Human Computer interaction
Presentation
Presented by :
Dinesh Kumar Yadav
M.Sc. (Ag.)
Enrol. ID. –22110901
DEPARTMENT OF EXTENSION EDUCATION
RAJMATA VIJAYARAJE SCINDIA KRISHI VISHWA
VIDYALAYA, GWALIOR
Definition of HCI
► Human-computer interaction is a discipline
concerned with the design, evaluation and
implementation of interactive computing
systems for human use and with the study of
major phenomena surrounding them.
Why HCI is
Important
► The study of our interface with information.
► It is not just ‘how big should I make buttons’ or ‘how to layout menu
choices’
► It can affect
Effectiveness
Productivity
Morale
Safety
► Example: a car with poor HCI
► Take 5 minutes for everyone to write down one common device with
substantial HCI design choices and discuss with the neighbor the pros
and cons. How does it affect you or other users?
What fields does HCI
cover ?
► Computer Science
► Psychology (cognitive)
► Communication
► Education
► Anthropology
► Design (e.g. graphic and industrial)
HCI Community
► Academics/Industry Research
Taxonomies
Theories
Predictive models
► Experimenters
Empirical data
Product design
► Other areas (Sociologists,
anthropologists, managers)
Motor
Perceptual
Cognitive
Social, economic, ethics
HCI Tools
► Sound
► 3D
► Animation
► Video
► Devices
Size (small->very large)
Portable (PDA, phone)
Plasticity
► Context sensitive/aware
► Personalizable
► Ubiquitous
Usability
► Goals:
Requirements
Usability
Universality
Usefulness
► Achieved by:
Planning
Sensitivity to user needs
Devotion to requirements
analysis
Testing
Bad Interfaces
► Encumbering
► Confusing
► Slow
► Trust (ex. windows
crashing)
► What makes it hard?
Varies by culture
Multiple platforms
Variety of users
Physical Variation
► Field of anthropometry
Measures of what is 5-95% for
weight, height, etc. (static and
dynamic)
Large variance reminds us
there is great ‘variety’
Name some devices that this
would affect.
► note most keyboards are the
same
► screen brightness varies
considerably
► chair height, back height,
display angle
► Multi-modal interfaces
► Audio
► Touch screens
Personality
► Computer anxiety
► Gender
Which games do women like?
Pac-man, Donkey Kong, Tetris
Why? (Hypotheses: less violent,
quieter soundtracks, fully visible
playing fields, softer colors,
personality, closure/completeness)
Can we measure this?
► What current games are for women?
► Style, pace, top-down/bottom-up,
visual/audio learners, dense vs.
sparse data
Cultural and International
Diversity
► Language
► Date / Time conventions
► Weights and Measures
► Left-to-right
► Directions (!)
► Telephone #s and addresses
► Names, titles, salutations
► SSN, ID, passport
► Sorting
► Icons, buttons, colors
► Etiquette
► Evaluation:
Local experts/usability studies
Users with Disabilities
► Federal law to ensure access to IT, including computers and web
sites. (1998 Amendment to Rehabilitation Act)
► Disabilities
Vision
► Blind (bill-reader)
► low-vision
► color-blind
Hearing
► Deaf
► Limited hearing
Mobility
Learning
► Dyslexia
► Attention deficient, hemisphere specific, etc.
► Keyboard and mouse alternatives
► Color coding
► Font-size
Users with Disabilities
► Contrast
► Text descriptors for web images
► Screen magnification
► Text to Speech (TTS) – JAWS
(web pages)
Check email on the road, in
bright sunshine, riding a bike
► Speech Recognition
► Head mounted optical mice
Elderly-
► Reduced
Motor skills
Perception
Vision, hearing, touch, mobility
Speed
Memory
► Other needs
Technology experience is varied (How
many grandmothers use email?
mothers?)
Uninformed on how technology could
help them
Practice skills (hand-eye, problem
solving, etc.)
► Touch screens, larger fonts, louder
sounds
Children
► Technologysaviness?
► Age changes much:
Physical dexterity
► (double-clicking, click and drag, and small targets)
Attention span
(vaguely) Intelligence
► Varied backgrounds (socio-economic)
► Goals
Educational acceleration
Socialization with peers
Psychological - improve self-image, self-confidence
Creativity – art, music, etc. exploration
Accommodating Hardware and
Software Diversity
► Support a wide range of hardware and software platforms
► Software and hardware evolution
OS, application, browsers, capabilities
backward compatibility is a good goal
► Three major technical challenges are:
Producing satisfying and effective Internet interaction (broadband vs.
dial-up & wireless)
Enabling web services from large to small (size and resolution)
Support easy maintenance of or automatic conversion to multiple
languages
HCI Goals
► Influence academic and industrial researchers
Understand a problem and related theory
Hypothesis and testing
Study design (we’ll do this!)
Interpret results
► Provide tools, techniques and knowledge for commercial developers
competitive advantage (think ipod)
► Raising the computer consciousness of the general public
Reduce computer anxiety (error messages)
Common fears:
► I’ll break it
► I’ll make a mistake
► The computer is smarter than me
HCI contributes to this!
Thank You