KEMBAR78
Artificial intelligence- Logic Agents | PPTX
Logical Agents
Group Members
 Nuruzzaman Milon (IT 09006)
 Ali Saheb (IT 09001)
 Sabbir Hossain (IT 09024)
Contents
 Knowledge Based Agents
 Wumpus World
 Logic in General
 Propositional (Boolean) Logic
 Reasoning with Horn Clauses
 Forward Chain
 Backward Chain
Logical Agents
 Humans can know “things” and “reason”
 Representation: How are the things stored?
 Reasoning: How is the knowledge used?
 To solve a problem…
 To generate more knowledge…
 Knowledge and reasoning are important to artificial agents
because they enable successful behaviors difficult to
achieve otherwise
 Useful in partially observable environments
 Can benefit from knowledge in very general
forms, combining and recombining information
Knowledge-Based Agents
 Central component of a Knowledge-Based Agent is
a Knowledge-Base
 A set of sentences in a formal language
 Sentences are expressed using a knowledge representation
language
 Two generic functions:
 TELL - add new sentences (facts) to the Knowledge Base
 “Tell it what it needs to know”
 ASK - query what is known from the Knowledge Base
 “Ask what to do next”
Knowledge-Based Agents
 The agent must be able to:
 Represent states and actions
 Incorporate new percepts
 Update internal
representations of the world
 Deduce hidden properties of
the world
 Deduce appropriate actions
Inference Engine
Knowledge-Base
Domain-
Independent
Algorithms
Domain-
Specific
Content
Knowledge-Based Agents
Knowledge-Based Agents
 Declarative
 You can build a knowledge-based agent simply by “TELLing”
it what it needs to know
 Procedural
 Encode desired behaviors directly as program code
 Minimizing the role of explicit representation and reasoning can
result in a much more efficient system
Wumpus World
 Performance Measure
 Gold +1000, Death – 1000
 Step -1, Use arrow -10
 Environment
 Square adjacent to the Wumpus are
smelly
 Squares adjacent to the pit are breezy
 Glitter iff gold is in the same square
 Shooting kills Wumpus if you are facing it
 Shooting uses up the only arrow
 Grabbing picks up the gold if in the same
square
 Releasing drops the gold in the same
square
 Actuators
 Left turn, right
turn, forward, grab, release, shoot
 Sensors
 Breeze, glitter, and smell
Wumpus World
 Characterization of Wumpus World
 Observable
 partial, only local perception
 Deterministic
 Yes, outcomes are specified
 Episodic
 No, sequential at the level of actions
 Static
 Yes, Wumpus and pits do not move
 Discrete
 Yes
 Single Agent
 Yes
Wumpus World
Wumpus World
Wumpus World
Wumpus World
Wumpus World
Wumpus World
Wumpus World
Wumpus World
Other Sticky Situations
 Breeze in (1,2) and (2,1)
 No safe actions
 Smell in (1,1)
 Cannot move
Logic
 Knowledge bases consist of
sentences in a formal
language
 Syntax
 Sentences are well formed
 Semantics
 The “meaning” of the sentence
 The truth of each sentence
with respect to each possible
world (model)
 Example:
x + 2 >= y is a sentence
x2 + y > is not a sentence
x + 2 >= y is true iff x + 2 is no
less than y
x + 2 >= y is true in a world where
x = 7, y=1
x + 2 >= y is false in world where
x = 0, y =6
Logic
 Entailment means that one thing follows logically
from another
|=
 |= iff in every model in which is true, is
also true
 if is true, then must be true
 the truth of is “contained” in the truth of
Logic
 Example:
 A Knowledge Base containing
 “Cleveland won”
 “Dallas won”
 Entails…
 “Either Cleveland won or Dallas won”
 Example:
x + y = 4 entails 4 = x + y
Logic
 A model is a formally
structured world with
respect to which truth
can be evaluated
 M is a model of
sentence if is true in
m
 Then KB |= if M(KB)
M( )
M( )
x x x x x xx xx xxx xx
x x x x x x x xxx xxx
x x x x x x x x xxxxxx x x xx
xxx x x xx x x x x x xx
xxx x x x x x x x xxx x x
x xxx xxx x xx xxxx x
M(KB)
xx x x x
x x x x
x x x
Logic
 Entailment in Wumpus
World
 Situation after detecting
nothing in [1,1], moving
right, breeze in [2,1]
 Consider possible
models for ? assuming
only pits
 3 Boolean choices => 8
possible models
Logic
Logic
 Inference is the process of deriving a specific sentence
from a KB (where the sentence must be entailed by the
KB)
 KB |-i = sentence can be derived from KB by
procedure I
 “KB’s are a haystack”
 Entailment = needle in haystack
 Inference = finding it
Logic
 Soundness
 i is sound if…
 whenever KB |-i is true, KB |= is true
 Completeness
 i is complete if
 whenever KB |= is true, KB |-i is true
 If KB is true in the real world, then any sentence
derived from KB by a sound inference procedure is
also true in the real world
Propositional Logic
 AKA Boolean Logic
 False and True
 Proposition symbols P1, P2, etc are sentences
 NOT: If S1 is a sentence, then ¬S1 is a sentence (negation)
 AND: If S1, S2 are sentences, then S1 S2 is a sentence
(conjunction)
 OR: If S1, S2 are sentences, then S1 S2 is a sentence
(disjunction)
 IMPLIES: If S1, S2 are sentences, then S1 S2 is a sentence
(implication)
 IFF: If S1, S2 are sentences, then S1 S2 is a sentence
(biconditional)
Propositional Logic
P Q ¬P P Q P Q P Q P Q
False False True False False True True
False True True False True True False
True False False False True False False
True True False True True True True
Reasoning with Horn Clauses
 Forward Chaining
 For each new piece of data, generate all new facts, until
the desired fact is generated
 Data-directed reasoning
 Backward Chaining
 To prove the goal, find a clause that contains the goal as
its head, and prove the body recursively
 (Backtrack when you chose the wrong clause)
 Goal-directed reasoning
Forward Chaining
 AND-OR Graph
 multiple links joined by an arc indicate conjunction – every link
must be proved
 multiple links without an arc indicate disjunction – any link can be
proved
Forward Chaining
Forward Chaining
Forward Chaining
Forward Chaining
Forward Chaining
Forward Chaining
Forward Chaining
Forward Chaining
Backward Chaining
 Idea: work backwards from the query q:
 To prove q by BC,
 Check if q is known already, or
 Prove by BC all premises of some rule concluding q
 Avoid loops
 Check if new subgoal is already on the goal stack
 Avoid repeated work: check if new subgoal
 Has already been proved true, or
 Has already failed
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Backward Chaining
Forward Chaining vs.
Backward Chaining
 Forward Chaining is data driven
 Automatic, unconscious processing
 E.g. object recognition, routine decisions
 May do lots of work that is irrelevant to the goal
 Backward Chaining is goal driven
 Appropriate for problem solving
 E.g. “Where are my keys?”, “How do I start the car?”
 The complexity of BC can be much less than linear in
size of the KB
Thanks…

Artificial intelligence- Logic Agents

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  • 2.
    Group Members  NuruzzamanMilon (IT 09006)  Ali Saheb (IT 09001)  Sabbir Hossain (IT 09024)
  • 3.
    Contents  Knowledge BasedAgents  Wumpus World  Logic in General  Propositional (Boolean) Logic  Reasoning with Horn Clauses  Forward Chain  Backward Chain
  • 4.
    Logical Agents  Humanscan know “things” and “reason”  Representation: How are the things stored?  Reasoning: How is the knowledge used?  To solve a problem…  To generate more knowledge…  Knowledge and reasoning are important to artificial agents because they enable successful behaviors difficult to achieve otherwise  Useful in partially observable environments  Can benefit from knowledge in very general forms, combining and recombining information
  • 5.
    Knowledge-Based Agents  Centralcomponent of a Knowledge-Based Agent is a Knowledge-Base  A set of sentences in a formal language  Sentences are expressed using a knowledge representation language  Two generic functions:  TELL - add new sentences (facts) to the Knowledge Base  “Tell it what it needs to know”  ASK - query what is known from the Knowledge Base  “Ask what to do next”
  • 6.
    Knowledge-Based Agents  Theagent must be able to:  Represent states and actions  Incorporate new percepts  Update internal representations of the world  Deduce hidden properties of the world  Deduce appropriate actions Inference Engine Knowledge-Base Domain- Independent Algorithms Domain- Specific Content
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    Knowledge-Based Agents  Declarative You can build a knowledge-based agent simply by “TELLing” it what it needs to know  Procedural  Encode desired behaviors directly as program code  Minimizing the role of explicit representation and reasoning can result in a much more efficient system
  • 9.
    Wumpus World  PerformanceMeasure  Gold +1000, Death – 1000  Step -1, Use arrow -10  Environment  Square adjacent to the Wumpus are smelly  Squares adjacent to the pit are breezy  Glitter iff gold is in the same square  Shooting kills Wumpus if you are facing it  Shooting uses up the only arrow  Grabbing picks up the gold if in the same square  Releasing drops the gold in the same square  Actuators  Left turn, right turn, forward, grab, release, shoot  Sensors  Breeze, glitter, and smell
  • 10.
    Wumpus World  Characterizationof Wumpus World  Observable  partial, only local perception  Deterministic  Yes, outcomes are specified  Episodic  No, sequential at the level of actions  Static  Yes, Wumpus and pits do not move  Discrete  Yes  Single Agent  Yes
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    Other Sticky Situations Breeze in (1,2) and (2,1)  No safe actions  Smell in (1,1)  Cannot move
  • 20.
    Logic  Knowledge basesconsist of sentences in a formal language  Syntax  Sentences are well formed  Semantics  The “meaning” of the sentence  The truth of each sentence with respect to each possible world (model)  Example: x + 2 >= y is a sentence x2 + y > is not a sentence x + 2 >= y is true iff x + 2 is no less than y x + 2 >= y is true in a world where x = 7, y=1 x + 2 >= y is false in world where x = 0, y =6
  • 21.
    Logic  Entailment meansthat one thing follows logically from another |=  |= iff in every model in which is true, is also true  if is true, then must be true  the truth of is “contained” in the truth of
  • 22.
    Logic  Example:  AKnowledge Base containing  “Cleveland won”  “Dallas won”  Entails…  “Either Cleveland won or Dallas won”  Example: x + y = 4 entails 4 = x + y
  • 23.
    Logic  A modelis a formally structured world with respect to which truth can be evaluated  M is a model of sentence if is true in m  Then KB |= if M(KB) M( ) M( ) x x x x x xx xx xxx xx x x x x x x x xxx xxx x x x x x x x x xxxxxx x x xx xxx x x xx x x x x x xx xxx x x x x x x x xxx x x x xxx xxx x xx xxxx x M(KB) xx x x x x x x x x x x
  • 24.
    Logic  Entailment inWumpus World  Situation after detecting nothing in [1,1], moving right, breeze in [2,1]  Consider possible models for ? assuming only pits  3 Boolean choices => 8 possible models
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    Logic  Inference isthe process of deriving a specific sentence from a KB (where the sentence must be entailed by the KB)  KB |-i = sentence can be derived from KB by procedure I  “KB’s are a haystack”  Entailment = needle in haystack  Inference = finding it
  • 27.
    Logic  Soundness  iis sound if…  whenever KB |-i is true, KB |= is true  Completeness  i is complete if  whenever KB |= is true, KB |-i is true  If KB is true in the real world, then any sentence derived from KB by a sound inference procedure is also true in the real world
  • 28.
    Propositional Logic  AKABoolean Logic  False and True  Proposition symbols P1, P2, etc are sentences  NOT: If S1 is a sentence, then ¬S1 is a sentence (negation)  AND: If S1, S2 are sentences, then S1 S2 is a sentence (conjunction)  OR: If S1, S2 are sentences, then S1 S2 is a sentence (disjunction)  IMPLIES: If S1, S2 are sentences, then S1 S2 is a sentence (implication)  IFF: If S1, S2 are sentences, then S1 S2 is a sentence (biconditional)
  • 29.
    Propositional Logic P Q¬P P Q P Q P Q P Q False False True False False True True False True True False True True False True False False False True False False True True False True True True True
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    Reasoning with HornClauses  Forward Chaining  For each new piece of data, generate all new facts, until the desired fact is generated  Data-directed reasoning  Backward Chaining  To prove the goal, find a clause that contains the goal as its head, and prove the body recursively  (Backtrack when you chose the wrong clause)  Goal-directed reasoning
  • 31.
    Forward Chaining  AND-ORGraph  multiple links joined by an arc indicate conjunction – every link must be proved  multiple links without an arc indicate disjunction – any link can be proved
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    Backward Chaining  Idea:work backwards from the query q:  To prove q by BC,  Check if q is known already, or  Prove by BC all premises of some rule concluding q  Avoid loops  Check if new subgoal is already on the goal stack  Avoid repeated work: check if new subgoal  Has already been proved true, or  Has already failed
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    Forward Chaining vs. BackwardChaining  Forward Chaining is data driven  Automatic, unconscious processing  E.g. object recognition, routine decisions  May do lots of work that is irrelevant to the goal  Backward Chaining is goal driven  Appropriate for problem solving  E.g. “Where are my keys?”, “How do I start the car?”  The complexity of BC can be much less than linear in size of the KB
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