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Computer animation Computer Graphics | PPTX
Computer Animation:
Design Of Animation Sequence
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CONTENTS
1) Inroduction
2) Applications
3) Design of animation sequence
4) Storyboard Layout
5) Object Definitions
6) Frames
7) Key Frame
8) In-between
9) Raster Animation
10) General Computer Animation Functions
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INTRODUCTION
 Computer Animation is the process used for generating animated
images using computer graphics.
 Animators are artists who specialize in the creation of animation.
 From Latin amatio, “the act of bringing to life”; from animo(”to
animate” or ”give life to ”) and –atio (“the act of”).
2D Animation 3D Animation
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APPLICATIONS
Video Games Cartoon Mobile Phones
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DESIGN OF ANIMATION SEQUNCE
Steps for designing animation sequence
• Storyboard Layout
• Object Definitions
• Key frame specifications
• Generation of in-between frames
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STORYBOARD LAYOUT
 It is the outline of a action. It defines the motion sequences as a set
of basic that are to take place.
 Depending on the type of animation to be produced, the storyboard
could be consist of a set of rough sketches or it could be a list of basis
ideas for motion.
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Storyboard Layout
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OBJECT DEFINITIONS
 Each object participating in the action is given object definition, such
as terms of basic shapes, such as polygons or splines.
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Object Definitions
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FRAMES
 It is one of the many single photographic images in a motion picture.
The individual frames are separated by frame lines. Normally, are
needed for one second of flim.
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Frames
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KEY FRAME
 A key frame in animation and filmmaking is a drawing that defines
the starting and ending points of any smooth transition.
 A sequence of key frames which movement the spectator will see,
but the position of the key frames on the film, defines the timing of
the movement. 2 or 3 can be present for a span of a second.
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Key Frame Specifications
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IN BETWEEN
 It is a process of generating intermediate frames between 2 images to
give appearance that the 1st image evolves smoothly into the second
image. In-betweens are the drawing between the key frames which
help to create the illusion of motion.
 Film requires 24 frames per second and graphics terminals are
refreshed at a rate of 30 to 60 frames per second.
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In-between Frames
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RASTER ANIMATION
 On raster systems, we generate real-time animation in limited
application using raster operation.
 Such as 2D or 3D transformations on objects.
 We can also animate objects along 2D motion paths using the color
table transformation.
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GENERAL COMPUTER ANIMATION
FUNCTIONS
Animation Packages, such as wave font, provide special functions for
designing the animation and processing individual objects.
 Object manipulation and rendering
 Camera motions
 Generation of in-betweens
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Thank You
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Computer animation Computer Graphics

  • 1.
    Computer Animation: Design OfAnimation Sequence 1
  • 2.
    CONTENTS 1) Inroduction 2) Applications 3)Design of animation sequence 4) Storyboard Layout 5) Object Definitions 6) Frames 7) Key Frame 8) In-between 9) Raster Animation 10) General Computer Animation Functions 2
  • 3.
    INTRODUCTION  Computer Animationis the process used for generating animated images using computer graphics.  Animators are artists who specialize in the creation of animation.  From Latin amatio, “the act of bringing to life”; from animo(”to animate” or ”give life to ”) and –atio (“the act of”). 2D Animation 3D Animation 3
  • 4.
  • 5.
    DESIGN OF ANIMATIONSEQUNCE Steps for designing animation sequence • Storyboard Layout • Object Definitions • Key frame specifications • Generation of in-between frames 5
  • 6.
    STORYBOARD LAYOUT  Itis the outline of a action. It defines the motion sequences as a set of basic that are to take place.  Depending on the type of animation to be produced, the storyboard could be consist of a set of rough sketches or it could be a list of basis ideas for motion. 6
  • 7.
  • 8.
    OBJECT DEFINITIONS  Eachobject participating in the action is given object definition, such as terms of basic shapes, such as polygons or splines. 8
  • 9.
  • 10.
    FRAMES  It isone of the many single photographic images in a motion picture. The individual frames are separated by frame lines. Normally, are needed for one second of flim. 10
  • 11.
  • 12.
    KEY FRAME  Akey frame in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition.  A sequence of key frames which movement the spectator will see, but the position of the key frames on the film, defines the timing of the movement. 2 or 3 can be present for a span of a second. 12
  • 13.
  • 14.
    IN BETWEEN  Itis a process of generating intermediate frames between 2 images to give appearance that the 1st image evolves smoothly into the second image. In-betweens are the drawing between the key frames which help to create the illusion of motion.  Film requires 24 frames per second and graphics terminals are refreshed at a rate of 30 to 60 frames per second. 14
  • 15.
  • 16.
    RASTER ANIMATION  Onraster systems, we generate real-time animation in limited application using raster operation.  Such as 2D or 3D transformations on objects.  We can also animate objects along 2D motion paths using the color table transformation. 16
  • 17.
    GENERAL COMPUTER ANIMATION FUNCTIONS AnimationPackages, such as wave font, provide special functions for designing the animation and processing individual objects.  Object manipulation and rendering  Camera motions  Generation of in-betweens 17
  • 18.