This document provides an introduction and overview of game development. It discusses what video games are, common genres, and how large the game industry has become. The typical process for developing a game is outlined, including pre-production, production, and post-production phases. Key roles in the industry such as designers, artists, programmers, and testers are described. Tips are provided on skills needed for different roles and ways to get started in the industry, including opportunities for independent game development.
Introductory slide presenting the topic and the speaker's name.
Overview of topics including game definitions, genres, industry size, development processes, roles, career paths, and entry into the industry.
Defines video games and highlights various platforms: mobile, web, console, and PC. Differentiates games from other media through interactivity.
Categorizes video games into genres such as Action, Adventure, FPS, RPG, Simulation, and more, outlining common characteristics.
Discusses the size of the video game industry, compares revenues of top games, and lists top countries by revenue with specifics on Egypt's position.
Describes the stages of game development including Pre-production, Production, and Postproduction with emphasis on design, art, programming, audio, and QA.
Details key roles in the gaming industry: Producer, Publisher, and Development Team members including their responsibilities.
Explores the career paths for team members in the game industry, necessary skills, and opportunities for entry-level positions.
Explains indie game development, its rise, examples of successful indie games, and the contemporary ease of game publishing.
Discusses various monetization strategies including advertising, selling content, virtual economies, and merchandising options for games.
List of references for further reading and resources related to game development.
Agenda
• What arevideo games?
• What are video games genres?
• How big is the game industry to date?
• How to develop a video game from start to finish?
• What are the roles in the video games industry ?
• What is the career path for every team member?
• How to get into the video games industry?
• References
3.
What are videogames?
• A video game refers to any interactive content played by
electronically manipulating images produced by any computer
program or application on any display.
• Mobile & Tablet Games
• Web Games
• Console Games
• PC Games.
4.
What is thedifference?
• Interactivity is what makes games differ from movie and other art
forms.
• The content of the game as a medium is what makes it differs
from other software. And obviously it is more fun.
5.
What are videogames genres?
• Games are often classified into genres, which purport to define
games in terms of having a common style or set of characteristics,
e.g. as defined in terms of perspective, gameplay, interaction,
objective, etc.
6.
What are videogames genres?
Adventure Action Action Adventure Platform
Fighting
First Person Shooter
(FPS)
Real-time strategy
(RTS)
Turn-based strategy
games
Role playing games
(RPGs)
Rhythm games
(music games)
Puzzle games Traditional games
Massively
multiplayer online
Stealth games
Survival horror
games
Simulation games
Racing games Sports games Educational games
7.
How big isthe game industry to date?
• Avatar vs GTA 5 (Equal Revenue Generator).
• Video Game market is highest in entertainment industry (More
than Film Industry).
8.
How big isthe game industry to date?
• The Dark Knight
$239 million as its first week
revenue
• Grand Theft Auto 4
$500 million as its first week
revenue
9.
Top 100 Countriesby Game Revenues | 2015
• Totals: $91,252,478,000
• Top countries:
China: $22,227,194,000
United States: $21,962,491,000
Japan: $12,328,860,000
South Korea: $4,022,366,000
Germany: $3,654,669,000
• What about Egypt ?
#54
revenue: $95,817,000
Source: NewZoo game market research
How to developa video game from start to
finish?
• Game development process
Pre-production
Production
Postproduction
Pitch
(Concept Document)
Design
Maintenance
GCD
Programming
Customer service
Project
Plan
Art
Production
Patches and updates
Prototype(proof
of concept)
Audio
Production
QA(Testing)
Game Design
• GameGenre.
• Design Documents.
• The content and the rules of the game.
• Describe what the game what looks like and acts like.
• Game design is very critical and require experience and
knowledge.
15.
Game Art
• Artistscreate all the images in a game including all the landscapes,
buildings and characters.
• 2D
Concept Art
Sprites
Texture Art
UI Art
• 3D
Concept Art
Modeling
Texture
Animation
Audio
• Recording, designand editing of sound effects.
• Sound design and audio engineering are growing in importance.
• These people will produce music, sound effects, dialogue and
oversee voice performance.
18.
QA
• QA meanstesting – from functionality and game play to
localization (testing in-game text and audio in foreign languages).
All bugs are reported, fixed and re-tested.
• QA is one of the best entry points into the industry for first-time
job seekers . Graduates may accept a role as a tester to get their
‘toe in the door’ of a studio
What are theroles in the video games
industry ?
• Producer
• Publisher
• Development Team
21.
Producer
• May alsoreferred to as project manager, project lead, or director.
• Internal producer working for the developer, manages the
development team, schedules, reports progress, hires and assigns
staff, and so on.
• External producer working for the publisher , oversees the
developer progress and budget.
• Producer’s responsibility includes PR, contract negotiation, liaising
between the staff and stockholders, schedule and budget
maintenance, quality assurance, beta test management, and
localization.
22.
Publisher
• A videogame publisher is a company publishes video games that
they have either developed internally or have hade developed by
an external video developer.
• Responsible for manufacturing and marketing, include market
research and all aspects of advertising.
How to getinto the video games industry?
• Answer to this question requires answering for two questions
• What to learn or skills needed to be video game developer?
• Where to get a job in the video game industry?
26.
Passion
• First youshould love video games, so this is more of a passion than
a skill, but if you want to get a job as a video game designer, you
have to love playing video games.
• Hiring managers want to know that you’re big into the world of
gaming—knowing about the latest games, consoles, trends and
what constitutes a good video game.
27.
What are skillsyou need to be video game
developer?
• Game developer needed skills
• Math
• Physics
• AI
• Very good programing Skill
• Graphics (OpenGL, XNA)
• Algorithms
• Data structure
• Problem solver
• Networking
• Game engines (Unity, Cocos2d-x,YOYO, …)
28.
What skills youneed to be game designer?
• Creativity
• Practicality
• Problem solving – having an
• analytical attitude
• Excellent communication skills
• Team player
29.
What skills youneed to be game artist?
• 2D Artists
2D paint packages (Photoshop, Painter)
2D vector graphics packages (Illustrator)
• 3D Artists And Animators
3D packages (Maya, 3DS Max, Lightwave)
Specialist 3D animation packages (e.g. Animator)
2D/traditional animation formats
Game studios Animation.
30.
What skills youneed to be game animator?
• 3D packages (Maya, 3DS Max, Lightwave)
• Specialist 3D animation packages (e.g. Animator)
• 2D/traditional animation formats
• Game studios Animation.
31.
What skills youneed to be game tester?
• Bug tracking software skills
• Excellent written and verbal communication skills
• Team player
• Attention to detail
32.
What skills youneed to be game audio
engineer?
• Good communication
• Attention to detail
• Knowledge of audio editing software (e.g. Soundforge)
33.
Where to geta job in the video game
industry?
• Gaming company
• Indie game
34.
Indie game
• Videogames created by individuals or small teams generally
without video game publisher financial support. Indie games often
focus on innovation and rely on digital distribution.
• Indie gaming has seen a rise in the latter half of the 2000s decade,
primarily due to new online distribution methods and development
tools.
35.
Indie game
• Somegames
originated as indie
have become very
successful financially
• Braid, World of Goo,
and Minecraft.
36.
Publishing you game
•Publishing video game become so simple today
• Playstore, Appstore, Xbox store,..
• Game website
• Facebook
• Online games
Monetizing
• Selling Content(DLC)
• Premium version –You release a light version of your game and allow users
to upgrade to the full version via an In-App Purchase.
• Worlds (visual customizations) – with this option you create and sell a
customized version of the original game by modifying the look and feel of
the game.
• Wallpapers – some users will like your game so much, they will buy a
wallpaper for their phone.
• Ringtones – if you composed an original music for your game you could sell
it in your store.
Monetizing
• Merchandising
• T-shirts– Your fans want to show how much they love your game? You can
sell t-shirts in your game.
• Lunch boxes – Popular Merchandising option with kids games.
• Branded cases – What could be a better match for a game then a shield for
the user smartphone.