM (SDRAM)
Uses a conventional clock signal instead of asynchronous control
Allows reuse of the row addresses (e.g., RAS, CAS, CAS, CAS)
Double data-rate synchronous DRAM (DDR SDRAM)
Double edge clocking sends two bits per cycle per pin
Each generation incompatible (DDR, DDR2, DDR3, soon DDR4)
– Nearly doubles data rate (by increasing internal clock rate)
– Reduces power
By 2012, DDR3 standard for most server and desktop systems
Intel Core i7 supports only DDR3 SDRAM
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Better Memory System Performance
Bandwidth vs. Latency
Bandwidth = #bits transferred per cycle
Latency = time to access DRAM
Bandwidth
Memory bus width (16, 32, 64)
Multiple memory banks
Address interleaving
Multiple memory controllers (independent)
Latency
Synchronous DRAM access modes
Faster interface (Rambus)
Lecture 17 13
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Nonvolatile Memories
DRAM and SRAM are volatile memories
Lose information if powered off.
Nonvolatile memories retain value even if powered off
Read-only memory (ROM): programmed during production
Programmable ROM (PROM): can be programmed once
Eraseable PROM (EPROM): can be bulk erased (UV, X-Ray)
Electrically eraseable PROM (EEPROM): electronic erase capability
Flash memory: EEPROMs with partial (sector) erase capability
Wears out after about 100,000 erasings.
Uses for Nonvolatile Memories
Firmware programs stored in a ROM (BIOS, controllers for disks,
network cards, graphics accelerators, security subsystems,…)
Solid state disks (replace rotating disks in thumb drives, smart phones,
mp3 players, tablets, laptops,…)
Disk caches
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Traditional Bus Structure Connecting
CPU and Memory
A bus is a collection of parallel wires that carry address,
data, and control signals.
Buses are typically shared by multiple devices.
CPU chip
Register file
ALU
System bus Memory bus
I/O Main
Bus interface
bridge memory
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Memory Read Transaction (1)
CPU places address A on the memory bus.
Register file Load operation: movl A, %eax
ALU
%eax
Main memory
I/O bridge 0
A
Bus interface x A
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Memory Read Transaction (2)
Main memory reads A from the memory bus, retrieves
word x, and places it on the bus.
Register file
Load operation: movl A, %eax
ALU
%eax
Main memory
I/O bridge x 0
Bus interface x A
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Memory Read Transaction (3)
CPU read word x from the bus and copies it into register
%eax.
Register file Load operation: movl A, %eax
ALU
%eax x
Main memory
I/O bridge 0
Bus interface x A
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Memory Write Transaction (1)
CPU places address A on bus. Main memory reads it and
waits for the corresponding data word to arrive.
Register file Store operation: movl %eax, A
ALU
%eax y
Main memory
I/O bridge 0
A
Bus interface A
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Memory Write Transaction (2)
CPU places data word y on the bus.
Register file Store operation: movl %eax, A
ALU
%eax y
Main memory
I/O bridge 0
y
Bus interface A
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Memory Write Transaction (3)
Main memory reads data word y from the bus and stores
it at address A.
register file
Store operation: movl %eax, A
ALU
%eax y
main memory
I/O bridge 0
bus interface y A
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What’s Inside A Disk Drive?
Arm Spindle
Platters
Actuator
Electronics
(including a
processor
SCSI and memory!)
connector
Image courtesy of Seagate Technology
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Disk Geometry
Disks consist of platters, each with two surfaces.
Each surface consists of concentric rings called tracks.
Each track consists of sectors separated by gaps.
Tracks
Surface
Track k Gaps
Spindle
Sectors
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I/O Bus
CPU chip
Register file
ALU
System bus Memory bus
I/O Main
Bus interface
bridge memory
I/O bus Expansion slots for
other devices such
USB Graphics Disk as network adapters.
controller adapter controller
Mouse Keyboard Monitor
Disk
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Reading a Disk Sector (1)
CPU chip
Register file CPU initiates a disk read by writing a
command, logical block number, and
ALU destination memory address to a port
(address) associated with disk controller.
Main
Bus interface
memory
I/O bus
USB Graphics Disk
controller adapter controller
mouse keyboard Monitor
Disk
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Reading a Disk Sector (2)
CPU chip
Register file Disk controller reads the sector and
performs a direct memory access
ALU
(DMA) transfer into main memory.
Main
Bus interface
memory
I/O bus
USB Graphics Disk
controller adapter controller
Mouse Keyboard Monitor
Disk
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Reading a Disk Sector (3)
CPU chip
When the DMA transfer completes,
Register file
the disk controller notifies the CPU
ALU with an interrupt (i.e., asserts a
special “interrupt” pin on the CPU)
Main
Bus interface
memory
I/O bus
USB Graphics Disk
controller adapter controller
Mouse Keyboard Monitor
Disk
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Solid State Disks (SSDs)
I/O bus
Requests to read and
write logical disk blocks
Solid State Disk (SSD)
Flash
translation layer
Flash memory
Block 0 Block B-1
Page 0 Page 1 … Page P-1 … Page 0 Page 1 … Page P-1
Pages: 512KB to 4KB, Blocks: 32 to 128 pages
Data read/written in units of pages.
Page can be written only after its block has been erased
A block wears out after 100,000 repeated writes.
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SSD Performance Characteristics
Sequential read tput 250 MB/s Sequential write tput 170 MB/s
Random read tput 140 MB/s Random write tput 14 MB/s
Rand read access 30 us Random write access 300 us
Why are random writes so slow?
Erasing a block is slow (around 1 ms)
Write to a page triggers a copy of all useful pages in the block
Find an used block (new block) and erase it
Write the page into the new block
Copy other pages from old block to the new block
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SSD Tradeoffs vs Rotating Disks
Advantages
No moving parts faster, less power, more rugged
Disadvantages
Have the potential to wear out
Mitigated by “wear leveling logic” in flash translation layer
E.g. Intel X25 guarantees 1 petabyte (1015 bytes) of random
writes before they wear out
In 2010, about 100 times more expensive per byte
Applications
MP3 players, smart phones, laptops
Beginning to appear in desktops and servers
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Storage Trends
SRAM
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 19,200 2,900 320 256 100 75 60 320
access (ns) 300 150 35 15 3 2 1.5 200
DRAM
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 8,000 880 100 30 1 0.1 0.06 130,000
access (ns) 375 200 100 70 60 50 40 9
typical size (MB) 0.064 0.256 4 16 64 2,000 8,000 125,000
Disk
Metric 1980 1985 1990 1995 2000 2005 2010
2010:1980
$/MB 500 100 8 0.30 0.01 0.005 0.0003 1,600,000
access (ms) 87 75 28 10 8 4 3 29
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CPU Clock Rates Inflection point in computer history
when designers hit the “Power Wall”
1980 1990 1995 2000 2003 2005 2010 2010:1980
CPU 8080 386 Pentium P-III P-4 Core 2 Core i7 ---
Clock
rate (MHz) 1 20 150 600 3300 2000 2500 2500
Cycle
time (ns) 1000 50 6 1.6 0.3 0.50 0.4 2500
Cores 1 1 1 1 1 2 4 4
Effective
cycle 1000 50 6 1.6 0.3 0.25 0.1 10,000
time (ns)
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The CPU-Memory Gap
The gap widens between DRAM, disk, and CPU speeds.
100,000,000.0
Disk
10,000,000.0
1,000,000.0
SSD
100,000.0
10,000.0 Disk seek time
ns
Flash SSD access time
DRAM access time
1,000.0
SRAM access time
100.0
DRAM CPU cycle time
Effective CPU cycle time
10.0
1.0
0.1 CPU
0.0
1980 1985 1990 1995 2000 2003 2005 2010
Year 51
The Memory Hierarchy
Latency Bandwidth
Registers 1 cyc 3-10 words/cycle compiler managed
CPU < 1KB
Chip 1-3cy 1-2 words/cycle hardware managed
L1 Cache 16KB -1MB
10-15cy 1-2 word/cycle hardware managed
L2 Cache 1MB - 12MB
Chips
50-300cy 0.5 words/cycle OS managed
DRAM 64MB - 4GB
106-107cy 0.01 words/cycle OS managed
Mechanical Disk 40GB+
Tape
Lecture 14 52
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Locality to the Rescue!
The key to bridging this CPU-Memory gap is a fundamental
property of computer programs known as locality
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Today
Storage technologies and trends
Locality of reference
Caching in the memory hierarchy
54
Locality
Principle of Locality: Programs tend to use data and
instructions with addresses near or equal to those they
have used recently
Temporal locality:
Recently referenced items are likely
to be referenced again in the near future
Spatial locality:
Items with nearby addresses tend
to be referenced close together in time
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Locality Example
sum = 0;
for (i = 0; i < n; i++)
sum += a[i];
return sum;
Data references
Reference array elements in succession
(stride-1 reference pattern). Spatial locality
Reference variable sum each iteration. Temporal locality
Instruction references
Reference instructions in sequence. Spatial locality
Cycle through loop repeatedly. Temporal locality
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Qualitative Estimates of Locality
Claim: Being able to look at code and get a qualitative
sense of its locality is a key skill for a professional
programmer.
Question: Does this function have good locality with
respect to array a?
int sum_array_rows(int a[M][N])
{
int i, j, sum = 0;
for (i = 0; i < M; i++)
for (j = 0; j < N; j++)
sum += a[i][j];
return sum;
}
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Locality Example
Question: Does this function have good locality with
respect to array a?
int sum_array_cols(int a[M][N])
{
int i, j, sum = 0;
for (j = 0; j < N; j++)
for (i = 0; i < M; i++)
sum += a[i][j];
return sum;
}
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Locality Example
Question: Can you permute the loops so that the function
scans the 3-d array a with a stride-1 reference pattern
(and thus has good spatial locality)?
int sum_array_3d(int a[M][N][N])
{
int i, j, k, sum = 0;
for (i = 0; i < M; i++)
for (j = 0; j < N; j++)
for (k = 0; k < N; k++)
sum += a[k][i][j];
return sum;
}
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Memory Hierarchies
Some fundamental and enduring properties of hardware
and software:
Fast storage technologies cost more per byte, have less capacity,
and require more power (heat!).
The gap between CPU and main memory speed is widening.
Well-written programs tend to exhibit good locality.
These fundamental properties complement each other
beautifully.
They suggest an approach for organizing memory and
storage systems known as a memory hierarchy.
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Today
Storage technologies and trends
Locality of reference
Caching in the memory hierarchy
61
An Example Memory Hierarchy
L0: CPU registers hold words retrieved
Registers from L1 cache
L1: L1 cache
Smaller, (SRAM) L1 cache holds cache lines retrieved
from L2 cache
faster,
costlier L2:
L2 cache
per byte L2 cache holds cache lines
(SRAM)
retrieved from main memory
L3:
Larger, Main memory
(DRAM) Main memory holds disk blocks
slower, retrieved from local disks
cheaper
per byte L4: Local secondary storage Local disks hold files
(local disks) retrieved from disks on
remote network servers
Remote secondary storage
L5: (tapes, distributed file systems, Web servers)
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Caches
Cache: A smaller, faster storage device that acts as a staging
area for a subset of the data in a larger, slower device.
Fundamental idea of a memory hierarchy:
For each k, the faster, smaller device at level k serves as a cache for the
larger, slower device at level k+1.
Why do memory hierarchies work?
Because of locality, programs tend to access the data at level k more
often than they access the data at level k+1.
Thus, the storage at level k+1 can be slower, and thus larger and cheaper
per bit.
Big Idea: The memory hierarchy creates a large pool of
storage that costs as much as the cheap storage near the
bottom, but that serves data to programs at the rate of the
fast storage near the top.
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General Cache Concepts
Smaller, faster, more expensive
Cache 8
4 9 14
10 3 memory caches a subset of
the blocks
Data is copied in block-sized
10
4 transfer units
Larger, slower, cheaper memory
Memory 0 1 2 3 viewed as partitioned into “blocks”
4 5 6 7
8 9 10 11
12 13 14 15
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General Cache Concepts: Hit
Request: 14 Data in block b is needed
Block b is in cache:
Cache 8 9 14 3
Hit!
Memory 0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
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General Cache Concepts: Miss
Request: 12 Data in block b is needed
Block b is not in cache:
Cache 8 12
9 14 3
Miss!
Block b is fetched from
12 Request: 12
memory
Block b is stored in cache
Memory 0 1 2 3 • Placement policy:
4 5 6 7 determines where b goes
• Replacement policy:
8 9 10 11
determines which block
12 13 14 15 gets evicted (victim)
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General Caching Concepts:
Types of Cache Misses
Cold (compulsory) miss
Cold misses occur because the line has never been touched.
A cache whose size equals memory takes only cold misses.
Conflict miss
Conflict misses occur when the level k cache is large enough, but multiple
data objects all map to the same level k block.
Arises from limited associativity and non-optimal replacement
Misses absent in a fully-associative, optimal replacement policy cache
are conflict misses.
Capacity miss
Occurs when the set of active cache blocks (working set) is larger than
the cache.
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Examples of Caching in the Hierarchy
Cache Type What is Cached? Where is it Cached? Latency (cycles) Managed By
Registers 4-8 bytes words CPU core 0 Compiler
TLB Address translations On-Chip TLB 0 Hardware
L1 cache 64-bytes block On-Chip L1 1 Hardware
L2 cache 64-bytes block On/Off-Chip L2 10 Hardware
Virtual Memory 4-KB page Main memory 100 Hardware + OS
Buffer cache Parts of files Main memory 100 OS
Disk cache Disk sectors Disk controller 100,000 Disk firmware
Network buffer Parts of files Local disk 10,000,000 AFS/NFS client
cache
Browser cache Web pages Local disk 10,000,000 Web browser
Web cache Web pages Remote server disks 1,000,000,000 Web proxy
server
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Summary
The speed gap between CPU, memory and mass storage
continues to widen.
Well-written programs exhibit a property called locality.
Memory hierarchies based on caching close the gap by
exploiting locality.
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