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Introduction to 3D Terminology | PPTX
3D MODELING TERMINOLOGY
MMC-260, UPDATED SU2021
STARTING OUT IN 3D MODELING
 CG and/or CGI – Acronyms that stand for Computer Graphics
and/or Computer Graphics Imagery. Terms used
interchangeably.
 Process of creating and/or arranging objects in a file. Further editing can
include adding lighting, special effects, textures, and animation
 3D – Shorthand for three-dimensional. Often associated with
CG and is a file that has an environment that recognizes the X,
and Z axis.
Compared to programs such as Adobe Photoshop and Adobe
Illustrator which are 2D (two-dimensional) graphical environments,
Maya and other 3D software packages introduce the Z-axis to
provide depth.
POLYGONS
 Polygon geometry –
Combination of faces that are
created through sharing vertices
and edges.
 Maya provides pre-made polygons
shapes that are referred to as
primitives or ‘prims’
 Polygon modeling is where
many modelers begin.
 Box Model – Process of starting
with a basic prim and building the
3D model out from there.
PARTS OF A
POLYGON
 Face – Flat area of the
Polygon, created and
contained by 4 Edges.
 Edges – Lines that create a
face. Are connected by Vertex
Points
 Vertex (Vertices) – Points that
act as connectors for Edges
USES OF 3D MODELS
 Video Games
 Architecture
 Virtual Reality
 Augmented Reality
 Printable Objects
 Templates and Concept Design
 Can you think of any other areas?

Introduction to 3D Terminology

  • 1.
  • 2.
    STARTING OUT IN3D MODELING  CG and/or CGI – Acronyms that stand for Computer Graphics and/or Computer Graphics Imagery. Terms used interchangeably.  Process of creating and/or arranging objects in a file. Further editing can include adding lighting, special effects, textures, and animation  3D – Shorthand for three-dimensional. Often associated with CG and is a file that has an environment that recognizes the X, and Z axis. Compared to programs such as Adobe Photoshop and Adobe Illustrator which are 2D (two-dimensional) graphical environments, Maya and other 3D software packages introduce the Z-axis to provide depth.
  • 3.
    POLYGONS  Polygon geometry– Combination of faces that are created through sharing vertices and edges.  Maya provides pre-made polygons shapes that are referred to as primitives or ‘prims’  Polygon modeling is where many modelers begin.  Box Model – Process of starting with a basic prim and building the 3D model out from there.
  • 4.
    PARTS OF A POLYGON Face – Flat area of the Polygon, created and contained by 4 Edges.  Edges – Lines that create a face. Are connected by Vertex Points  Vertex (Vertices) – Points that act as connectors for Edges
  • 5.
    USES OF 3DMODELS  Video Games  Architecture  Virtual Reality  Augmented Reality  Printable Objects  Templates and Concept Design  Can you think of any other areas?