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Introduction to Animation | PPTX
WHAT YOU NEED TO KNOW

Definition
Persistence of Vision: How Animation
 Works
Types of Animations & Examples
How to Create an Animation
Storyboard and comparison with Comic
 Strips
Use and Impact of Animation
A DEFINITION…


Animation is the creation of
 the “illusion of movement”
 using a series of still images
USE YOUR IMAGINATION!
USE YOUR IMAGINATION!
USE YOUR IMAGINATION!
CLAYMATION


When the characters and scenes are
 made from clay the term used to
 describe the animation is
 “Claymation”
USE YOUR IMAGINATION!
PERSISTENCE OF VISION


Refers to brain retaining the image
 of what eyes see even after the
 image is no longer visible.
The brain can only process a certain
 number or images at a time.
Brain can recognize images as
 separate images if they are viewed
 at 12 or fewer images per second.
PERSISTENCE OF VISION

If the pictures appear faster than
 12 per second they begin to merge
 into each other creating the illusion
 of movement.

Television and movies are usually
 created at 24 to 30 images per
 second
HOW MANY STILL IMAGES?


                12 frames per
                 second (fps)


10 frames per second


2 frames per second
3 TYPES OF ANIMATION

 Historically there are 3 major types
  of animation:
        1.Hand Drawn Animation

        2.Stop Motion Animation

        3.Computer Animation
HOW WERE CARTOONS MADE?

    Felix The Cat: appeared in Theatres in 1919




    Created by Pat Sullivan & Otto Messmer
HAND DRAWN ANIMATION

Done by an artist who draws each character and
 movement individually
Very time consuming to have to draw, then
 colour, then photograph each picture
Draw pictures first, then colour them on
 celluloid, then they take pictures and animate
 them
Very expensive due to hours of labour involved
Examples: Older Disney Movies i.e. Bambi, Fox
 and Hound, Cinderella etc.
HAND DRAWN ANIMATION
STOP MOTION ANIMATION

Can be done by virtually anyone, with no
 extensive training
Does not take that much time relative to the
 other 2 methods
Uses jointed figures or clay figures that can
 be moved to make motions
Take still pictures of the individual
 movements, then use relatively inexpensive
 computer software to animate
STOP MOTION ANIMATION

We use Movie Maker Software to
 complete our animations
Not very expensive because all you
 need is a digital camera and the
 software comes with Windows XP
 operating system
Examples: Star Wars, Robot Chicken,
 Old Rudolph the Red Nosed Reindeer
STOP OR MODEL ANIMATION
COMPUTER ANIMATION

All characters and movements are
 generated using computer
 animation software

Can also be very time consuming as
 they can get very complicated in
 movements and effects

All characters are fully animated
 with no still pictures
COMPUTER ANIMATION

Can be very expensive because of
 the complexity of the stunts and
 animations being done
Huge budgets because the
 animation sequences more
 complicated these days eg. the war
 scenes in Lord of the Rings etc.
Examples: Toy Story, Finding Nemo,
 Matrix, Lord of the Rings
COMPUTER ANIMATION
ANIMATION STORYBOARDS

A storyboard is a series of sketches
 that can be used as a guide for
 making a film or video
It contains the action and dialogue
 of the film
Can also include the music,
 narration, special effects
 information etc. for the person to
 guide them in creating the film
COMIC STRIPS


Felix The Cat
First comic strip
 (1922)
COMIC BOOKS AND COMIC STRIPS

Are they more like an animation
 sequence or a storyboard?
They are more like a storyboard because they
 DO NOT SHOW CONTINUOUS MOVEMENT

It shows the person or object in one
 place and then in another and the
 sequence between is left to the
 imagination to make the link from one
 picture to the other
GREATEST IMPACT FOR TODAY?
Animation is NOT just for kids
It has become mainstream and kids,
 teenagers, adults and seniors.
When most teachers today were kids it
 was very odd for a parent to be sitting
 with their children and watching an
 animated show.
Now adults take their kids to the
 movies and watch with them and there
 are often “inside jokes” for adults too
ANIMATION USES

Animated Movies: Million dollar industry;
1- 20 millions spent on each movie
Animation & Computer Graphics Effects
 are used in movies frequently
ANIMATION USES
Video games
TV Programs (e.g. Weather, News)
Used online (images, ads, chatting)
Simulations (Science & Engineering)
Virtual reality (e.g. second life)

Introduction to Animation

  • 2.
    WHAT YOU NEEDTO KNOW Definition Persistence of Vision: How Animation Works Types of Animations & Examples How to Create an Animation Storyboard and comparison with Comic Strips Use and Impact of Animation
  • 3.
    A DEFINITION… Animation isthe creation of the “illusion of movement” using a series of still images
  • 6.
  • 7.
  • 8.
  • 9.
    CLAYMATION When the charactersand scenes are made from clay the term used to describe the animation is “Claymation”
  • 10.
  • 11.
    PERSISTENCE OF VISION Refersto brain retaining the image of what eyes see even after the image is no longer visible. The brain can only process a certain number or images at a time. Brain can recognize images as separate images if they are viewed at 12 or fewer images per second.
  • 12.
    PERSISTENCE OF VISION Ifthe pictures appear faster than 12 per second they begin to merge into each other creating the illusion of movement. Television and movies are usually created at 24 to 30 images per second
  • 13.
    HOW MANY STILLIMAGES? 12 frames per second (fps) 10 frames per second 2 frames per second
  • 14.
    3 TYPES OFANIMATION  Historically there are 3 major types of animation: 1.Hand Drawn Animation 2.Stop Motion Animation 3.Computer Animation
  • 15.
    HOW WERE CARTOONSMADE?  Felix The Cat: appeared in Theatres in 1919  Created by Pat Sullivan & Otto Messmer
  • 16.
    HAND DRAWN ANIMATION Doneby an artist who draws each character and movement individually Very time consuming to have to draw, then colour, then photograph each picture Draw pictures first, then colour them on celluloid, then they take pictures and animate them Very expensive due to hours of labour involved Examples: Older Disney Movies i.e. Bambi, Fox and Hound, Cinderella etc.
  • 17.
  • 18.
    STOP MOTION ANIMATION Canbe done by virtually anyone, with no extensive training Does not take that much time relative to the other 2 methods Uses jointed figures or clay figures that can be moved to make motions Take still pictures of the individual movements, then use relatively inexpensive computer software to animate
  • 19.
    STOP MOTION ANIMATION Weuse Movie Maker Software to complete our animations Not very expensive because all you need is a digital camera and the software comes with Windows XP operating system Examples: Star Wars, Robot Chicken, Old Rudolph the Red Nosed Reindeer
  • 20.
    STOP OR MODELANIMATION
  • 21.
    COMPUTER ANIMATION All charactersand movements are generated using computer animation software Can also be very time consuming as they can get very complicated in movements and effects All characters are fully animated with no still pictures
  • 22.
    COMPUTER ANIMATION Can bevery expensive because of the complexity of the stunts and animations being done Huge budgets because the animation sequences more complicated these days eg. the war scenes in Lord of the Rings etc. Examples: Toy Story, Finding Nemo, Matrix, Lord of the Rings
  • 23.
  • 24.
    ANIMATION STORYBOARDS A storyboardis a series of sketches that can be used as a guide for making a film or video It contains the action and dialogue of the film Can also include the music, narration, special effects information etc. for the person to guide them in creating the film
  • 25.
    COMIC STRIPS Felix TheCat First comic strip (1922)
  • 26.
    COMIC BOOKS ANDCOMIC STRIPS Are they more like an animation sequence or a storyboard? They are more like a storyboard because they DO NOT SHOW CONTINUOUS MOVEMENT It shows the person or object in one place and then in another and the sequence between is left to the imagination to make the link from one picture to the other
  • 27.
    GREATEST IMPACT FORTODAY? Animation is NOT just for kids It has become mainstream and kids, teenagers, adults and seniors. When most teachers today were kids it was very odd for a parent to be sitting with their children and watching an animated show. Now adults take their kids to the movies and watch with them and there are often “inside jokes” for adults too
  • 28.
    ANIMATION USES Animated Movies:Million dollar industry; 1- 20 millions spent on each movie Animation & Computer Graphics Effects are used in movies frequently
  • 29.
    ANIMATION USES Video games TVPrograms (e.g. Weather, News) Used online (images, ads, chatting) Simulations (Science & Engineering) Virtual reality (e.g. second life)