Manipulating Time
Screen time: a period of time represented by events within a film
(e.g. a day, a week).
Subjective time. The time experienced or felt by a character in a
film, as revealed through camera movement and editing (e.g. when
a frightened person's flight from danger is prolonged).
Compressed time. The compression of time between sequences or
scenes, and within scenes. This is the most frequent manipulation of
time in films: it is achieved with cuts or dissolves. In a dramatic
narrative, if climbing a staircase is not a significant part of the plot,
a shot of a character starting up the stairs may then cut to him
entering a room. The logic of the situation and our past experience
of medium tells us that the room is somewhere at the top of the
stairs. Long journeys can be compressed into seconds. Time may
also be compressed between cutaways in parallel editing. More
subtle compression can occur after reaction shots or close-ups have
intervened. The use of dissolves was once a cue for the passage of
a relatively long period of time.
Long take. A single shot (or take, or run of the camera) which lasts
for a relatively lengthy period of time. The long take has an
'authentic' feel since it is not inherently dramatic.
Simultaneous time. Events in different places can be presented as
occurring at the same moment, by parallel editing or cross-cutting,
by multiple images or split-screen. The conventional clue to indicate
that events or shots are taking place at the same time is that there
is no progression of shots: shots are either inserted into the main
action or alternated with each other until the strands are somehow
united.
Slow motion. Action which takes place on the screen at a slower
rate than the rate at which the action took place before the camera.
This is used: a) to make a fast action visible; b) to make a familiar
action strange; c) to emphasise a dramatic moment. It can have a
lyric and romantic quality or it can amplify violence.
Accelerated motion (under-cranking) . This is used: a) to make
a slow action visible; b) to make a familiar action funny; c) to
increase the thrill of speed.
Reverse motion. Reproducing action backwards, for comic,
magical or explanatory effect.
Replay. An action sequence repeated, often in slow motion,
commonly featured in the filming of sport to review a significant
event.
Freeze-frame. This gives the image the appearance of a still
photograph. Clearly not a naturalistic device.
Flashback. A break in the chronology of a narrative in which events
from the past are disclosed to the viewer. Formerly indicated
conventionally with defocus or ripple dissolves.
Flashforward. Much less common than the flashback. Not normally
associated with a particular character. Associated with objective
treatments.
Extended or expanded time/overlapping action. The expansion
of time can be accomplished by intercutting a series of shots, or by
filming the action from different angles and editing them together.
Part of an action may be repeated from another viewpoint, e.g. a
character is shown from the inside of a building opening a door and
the next shot, from the outside, shows him opening it again. Used
nakedly this device disrupts the audience's sense of real time. The
technique may be used unobtrusively to stretch time, perhaps to
exaggerate, for dramatic effect, the time taken to walk down a
corridor. Sometimes combined with slow motion.
Ambiguous time. Within the context of a well-defined time-
scheme sequences may occur which are ambiguous in time. This is
most frequently communicated through dissolves and
superimpositions.
Universal time. This is deliberately created to suggest universal
relevance. Ideas rather than examples are emphasised. Context
may be disrupted by frequent cuts and by the extensive use of
close-ups and other shots which do not reveal a specific
background.
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