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Agile Dev and Lean UX | PPTX
Agile Development + Lean UX

                             Lunch & Learn 9/6/2012
                                  Karri Ojanen


Company confidential. Do not copy or distribute.
Agile Development + Lean UX
     • There’s a lot of shared belief between Agile
       and Lean UX
           • Agile development is… “a collection of
             methodologies that promote highly interactive and
             incremental development of software”, “the
             opposite of waterfall”
           • Lean UX is… “a set of practices a design team
             can adopt to move towards Agile-like philosophy”
             BUT it’s different from forcing designers to work
             within the realm of Agile rituals
Company confidential. Do not copy or distribute.
What is UXD?

Company confidential. Do not copy or distribute.
User Experience Design
     • Focus:
           • Optimize the product around how users can, want, or need
             to use the product, rather than forcing the users to change
             their behavior to accommodate the product
     • Process:
           • Who are the users?
           • Learn as much as you can about them in the context of the
             problem you’re trying to solve for them
           • Take those learnings and your knowledge of design best
             practices, cognition/psychology, ergonomics, sociology, etc
             to design solutions that help them meet their goals
           • Test the validity of assumptions with regards to user
             behavior and effectiveness of designs in real world tests
             with actual users
Company confidential. Do not copy or distribute.
“Traditional” UX Practices
     • Emphasize deliverables - wireframes, site
       maps, flow diagrams, content inventories,
       mockups etc – and the need to polish them
       (which leads to long, detailed design cycles)
     • See the work as a solution that gets sold to
       stakeholders
     • See the (UX) designer as the hero in charge
       of finding solutions to design challenges and
       getting approval before development starts
Company confidential. Do not copy or distribute.
Lean UX Practices
     • Less emphasis on deliverables and greater focus
       on the actual experience being designed
           • Documents are stripped down to their bare
             components, providing the minimum amount of
             information necessary to get started on
             implementation
           • Work on hypotheses that are going to be tested,
             rather than solutions that are going to be sold
     • Focus on making the right product before making
       the product perfect (cf. Minimum Viable Product)
     • Short, iterative, low-fidelity design cycles
     • Collaboration, not command
Company confidential. Do not copy or distribute.
(Lean UX) Process
     • Figure out who it’s for?
           • Interviews, personas, design target
     • What can the user do that wasn’t possible before?
           • Activity map, concept drawings, storyboards
     • What features does the user need for that?
           • Stickys, whiteboarding
     • User’s needs + features > How do they fit
       together?
     • Sketch it, (prototype it), then build it
           • “Fake it, then make it”
Company confidential. Do not copy or distribute.
Why Agile or Lean?
     • Startup innovates in a context of uncertainty.
       There’s insufficient evidence to confidently answer
       questions like will people want this kind of
       product? Will people buy it? What should it look
       like? What features should it have?
     • Because of the uncertainty, progress is measured
       by what we learn through experiments. Product
       success is found through repeated cycles of
       “build-measure-learn”
     • Work is organized into the smallest possible batch
       size and launched quickly -> Agile
Company confidential. Do not copy or distribute.
Shared Goals
     Agile development and Lean UX share a few
     goals:
     • Shorten the time to market
     • Working software over comprehensive
       documentation
     • Collaboration over negotiation
     • Responding to change over following a
       plan
Company confidential. Do not copy or distribute.
Challenges

Company confidential. Do not copy or distribute.
How Can We Improve Our
                         Process?
     • The design work we do is often limited to on-
       the-go type of decisions
     • We allow only a limited amount of time for
       design
     • Because of that, it’s more difficult to develop,
       protect, and nurture patterns in our design
     • We struggle with approvals
     • We don’t have an established process that
       involves UXD, thus our scenario is not “going
       from traditional UX to lean”, but rather,
       “establishing our approach to UXD”
Company confidential. Do not copy or distribute.
Problem vs. Solution
      “Focus on the problem. If you’re only excited
       about the solution, you’ll lose interest when
         your solution doesn’t fix the problem.”
              - Adil Wali, CTO of ModCloth

              Development focuses on the solution.
               UX design focuses on the problem.

Company confidential. Do not copy or distribute.
Developer ≠ Designer
     • The people who make things pretty is a
       different breed than the people who make
       things work
     • A UX designer’s role is somewhere in the
       middle




Company confidential. Do not copy or distribute.
Integrating Design into Our
                     Development Process
     The “Traditional” Way                          The Collaborative Way
     (Waterfall + Waterfall or Waterfall + Agile)   (Lean UX + Agile Development)

     1. Have a great idea                           1. Have a great idea
     2. Wireframe                                   2. Wireframe
     3. Designer creates a static                   3. Engage devs to build a
        mockup                                         prototype
     4. Static mockup is thrown                     4. Play, tweak, rinse, repeat
        to devs to implement                        5. Once UX is nailed have
                                                       a designer polish to
                                                       perfection

Company confidential. Do not copy or distribute.
The Benefits
     • Designer’s time is not lost on features that
       aren’t shippable
     • Timelines will not be disrupted by
       unforeseen technical hurdles
     • Devs get to sit at the same table with
       designers
     • Both design and development cycles
       remain as short as possible
Company confidential. Do not copy or distribute.
Thank You



Company confidential. Do not copy or distribute.

Agile Dev and Lean UX

  • 1.
    Agile Development +Lean UX Lunch & Learn 9/6/2012 Karri Ojanen Company confidential. Do not copy or distribute.
  • 2.
    Agile Development +Lean UX • There’s a lot of shared belief between Agile and Lean UX • Agile development is… “a collection of methodologies that promote highly interactive and incremental development of software”, “the opposite of waterfall” • Lean UX is… “a set of practices a design team can adopt to move towards Agile-like philosophy” BUT it’s different from forcing designers to work within the realm of Agile rituals Company confidential. Do not copy or distribute.
  • 3.
    What is UXD? Companyconfidential. Do not copy or distribute.
  • 4.
    User Experience Design • Focus: • Optimize the product around how users can, want, or need to use the product, rather than forcing the users to change their behavior to accommodate the product • Process: • Who are the users? • Learn as much as you can about them in the context of the problem you’re trying to solve for them • Take those learnings and your knowledge of design best practices, cognition/psychology, ergonomics, sociology, etc to design solutions that help them meet their goals • Test the validity of assumptions with regards to user behavior and effectiveness of designs in real world tests with actual users Company confidential. Do not copy or distribute.
  • 5.
    “Traditional” UX Practices • Emphasize deliverables - wireframes, site maps, flow diagrams, content inventories, mockups etc – and the need to polish them (which leads to long, detailed design cycles) • See the work as a solution that gets sold to stakeholders • See the (UX) designer as the hero in charge of finding solutions to design challenges and getting approval before development starts Company confidential. Do not copy or distribute.
  • 6.
    Lean UX Practices • Less emphasis on deliverables and greater focus on the actual experience being designed • Documents are stripped down to their bare components, providing the minimum amount of information necessary to get started on implementation • Work on hypotheses that are going to be tested, rather than solutions that are going to be sold • Focus on making the right product before making the product perfect (cf. Minimum Viable Product) • Short, iterative, low-fidelity design cycles • Collaboration, not command Company confidential. Do not copy or distribute.
  • 7.
    (Lean UX) Process • Figure out who it’s for? • Interviews, personas, design target • What can the user do that wasn’t possible before? • Activity map, concept drawings, storyboards • What features does the user need for that? • Stickys, whiteboarding • User’s needs + features > How do they fit together? • Sketch it, (prototype it), then build it • “Fake it, then make it” Company confidential. Do not copy or distribute.
  • 8.
    Why Agile orLean? • Startup innovates in a context of uncertainty. There’s insufficient evidence to confidently answer questions like will people want this kind of product? Will people buy it? What should it look like? What features should it have? • Because of the uncertainty, progress is measured by what we learn through experiments. Product success is found through repeated cycles of “build-measure-learn” • Work is organized into the smallest possible batch size and launched quickly -> Agile Company confidential. Do not copy or distribute.
  • 9.
    Shared Goals Agile development and Lean UX share a few goals: • Shorten the time to market • Working software over comprehensive documentation • Collaboration over negotiation • Responding to change over following a plan Company confidential. Do not copy or distribute.
  • 10.
    Challenges Company confidential. Donot copy or distribute.
  • 11.
    How Can WeImprove Our Process? • The design work we do is often limited to on- the-go type of decisions • We allow only a limited amount of time for design • Because of that, it’s more difficult to develop, protect, and nurture patterns in our design • We struggle with approvals • We don’t have an established process that involves UXD, thus our scenario is not “going from traditional UX to lean”, but rather, “establishing our approach to UXD” Company confidential. Do not copy or distribute.
  • 12.
    Problem vs. Solution “Focus on the problem. If you’re only excited about the solution, you’ll lose interest when your solution doesn’t fix the problem.” - Adil Wali, CTO of ModCloth Development focuses on the solution. UX design focuses on the problem. Company confidential. Do not copy or distribute.
  • 13.
    Developer ≠ Designer • The people who make things pretty is a different breed than the people who make things work • A UX designer’s role is somewhere in the middle Company confidential. Do not copy or distribute.
  • 14.
    Integrating Design intoOur Development Process The “Traditional” Way The Collaborative Way (Waterfall + Waterfall or Waterfall + Agile) (Lean UX + Agile Development) 1. Have a great idea 1. Have a great idea 2. Wireframe 2. Wireframe 3. Designer creates a static 3. Engage devs to build a mockup prototype 4. Static mockup is thrown 4. Play, tweak, rinse, repeat to devs to implement 5. Once UX is nailed have a designer polish to perfection Company confidential. Do not copy or distribute.
  • 15.
    The Benefits • Designer’s time is not lost on features that aren’t shippable • Timelines will not be disrupted by unforeseen technical hurdles • Devs get to sit at the same table with designers • Both design and development cycles remain as short as possible Company confidential. Do not copy or distribute.
  • 16.
    Thank You Company confidential.Do not copy or distribute.

Editor's Notes

  • #6 Value has ultimately been place on the deliverable, not on the experience being created
  • #7 People who talk about and evangelize the lean UX approach: Janice and Jason Fraser (Luxr), Jeff Gothelf (“getting out of the deliveries business”), Anders Ramsay (yes/no world of computers, maybe this/maybe that world of people), Johanna Kollman