This document provides an overview and examples of using JavaFX for creating graphical user interfaces (GUIs). It discusses key JavaFX concepts like stages, scenes, nodes, events, binding, and animation. For animation, it demonstrates how to use timelines and keyframes to transition values over time, including tweening between values using different interpolators like linear. The examples show how to handle mouse events, update bound values, disable buttons based on text field content, and create simple animations using timelines and keyframes.