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C++ Object_Oriented_programming concepts | PPT
CSE 332: C++ Polymorphism
Overview of C++ Polymorphism
• Two main kinds of types in C++: native and user-defined
– “User” defined types: declared classes, structs, unions
• including types provided by the C++ standard libraries
– Native types are “built in” to the C++ language itself: int, long, float, …
– A typedef creates a new type name for another type (type aliasing)
• Public inheritance creates sub-types
– Inheritance only applies to user-defined classes (and structs)
– A publicly derived class is-a subtype of its base class
– Known as “inheritance polymorphism”
• Template parameters also induce a subtype relation
– Known as “interface polymorphism”
– We’ll cover how this works in depth, in later sessions
• Liskov Substitution Principle (for both kinds of polymorphism)
– if S is a subtype of T, then wherever you need a T you can use an S
CSE 332: C++ Polymorphism
• Inheritance polymorphism depends on public virtual
member functions in C++
– Base class declares a member function virtual
– Derived class overrides the base class’s definition of the function
• Private or protected inheritance creates a form of
encapsulation
– Does not create a substitutable sub-type
– A privately derived class wraps its base class
– The class form of the Adapter Pattern uses this technique
C++ Polymorphism, Continued
CSE 332: C++ Polymorphism
Static vs. Dynamic Type
• The type of a variable is known
statically (at compile time),
based on its declaration
int i; int * p;
Fish f; Mammal m;
Fish * fp = &f;
• However, actual types of
objects aliased by references &
pointers to base classes vary
dynamically (at run-time)
Fish f; Mammal m;
Animal * ap = &f;
ap = &m;
Animal & ar = get_animal();
Animal
Fish Mammal
• A base class and its derived
classes form a set of types
type(*ap)  {Animal, Fish,
Mammal}
typeset(*fp)  typeset(*ap)
• Each type set is open
– More subclasses can be added
CSE 332: C++ Polymorphism
Forms of Inheritance
• Derived class inherits from base class
• Public Inheritance (“is a”)
– Public part of base class remains public
– Protected part of base class remains protected
• Protected Inheritance (“contains a”)
– Public part of base class becomes protected
– Protected part of base class remains protected
• Private Inheritance (“contains a”)
– Public part of base class becomes private
– Protected part of base class becomes private
CSE 332: C++ Polymorphism
Public, Protected, Private Inheritance
class A {
public:
int i;
protected:
int j;
private:
int k;
};
Class B : public A {
// ...
};
Class C : protected A {
// ...
};
Class D : private A {
// ...
};
• Class A declares 3 variables
– i is public to all users of class A
– j is protected. It can only be used by methods
in class A or its derived classes (+ friends)
– k is private. It can only be used by methods in
class A (+ friends)
• Class B uses public inheritance from A
– i remains public to all users of class B
– j remains protected. It can be used by methods
in class B or its derived classes
• Class C uses protected inheritance from A
– i becomes protected in C, so the only users of
class C that can access i are the methods of class C
– j remains protected. It can be used by methods
in class C or its derived classes
• Class D uses private inheritance from A
– i and j become private in D, so only methods of
class D can access them.
CSE 332: C++ Polymorphism
Class and Member Construction Order
class A {
public:
A(int i) :m_i(i) {
cout << "A“ << endl;}
~A() {cout<<"~A"<<endl;}
private:
int m_i;
};
class B : public A {
public:
B(int i, int j)
: A(i), m_j(j) {
cout << “B” << endl;}
~B() {cout << “~B” << endl;}
private:
int m_j;
};
int main (int, char *[]) {
B b(2,3);
return 0;
};
• In the main function, the B
constructor is called on object b
– Passes in integer values 2 and 3
• B constructor calls A constructor
– passes value 2 to A constructor via
base/member initialization list
• A constructor initializes m_i
– with the passed value 2
• Body of A constructor runs
– Outputs “A”
• B constructor initializes m_j
– with passed value 3
• Body of B constructor runs
– outputs “B”
CSE 332: C++ Polymorphism
Class and Member Destruction Order
class A {
public:
A(int i) :m_i(i) {
cout << "A“ << endl;}
~A() {cout<<"~A"<<endl;}
private:
int m_i;
};
class B : public A {
public:
B(int i, int j) :A(i), m_j(j) {
cout << “B” << endl;}
~B() {cout << “~B” << endl;}
private:
int m_j;
};
int main (int, char *[]) {
B b(2,3);
return 0;
};
• B destructor called on object b in main
• Body of B destructor runs
– outputs “~B”
• B destructor calls “destructor” of m_j
– int is a built-in type, so it’s a no-op
• B destructor calls A destructor
• Body of A destructor runs
– outputs “~A”
• A destructor calls “destructor” of m_i
– again a no-op
• Compare orders of construction and
destruction of base, members, body
– at the level of each class, order of steps
is reversed in constructor vs. destructor
– ctor: base class, members, body
– dtor: body, members, base class
CSE 332: C++ Polymorphism
Virtual Functions
class A {
public:
A () {cout<<" A";}
virtual ~A () {cout<<" ~A";}
virtual f(int);
};
class B : public A {
public:
B () :A() {cout<<" B";}
virtual ~B() {cout<<" ~B";}
virtual f(int) override; //C++11
};
int main (int, char *[]) {
// prints "A B"
A *ap = new B;
// prints "~B ~A" : would only
// print "~A" if non-virtual
delete ap;
return 0;
};
• Used to support polymorphism
with pointers and references
• Declared virtual in a base class
• Can override in derived class
– Overriding only happens when
signatures are the same
– Otherwise it just overloads the
function or operator name
• More about overloading next lecture
• Ensures derived class function
definition is resolved dynamically
– E.g., that destructors farther down the
hierarchy get called
• Use final (C++11) to prevent
overriding of a virtual method
• Use override (C++11) in
derived class to ensure that the
signatures match (error if not)
CSE 332: C++ Polymorphism
Virtual Functions
class A {
public:
void x() {cout<<"A::x";};
virtual void y() {cout<<"A::y";};
};
class B : public A {
public:
void x() {cout<<"B::x";};
virtual void y() {cout<<"B::y";};
};
int main () {
B b;
A *ap = &b; B *bp = &b;
b.x (); // prints "B::x"
b.y (); // prints "B::y"
bp->x (); // prints "B::x"
bp->y (); // prints "B::y"
ap->x (); // prints "A::x"
ap->y (); // prints "B::y"
return 0;
};
• Only matter with pointer or reference
– Calls on object itself resolved statically
– E.g., b.y();
• Look first at pointer/reference type
– If non-virtual there, resolve statically
• E.g., ap->x();
– If virtual there, resolve dynamically
• E.g., ap->y();
• Note that virtual keyword need not be
repeated in derived classes
– But it’s good style to do so
• Caller can force static resolution of a
virtual function via scope operator
– E.g., ap->A::y(); prints “A::y”
CSE 332: C++ Polymorphism
Potential Problem: Class Slicing
• Catch derived exception types by reference
• Also pass derived types by reference
• Otherwise a temporary variable is created
– Loses original exception’s “dynamic type”
– Results in “the class slicing problem” where only the
base class parts and not derived class parts copy
CSE 332: C++ Polymorphism
Pure Virtual Functions
class A {
public:
virtual void x() = 0;
virtual void y() = 0;
};
class B : public A {
public:
virtual void x();
};
class C : public B {
public:
virtual void y();
};
int main () {
A * ap = new C;
ap->x ();
ap->y ();
delete ap;
return 0;
};
• A is an abstract (base) class
– Similar to an interface in Java
– Declares pure virtual functions (=0)
– May also have non-virtual methods, as well
as virtual methods that are not pure virtual
• Derived classes override pure virtual
methods
– B overrides x(), C overrides y()
• Can’t instantiate an abstract class
– class that declares pure virtual functions
– or inherits ones that are not overridden
– A and B are abstract, can create a C
• Can still have a pointer or reference to
an abstract class type
– Useful for polymorphism
CSE 332: C++ Polymorphism
Design with Pure Virtual Functions
• Pure virtual functions let us
specify interfaces
appropriately
– But let us defer
implementation decisions
until later (subclasses)
• As the type hierarchy is
extended, pure virtual
functions are replaced
– By virtual functions that fill in
(and may override) the
implementation details
– Key idea: refinement
Animal
move()=0
Fish
swim()
Mammal
walk()
move()
move()
Bird
Penguin
waddle()
move()
swim()
Sparrow
walk()
move()
fly()
CSE 332: C++ Polymorphism
Summary: Tips on Inheritance Polymorphism
• A key tension
– Push common code and variables up into base classes
– Make base classes as general as possible
• Use abstract base classes to declare interfaces
• Use public inheritance to make sets of polymorphic types
• Use private or protected inheritance only for encapsulation
• Inheritance polymorphism depends on dynamic typing
– Use a base-class pointer (or reference) if you want inheritance
polymorphism of the objects pointed to (or referenced)
– Use virtual member functions for dynamic overriding
• Even though you don’t have to, label each inherited virtual
(and pure virtual) method “virtual” in derived classes
• Use final (C++11) to prevent overriding of a virtual method
• Use override (C++11) to make sure signatures match

C++ Object_Oriented_programming concepts

  • 1.
    CSE 332: C++Polymorphism Overview of C++ Polymorphism • Two main kinds of types in C++: native and user-defined – “User” defined types: declared classes, structs, unions • including types provided by the C++ standard libraries – Native types are “built in” to the C++ language itself: int, long, float, … – A typedef creates a new type name for another type (type aliasing) • Public inheritance creates sub-types – Inheritance only applies to user-defined classes (and structs) – A publicly derived class is-a subtype of its base class – Known as “inheritance polymorphism” • Template parameters also induce a subtype relation – Known as “interface polymorphism” – We’ll cover how this works in depth, in later sessions • Liskov Substitution Principle (for both kinds of polymorphism) – if S is a subtype of T, then wherever you need a T you can use an S
  • 2.
    CSE 332: C++Polymorphism • Inheritance polymorphism depends on public virtual member functions in C++ – Base class declares a member function virtual – Derived class overrides the base class’s definition of the function • Private or protected inheritance creates a form of encapsulation – Does not create a substitutable sub-type – A privately derived class wraps its base class – The class form of the Adapter Pattern uses this technique C++ Polymorphism, Continued
  • 3.
    CSE 332: C++Polymorphism Static vs. Dynamic Type • The type of a variable is known statically (at compile time), based on its declaration int i; int * p; Fish f; Mammal m; Fish * fp = &f; • However, actual types of objects aliased by references & pointers to base classes vary dynamically (at run-time) Fish f; Mammal m; Animal * ap = &f; ap = &m; Animal & ar = get_animal(); Animal Fish Mammal • A base class and its derived classes form a set of types type(*ap)  {Animal, Fish, Mammal} typeset(*fp)  typeset(*ap) • Each type set is open – More subclasses can be added
  • 4.
    CSE 332: C++Polymorphism Forms of Inheritance • Derived class inherits from base class • Public Inheritance (“is a”) – Public part of base class remains public – Protected part of base class remains protected • Protected Inheritance (“contains a”) – Public part of base class becomes protected – Protected part of base class remains protected • Private Inheritance (“contains a”) – Public part of base class becomes private – Protected part of base class becomes private
  • 5.
    CSE 332: C++Polymorphism Public, Protected, Private Inheritance class A { public: int i; protected: int j; private: int k; }; Class B : public A { // ... }; Class C : protected A { // ... }; Class D : private A { // ... }; • Class A declares 3 variables – i is public to all users of class A – j is protected. It can only be used by methods in class A or its derived classes (+ friends) – k is private. It can only be used by methods in class A (+ friends) • Class B uses public inheritance from A – i remains public to all users of class B – j remains protected. It can be used by methods in class B or its derived classes • Class C uses protected inheritance from A – i becomes protected in C, so the only users of class C that can access i are the methods of class C – j remains protected. It can be used by methods in class C or its derived classes • Class D uses private inheritance from A – i and j become private in D, so only methods of class D can access them.
  • 6.
    CSE 332: C++Polymorphism Class and Member Construction Order class A { public: A(int i) :m_i(i) { cout << "A“ << endl;} ~A() {cout<<"~A"<<endl;} private: int m_i; }; class B : public A { public: B(int i, int j) : A(i), m_j(j) { cout << “B” << endl;} ~B() {cout << “~B” << endl;} private: int m_j; }; int main (int, char *[]) { B b(2,3); return 0; }; • In the main function, the B constructor is called on object b – Passes in integer values 2 and 3 • B constructor calls A constructor – passes value 2 to A constructor via base/member initialization list • A constructor initializes m_i – with the passed value 2 • Body of A constructor runs – Outputs “A” • B constructor initializes m_j – with passed value 3 • Body of B constructor runs – outputs “B”
  • 7.
    CSE 332: C++Polymorphism Class and Member Destruction Order class A { public: A(int i) :m_i(i) { cout << "A“ << endl;} ~A() {cout<<"~A"<<endl;} private: int m_i; }; class B : public A { public: B(int i, int j) :A(i), m_j(j) { cout << “B” << endl;} ~B() {cout << “~B” << endl;} private: int m_j; }; int main (int, char *[]) { B b(2,3); return 0; }; • B destructor called on object b in main • Body of B destructor runs – outputs “~B” • B destructor calls “destructor” of m_j – int is a built-in type, so it’s a no-op • B destructor calls A destructor • Body of A destructor runs – outputs “~A” • A destructor calls “destructor” of m_i – again a no-op • Compare orders of construction and destruction of base, members, body – at the level of each class, order of steps is reversed in constructor vs. destructor – ctor: base class, members, body – dtor: body, members, base class
  • 8.
    CSE 332: C++Polymorphism Virtual Functions class A { public: A () {cout<<" A";} virtual ~A () {cout<<" ~A";} virtual f(int); }; class B : public A { public: B () :A() {cout<<" B";} virtual ~B() {cout<<" ~B";} virtual f(int) override; //C++11 }; int main (int, char *[]) { // prints "A B" A *ap = new B; // prints "~B ~A" : would only // print "~A" if non-virtual delete ap; return 0; }; • Used to support polymorphism with pointers and references • Declared virtual in a base class • Can override in derived class – Overriding only happens when signatures are the same – Otherwise it just overloads the function or operator name • More about overloading next lecture • Ensures derived class function definition is resolved dynamically – E.g., that destructors farther down the hierarchy get called • Use final (C++11) to prevent overriding of a virtual method • Use override (C++11) in derived class to ensure that the signatures match (error if not)
  • 9.
    CSE 332: C++Polymorphism Virtual Functions class A { public: void x() {cout<<"A::x";}; virtual void y() {cout<<"A::y";}; }; class B : public A { public: void x() {cout<<"B::x";}; virtual void y() {cout<<"B::y";}; }; int main () { B b; A *ap = &b; B *bp = &b; b.x (); // prints "B::x" b.y (); // prints "B::y" bp->x (); // prints "B::x" bp->y (); // prints "B::y" ap->x (); // prints "A::x" ap->y (); // prints "B::y" return 0; }; • Only matter with pointer or reference – Calls on object itself resolved statically – E.g., b.y(); • Look first at pointer/reference type – If non-virtual there, resolve statically • E.g., ap->x(); – If virtual there, resolve dynamically • E.g., ap->y(); • Note that virtual keyword need not be repeated in derived classes – But it’s good style to do so • Caller can force static resolution of a virtual function via scope operator – E.g., ap->A::y(); prints “A::y”
  • 10.
    CSE 332: C++Polymorphism Potential Problem: Class Slicing • Catch derived exception types by reference • Also pass derived types by reference • Otherwise a temporary variable is created – Loses original exception’s “dynamic type” – Results in “the class slicing problem” where only the base class parts and not derived class parts copy
  • 11.
    CSE 332: C++Polymorphism Pure Virtual Functions class A { public: virtual void x() = 0; virtual void y() = 0; }; class B : public A { public: virtual void x(); }; class C : public B { public: virtual void y(); }; int main () { A * ap = new C; ap->x (); ap->y (); delete ap; return 0; }; • A is an abstract (base) class – Similar to an interface in Java – Declares pure virtual functions (=0) – May also have non-virtual methods, as well as virtual methods that are not pure virtual • Derived classes override pure virtual methods – B overrides x(), C overrides y() • Can’t instantiate an abstract class – class that declares pure virtual functions – or inherits ones that are not overridden – A and B are abstract, can create a C • Can still have a pointer or reference to an abstract class type – Useful for polymorphism
  • 12.
    CSE 332: C++Polymorphism Design with Pure Virtual Functions • Pure virtual functions let us specify interfaces appropriately – But let us defer implementation decisions until later (subclasses) • As the type hierarchy is extended, pure virtual functions are replaced – By virtual functions that fill in (and may override) the implementation details – Key idea: refinement Animal move()=0 Fish swim() Mammal walk() move() move() Bird Penguin waddle() move() swim() Sparrow walk() move() fly()
  • 13.
    CSE 332: C++Polymorphism Summary: Tips on Inheritance Polymorphism • A key tension – Push common code and variables up into base classes – Make base classes as general as possible • Use abstract base classes to declare interfaces • Use public inheritance to make sets of polymorphic types • Use private or protected inheritance only for encapsulation • Inheritance polymorphism depends on dynamic typing – Use a base-class pointer (or reference) if you want inheritance polymorphism of the objects pointed to (or referenced) – Use virtual member functions for dynamic overriding • Even though you don’t have to, label each inherited virtual (and pure virtual) method “virtual” in derived classes • Use final (C++11) to prevent overriding of a virtual method • Use override (C++11) to make sure signatures match