This document outlines the course content for a Higher Computing course, which is divided into 3 main units: Computer Systems (40 hours), Software Development (40 hours), and Artificial Intelligence (40 hours). The Computer Systems unit covers topics like data representation, computer structure, networking, and computer software across 5 sections. Specific lessons in the Data Representation section discuss how numbers, text, and images are stored in binary and how storage capacities are measured. Graphics representation and compression techniques are also introduced. Students will complete assessments including end of unit tests, coursework tasks, and a written exam.
Introduction to Higher Computing with units on Computer Systems, Software Development, and AI. Total course hours: 120, with assessments including practical tasks and written exams.
Details on Computer Systems covering data representation, structure, peripherals, networking, and software. Focus on binary counting, representation of numbers, and storage (1s and 0s).
Explains methods for representing negative numbers using 2s complement. Coverage of signed bit method and its limitations, including range issues.
Introduction to representing non-whole numbers with floating points. Discusses mantissa and exponent in binary, including calculations for decimal conversion.
Exploration of data storage units including bits, bytes, kilobytes, etc. Includes calculations on storage demands for digital devices and representing text in ASCII and Unicode.
Comparison of bitmap and vector graphics. Discusses the implications of graphic resolution and storage requirements based on pixel usage.
Clarification on true colour in graphics, bit depth impact on color representation and calculations regarding pixel storage.
Overview of data compression, focusing on lossless and lossy types. Introduction to methods for reducing file sizes while maintaining data integrity.
Summary of learning aims covering various data representation methods including binary, 2s complement, floating point, and graphical representations.
Course Outline 3Main Units Computer Systems = 40 hours Software Development = 40 hours Artificial Intelligence = 40 hours Assessment 3 End of Unit Assessments (NABS) Practical Coursework Tasks (/60 or 30%) Written Exam (/140 or 70%)
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Computer Systems 5units in the Computer Systems Section Data Representation = 6 hours Computer Structure = 7 hours Peripherals = 5 hours Networking = 9 hours Computer Software = 9 hours
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Aims of Lesson1 How are numbers, text and images represented inside the computer system? Discussing the 2 state computer system Converting positive whole numbers to binary and vice versa Playing Binary Bingo
Data Storage Numbers,Text, and Images are all stored as a series of 1s and 0s inside the computer system. These series of 1s and 0s are made up of pulses of electricity from 1 volt to 5 volts
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Decimal Counting SystemWhen we represent numbers we use the decimal counting system, for example 123,000 100,000 10,000 1,000 100 10 1 1 2 3 0 0 0 Since the computer is 2 state, the binary counting system goes up by the power 2, rather than 10 i.e 256 128 64 32 16 8 4 2 1
Binary to DecimalWhat is the decimal representation of the following 8 bits using 2s complement (a) 0001 0110 (b) 1000 1100 (c) 0111 0011 What is the 8 bit representation of the following decimal numbers (a) 174 (b) 121 (c) 71
Representing Negative NumbersThere is a problem with this method?? Using 8 bits you can only store the decimal numbers from 128 64 32 16 8 4 2 1 1 1 1 1 1 1 1 1 = 64 +32+16+8+4+2+1 = -127 128 64 32 16 8 4 2 1 0 1 1 1 1 1 1 1 =64+32+16+8+4+2+1=127 Rather than -255 to 255
Negative Whole NumbersWhat is the decimal representation of the following 8 bits using 2s complement 1 0 1 0 1 1 1 1 You invert every number 0 1 0 1 0 0 0 0 Then add 1 0 1 0 1 0 0 0 1 128 64 32 16 8 4 2 1 64+16+1 -81
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2s Complement QuestionsWhat is the decimal representation of the following 8 bits using 2s complement (a) 1000 1011 (b) 1100 1100 (c) 1001 0111 (d) 1110 1100 What is the 8 bit two’s complement representation of the following decimal numbers (a) -45 (b) -121 (c) -176 (d) -71
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Aims of Lesson3 So far we have looked at representing positive and negative whole numbers using binary We are now going to look at the representation of non whole numbers using the floating point system
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Representing Non WholeNumbers How do we represent the number 128.75 in binary? 128 + 0.5 + 0.25 = 128.75 128 64 32 16 8 4 2 1 0.5 0.25 0.125 0.0625 1 0 0 0 0 0 0 0 1 1 0 0
Mantissa Exponent 68 4 2 1 0 1 1 0 1 0 0 1 1 0 0 0 1 0 1 0 0 1 1 0 0 0 1 0 How do we represent the number 38.125 using floating point 32 16 8 4 2 1 0.5 0.25 0.125 0.0625
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Representing Non WholeNumbers Mantissa relates to the precision of the number you can represent i.e 34.44454321 Exponent relates to the range of the number 1111 = 15 1111 1111 = 255 8 4 2 1 0.5 0.25 0.125 0.075 0.0375 0.01875 0.009375
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What is thedecimal number if the Mantissa is 10010011 and the exponent is 0101 Exponent 8 4 2 1 0 1 0 1 = 5 Mantissa 1 0 0 1 0 0 1 1 Mantissa and Exponent 16 8 4 2 1 0.5 0.25 0.125 16 + 2 + 0.25 + 0.125 = 18.375
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Aims of Lesson4 So far we have looked at representing positive and negative whole numbers using binary We have also looked at representing non whole numbers using floating point. Today we are going to practice converting storage capacities from bit, byte, kilobyte, megabyte, gigabyte, terabyte Discuss how text is represented in a computer system
Storage Conversions Ihave a 2 Gigabyte IPOD Classic. How many 512Kb songs can I store on the IPOD? Convert 2Gb to Kb 2 X 1024 = 2048Mb 2048 X 1024 = 2,097,152Kb 512Kb 4096 Songs
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Storage Conversion QuestionsI have a memory card for a Digital Camera with a capacity of 4Gb. How many 460Kb images can I store on the memory card? Mr Haggarty has recently been working as a DJ at weekends. He has bought an external hard disk to back up songs. How many 4Mb songs would he be able to fit on the 80Gb hard disk?
How is TextRepresented ASCII Each key on the keyboard is converted into a binary code using 7 bits Using 7 bits i.e 2 = 128 characters can be represented Character Set A list of all the characters which the computer can process Control Characters Codes 0 to 31 are non printable characters 7 97 110 0001 a 65 100 0001 A 49 011 0001 1 34 010 0010 ‘ 33 010 0001 ! 32 010 0000 space 13 000 1101 return 9 000 1001 tab Decimal Binary Character
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How is TextRepresented Unicode (Universal Code) Each key on the keyboard is converted into a binary code using 16 bits Using 16 bits i.e 2 = 65,536 characters can be represented Can represent Latin, Roman, Japanese characters Advantages More characters can be represented Disadvantages Takes up more than twice as much space for each character 16
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Aims of Lesson5 Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Today’s Lesson Discuss graphic representation Calculate storage capacities of colour Bit Map graphics Bit Map v Vector
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BIT Map GraphicsSCREEN MEMORY PIXEL MEMORY REQUIRED 8 BITS X 8 BITS = 64 BITS = 8 BYTES Bit Map = the graphic is made up from a series of pixels
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Graphics Resolution Thesmaller the size of the pixels, the finer the detail of the image 800 x 600 pixels lower quality than 1024 x 768 As the number of pixels increases so does the storage space required Pixel Pattern using 8x8 grid Pixel Pattern using 16x16 grid
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Calculating Storage Capacitiesof Bit Mapped Images Storage Requirements = total number of pixels * number of bits used for each pixel This picture of Mr Haggarty has a resolution of 300dpi. The image is 2 inches by 4 inches in 128 colours 300 X 2 = width 600 pixels 300 X 4 = height 1200 pixels Total pixels = 600 X 1200 = 720,000 pixels Each pixel = 7 bits i.e. 2 = 128 colours 720,000 X 7 = 5,040,000 bits / 8 = 630,000 bytes 630,000 / 1024 = 615Kb 7
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Bit Map V Vector Graphics Bit Map Graphic Bit map packages paint pictures by changing the colour of the pixels Known as “Paint Packages” When shapes overlap, the one on top rubs out the other When you save a file the whole screen is saved The resolution of the image is fixed when you create the image Vector Graphic Work by drawing objects on the screen Known as “Draw Packages” When shapes overlap they remain as separate objects Only the object attributes are stored taking up much less space Resolution Independent
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Aims of Lesson6 Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Discuss graphic representation Calculate storage capacities of colour Bit Map graphics Bit Map v Vector Today’s Lesson Discuss true colour Today’s Tasks Complete Data Representation Questions Read chapter in the book
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True Colour BitDepth (Colour Depth) The number of bits used to represent colours in the graphic 1 bit = black or white 2 bits = 4 colours 3 bits = 8 colours 8 bits = 256 colours 24 bits = 16,777,216 colours this is true colour True Colour 24 bits 8 bits for red 8 bits for blue 8 bits for green Bit Depth = 1 bit Human eye cannot distinguish between adjacent shades of grey when looking at more than 200 shades between black and white Bit Depth = 2 bit
Solutions Question 12 inches X 90 = 180 pixels 2 inches X 90 = 180 pixels 180 X 180 = 32,400 pixels in total 256 colours = 2 power 8 32,400 X 8 = 259,200 bits 259,200/8 = 32,400 bytes 32,400 / 1024 = 31.6Kb Question 2 5 inches X 200 = 1000 pixels 3 inches X 200 = 600 pixels 1000 X 600 = 600,000 pixels in total 128 colours = 2 power 7 600,000 X 7 = 4,200,000 bits 4,200,000/8 = 525,000 bytes 525,000 / 1024 = 512.7Kb
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Aims of Lesson7 Last Lessons Representing positive whole numbers as binary Representing negative whole numbers using 2s complement Non whole numbers using mantissa and exponent Storage calculations Looked at how text is represented using ASCII and Unicode Discuss graphic representation Calculate storage capacities of colour Bit Map graphics Bit Map v Vector True Colour Today’s Lesson Data Compression Today’s Tasks Complete Compression task Issue Scholar logins Complete Data Representation Questions Sheet Read chapter in the book
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Compression Data compressionmeans reducing the size of a file in order to save backing storage space. 2 types of compression Lossless compression Lossy compression
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Lossless Compression Losslessmeans that none of the original data is lost One method of lossless compression involves counting repeating pixels COLOUR = 10011000 11100000 e.g. 16 bits NUMBER OF THE SAME PIXELS = 32 100000 STORAGE REQUIRED = 16 BITS + 6 BITS = 22 BITS
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Lossy Compression Lossycompression involves sacrificing some of the data in order to reduce the file size Deliberately losing some types of information that our eyes and brains usually ignore Lossy is only suitable if the loss of data will not cause the file to become useless JPEG is a file format that uses lossy compression to reduce file sizes
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Data Representation –Learning Aims Representation of positive numbers in binary up to 32 bits Conversion from binary to decimal and vice versa Representation of negative numbers using 2s complement Representation of non whole numbers using floating point with mantissa and exponent Conversion to and from bit, byte, kilobyte, megabyte, gigabyte, terabyte
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Data Representation –Learning Aims Unicode and its advantages over ASCII Description of the bit map method of graphics representation Description of the relationship between bit depth and the number of colours represented up to 24 bit depth Vector graphics Relationship between bit depth and file size