Introduction to
Machine Learning
NOV -2024
What is Machine Learning?
“Learning is any process by which a system improves
performance from experience.”
- Herbert Simon
Definition by Tom Mitchell (1998):
Machine Learning is the study of algorithms that
• improve their performance P
• at some task T
• with experience E.
A well-defined learning task is given by <P, T,
E>.
Traditional Programming
Data
Computer Output
Program
Machine Learning
Data
Computer Program
Output
4
Slide credit: Pedro Domingos
When Do We Use Machine Learning?
ML is used when:
• Human expertise does not exist (navigating on Mars)
• Humans can’t explain their expertise (speech recognition)
• Models must be customized (personalized medicine)
• Models are based on huge amounts of data (genomics)
Learning isn’t always useful:
• There is no need to “learn” to calculate payroll
5
Based on slide by E. Alpaydin
A classic example of a task that requires machine learning:
It is very hard to say what makes a 2
6
Slide credit: Geoffrey Hinton
Some more examples of tasks that are best
solved by using a learning algorithm
• Recognizing patterns:
– Facial identities or facial expressions
– Handwritten or spoken words
– Medical images
• Generating patterns:
– Generating images or motion sequences
• Recognizing anomalies:
– Unusual credit card transactions
– Unusual patterns of sensor readings in a nuclear power plant
• Prediction:
– Future stock prices or currency exchange rates
7
Slide credit: Geoffrey Hinton
Sample Applications
• Web search
• Computational biology
• Finance
• E-commerce
• Space exploration
• Robotics
• Information extraction
• Social networks
• Debugging software
• [Your favorite area]
8
Slide credit: Pedro Domingos
Samuel’s Checkers-Player
“Machine Learning: Field of study that gives
computers the ability to learn without being
explicitly programmed.” -Arthur Samuel (1959)
9
Defining the Learning Task
Improve on task T, with respect to
performance metric P, based on experience E
T: Playing checkers
P: Percentage of games won against an arbitrary
opponent E: Playing practice games against itself
T: Recognizing hand-written words
P: Percentage of words correctly classified
E: Database of human-labeled images of
handwritten words
T: Driving on four-lane highways using vision
sensors
P: Average distance traveled before a human-
judged error
E: A sequence of images and steering commands recorded while
observing a human driver.
T: Categorize email messages as spam or legitimate. 10
Slide credit: RayP:Mooney
Percentage of email messages correctly classified.
State of the Art Applications of
Machine Learning
11
Autonomous Cars
• Nevada made it legal for
autonomous cars to drive on
roads in June 2011
• As of 2013, four states (Nevada,
Florida, California, and
Michigan) have legalized
autonomous cars
Penn’s Autonomous
12
Car
Autonomous Car Sensors
13
Autonomous Car Technology
Path
Planning
Laser Terrain Mapping
Learning from Human Drivers
Adaptive Vision
Sebastian
Stanle
y
Images and movies taken from Sebastian Thrun’s multimedia w1e4bsite.
Deep Learning in the Headlines
15
Deep Belief Net on Face Images
object
models
object
parts
(combinati
on of
edges)
edge
s
pixel
Based on materials s 16
by Andrew Ng
Learning of Object Parts
17
Slide credit: Andrew Ng
Training on Multiple Objects
Trained on 4 classes (cars, faces,
motorbikes, airplanes).
Second layer: Shared-features
and object-specific features.
Third layer: More specific
features.
18
Slide credit: Andrew Ng
Scene Labeling via Deep Learning
[Farabet et al. ICML 2012, PAMI 2013] 19
Inference from Deep Learned Models
Generating posterior samples from faces by “filling in” experiments
(cf. Lee and Mumford, 2003). Combine bottom-up and top-down inference.
Input images
Samples from
feedforward
Inference
(control)
Samples from
Full posterior
inference
20
Slide credit: Andrew Ng
Machine Learning in
Automatic Speech Recognition
A Typical Speech Recognition System
ML used to predict of phone states from the sound spectrogram
Deep learning has state-of-the-art results
# Hidden Layers 1 2 4 8 10 12
Word Error Rate % 16.0 12.8 11.4 10.9 11.0 11.1
Baseline GMM performance = 15.4%
[Zeiler et al. “On rectified linear units for speech
recognition” ICASSP 2013]
2
1
Impact of Deep Learning in Speech Technology
22
Slide credit: Li Deng, MS Research
Types of Learning
23
Types of Learning
• Supervised (inductive) learning
– Given: training data + desired outputs (labels)
• Unsupervised learning
– Given: training data (without desired outputs)
• Semi-supervised learning
– Given: training data + a few desired outputs
• Reinforcement learning
– Rewards from sequence of actions
24
Based on slide by Pedro Domingos
Supervised Learning: Regression
• Given (x1, y1), (x2, y2), ..., (xn, yn)
• Learn a function f(x) to predict y given
x
– y is real-valued
9 == regression
8
September Arctic Sea Ice Extent
7
(1,000,000 sq km)
6
5
4
3
2
1
0
1970 1990 2000 2010 2020
1980 Year
26
Data from G. Witt. Journal of Statistics Education, Volume 21,
Supervised Learning: Classification
• Given (x1, y1), (x2, y2), ..., (xn, yn)
• Learn a function f(x) to predict y given
x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
27
Based on example by Andrew Ng
Supervised Learning: Classification
• Given (x1, y1), (x2, y2), ..., (xn, yn)
• Learn a function f(x) to predict y given
x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
Based on example by Andrew Ng
Tumor Size 28
Supervised Learning: Classification
• Given (x1, y1), (x2, y2), ..., (xn, yn)
• Learn a function f(x) to predict y given
x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1
(
M
a Tumor Size
l
i Predict Benign Predict Malignant
g
Based on example by Andrew Ng
n Tumor Size 29
Supervised Learning
• x can be multi-dimensional
– Each dimension corresponds to an attribute
- Clump Thickness
- Uniformity of Cell Size
Age - Uniformity of Cell Shape
…
Tumor Size
30
Based on example by Andrew Ng
Unsupervised Learning
• Given x1 , x2 , ..., xn (without labels)
• Output hidden structure behind the x’s
– E.g., clustering
31
Unsupervised Learning
Genomics application: group individuals by genetic similarity
Genes
Individuals 32
[Source: Daphne Koller]
Unsupervised Learning
Organize computing clusters Social network analysis
Image credit: NASA/JPL-Caltech/E. Churchwell (Univ. of Wisconsin, Madison)
Market segmentation Astronomical data analysis 33
Slide credit: Andrew Ng
Reinforcement Learning
• Given a sequence of states and actions with
(delayed) rewards, output a policy
– Policy is a mapping from states actions that
tells you what to do in a given state
• Examples:
– Credit assignment problem
– Game playing
– Robot in a maze
– Balance a pole on your hand
36
The Agent-Environment Interface
Agent and environment interact at discrete time : t 0, 1, 2,
steps Agent observes state at step t: K
t S
sproduces action at step t : at
A(st )resulting reward : rt 1
gets
and resulting next
st 1
state :
... st rt +1 rt +2 s rt +3 ...
at st +1 t +2 st +3
at +1 at +2 at +3
37
Slide credit: Sutton & Barto
Reinforcement Learning
https://www.youtube.com/watch?v=4cgWya-wjgY 38
Framing a Learning Problem
40
Designing a Learning System
• Choose the training experience
• Choose exactly what is to be learned
– i.e. the target function
• Choose how to represent the target function
• Choose a learning algorithm to infer the target
function from the experience
Training data Learner
Environment/
Experience Knowledge
Testing data
Performance
Element 41
Based on slide by Ray Mooney
Training vs. Test Distribution
• We generally assume that the training and
test examples are independently drawn from
the same overall distribution of data
– We call this “i.i.d” which stands for “independent
and identically distributed”
• If examples are not independent, requires
collective classification
• If test distribution is different, requires
transfer learning
42
Slide credit: Ray Mooney
ML in a Nutshell
• Tens of thousands of machine learning
algorithms
– Hundreds new every year
• Every ML algorithm has three
components:
– Representation
– Optimization
– Evaluation
43
Slide credit: Pedro Domingos
Various Function Representations
• Numerical functions
– Linear regression
– Neural networks
– Support vector machines
• Symbolic functions
– Decision trees
– Rules in propositional logic
– Rules in first-order predicate logic
• Instance-based functions
– Nearest-neighbor
– Case-based
• Probabilistic Graphical Models
– Naïve Bayes
– Bayesian networks
– Hidden-Markov Models (HMMs)
– Probabilistic Context Free Grammars (PCFGs)
– Markov networks
44
Slide credit: Ray Mooney
Various Search/Optimization
Algorithms
• Gradient descent
– Perceptron
– Backpropagation
• Dynamic Programming
– HMM Learning
– PCFG Learning
• Divide and Conquer
– Decision tree induction
– Rule learning
• Evolutionary Computation
– Genetic Algorithms (GAs)
– Genetic Programming (GP)
– Neuro-evolution
45
Slide credit: Ray Mooney
Evaluation
• Accuracy
• Precision and recall
• Squared error
• Likelihood
• Posterior probability
• Cost / Utility
• Margin
• Entropy
• K-L divergence
• etc.
47
Slide credit: Pedro Domingos
ML in Practice
• Understand domain, prior knowledge, and goals
• Data integration, selection, cleaning, pre-processing, etc.
Loop • Learn models
• Interpret results
• Consolidate and deploy discovered knowledge
48
Based on a slide by Pedro Domingos
Lessons Learned about Learning
• Learning can be viewed as using direct or indirect
experience to approximate a chosen target function.
• Function approximation can be viewed as a search
through a space of hypotheses (representations of
functions) for one that best fits a set of training data.
• Different learning methods assume different
hypothesis spaces (representation languages) and/or
employ different search techniques.
49
Slide credit: Ray Mooney
A Brief History of
Machine Learning
50
History of Machine Learning
• 1950s
– Samuel’s checker player
– Selfridge’s Pandemonium
• 1960s:
– Neural networks: Perceptron
– Pattern recognition
– Learning in the limit theory
– Minsky and Papert prove limitations of Perceptron
• 1970s:
– Symbolic concept induction
– Winston’s arch learner
– Expert systems and the knowledge acquisition bottleneck
– Quinlan’s ID3
– Michalski’s AQ and soybean diagnosis
– Scientific discovery with BACON
– Mathematical discovery with AM
51
Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 1980s:
– Advanced decision tree and rule learning
– Explanation-based Learning (EBL)
– Learning and planning and problem solving
– Utility problem
– Analogy
– Cognitive architectures
– Resurgence of neural networks (connectionism, backpropagation)
– Valiant’s PAC Learning Theory
– Focus on experimental methodology
• 1990s
– Data mining
– Adaptive software agents and web applications
– Text learning
– Reinforcement learning (RL)
– Inductive Logic Programming (ILP)
– Ensembles: Bagging, Boosting, and Stacking
– Bayes Net learning
52
Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 2000s
– Support vector machines & kernel methods
– Graphical models
– Statistical relational learning
– Transfer learning
– Sequence labeling
– Collective classification and structured outputs
– Computer Systems Applications (Compilers, Debugging, Graphics, Security)
– E-mail management
– Personalized assistants that learn
– Learning in robotics and vision
• 2010s
– Deep learning systems
– Learning for big data
– Bayesian methods
– Multi-task & lifelong learning
– Applications to vision, speech, social networks, learning to read, etc.
– ???
53
Based on slide by Ray Mooney
Regression example:
Predict value for x = 12?