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Module 1-Lesson 2 - Understanding Basic Concepts in ICT

The document defines several key terms related to technology in education: 1. Technology refers to processes and products used to apply knowledge. Educational technology uses technology in teaching and learning both digitally and non-digitally. 2. Digital literacy is the ability to find, evaluate, utilize, share and create content using information technologies and the internet. 3. Digital learning uses technology and instructional practices to enhance learning. Examples include Skype, Canary Learning, and ibooks. 4. Instructional technology is the design, development, use, management and evaluation of resources and processes for learning.
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50% found this document useful (2 votes)
1K views29 pages

Module 1-Lesson 2 - Understanding Basic Concepts in ICT

The document defines several key terms related to technology in education: 1. Technology refers to processes and products used to apply knowledge. Educational technology uses technology in teaching and learning both digitally and non-digitally. 2. Digital literacy is the ability to find, evaluate, utilize, share and create content using information technologies and the internet. 3. Digital learning uses technology and instructional practices to enhance learning. Examples include Skype, Canary Learning, and ibooks. 4. Instructional technology is the design, development, use, management and evaluation of resources and processes for learning.
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BAI SAGUIRA A.

MALIK
CE-Faculty

baisaguira@gmail.com
baisaguira@gmail.com
baisaguira@gmail.com
 1.
Technology – refers to a mix of process and
products used in the application of knowledge.

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 2. Information and Communication
Technology Literacy or ICT Literacy
- Use of digital technology, communication
tools and/or networks to access, manage,
integrate, evaluate, create and communicate
information in order to function in a
knowledge society (Guro 21, 2011).

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 3.Educational technology – refers to the use
of technology in teaching and learning . It
includes both non-digital and digital.

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4. Digital literacy is the ability
to find, evaluate, utilize, share
and create contents using
information technologies and
Internet. It is also the ability to
use information and
communication, requiring both
cognitive and technical skills

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 5.Digital Learning – is
any type of learning
that is accompanied by
technology or by
instructional practice
that makes effective
use of technology.

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 6.Common example is Skype (a
telecommunication application software
product that specializes in providing video
chat and voice calls between computers,
tablets, mobile device via internet and
regular telephones.

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 7.It includes Canary Learning (It allows
offline access for students to write
homework and for teachers to grade it),
ibooks, KA LITE (KA Lite is a lightweight web
application software that allows users
without Internet access to engage with Khan
Academy videos and exercises in completely
offline settings).

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 8.
Instructional technology is the theory and
practice of design, development, utilization,
management, and evaluation of the
processes and resources for learning.

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 Software – refers to program control
instructions and accompanying documents;
stored on disks or tapes when not being used
in computers.

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 Multimedia - sequential or simultaneous use
of a variety of formats in a given
presentations or self-study programs

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 Internet– is a massive network of networks,
a networks infrastructure. It is generally
defined as a global network connecting
millions of computers.

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 World wide web a also called as web is a
graphical environment on computer networks
that allows you to access, view and maintain
documentations that can include text, data,
sound and videos of the internet.

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 Web access - is the ability of learners to
access the internet at any point during the
lesson in order to take advantage of the
array of available education resources

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 Webquest – inquiry-
oriented lesson forma in
which most or all
information that
learners work with
comes from the web.
These can be created
using various programs
including simple word
processing documents
that include links to
websites.
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 Productivity tools
refers to any type of
software associated
with computers and
related technologies
that can be used as
tools for personal,
professional or
classroom
productivity.

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 Technology Tools is an
instrument used for doing
work. It can be anything
that help your accomplish
your goal with the used of
the technology.

-Data/Calculation tools
-Design Tools
-Discussion Tools
-Email Tools
-Handheld Device
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 Blogis an online journal where posted
information from both teachers and students
are arranged. Three kinds includes blogs for
communication, blogs for instruction and
blogs for both.

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 Wiki,an editable website
usually with limited
access, allows students to
collaboratively create and
post written works or
digital files, such as digital
photos or videos. Example
is wikipedia

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 Flipped classroom utilizes a reverse
instructional delivery, where the teacher is
required to use the web resources as
homework or out of class activity as initial
instruction of the lesson which will be
discussed during classtime.

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 Podcast is a video or
audio multi-media clip
about a single topic
typically in the format
of the radio talk show.
Two basic functions are
to retrieve information
and to disseminate
information.

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 Google apps is a
cloud-based teaching
tool which is stored in
the Google server and
is available for
students both at home
and in school.

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 Vlogis a video blog where each entry is
posted as video instead of the text.

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 Facebook is a popular
social networking site
used by students and
adults worldwide to
present information on
themselves and to the
world.

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 VOIPis a category of hardware and software
that enables people to use the Internet as
transmission medium for telephone calls by
sending voice data in packets using IP rather
than traditional circuit transmission.

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 Bilbao,et al. (2019). Technology for teaching
and learning 1. Quezon City, PH: Lorimar
Publishing Inc.

 Lucido,P. & Corpuz, B. (2012). Educational


technology 2. Quezon City. PH: Lorimar
Publishing Co.

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baisaguira@gmail.com

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