This document discusses the SOLID principles of object-oriented design: single responsibility, open-closed, Liskov substitution, interface segregation, and dependency inversion. It provides examples of poor code that violates these principles and better code that adheres to them. The principles are explained to make code more maintainable, extensible, and flexible through loose coupling, high cohesion, and abstraction. While SOLID is useful for managing complexity, it should not be overapplied if it introduces unnecessary layers.