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Dinesh

Human-Computer Interaction (HCI) is a discipline focused on designing, evaluating, and implementing interactive computing systems for human use, impacting effectiveness, productivity, and safety. It encompasses various fields including computer science, psychology, and design, and addresses usability, accessibility for users with disabilities, and cultural diversity. The goals of HCI include influencing research, providing tools for developers, and enhancing public understanding of technology.

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0% found this document useful (0 votes)
11 views18 pages

Dinesh

Human-Computer Interaction (HCI) is a discipline focused on designing, evaluating, and implementing interactive computing systems for human use, impacting effectiveness, productivity, and safety. It encompasses various fields including computer science, psychology, and design, and addresses usability, accessibility for users with disabilities, and cultural diversity. The goals of HCI include influencing research, providing tools for developers, and enhancing public understanding of technology.

Uploaded by

Raj
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Human Computer interaction

Presentation
Presented by :
Dinesh Kumar Yadav
M.Sc. (Ag.)
Enrol. ID. –22110901
DEPARTMENT OF EXTENSION EDUCATION
RAJMATA VIJAYARAJE SCINDIA KRISHI VISHWA
VIDYALAYA, GWALIOR
Definition of HCI
► Human-computer interaction is a discipline
concerned with the design, evaluation and
implementation of interactive computing
systems for human use and with the study of
major phenomena surrounding them.
Why HCI is
Important
► The study of our interface with information.
► It is not just ‘how big should I make buttons’ or ‘how to layout menu
choices’
► It can affect
 Effectiveness
 Productivity
 Morale
 Safety
► Example: a car with poor HCI
► Take 5 minutes for everyone to write down one common device with
substantial HCI design choices and discuss with the neighbor the pros
and cons. How does it affect you or other users?
What fields does HCI
cover ?
► Computer Science

► Psychology (cognitive)

► Communication

► Education

► Anthropology

► Design (e.g. graphic and industrial)


HCI Community
► Academics/Industry Research
 Taxonomies
 Theories
 Predictive models
► Experimenters
 Empirical data
 Product design
► Other areas (Sociologists,
anthropologists, managers)
 Motor
 Perceptual
 Cognitive
 Social, economic, ethics
HCI Tools
► Sound
► 3D
► Animation
► Video
► Devices
 Size (small->very large)
 Portable (PDA, phone)
 Plasticity
► Context sensitive/aware
► Personalizable
► Ubiquitous
Usability
► Goals:
Requirements
 Usability
 Universality
 Usefulness
► Achieved by:
 Planning
 Sensitivity to user needs
 Devotion to requirements
analysis
 Testing
Bad Interfaces
► Encumbering
► Confusing
► Slow
► Trust (ex. windows
crashing)
► What makes it hard?
 Varies by culture
 Multiple platforms
 Variety of users
Physical Variation
► Field of anthropometry
 Measures of what is 5-95% for
weight, height, etc. (static and
dynamic)
 Large variance reminds us
there is great ‘variety’
 Name some devices that this
would affect.
► note most keyboards are the
same
► screen brightness varies
considerably
► chair height, back height,
display angle
► Multi-modal interfaces
► Audio
► Touch screens
Personality
► Computer anxiety
► Gender
 Which games do women like?
 Pac-man, Donkey Kong, Tetris
 Why? (Hypotheses: less violent,
quieter soundtracks, fully visible
playing fields, softer colors,
personality, closure/completeness)
 Can we measure this?
► What current games are for women?
► Style, pace, top-down/bottom-up,
visual/audio learners, dense vs.
sparse data
Cultural and International
Diversity
► Language
► Date / Time conventions
► Weights and Measures
► Left-to-right
► Directions (!)
► Telephone #s and addresses
► Names, titles, salutations
► SSN, ID, passport
► Sorting
► Icons, buttons, colors
► Etiquette
► Evaluation:
 Local experts/usability studies
Users with Disabilities
► Federal law to ensure access to IT, including computers and web
sites. (1998 Amendment to Rehabilitation Act)
► Disabilities
 Vision
► Blind (bill-reader)
► low-vision
► color-blind
 Hearing
► Deaf
► Limited hearing
 Mobility
 Learning
► Dyslexia
► Attention deficient, hemisphere specific, etc.
► Keyboard and mouse alternatives
► Color coding
► Font-size
Users with Disabilities
► Contrast
► Text descriptors for web images
► Screen magnification
► Text to Speech (TTS) – JAWS
(web pages)
 Check email on the road, in
bright sunshine, riding a bike
► Speech Recognition
► Head mounted optical mice
Elderly-
► Reduced
 Motor skills
 Perception
 Vision, hearing, touch, mobility
 Speed
 Memory
► Other needs
 Technology experience is varied (How
many grandmothers use email?
mothers?)
 Uninformed on how technology could
help them
 Practice skills (hand-eye, problem
solving, etc.)
► Touch screens, larger fonts, louder
sounds
Children
► Technologysaviness?
► Age changes much:
 Physical dexterity
► (double-clicking, click and drag, and small targets)
 Attention span
 (vaguely) Intelligence
► Varied backgrounds (socio-economic)
► Goals
 Educational acceleration
 Socialization with peers
 Psychological - improve self-image, self-confidence
 Creativity – art, music, etc. exploration
Accommodating Hardware and
Software Diversity
► Support a wide range of hardware and software platforms
► Software and hardware evolution
 OS, application, browsers, capabilities
 backward compatibility is a good goal

► Three major technical challenges are:


 Producing satisfying and effective Internet interaction (broadband vs.
dial-up & wireless)
 Enabling web services from large to small (size and resolution)
 Support easy maintenance of or automatic conversion to multiple
languages
HCI Goals
► Influence academic and industrial researchers
 Understand a problem and related theory
 Hypothesis and testing
 Study design (we’ll do this!)
 Interpret results
► Provide tools, techniques and knowledge for commercial developers
 competitive advantage (think ipod)
► Raising the computer consciousness of the general public
 Reduce computer anxiety (error messages)
 Common fears:
► I’ll break it
► I’ll make a mistake
► The computer is smarter than me
 HCI contributes to this!
Thank You

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