This document discusses the process of computer animation. It begins by defining computer animation and listing some common applications like video games, cartoons, and mobile phones. It then outlines the main steps for designing an animation sequence, which include storyboard layout, object definitions, key frame specifications, and generating in-between frames. Key frames define the starting and ending points of movements, while in-betweens create the illusion of smooth motion between key frames. Raster animation and general animation functions are also briefly discussed.
INTRODUCTION
Computer Animationis the process used for generating animated
images using computer graphics.
Animators are artists who specialize in the creation of animation.
From Latin amatio, “the act of bringing to life”; from animo(”to
animate” or ”give life to ”) and –atio (“the act of”).
2D Animation 3D Animation
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DESIGN OF ANIMATIONSEQUNCE
Steps for designing animation sequence
• Storyboard Layout
• Object Definitions
• Key frame specifications
• Generation of in-between frames
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STORYBOARD LAYOUT
Itis the outline of a action. It defines the motion sequences as a set
of basic that are to take place.
Depending on the type of animation to be produced, the storyboard
could be consist of a set of rough sketches or it could be a list of basis
ideas for motion.
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FRAMES
It isone of the many single photographic images in a motion picture.
The individual frames are separated by frame lines. Normally, are
needed for one second of flim.
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KEY FRAME
Akey frame in animation and filmmaking is a drawing that defines
the starting and ending points of any smooth transition.
A sequence of key frames which movement the spectator will see,
but the position of the key frames on the film, defines the timing of
the movement. 2 or 3 can be present for a span of a second.
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IN BETWEEN
Itis a process of generating intermediate frames between 2 images to
give appearance that the 1st image evolves smoothly into the second
image. In-betweens are the drawing between the key frames which
help to create the illusion of motion.
Film requires 24 frames per second and graphics terminals are
refreshed at a rate of 30 to 60 frames per second.
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RASTER ANIMATION
Onraster systems, we generate real-time animation in limited
application using raster operation.
Such as 2D or 3D transformations on objects.
We can also animate objects along 2D motion paths using the color
table transformation.
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GENERAL COMPUTER ANIMATION
FUNCTIONS
AnimationPackages, such as wave font, provide special functions for
designing the animation and processing individual objects.
Object manipulation and rendering
Camera motions
Generation of in-betweens
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