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Cs221 lecture7-fall11 | PPT
CS 221: Artificial Intelligence Planning (and Basic Logic) Peter Norvig and Sebastian Thrun Slide credits: Stuart Russell, Rina Dechter,  Rao Kambhampati
AI: Dealing with Complexity Agent Design Reflex➔Memory-Based Reflex➔Goal-Based➔Utility-Based Environment ➔ Partially Observable, Stochastic, Dynamic, Multi-agent, Adversarial Representation Atomic➔Factored➔Structured
Finding Actions
What’s wrong with Problem-Solving Plan: [Forward, Forward, Forward, …]
What’s wrong with Problem-Solving
Planning A plan is a  program Not just a straight-line sequence of actions Planning and acting can be  interleaved Closed loop, not closed eyes Representation is more flexible Can deal with partially-described states Can deal with features, objects, relations Can be hierarchical
Dealing with Partial Observability: World vs. Belief States
Sensorless – Belief States - Conformant Plans
Deterministic world Slippery wheels  Partial (local) Observability and Stochastic Worlds Deterministic actions; observe only local square Observe only  local square; Suck  is determ. R/L  are stoch. (may fail to move)
Slippery wheels  Planning and Sensing in  Partially Observable and Stochastic World What is a plan to achieve all states clean? [1: Suck ; 2: Right ; ( if  A :  goto  2); 3: Suck ] also written as [ Suck ; ( while  A :  Right );  Suck ] Observe only  local square; Suck  is determ. R/L  are stoch.; may fail to move
Search Graph as And/Or Tree What do we need to  guarantee success? What kind of guarantee?
As Equations, not Tree b  is a belief state: a set of states o  is an observation; a percept a  is an action b’  = UPDATE(PREDICT( b, a )  , o )
Kindergarten world: dirt may appear anywhere at any time, But actions are guaranteed to work. b1  b3 =UPDATE( b1 ,[ A,Clean ])  b5  = UPDATE( b4,… )  b2 =PREDICT( b1, Suck )  b4 =PREDICT( b3 , Right )
State Representation
State Representation Bayes Nets? Factored SQL data base? One table: Factored;  Several: Structured Java program? Structured
Representation Atomic Representation s 1  = s 2 ; Result( s, a ) =  s ′; GoalTest( s );  Factored Representation Attribute( s ) =  val …  ( val  numeric or Boolean) Result and GoalTest in terms of attributes Structured Representation All of above Relations, Functions: Rel( a ,  b ,  c ); F( a ,  b ) =  c Objects; with Quantifiers  (for all ∀x, there exists ∃y)
Planning with Factored States World is made up of states which are defined in terms of state variables Can be Boolean or categorical or continuous Where have we used this before? State:  complete assignment over state variables   So,  k  Boolean state variables represent how many states? Actions change the values of the state variables Applicability conditions of actions are also specified in terms of partial assignments over state variables
“ Classical” Planning State : conjunction of Boolean state variables Action Schema : Action ( Fly ( p, from, to ),   Precond:  At ( p ,  from ) ∧  Plane ( p )    ∧  Airport ( from ) ∧  Airport ( to ) Effect: ¬ At ( p ,  from ) ∧  At ( p ,  to )) Implicitly defines  Actions ( s )   and  Result ( s, a )
Expressiveness of the language
Advantages of the Language Natural to read, write, verify Abstract over similar actions Easy to extend with more complex syntax and semantics Can be compiled or interpreted Can automatically derived heuristics (relaxed problem)
Planning Algorithms Forward (progression) state-space search …  it ’s just search Backward (regresssion) state-space search Consider Goal:  Own (0136042597) Action ( Buy ( i ), Pre:  ISBN ( i ) Eff:  Own ( i )) In general, may involve unbound variables Plan-space search Start with empty plan, add branches
Plan-space search
Plan-space search Start Finish Left  Sock Finish Start Right Shoe Finish Start Right Shoe Finish Start Left Shoe
Plan-space search
Progression vs. Regression Progression has higher branching factor Progression searches in the space of complete (and consistent) states Regression has lower branching factor Regression searches in the space of  partial states There are 3 n  partial states (as against 2 n  complete states) You can also do bidirectional search stop when a (leaf) state in the progression tree entails a (leaf) state (formula) in the regression tree A B A B
State of the art Annual planning competitions Best technique has varied over time Currently: mostly forward state-space Largely due to good heuristics (relaxed prob.) Heuristics for atomic (state search) problem  Can only come from  outside  analysis of domain Heuristics for factored (planning) problem Can be  domain-independent
8-puzzle state space
8-puzzle action schema Action ( Slide ( t, a, b ),   Pre:  On ( t, a )∧  Tile ( t ) ∧  Blank ( b ) ∧  Adjacent ( a,b )   Eff:  On (t, b) ∧ Blank ( a ) ∧ ¬ On (t, a) ∧¬ Blank ( b ))
8-puzzle heuristics
Convex search: ignore del lists
Factored Rep allows control
Factored Rep allows control
Beyond Classical Planning Convenient to have more expressive lang. “Move  all  the cargo from SFO to JFK” Can be done with careful extensions to factored planning language Or:  Use existing first-order logical provers Strong foundation for studying planning Still, less used in practice than other techniques
First-Order Logic And, Or, Not, Implies (as in propositional logic) Variables ranging over  objects Relations and functions over objects Quantifiers ∀(for all) and∃(exists) Goal: ∀c Cargo(c) ⇒ At(c, JFK)
Situation Calculus Actions are objects Situations are objects Function: s2 = Result(s, a) Fluents: At(C1, JFK, s)  change over time Possibility axioms Say when an action is possible Successor-state axioms Partially describe the resulting state of an action
Situation Calculus Possibility Axioms (for each action) SomeFormula ( s ) ⇒ Poss ( a, s ) Alive ( Agent, s ) ∧  Have ( Agent, Arrow, s ) ⇒   Poss ( Shoot, s ) Successor-state Axiom (for each fluent) Poss ( a, s ) ⇒( fluent is true  ⇔  a made it true   ∨  it was true and a left it alone ) Poss(a, s)  ⇒ ( Holding ( Agent, g, Result ( s, a ))   ⇔   a = Grab ( g ) ∨   ( Holding ( Agent, g, s ) ∧  a  ≠  Release ( g )))
Situations as Result of Action Situation Calculus First-order Logic ∃s, p : Goal(s) ∧ s = Result(s0, p) s = Result(s, []) Result(s, [a,b,…]) = Result(Result(s, a), [b,…])
Planning Graphs Planning graphs are an efficient way to create a representation of a planning problem that can be used to  Achieve better heuristic estimates Directly construct plans  Planning graphs only work for propositional problems Compile to propositional if necessary
Planning Graphs Planning graphs consists of a seq of levels that correspond to time steps in the plan. Level 0 is the initial state. Each level consists of a set of literals and a set of actions that represent what  might be  possible at that step in the plan Might be  is the key to efficiency Records only a restricted subset of possible negative interactions among actions.
Planning Graphs Each level consists of  Literals   = all those that  could  be true at that time step, depending upon the actions executed at preceding time steps. Actions   = all those actions that  could  have their preconditions satisfied at that time step, depending on which of the literals actually hold.
Planning Graph Example Init(Have(Cake)) Goal(Have(Cake)    Eaten(Cake)) Action(Eat(Cake),  PRECOND: Have(Cake) EFFECT: ¬Have(Cake)    Eaten(Cake)) Action(Bake(Cake),  PRECOND: ¬ Have(Cake) EFFECT: Have(Cake))
Planning Graph Example Create level 0 from initial problem state.
Planning Graph Example Add all applicable actions. Add all effects to the next state.
Planning Graph Example Add  persistence actions  (inaction = no-ops)  to map all literals in state S i  to state S i+1 .
Planning Graph Example Identify  mutual exclusions  between actions and literals based on potential conflicts.
Mutual exclusion A mutex relation holds between  two actions  when: Inconsistent effects : one action negates the effect of another. Interference : one of the effects of one action is the negation of a precondition of the other. Competing needs : one of the preconditions of one action is mutually exclusive with the precondition of the other. A mutex relation holds between  two literals  when: one is the negation of the other OR  each possible action pair that could achieve the literals is mutex (inconsistent support).
Cake example Level S 1  contains all literals that could result from  picking any subset of actions in A 0 Conflicts between literals that can not occur together  (as a consequence of the selection action) are  represented by mutex links. S1 defines multiple states and the mutex links are the constraints that define this set of states.
Cake example Repeat process until graph levels off: two consecutive levels are identical
PG and Heuristic Estimation PG ’s provide information about the problem PG is a relaxed problem. A literal that does not appear in the final level of the graph cannot be achieved by any plan. h(s) =  ∞ Level Cost: First level in which a goal appears Very low estimate, since several actions can occur Improvement: restrict to one action per level using  serial PG  (add mutex links between  every  pair of actions, except persistence actions).
PG and Heuristic Estimation Cost of a conjunction of goals Max-level: maximum first level of any of the goals Sum-level: sum of first levels of all the goals Set-level: First level in which all goals appear without being mutex
The GRAPHPLAN Algorithm Extract a solution directly from the PG function  GRAPHPLAN( problem )  return   solution  or failure graph     INITIAL-PLANNING-GRAPH( problem ) goals     GOALS[ problem ] loop do if  goals  all non-mutex in last level of graph  then do   solution     EXTRACT-SOLUTION( graph, goals,  LEN (graph) )   if   solution     failure  then return   solution   else if  NO-SOLUTION-POSSIBLE( graph )  then return  failure   graph     EXPAND-GRAPH( graph, problem )
GRAPHPLAN example Initially the plan consist of 5 literals from the initial state (S0). Add actions whose preconditions are satisfied by EXPAND-GRAPH (A0) Also add persistence actions and mutex relations. Add the effects at level S1 Repeat until goal is in level Si
GRAPHPLAN example EXPAND-GRAPH also looks for mutex relations Inconsistent effects E.g. Remove(Spare, Trunk) and LeaveOverNight due to At(Spare,Ground) and  not  At(Spare, Ground) Interference  E.g. Remove(Flat, Axle) and LeaveOverNight At(Flat, Axle) as PRECOND and  not  At(Flat,Axle) as EFFECT Competing needs E.g. PutOn(Spare,Axle) and Remove(Flat, Axle) due to At(Flat.Axle) and  not  At(Flat, Axle) Inconsistent support E.g. in S2, At(Spare,Axle) and At(Flat,Axle)
GRAPHPLAN example In S2, the goal literals exist and are not mutex with any other Solution might exist and EXTRACT-SOLUTION will try to find it EXTRACT-SOLUTION can search with: Initial state = last level of PG and goal goals of planning problem Actions = select any set of non-conflicting actions that cover the goals in the state Goal = reach level S0 such that all goals are satisfied Cost = 1 for each action.
GRAPHPLAN Termination Termination of graph construction? YES PG are monotonically increasing or decreasing: Literals increase monotonically Actions increase monotonically Mutexes decrease monotonically Because of these properties and because there is a finite number of actions and literals, every PG will eventually level off

Cs221 lecture7-fall11

  • 1.
    CS 221: ArtificialIntelligence Planning (and Basic Logic) Peter Norvig and Sebastian Thrun Slide credits: Stuart Russell, Rina Dechter, Rao Kambhampati
  • 2.
    AI: Dealing withComplexity Agent Design Reflex➔Memory-Based Reflex➔Goal-Based➔Utility-Based Environment ➔ Partially Observable, Stochastic, Dynamic, Multi-agent, Adversarial Representation Atomic➔Factored➔Structured
  • 3.
  • 4.
    What’s wrong withProblem-Solving Plan: [Forward, Forward, Forward, …]
  • 5.
    What’s wrong withProblem-Solving
  • 6.
    Planning A planis a program Not just a straight-line sequence of actions Planning and acting can be interleaved Closed loop, not closed eyes Representation is more flexible Can deal with partially-described states Can deal with features, objects, relations Can be hierarchical
  • 7.
    Dealing with PartialObservability: World vs. Belief States
  • 8.
    Sensorless – BeliefStates - Conformant Plans
  • 9.
    Deterministic world Slipperywheels Partial (local) Observability and Stochastic Worlds Deterministic actions; observe only local square Observe only local square; Suck is determ. R/L are stoch. (may fail to move)
  • 10.
    Slippery wheels Planning and Sensing in Partially Observable and Stochastic World What is a plan to achieve all states clean? [1: Suck ; 2: Right ; ( if A : goto 2); 3: Suck ] also written as [ Suck ; ( while A : Right ); Suck ] Observe only local square; Suck is determ. R/L are stoch.; may fail to move
  • 11.
    Search Graph asAnd/Or Tree What do we need to guarantee success? What kind of guarantee?
  • 12.
    As Equations, notTree b is a belief state: a set of states o is an observation; a percept a is an action b’ = UPDATE(PREDICT( b, a ) , o )
  • 13.
    Kindergarten world: dirtmay appear anywhere at any time, But actions are guaranteed to work. b1 b3 =UPDATE( b1 ,[ A,Clean ]) b5 = UPDATE( b4,… ) b2 =PREDICT( b1, Suck ) b4 =PREDICT( b3 , Right )
  • 14.
  • 15.
    State Representation BayesNets? Factored SQL data base? One table: Factored; Several: Structured Java program? Structured
  • 16.
    Representation Atomic Representations 1 = s 2 ; Result( s, a ) = s ′; GoalTest( s ); Factored Representation Attribute( s ) = val … ( val numeric or Boolean) Result and GoalTest in terms of attributes Structured Representation All of above Relations, Functions: Rel( a , b , c ); F( a , b ) = c Objects; with Quantifiers (for all ∀x, there exists ∃y)
  • 17.
    Planning with FactoredStates World is made up of states which are defined in terms of state variables Can be Boolean or categorical or continuous Where have we used this before? State: complete assignment over state variables So, k Boolean state variables represent how many states? Actions change the values of the state variables Applicability conditions of actions are also specified in terms of partial assignments over state variables
  • 18.
    “ Classical” PlanningState : conjunction of Boolean state variables Action Schema : Action ( Fly ( p, from, to ), Precond: At ( p , from ) ∧ Plane ( p ) ∧ Airport ( from ) ∧ Airport ( to ) Effect: ¬ At ( p , from ) ∧ At ( p , to )) Implicitly defines Actions ( s ) and Result ( s, a )
  • 19.
  • 20.
    Advantages of theLanguage Natural to read, write, verify Abstract over similar actions Easy to extend with more complex syntax and semantics Can be compiled or interpreted Can automatically derived heuristics (relaxed problem)
  • 21.
    Planning Algorithms Forward(progression) state-space search … it ’s just search Backward (regresssion) state-space search Consider Goal: Own (0136042597) Action ( Buy ( i ), Pre: ISBN ( i ) Eff: Own ( i )) In general, may involve unbound variables Plan-space search Start with empty plan, add branches
  • 22.
  • 23.
    Plan-space search StartFinish Left Sock Finish Start Right Shoe Finish Start Right Shoe Finish Start Left Shoe
  • 24.
  • 25.
    Progression vs. RegressionProgression has higher branching factor Progression searches in the space of complete (and consistent) states Regression has lower branching factor Regression searches in the space of partial states There are 3 n partial states (as against 2 n complete states) You can also do bidirectional search stop when a (leaf) state in the progression tree entails a (leaf) state (formula) in the regression tree A B A B
  • 26.
    State of theart Annual planning competitions Best technique has varied over time Currently: mostly forward state-space Largely due to good heuristics (relaxed prob.) Heuristics for atomic (state search) problem Can only come from outside analysis of domain Heuristics for factored (planning) problem Can be domain-independent
  • 27.
  • 28.
    8-puzzle action schemaAction ( Slide ( t, a, b ), Pre: On ( t, a )∧ Tile ( t ) ∧ Blank ( b ) ∧ Adjacent ( a,b ) Eff: On (t, b) ∧ Blank ( a ) ∧ ¬ On (t, a) ∧¬ Blank ( b ))
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
    Beyond Classical PlanningConvenient to have more expressive lang. “Move all the cargo from SFO to JFK” Can be done with careful extensions to factored planning language Or: Use existing first-order logical provers Strong foundation for studying planning Still, less used in practice than other techniques
  • 34.
    First-Order Logic And,Or, Not, Implies (as in propositional logic) Variables ranging over objects Relations and functions over objects Quantifiers ∀(for all) and∃(exists) Goal: ∀c Cargo(c) ⇒ At(c, JFK)
  • 35.
    Situation Calculus Actionsare objects Situations are objects Function: s2 = Result(s, a) Fluents: At(C1, JFK, s) change over time Possibility axioms Say when an action is possible Successor-state axioms Partially describe the resulting state of an action
  • 36.
    Situation Calculus PossibilityAxioms (for each action) SomeFormula ( s ) ⇒ Poss ( a, s ) Alive ( Agent, s ) ∧ Have ( Agent, Arrow, s ) ⇒ Poss ( Shoot, s ) Successor-state Axiom (for each fluent) Poss ( a, s ) ⇒( fluent is true ⇔ a made it true ∨ it was true and a left it alone ) Poss(a, s) ⇒ ( Holding ( Agent, g, Result ( s, a )) ⇔ a = Grab ( g ) ∨ ( Holding ( Agent, g, s ) ∧ a ≠ Release ( g )))
  • 37.
    Situations as Resultof Action Situation Calculus First-order Logic ∃s, p : Goal(s) ∧ s = Result(s0, p) s = Result(s, []) Result(s, [a,b,…]) = Result(Result(s, a), [b,…])
  • 38.
    Planning Graphs Planninggraphs are an efficient way to create a representation of a planning problem that can be used to Achieve better heuristic estimates Directly construct plans Planning graphs only work for propositional problems Compile to propositional if necessary
  • 39.
    Planning Graphs Planninggraphs consists of a seq of levels that correspond to time steps in the plan. Level 0 is the initial state. Each level consists of a set of literals and a set of actions that represent what might be possible at that step in the plan Might be is the key to efficiency Records only a restricted subset of possible negative interactions among actions.
  • 40.
    Planning Graphs Eachlevel consists of Literals = all those that could be true at that time step, depending upon the actions executed at preceding time steps. Actions = all those actions that could have their preconditions satisfied at that time step, depending on which of the literals actually hold.
  • 41.
    Planning Graph ExampleInit(Have(Cake)) Goal(Have(Cake)  Eaten(Cake)) Action(Eat(Cake), PRECOND: Have(Cake) EFFECT: ¬Have(Cake)  Eaten(Cake)) Action(Bake(Cake), PRECOND: ¬ Have(Cake) EFFECT: Have(Cake))
  • 42.
    Planning Graph ExampleCreate level 0 from initial problem state.
  • 43.
    Planning Graph ExampleAdd all applicable actions. Add all effects to the next state.
  • 44.
    Planning Graph ExampleAdd persistence actions (inaction = no-ops) to map all literals in state S i to state S i+1 .
  • 45.
    Planning Graph ExampleIdentify mutual exclusions between actions and literals based on potential conflicts.
  • 46.
    Mutual exclusion Amutex relation holds between two actions when: Inconsistent effects : one action negates the effect of another. Interference : one of the effects of one action is the negation of a precondition of the other. Competing needs : one of the preconditions of one action is mutually exclusive with the precondition of the other. A mutex relation holds between two literals when: one is the negation of the other OR each possible action pair that could achieve the literals is mutex (inconsistent support).
  • 47.
    Cake example LevelS 1 contains all literals that could result from picking any subset of actions in A 0 Conflicts between literals that can not occur together (as a consequence of the selection action) are represented by mutex links. S1 defines multiple states and the mutex links are the constraints that define this set of states.
  • 48.
    Cake example Repeatprocess until graph levels off: two consecutive levels are identical
  • 49.
    PG and HeuristicEstimation PG ’s provide information about the problem PG is a relaxed problem. A literal that does not appear in the final level of the graph cannot be achieved by any plan. h(s) = ∞ Level Cost: First level in which a goal appears Very low estimate, since several actions can occur Improvement: restrict to one action per level using serial PG (add mutex links between every pair of actions, except persistence actions).
  • 50.
    PG and HeuristicEstimation Cost of a conjunction of goals Max-level: maximum first level of any of the goals Sum-level: sum of first levels of all the goals Set-level: First level in which all goals appear without being mutex
  • 51.
    The GRAPHPLAN AlgorithmExtract a solution directly from the PG function GRAPHPLAN( problem ) return solution or failure graph  INITIAL-PLANNING-GRAPH( problem ) goals  GOALS[ problem ] loop do if goals all non-mutex in last level of graph then do solution  EXTRACT-SOLUTION( graph, goals, LEN (graph) ) if solution  failure then return solution else if NO-SOLUTION-POSSIBLE( graph ) then return failure graph  EXPAND-GRAPH( graph, problem )
  • 52.
    GRAPHPLAN example Initiallythe plan consist of 5 literals from the initial state (S0). Add actions whose preconditions are satisfied by EXPAND-GRAPH (A0) Also add persistence actions and mutex relations. Add the effects at level S1 Repeat until goal is in level Si
  • 53.
    GRAPHPLAN example EXPAND-GRAPHalso looks for mutex relations Inconsistent effects E.g. Remove(Spare, Trunk) and LeaveOverNight due to At(Spare,Ground) and not At(Spare, Ground) Interference E.g. Remove(Flat, Axle) and LeaveOverNight At(Flat, Axle) as PRECOND and not At(Flat,Axle) as EFFECT Competing needs E.g. PutOn(Spare,Axle) and Remove(Flat, Axle) due to At(Flat.Axle) and not At(Flat, Axle) Inconsistent support E.g. in S2, At(Spare,Axle) and At(Flat,Axle)
  • 54.
    GRAPHPLAN example InS2, the goal literals exist and are not mutex with any other Solution might exist and EXTRACT-SOLUTION will try to find it EXTRACT-SOLUTION can search with: Initial state = last level of PG and goal goals of planning problem Actions = select any set of non-conflicting actions that cover the goals in the state Goal = reach level S0 such that all goals are satisfied Cost = 1 for each action.
  • 55.
    GRAPHPLAN Termination Terminationof graph construction? YES PG are monotonically increasing or decreasing: Literals increase monotonically Actions increase monotonically Mutexes decrease monotonically Because of these properties and because there is a finite number of actions and literals, every PG will eventually level off

Editor's Notes

  • #3 This course: Spiral approach to dealing with complexity
  • #5 Executing a plan without looking at the world often fails
  • #6 In the real world actions are at many levels: the action of driving from one city to the next involves a series of intersection-to-intersection actions, each of which involves a sequence of steering wheel, accelerator, and brake actions.
  • #8 Deterministic, fully observable world: how to get from upper left to clean state?
  • #9 Conformant plan to clean everything? Didn’t know where we were, but didn’t matter
  • #10 Slippery wheels: may move, may not. Suck always works.
  • #11 Slippery wheels: may move, may not. Suck always works.
  • #13 Does predict add or subtract states? Does update?
  • #17 What about h(s)? Is that atomic?
  • #19 In classical planning, schema over finite domain – abbreviation for spelling out individual variables.