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Imagining and Enabling the Collaborative Commons | PDF
Imagining And
Enabling The
Collaborative
Commons
IR16 Phoenix, Oct. 21-24 2015
Dr Mark McGuire
Design, Dept. of Applied Sciences, University of Otago
email: mark.mcguire@otago.ac.nz
Twitter: @mark_mcguire
Blog: http://markmcguire.net/
Instagram: https://instagram.com/mark_mcguire/
Spray painted Hashtag, Dunedin, NZ
Collaboration
(Shared goals)
Open Practices
in Education and Design
Cooperation
(Shared Interest)
Crowdsourcing
(Gathering)
Dissemination
(Spreading)
Process-based
Artefact-based
Weller, M. 2014. Battle for
Open: How openness won
and why it doesn't feel like
victory. London: Ubiquity
Press. DOI: http://
dx.doi.org/10.5334/bam
http://
www.ubiquitypress.com/
site/books/detail/11/battle-
for-open/
Weller, M. 2011. The Digital
Scholar: How Technology Is
Transforming Scholarly
Practice. Bloomsbury
Academic.
http://
www.bloomsburyacademic.c
om/view/
DigitalScholar_9781849666
275/book-
ba-9781849666275.xml
Benkler, Y. 2007. The
Wealth of Networks: How
Social Production
Transforms Markets and
Freedom. Yale University
Press.
http://
cyber.law.harvard.edu/
wealth_of_networks/
Main_Page
Bates, A. W. 2015. Teaching
in a Digital Age: Guidelines
for designing teaching and
learning. (Open Textbook)
http://opentextbc.ca/
teachinginadigitalage/
“Open Content” (David Wiley)
A copyrightable work that is licensed in a way that
“provides users with free and perpetual permission to
engage in the 5R activities”
> Retain – the right to make, own, and control copies of the content
> Reuse – the right to use the content in a wide range of ways
> Revise – the right to adapt, adjust, modify, or alter the content itself
> Remix – the right to combine the original or revised content with other
open content to create something new
> Redistribute – the right to share copies of the original content, your
revisions, or your remixes with others
David Wiley. “Open Content” in An Open Education Reader, 2014
http://openedreader.org/chapter/open-content/
Free Cultural Works
> an application of the principles of free software to content.
> the freedom to modify without any discrimination against uses or users.
Attribution CC BY
This license lets others distribute, remix, tweak, and build upon your
work, even commercially, as long as they credit you for the original
creation.
Attribution-ShareAlike CC BY-SA
This license lets others remix, tweak, and build upon your work even for
commercial purposes, as long as they credit you and license their new
creations under the identical terms.
Understanding Free Cultural Works https://creativecommons.org/freeworks
About The Licenses http://creativecommons.org/licenses/
“Message in a bottle”
near to Covehithe, Suffolk, Great Britain
“I found the bottle at Benacre, it
wished me well and has an email
address, this had faded.”
Photo by Ashley Dace CC-BY-SA.jpg
http://www.geograph.org.uk/photo/1095870
Tossing disconnected messages
and resources into the commons
without considering the needs
and context of indented
recipients (listeners/viewers/
users) is unlikely to be a very
successful approach.
Technical, social and economic
developments in the Internet age
have enabled an “aesthetic
movement of collaborism” and a
democratisation of design.
— Gerritzen and Lovink
Everyone is a Designer in the Age of Social Media (2010), p. 24
Open design is developing out of a
culture of sharing and reciprocity in
which designers and end users
connect directly, without the need for
intermediate organizations, retailers,
publishers or marketers.
Powerful digital tools, expert advice and
high quality work are now freely
available online. Anyone to participate
in online conversations, activities and
spaces, regardless of professional title
or status.
— Open Design Now: Why design cannot remain exclusive (2011).
edited by Bas van Abel et al.
Massive Open Online Course
> A participatory, distributed, open event
> Working on a topic of shared interest
> Engaging with other people’s work in a structured way
> Making connections to other individuals and to their ideas
> Construct a personal learning network for life-long learning
> The building of a distributed knowledge base on the Net
Uploaded Dec. 2010, Accesses 17 Sept. 2015
http://www.youtube.com/watch?v=eW3gMGqcZQc
“Connectivism is the integration of principles
explored by chaos, network, and complexity and
self-organization theories. Learning is a process that
occurs within nebulous environments of shifting core
elements – not entirely under the control of the
individual. Learning (defined as actionable
knowledge) can reside outside of ourselves (within an
organization or a database), is focused on connecting
specialized information sets, and the connections
that enable us to learn more are more important
than our current state of knowing.”
George Siemens. “Connectivism: A Learning Theory for the Digital Age” 2005
http://www.itdl.org/journal/jan_05/article01.htm
George Siemens
by Stephen Downes 2009 (CC-BY)
“At its heart, connectivism is the
thesis that knowledge is distributed
across a network of connections,
and therefore that learning consists
of the ability to construct and
traverse those networks.”
Stephen Downes. “What Connectivism Is” Feb. 3 2007
http://halfanhour.blogspot.co.uk/2007/02/what-connectivism-is.html
Stephen Downes
by Stephen Downes 2011 (CC-BY)
“The cMOOC, is based on connection
rather than content, looks more like an
online community than a course, and
doesn’t have a defined curriculum or
formal assignments.”
Stephen Downes. “From MOOC to Personal Learning” 5 Oct. 2015
http://www.downes.ca/post/64556
Stephen Downes
by Stephen Downes 2011 (CC-BY)
https://phonar.org/faqs/ Accessed 13 Oct. 2015
(Photography and Narrative) annual, since 2009
> Jonathan Worth, Chantal Riekel , Jonathan Shaw, Matt 

Johnston (Coventry University, UK)
> Investigates notions of ‘trans-media’ and how this can be 

applied to modern photographic practices
> Weekly tasks, guest lectures, seminars & workshops on 

location at Coventry (versions shared via the #Phonar site)
> “We propose that by drawing on the cumulative 

knowledge of our entire class-community we can come 

to a better understanding together”
Twitter Search for #phonar Nov. 7 2014
https://twitter.com/search?q=%23phonar&src=typd
Jonathan Worth:
“I curate a journey through a
structure of learning,
providing contextual links
between specialist
contributors,” says Worth.
“Each year the journey is
different (and relevant), and
each year it accrues a long
tail of content.”
WIRED. Aug. 11 2011
http://www.wired.com/rawfile/2011/08/free-online-class-
shakes-up-photo-education/
#phonar Twittersphere Nov. 7 2014 http://phonar.org/twitter-visualisation/
Jim Groom, University of Mary Washington, Fredericksburg, Virginia
Accessed 17 Sept. 2015 http://ds106.us/
http://ds106.us/twitter-explorer/
https://storify.com/mark_mcguire/libraryfutures-archive-2014
Social Learning
Innovation for Emergent Problems
Requires Social Knowledge
(SocialLearn, Open University, UK)
Ferguson, Rebecca, and Simon Buckingham Shum. 2012. “Towards a social
learning space for open educational resources.” In Collaborative Learning 2.0:
Open Educational Resources, 309-327. Hershey, PA: IGA Global.
“Colearning” - collaborative networks
for creating, sharing and reusing OER
through social media.”
> Low cost
> Ease of accessibility over the web
without specialist skills 

> Global reach
> Instantaneous responses
Okada, Alexandra, Alexander Mikroyannidis, Izabel Meister, and Suzanne Little.
2012. ““Colearning” - collaborative networks for creating, sharing and reusing
OER through social media.” Cambridge 2012: Innovation and Impact - Openly
Collaborating to Enhance Education, Cambridge, UK, April 16-18 2012.
https://instagram.com/jjcommunity/ Accessed 5 Oct. 2015
https://instagram.com/p/8GpoIrtlZx/?taken-by=jjcommunity Accessed 5 Oct. 2015
http://tagitjj.com/ Accessed 5 Oct. 2015
“Conversation is king.
Content is just something
to talk about”
— Cory Doctorow
http://boingboing.net/2006/10/10/disney-exec-piracy-i.html
Accessed 14 Oct. 2015
Cory Doctorow “Download My Books”
http://craphound.com/ Accessed 14 Oct. 2015
“[L]ike literacy after the printing
press, design is becoming too
important to leave to a cloistered
few. For design to become more
relevant in a world like this, we
must find ways of expanding
design practice to amateurs and to
communal practice.”
— Clay Shirky
Gerritzen and Lovink, Everyone is a Designer in the Age of Social Media (2010), p. 24
Wicked Problems
Social or cultural problems that are difficult or
impossible to solve for 4 reasons:
1. Incomplete or contradictory knowledge,
2. Large number of people and opinions involved,
3. Large economic burden,
4. Interconnected nature of these problems with
other problems
+ This demands interdisciplinary collaboration, and
most importantly, perseverance.
Jon Kolko. Wicked Problems. 2012 p. 11
https://www.wickedproblems.com/
https://challenges.openideo.com/challenge Accessed 12 Oct. 2015
https://challenges.openideo.com/challenge/climate-stories/stories Accessed 12 Oct. 2015
Creative Exhaust
“All of the byproducts of your creative
process is your creative exhaust. Your
thought processes, blog posts, napkin
sketches, Dribbble shots, Youtube
tutorials, first drafts, Github
repositories, bug fixes, snapshots of
works in progress all have tremendous
value for yourself and for others. In fact,
our creative exhaust can end up
becoming much more impactful than our
own individual work. It’s not about the
work you do, but rather what that work
enables others to do.”
— Brad Frost
http://bradfrost.com/blog/post/creative-exhaust/ Accessed 14 Oct. 2015
Creative exhaust, the power of being open by
default: Brad Frost at TEDxGrandviewAve
https://www.youtube.com/watch?v=7rW9vTrN6OU
https://www.fairphone.com/ Accessed 12 Oct. 2015
https://www.fairphone.com/about/ Accessed 21 Oct. 2015
https://twitter.com/fairphone Accessed 12 Oct. 2015
https://www.3dhubs.com/fairphone Accessed 12 Oct. 2015
“The new prosumers, on the other hand,
are increasingly banding together in
lateral networks, producing and sharing
information goods, renewable energy, 3D
printed products, and an array of
services on a global Collaborative
Commons at near zero marginal costs,
disrupting the workings of capitalist
markets. [. . .] If there is an underlying
theme to the emerging cultural
conflict, it is the “monopolization vs.
democratization of everything.””
— Jeremy Rifkin, (2014), The Zero Marginal Cost Society: The Internet
of Things, the Collaborative Commons, and the Eclipse of Capitalism
Values: Transparency, Openness, MPRL (Meet People in Real Life),
Permanent Beta, Inclusion, Play, Feedbak, Independence
http://ouishare.net/en/about/values Accessed 12 Oct. 2015
“Connecting actors in the Open Web”
http://labs.ouishare.net/ Accessed 12 Oct. 2015
http://camp.ouisharelabs.net/2015/#apps Accessed 12 Oct. 2015
“There are almost no specialists
anymore. Homo universalis 2.0 is in
fact not just one person but several
at once, linked by the network.”
— Mariëtte Dölle
Gerritzen and Lovink, Everyone is a Designer in the Age of Social Media (2010), p. 19
The five alternatives
Here are the five flag
designs that NZ voters will
rank in the first binding
referendum in 2015.
https://www.govt.nz/browse/engaging-with-government/the-nz-flag-your-chance-to-decide/the-five-alternatives/
http://redpeakof.nz/
http://redpeakof.nz/
http://redpeakof.nz/
Conclusions
> Open education and Open Design can inform
one another.
> It’s not about the wood (resource, artefact);
it’s about singing around the camp fire
(social, participatory, experiential).
> Develop strategies that integrate
collaboration (in groups), cooperation (over
networks) + crowdsourcing & dissemination.

Imagining and Enabling the Collaborative Commons

  • 1.
    Imagining And Enabling The Collaborative Commons IR16Phoenix, Oct. 21-24 2015 Dr Mark McGuire Design, Dept. of Applied Sciences, University of Otago email: mark.mcguire@otago.ac.nz Twitter: @mark_mcguire Blog: http://markmcguire.net/ Instagram: https://instagram.com/mark_mcguire/ Spray painted Hashtag, Dunedin, NZ
  • 2.
    Collaboration (Shared goals) Open Practices inEducation and Design Cooperation (Shared Interest) Crowdsourcing (Gathering) Dissemination (Spreading) Process-based Artefact-based
  • 3.
    Weller, M. 2014.Battle for Open: How openness won and why it doesn't feel like victory. London: Ubiquity Press. DOI: http:// dx.doi.org/10.5334/bam http:// www.ubiquitypress.com/ site/books/detail/11/battle- for-open/ Weller, M. 2011. The Digital Scholar: How Technology Is Transforming Scholarly Practice. Bloomsbury Academic. http:// www.bloomsburyacademic.c om/view/ DigitalScholar_9781849666 275/book- ba-9781849666275.xml Benkler, Y. 2007. The Wealth of Networks: How Social Production Transforms Markets and Freedom. Yale University Press. http:// cyber.law.harvard.edu/ wealth_of_networks/ Main_Page Bates, A. W. 2015. Teaching in a Digital Age: Guidelines for designing teaching and learning. (Open Textbook) http://opentextbc.ca/ teachinginadigitalage/
  • 4.
    “Open Content” (DavidWiley) A copyrightable work that is licensed in a way that “provides users with free and perpetual permission to engage in the 5R activities” > Retain – the right to make, own, and control copies of the content > Reuse – the right to use the content in a wide range of ways > Revise – the right to adapt, adjust, modify, or alter the content itself > Remix – the right to combine the original or revised content with other open content to create something new > Redistribute – the right to share copies of the original content, your revisions, or your remixes with others David Wiley. “Open Content” in An Open Education Reader, 2014 http://openedreader.org/chapter/open-content/
  • 5.
    Free Cultural Works >an application of the principles of free software to content. > the freedom to modify without any discrimination against uses or users. Attribution CC BY This license lets others distribute, remix, tweak, and build upon your work, even commercially, as long as they credit you for the original creation. Attribution-ShareAlike CC BY-SA This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms. Understanding Free Cultural Works https://creativecommons.org/freeworks About The Licenses http://creativecommons.org/licenses/
  • 6.
    “Message in abottle” near to Covehithe, Suffolk, Great Britain “I found the bottle at Benacre, it wished me well and has an email address, this had faded.” Photo by Ashley Dace CC-BY-SA.jpg http://www.geograph.org.uk/photo/1095870 Tossing disconnected messages and resources into the commons without considering the needs and context of indented recipients (listeners/viewers/ users) is unlikely to be a very successful approach.
  • 8.
    Technical, social andeconomic developments in the Internet age have enabled an “aesthetic movement of collaborism” and a democratisation of design. — Gerritzen and Lovink Everyone is a Designer in the Age of Social Media (2010), p. 24
  • 9.
    Open design isdeveloping out of a culture of sharing and reciprocity in which designers and end users connect directly, without the need for intermediate organizations, retailers, publishers or marketers. Powerful digital tools, expert advice and high quality work are now freely available online. Anyone to participate in online conversations, activities and spaces, regardless of professional title or status. — Open Design Now: Why design cannot remain exclusive (2011). edited by Bas van Abel et al.
  • 10.
    Massive Open OnlineCourse > A participatory, distributed, open event > Working on a topic of shared interest > Engaging with other people’s work in a structured way > Making connections to other individuals and to their ideas > Construct a personal learning network for life-long learning > The building of a distributed knowledge base on the Net Uploaded Dec. 2010, Accesses 17 Sept. 2015 http://www.youtube.com/watch?v=eW3gMGqcZQc
  • 11.
    “Connectivism is theintegration of principles explored by chaos, network, and complexity and self-organization theories. Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual. Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing.” George Siemens. “Connectivism: A Learning Theory for the Digital Age” 2005 http://www.itdl.org/journal/jan_05/article01.htm George Siemens by Stephen Downes 2009 (CC-BY)
  • 12.
    “At its heart,connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks.” Stephen Downes. “What Connectivism Is” Feb. 3 2007 http://halfanhour.blogspot.co.uk/2007/02/what-connectivism-is.html Stephen Downes by Stephen Downes 2011 (CC-BY)
  • 13.
    “The cMOOC, isbased on connection rather than content, looks more like an online community than a course, and doesn’t have a defined curriculum or formal assignments.” Stephen Downes. “From MOOC to Personal Learning” 5 Oct. 2015 http://www.downes.ca/post/64556 Stephen Downes by Stephen Downes 2011 (CC-BY)
  • 14.
    https://phonar.org/faqs/ Accessed 13Oct. 2015 (Photography and Narrative) annual, since 2009 > Jonathan Worth, Chantal Riekel , Jonathan Shaw, Matt 
 Johnston (Coventry University, UK) > Investigates notions of ‘trans-media’ and how this can be 
 applied to modern photographic practices > Weekly tasks, guest lectures, seminars & workshops on 
 location at Coventry (versions shared via the #Phonar site) > “We propose that by drawing on the cumulative 
 knowledge of our entire class-community we can come 
 to a better understanding together”
  • 15.
    Twitter Search for#phonar Nov. 7 2014 https://twitter.com/search?q=%23phonar&src=typd Jonathan Worth: “I curate a journey through a structure of learning, providing contextual links between specialist contributors,” says Worth. “Each year the journey is different (and relevant), and each year it accrues a long tail of content.” WIRED. Aug. 11 2011 http://www.wired.com/rawfile/2011/08/free-online-class- shakes-up-photo-education/
  • 16.
    #phonar Twittersphere Nov.7 2014 http://phonar.org/twitter-visualisation/
  • 17.
    Jim Groom, Universityof Mary Washington, Fredericksburg, Virginia Accessed 17 Sept. 2015 http://ds106.us/
  • 18.
  • 19.
  • 20.
    Social Learning Innovation forEmergent Problems Requires Social Knowledge (SocialLearn, Open University, UK) Ferguson, Rebecca, and Simon Buckingham Shum. 2012. “Towards a social learning space for open educational resources.” In Collaborative Learning 2.0: Open Educational Resources, 309-327. Hershey, PA: IGA Global. “Colearning” - collaborative networks for creating, sharing and reusing OER through social media.” > Low cost > Ease of accessibility over the web without specialist skills 
 > Global reach > Instantaneous responses Okada, Alexandra, Alexander Mikroyannidis, Izabel Meister, and Suzanne Little. 2012. ““Colearning” - collaborative networks for creating, sharing and reusing OER through social media.” Cambridge 2012: Innovation and Impact - Openly Collaborating to Enhance Education, Cambridge, UK, April 16-18 2012.
  • 22.
  • 23.
  • 24.
  • 25.
    “Conversation is king. Contentis just something to talk about” — Cory Doctorow http://boingboing.net/2006/10/10/disney-exec-piracy-i.html Accessed 14 Oct. 2015 Cory Doctorow “Download My Books” http://craphound.com/ Accessed 14 Oct. 2015
  • 26.
    “[L]ike literacy afterthe printing press, design is becoming too important to leave to a cloistered few. For design to become more relevant in a world like this, we must find ways of expanding design practice to amateurs and to communal practice.” — Clay Shirky Gerritzen and Lovink, Everyone is a Designer in the Age of Social Media (2010), p. 24
  • 27.
    Wicked Problems Social orcultural problems that are difficult or impossible to solve for 4 reasons: 1. Incomplete or contradictory knowledge, 2. Large number of people and opinions involved, 3. Large economic burden, 4. Interconnected nature of these problems with other problems + This demands interdisciplinary collaboration, and most importantly, perseverance. Jon Kolko. Wicked Problems. 2012 p. 11 https://www.wickedproblems.com/
  • 28.
  • 29.
  • 30.
    Creative Exhaust “All ofthe byproducts of your creative process is your creative exhaust. Your thought processes, blog posts, napkin sketches, Dribbble shots, Youtube tutorials, first drafts, Github repositories, bug fixes, snapshots of works in progress all have tremendous value for yourself and for others. In fact, our creative exhaust can end up becoming much more impactful than our own individual work. It’s not about the work you do, but rather what that work enables others to do.” — Brad Frost http://bradfrost.com/blog/post/creative-exhaust/ Accessed 14 Oct. 2015 Creative exhaust, the power of being open by default: Brad Frost at TEDxGrandviewAve https://www.youtube.com/watch?v=7rW9vTrN6OU
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
    “The new prosumers,on the other hand, are increasingly banding together in lateral networks, producing and sharing information goods, renewable energy, 3D printed products, and an array of services on a global Collaborative Commons at near zero marginal costs, disrupting the workings of capitalist markets. [. . .] If there is an underlying theme to the emerging cultural conflict, it is the “monopolization vs. democratization of everything.”” — Jeremy Rifkin, (2014), The Zero Marginal Cost Society: The Internet of Things, the Collaborative Commons, and the Eclipse of Capitalism
  • 36.
    Values: Transparency, Openness,MPRL (Meet People in Real Life), Permanent Beta, Inclusion, Play, Feedbak, Independence http://ouishare.net/en/about/values Accessed 12 Oct. 2015
  • 37.
    “Connecting actors inthe Open Web” http://labs.ouishare.net/ Accessed 12 Oct. 2015
  • 38.
  • 39.
    “There are almostno specialists anymore. Homo universalis 2.0 is in fact not just one person but several at once, linked by the network.” — Mariëtte Dölle Gerritzen and Lovink, Everyone is a Designer in the Age of Social Media (2010), p. 19
  • 40.
    The five alternatives Hereare the five flag designs that NZ voters will rank in the first binding referendum in 2015. https://www.govt.nz/browse/engaging-with-government/the-nz-flag-your-chance-to-decide/the-five-alternatives/
  • 42.
  • 43.
  • 44.
  • 45.
    Conclusions > Open educationand Open Design can inform one another. > It’s not about the wood (resource, artefact); it’s about singing around the camp fire (social, participatory, experiential). > Develop strategies that integrate collaboration (in groups), cooperation (over networks) + crowdsourcing & dissemination.