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Schoo Innovation Project - Robotics and Coding | PPTX
School Innovation Project
February 27th, 2017
Agenda:
 Project overview and goals
 What is coding?
 Why should care about coding?
 Utilizing coding in the classroom
 Lesson and activity ideas
 Shared resource bank
School Innovation Project
By exploring the ways in
which robotics and coding
can be implemented in the
classroom, we hope to
deepen our understanding
of how it can be utilized to
enhance our teaching.
Project Goals
Work together to plan cross-divisional inquiries
related to robotics and coding
Deepen our understanding of how coding can be
utilized to enhance our teaching
Address related challenges such as student
engagement, differentiated instruction, and
student voice/choice
Create a resource bank which can be shared with
the rest of the staff
Increase the number of teachers utilizing iPads
and robotics kits in future years
What is coding?
What is coding?
• “Code is the list of instructions given to any
computer in order for it to perform the
desired actions. Every time you switch on a
PC, a mobile phone, a calculator, even a
microwave, code is being run.”
Robotics
Game design
Animation
Web dev
Why should we care about coding??
• We live in a world that is becoming more
reliant on technology every single day. Coding
is becoming an essential job skill in more than
just IT.
Coding in
the Classroom
Robotics: Mindstorm EV3
• Grades 4-8
• Creating scripts from computer (available in
French and English)
• OR controlling from iPad
• 5 kits at SIJ
Robotics: We Do
• Grades 1 – 3
• Software available in French and English
• 4 kits at SIJ
Coding &
Curriculum
Robotics&curriculum
Robotics&curriculum
Skill development
 Analyzing and interpreting
 Making connections
 Critical thinking
 Problem solving
 Creativity
 Communication
 Reasoning
 Teamwork
 Leadership
 Planning
 Organizing
 Initiative
 Responsibility
 Inquiry and investigating
 Spatial reasoning
Lesson Ideas
Enhancing Project Based Learning
EV3
Primary: We Do Showcase
We explored the progression in
technology in 4 areas. We showed the
differences in party line and land line
telephones vs cell phones, radio shows vs
HD flat screen TVs, slower autos vs high-
tech food trucks, and brooms vs Roombas.
Engineering and Design: Sumobot
competition
Resource Bank
Apps for Coding
 Scratch Jr
 Hopscotch
 Kodable
 Daisy the Dino
 Tickle
 Tynker
 Game Press
 Code-academy
 Python3
 Ruby
 Codes
 Cargo-bot
Apps by Level
Websites
Scratch.com
Code.org (Hour of Code)
Tynker.com
• Madewithcode.com

Schoo Innovation Project - Robotics and Coding

  • 1.
  • 2.
    Agenda:  Project overviewand goals  What is coding?  Why should care about coding?  Utilizing coding in the classroom  Lesson and activity ideas  Shared resource bank
  • 3.
    School Innovation Project Byexploring the ways in which robotics and coding can be implemented in the classroom, we hope to deepen our understanding of how it can be utilized to enhance our teaching.
  • 4.
    Project Goals Work togetherto plan cross-divisional inquiries related to robotics and coding Deepen our understanding of how coding can be utilized to enhance our teaching Address related challenges such as student engagement, differentiated instruction, and student voice/choice Create a resource bank which can be shared with the rest of the staff Increase the number of teachers utilizing iPads and robotics kits in future years
  • 5.
  • 6.
    What is coding? •“Code is the list of instructions given to any computer in order for it to perform the desired actions. Every time you switch on a PC, a mobile phone, a calculator, even a microwave, code is being run.”
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
    Why should wecare about coding?? • We live in a world that is becoming more reliant on technology every single day. Coding is becoming an essential job skill in more than just IT.
  • 14.
  • 15.
    Robotics: Mindstorm EV3 •Grades 4-8 • Creating scripts from computer (available in French and English) • OR controlling from iPad • 5 kits at SIJ
  • 16.
    Robotics: We Do •Grades 1 – 3 • Software available in French and English • 4 kits at SIJ
  • 17.
  • 18.
  • 19.
  • 20.
    Skill development  Analyzingand interpreting  Making connections  Critical thinking  Problem solving  Creativity  Communication  Reasoning  Teamwork  Leadership  Planning  Organizing  Initiative  Responsibility  Inquiry and investigating  Spatial reasoning
  • 21.
  • 22.
  • 23.
    Primary: We DoShowcase We explored the progression in technology in 4 areas. We showed the differences in party line and land line telephones vs cell phones, radio shows vs HD flat screen TVs, slower autos vs high- tech food trucks, and brooms vs Roombas.
  • 24.
    Engineering and Design:Sumobot competition
  • 25.
  • 26.
    Apps for Coding Scratch Jr  Hopscotch  Kodable  Daisy the Dino  Tickle  Tynker  Game Press  Code-academy  Python3  Ruby  Codes  Cargo-bot
  • 27.
  • 28.
    Websites Scratch.com Code.org (Hour ofCode) Tynker.com • Madewithcode.com

Editor's Notes

  • #7 http://www.expressandstar.com/opinion/trusted-voices/josh-johnson/2014/08/28/what-is-coding-and-why-should-i-care/
  • #23 http://www.legoengineering.com/design-build-and-program-recycling-solutions/
  • #24 http://2012.jrfllshowcase.usfirst.org/teams/mount-dora-lego-robotics-league