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Chess Tournament Guide for Beginners | PDF | Gaming | Board Games
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Chess Tournament Guide for Beginners

The document provides basic rules for playing chess including: 1) It describes the chessboard layout with 64 squares alternating in color and 8 ranks and files. It also lists the standard pieces for each side. 2) It explains how each piece moves - the king can move one square in any direction except into check, pawns move straight forward one square except their first move which can be two squares, etc. 3) It defines checks, checkmates, and different ways a game can end such as checkmate, resignation, stalemate, or certain endgame positions with insufficient material to checkmate.

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Saba Shah
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0% found this document useful (0 votes)
110 views4 pages

Chess Tournament Guide for Beginners

The document provides basic rules for playing chess including: 1) It describes the chessboard layout with 64 squares alternating in color and 8 ranks and files. It also lists the standard pieces for each side. 2) It explains how each piece moves - the king can move one square in any direction except into check, pawns move straight forward one square except their first move which can be two squares, etc. 3) It defines checks, checkmates, and different ways a game can end such as checkmate, resignation, stalemate, or certain endgame positions with insufficient material to checkmate.

Uploaded by

Saba Shah
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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If you touch a piece, you must move it.

This is known as the touch-move rule, and is often a source of difficulty for players new to
tournaments. It also requires you to capture an opponent’s piece if you touch it. This rule only applies
if you can make a legal move with the piece you touched.

There are some exceptions. If you accidentally brush a piece, you are not required to move it. If a
piece is awkwardly placed, you can adjust it; simply say “I adjust” before touching the piece to make
it clear to your opponent that you don’t intend to move it.

Most tournaments require players to record their moves.


This helps provide evidence of what has occurred during the game in case of a dispute. In order to
record your game, you will need to learn how to read and write chess notation.

Never interfere with a game in progress.


In most chess tournaments, you’ll be able to walk around the playing area and watch other games,
provided you do so quietly. Observers are forbidden from telling players anything about their games,
even if they notice a violation of the rules.

Turn off your cell phone.


In recent years, new rules have been written to deal with loud phones, which can break the
concentration of chess players. If your phone rings in the playing area, you will likely be subject to a
penalty, and may even have to forfeit your game.

Understand how to use a chess clock.


Tournament chess is played with time limits, which vary by event. Time is kept by using a chess clock.
Using these clocks can be distracting at first, but will soon become second nature. Most importantly,
remember to hit your clock after each move you make – this stops your clock and starts your
opponent’s time. Also, be sure to use the same hand to move your pieces and touch the clock.

After the game is over, record your result.


Win, lose, or draw, both players are required to make sure the proper result is recorded. If you’re not
sure where to mark down your result, ask a director for help.

Rules
The Tournament will be played as per FIDE Rules.
Only players with valid AICF registration will be allowed to participate in the tournament.
For fresh AICF registration/renewal, the registration fee of Rs.250/- will be accepted at the venue (Kindly
bring one copy of recent passport size photograph)
Players must bring own chess clocks.
Appeals Committee of 5 members with 2 reserves shall be formed from senior players/officials present in
the players meeting before the commencement of play in round 1.
For interpretation of the rules and deciding any point of dispute, the decision of the Tournament Committee
shall be final and binding on all players.
The tournament committee has every right to make any addition/amendment to these rules without notice.
However such changes shall be displayed in the tournament hall.
Protest fee is Rs.500/- (Rupees Five hundred only). Protest against the decisions of the Arbiter shall be filed
with the prescribed protest fee within 30 minutes of the occurrence of the incident. The amount paid shall
be forfeited if the appeal is not upheld.
AICF Event Code : 52180 / KER / 2010
Date : 15th 20th October 2010
Venue : The Payyanur Co-Operative Rural Bank Auditorium,
Old Bus Stand, Payyanur,
Kannur District, Kerala-670307

BASIC RULES OF CHESS


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THE BOARD

The game of chess is played between two opponents by moving pieces on a square board called a
"chessboard".

The chessboard is composed of 64 equal squares, alternately light (the "white" squares) and dark (the
"black" squares).

The chessboard is placed between the players in such a way that the near corner to the right of each
player is white.

The eight vertical rows of squares are called "files".

The eight horizontal rows of squares are called "ranks".

The lines of squares of the same color, touching corner to corner, are called "diagonals".

THE PIECES

there are 2 sets of chess pieces, white and black. Each set consists of a:

 king, Queen, 2 Rooks, 2 Knights, 2 Bishops and 8 pawns.

King E1

Queen D1 

 Rook A1+H1

Bishop C1 + F1

 Knight B1 + G1

Pawns   A2 to H2

The player with the white pieces starts the game. The players alternate in making one move at a time until
the game is finished.

HOW THE PIECES MOVE

The King
Except when castling, the king moves to any adjoining square that is not attacked by an opponent's piece.

Castling is a move of the king and either rook, counting as a single move of the king and executed as
follows: The king is transferred from its original square two squares toward either rook on the same rank;
then that rook is transferred over the king to the square the king has just crossed. Castling is illegal if the
king has already been moved; or if the king's original square, or the square which the king must pass
over, or that which it is to occupy, is attacked by an opponent's piece.

The Pawn.
The pawn must move forward except when making a capture, it advances from its original square either
one or two vacant squares along the file on which it is placed, and on subsequent moves it advances one
vacant square along the file. When capturing, it advances one square along either of the diagonals on
which it stands.

A pawn, attacking a square crossed by an opponent's pawn which has been advanced two squares in
one move from its original square, may capture this opponent's pawn as though the latter had been
moved only one square. This capture may only be made in reply to such an advance, and is called an "en
passant" capture.

On reaching the last rank, a pawn must immediately be exchanged, as part of the same move, for a
queen, a rook, a bishop, or a knight, of the same color as the pawn, at the player's choice and without
taking into account the other pieces still remaining on the chessboard. This exchange of a pawn for
another piece is called "promotion", and the effect of the promoted piece is immediate.

The Queen.
The queen moves to any square on the file, rank, or diagonals on which it stands.

The Rook.
The rook moves to any square on the file or rank on which it stands.

The Bishop.
The bishop moves to any square on the diagonals on which it stands.

The Knight.
The knight's move is composed of two different steps; first, it makes one step of one single square along
its rank or file, and then, still moving away from the square of departure, one step of one single square on
a diagonal. It does not matter if the square of the first step is occupied.

CHECK

The king is in "check" when the square it occupies is attacked by one or more of the opponent's pieces; in
this case, the latter is/are said to be "checking" the king. A player may not make a move which leaves his
king on a square attacked by any of his opponent's pieces.

Check must be parried by the move immediately following. If any check cannot be parried, the king is said
to be "checkmated" or "mated".

THE COMPLETED GAME

The game is won by the player who has checkmated his opponent's king.

The game is won by the player whose opponent declares he resigns.

The game is drawn when the king of the player who has the move is not in check, and this player cannot
make any legal move. The player's king is then said to be "stalemated".
The game is drawn when one of the following endings arises:
king against king; king against king with only bishop or knight; king and bishop against king and bishop,
with both bishops on diagonals of the same color.

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