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Danielle Mathews
Lisa Cook
ENG 1102
7 April 2020
How Does Screen Time Affect Children
Media, whether it is television, the internet, or video games, has immersed children in
recent years. And with the rise of technology and increased accessibility to the internet, people
all over the world have been affected physically, psychologically, and socially by the hours spent
on their screens.
The problem that currently exists is not the technology itself but the way it is being used.
Serious damage can happen to the body as a result of too much screen time; a study done by
Harvard showed holding an electronic device too low in the lap puts neck muscles and the bones
at the top of the spine in an unnatural position. This position strains muscles, ligaments, nerves,
spinal discs, and tendons [Publishing]. Another recent study shows over 75% of people between
18-44 years old have an average of 2 hours in a day (not including sleep) when their phones are
not with them. This explains why terms such as ‘text neck’ or ‘tech neck’ have come up in recent
years, explaining the phenomena of the upper back and neck pain and muscle spasms due to the
hours spent looking at our devices [Publishing].
Another major physical effect associated with screen time is obesity; there are many links
connecting excessive screen time to childhood obesity. This could be because of increased eating
while using screens, seeing commercials for unhealthy food will make the children eat it too, and
when too much screen time disrupts sleep, that in turn affects food choices such as eating more
outside of meals and more snacking [Robinson]. But obesity is not the only negative effect from
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the relationship between screens and a lack of sleep. Most humans stick to a circadian rhythm,
which means the brighter it is outside, the more we become alert and when it becomes dark, a
hormone called melatonin is produced to bring about sleepiness. The blue light from screens is
similar to sunlight, which means when using screens at night, the body is tricked into thinking it
is still daytime. Eventually, this leads to the body producing less melatonin and messes with the
human sleep cycle. Besides decreasing the levels of melatonin, some other factors of screen-time
that hurt the sleep cycle are the sounds, vibrations, and lights of a television or phone running in
the background [Pacheco].
One of the biggest negative physical effects that has come with screen time, and social
media, in particular, is the high rise of eating disorders in children and teenagers. Before the rise
of smartphones and social media, the only time a teenager had a chance to compare their bodies
to others was at a pool or in a locker room but now they are constantly surrounded by reminders
that they do not look like the photoshopped fitness model on Instagram. And although there is no
cause and effect relationship between social media and eating disorders such as anorexia or
purging disorder, there is a very clear link between the two (Sedgwick). Social media gives
people, especially young females who are already suffering from eating disorders, the wrong
perception of what a person should look like; with photoshopped photos and photos of
celebrities, models, and athletes being all over the media, there is no doubt this leads many of the
younger generations to believe that is what they are supposed to look like in reality. This leads to
other problems such as feeling depressed, lonely, and anxious (Sedgwick).
Suicide is one of the leading causes of death in children of years 19 and younger.
Although more research needs to be done as the use of technology increases in our daily lives,
recent studies have come to the conclusion that “problematic screentime use” or PSU does
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impact the risk of suicide, especially the risk of attempts (Sedgwick). The common threads
between suicide and screentime are, once again, depression, anxiety, and other mental illnesses.
There are many reasons why mental illnesses and screen time are highly associated: all
the hours spent on ‘social media’ are actually not very social because it is spent with our heads
stuffed in an electronic device, not connecting to actual real-life people. Even the screentime
from going to a movie with a friend does not help connection. This lack of time with real people
can lead to depression, loneliness, and anxiety. As discussed earlier, the blue light from screens
prevent melatonin from being produced and this leads to a lack of sleep which in turn leads to
higher mood swings and less focus, and as this is continued for multiple nights, it can lead to
depression, anxiety and even contribute to more serious health issues such as maniac and bipolar
episodes. When going through a stressful situation, many people tend to sit in front of a TV or
watch random videos on YouTube for multiple hours to get some relief from the stress, but in
actuality, it distracts people from the problem and “suppresses the emotions” [LeBauer]. Bottling
in those emotions can lead to anxiety or depression. As people watch more TV, use their phones
and play more video games, there is more gray matter forming in the brain, and responding to
texts or other social media interactions or winning a level in a video game creates a reward signal
in our brain, which can be highly addictive. Eventually, this can become a vicious cycle which
gets repeated over again until it gets too late to easily quit or cut down [LeBauer].
One of the biggest questions in recent history when it comes to screen time is: does
excessive screen time lead to loneliness or does loneliness lead to excessive screen time? There
are many benefits from connecting to family, friends, and others; it pushes up the happy meter,
increases the quality of health, strengthens the immune system, lowers anxiety and depression,
and increases self-esteem [Kelly]. But as important as they are, it is important to know when to
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take a break and disconnect. Even though connecting to people online can be a positive
experience, it can lead to feelings of loneliness. There is evidence of people that use social media
heavily feeling more loneliness than the average person, but there is also evidence to show social
media decreases loneliness among social people. It is a fine balance between the real world and
the online world that works best. It is not social media itself that causes loneliness but it is the
way it is used that causes a person to feel more or less lonely [Patulny].
An unhealthy duration of exposure to screen time not only affects individual human
beings but also affects the way we, as individuals, interact with the rest of society. Many
important studies reveal how too much screen time affects individuals, especially within a
society, are only beginning to come to light now. These studies help us understand what social
consequences we can expect as digital media, social media particularly, becomes more ingrained
into the life of people, especially when it comes to reading emotions in other people, language
delays, and cyberbullying.
One of the biggest consequences society is facing because of social media is the way in
which people interact with each other; a 2014 article published in the journal “Computers in
Human Behavior” revealed children who engage with social media and other forms of digital
entertainment are more likely to have a decreased ability to read other people’s emotions
[Morin]. The study divided a group of students into two groups: a control group and an
experimental group. Both groups were shown video clips with muted audio and asked to
recognize people’s emotional states only by expressions and non-verbal cues [Morin]. Following
the initial assessment, the experimental group was taken to a 5-day camp where physical activity
and human interaction took place with no virtual media allowed while the control group
continued their normal day-to-day activities. After five days, both groups underwent the same
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assessment. The experimental group showed dramatic improvement while the control group
barely showed any change. Why did this happen? Not surprisingly, kids (and even adults) who
interact with the world through a touchscreen device do not actively learn how to interact
appropriately with other individuals [Morin]. Not being able to read people’s body language
reduces our ability to practice empathy. Just as we need to go to the gym to workout and become
stronger, so to do we need to get out into the world and condition ourselves to read people.
A study that was presented at the 2017 Pediatric Academic Societies Meeting indicates
placing digital media devices in the hands of young children may delay their ability to speak
[American]. The study had 1077 children (between the ages of 6 months and 24 months) and was
conducted between 2011-2015. Over the course of the experiment, researchers saw for each
30-minute increase in handheld screen time, a 49 percent increased risk of expressive speech
delay [American]. While digital devices play an important role in keeping the world connected
and moving forward, allowing infants to freely access digital devices without restraints could be
dangerous to their ability to develop and grow in how they interact with the world. Parents who
work hard to provide for their family find it easier to hand their kids a digital device to distract
them may not be aware of the long-term effects these tiny decisions have on the well-being of
their children.
Cyberbullying is still another consequence of rapid increases in screen time. As screen
time consumption increases and “social media platforms multiply, various new forms of
cyberbullying become more and more prevalent. Specific forms of cyberbullying include
“threatening texts, tweets, or emails; negative comments and posts; photoshopped images;
identity theft; etc.” [Melson].
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Cyberbullying, language delays, not being able to read emotions in other people are
important social consequences to think through. They are not the only consequences to keep in
mind, however. A major portion of screen time for students goes to keeping up with social
media. The National Association of School Psychologists lists seven potential risks associated
with social media use, including cyberbullying, spreading of rumors and fake news, spreading
embarrassing or inappropriate information, triggering crises, affecting the privacy of students,
social media depression, and the inability for parents to learn the various social media platforms
[National]. Eastern Washington University collected results from various studies on how
excessive screen time could prove detrimental to children, and some of this included obesity,
sleep problems, and mental health problems [Screen].
But along with the bad consequences of screentime, there are also benefits that come with
it. In a study conducted in 2013, a children’s research institute in Australia found out the literacy
of 4-year-olds improved with computer use. Coming into contact with keyboards and screens
helped the children understand the alphabets more than others their age (13). Another study
conducted by the University of Michigan found computer games have brain training exercises
built into them improved the grades of eight and nine-year-olds within a few weeks. They used
the program for fifteen minutes every day and even ninety days after the testing time, the
children participating scored better than their peers in “abstract reasoning and problem-solving
questions” (13). Another benefit of screens in school settings is when working on a computer, it
can be programmed to run at the child’s pace instead of it being too fast for some or too slow for
others. Students who have a hard time understanding the syllabus can have more time to work
while the ones who finish their work quickly can move on to the next section of the class. With
programs like these, teachers do not have to spend time trying to figure out how to give enough
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attention to each child in the class. Math, foreign languages, physics; all have the common nature
of only being fully understood after repetitive practice. Having self-paced programs on
computers makes it more efficient to learn something new. Students can repeat sections over
again until they master them, instead of being pushed along to keep up with the rest of the class
[7 Ways]. Teachers can do everything possible but there is only so much humans are capable of.
With the rise of technology, they can now provide “intensive instruction and instant feedback” [7
Ways] that students otherwise have never gotten the chance to receive. Taking steps to do so
could save a lot of time, money, resources, and energy in the long run.
eSports has been gaining more friction in recent years, with the market value being a little
more than 1.08 billion dollars. New research shows playing action video games have a “direct
correlation” [Humbe] with improvement in players’ sensory skills, motor skills, and hand-eye
coordination. In 2007, while eSports was still something only for ‘nerds’ and ‘geeks’, a study
was conducted and showed surgical residents and medical students that actively play video
games which have action did better on the laparoscopic surgery simulator. If a surgeon played for
more than three hours, they had 37% fewer errors and did 42% better on the simulator than their
peers who did not play or just rarely played video games [Humbe]. Even playing video games
prior to surgery assisted the surgeons to complete the surgery faster than the one who did not
play before the surgery. As more studies being conducted come to the same conclusion,
professionals are starting to question if this can be implemented in schools to help students and
improve the skills needed as surgeons and doctors [Humbe].
Through video games and other social media, new connections can be made and old
connections can be restored. Screen use can be used by children to build relationships and learn
social skills, but the secret to keeping it safe is to have a healthy balance between online
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interactions and socializing with real-life face-to-face interactions [Orlando]. Understanding
non-verbal cues, eye contact, and body language are one of the main reasons why socializing
cannot be done completely online; but it can still be useful especially during times like COVID.
Using screens to keep in touch with family and friends to connect, watching movies or tv shows
every now and then as a family as part of family time, playing educational games or even video
games can help children build social skills and help them understand how to work in a team
[Orlando].
One of the greatest gifts of screens, one can argue, is the gift of globalization through
social media. With technology spreading far and wide across the globe, the use of social media
correlates with that and becomes more abundant too. This new way of connecting with people
around the world is changing how teenagers and young adults from younger generations view the
world. To start with, problems that used to be just one country’s problem can become a
worldwide issue. For example, India’s health crisis with the latest wave of COVID has rallied
people from all over the world to donate their money, time, and skills to the cause; news of the
new wave would not have reached the rest of the world as quickly as it did without the use of
social media. Another example is the social movement for freedom and democracy, Euromaidan,
which is happening in Ukraine; if not for social media platforms like Twitter, only people in
Ukraine and its surrounding areas would have known about Euromaidan. “Twitter is essential for
the Ukraine protest because it provides the connection to further their protest by spreading
information and gaining participants. In the country, its main use is to gather protesters and
release events, but worldwide, it is used as a source of information for outsiders [Bieber].
Technology combined with globalization can be unstoppable if used in the right ways and can
provide a faster and more efficient way to spread information and keep people connected.
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Growing up in India, my parents made the decision to not have a television in the house
and so this forced my siblings and me to go outside and play with our neighbors. Looking back
now, that decision may have been one of my parents’ greatest gifts to us. We would play cricket,
cops and robbers, soccer, climb unfinished houses, have bake sales (and make our parents buy all
the food), play basketball, and do so many other fun activities. The first best part of doing that
was we made friends for life, who we still talk to almost every day; and the second best part was
that while playing basketball with the neighborhood kids and roughing it up with them, it opened
doors I could not even imagine of before. I got the chance to represent my school and my state in
the National Championship (and we won!), I got the opportunity to come to America to play ball,
which is something one can only dream of as a kid growing up halfway across the world, and I
have met so many amazing people from around the world all because of the love of a sport. So
no, I do not believe screens are bad, but I do believe we have become so immersed in the world
of Netflix, the likes on Instagram, and the comments on Facebook that we forgot how to look up
and be grateful for the people and things we have right in front of us.
Technology, screens, and social media have proven to be great soldiers in a war, but it
mostly depends on how it is being used. When being used to cyberbully, spread false
information, push anxiety and depression, cause difficulties at school, or steal private
information, it should be considered a weapon of mass destruction. But when it is used for good,
such as rallying people all around the world for a noble cause, making life less hectic for teachers
and professors, creating community, benefiting people physically through video games, or
keeping people from going insane during COVID through social media platforms like Facetime
and Skype, it can be considered as one of man’s finest tools and best friends. As more people use
it due to COVID, the best way to not get negatively affected whether it be physically,
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psychologically, or socially, is not by being a slave to the screen but by controlling it and making
it work for you. Finding the fine line between that is one of the greatest challenges in this
generation and will be for the future generations too. The greatest power we can give ourselves
in the coming years is the power of knowing how to live in the moment because without it we
might just drown in the sea of screens and technology.
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Works Cited
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Children.” EurekAlert!, AAAS, 4 May 2017,
www.eurekalert.org/pub_releases/2017-05/aaop-hst042617.php.
Bieber, Jessica. “Impact of the Globalization of Social Media.” Medium, Medium, 30 Apr. 2014,
medium.com/@jessbiebss/impact-of-the-globalization-of-social-media-7f8e956c10ae.
Humbe, Anisha. “Video Games and Hand-Eye Coordination.” IST 446 Game Design and
Development, Apr. 2017,
sites.psu.edu/ist446/2017/04/23/video-games-and-hand-eye-coordination/.
Kelly, Brendan. SCIENCE OF HAPPINESS: the Six Principles of a Happy Life and the Seven
Strategies for... Achieving It. Gill Books, 2021.
LeBauer HealthCare. “Can Too Much Screen Time Lead to Depression in Adults?” LeBauer
HealthCare, 31 July 2019,
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Melson, Gail F. “The Bully on the Screen.” Psychology Today, Sussex Publishers, 12 June 2017,
www.psychologytoday.com/us/blog/why-the-wild-things-are/201706/the-bully-the-scre
Morin, Amy. “Are We Losing the Ability to Read Each Other's Emotions?” Psychology Today,
Sussex Publishers, 5 May 2015,
www.psychologytoday.com/us/blog/what-mentally-strong-people-dont-do/201505/are-we
-losing-the-ability-read-each-others-emotions.
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National Association of School Psychologists. (2016). Social Media and School Crises: Brief
Facts and Tips [handout]. Bethesda, MD: Author.
Orlando, Joanne. “Screen Time and Social Life: Children and Teenagers.” Raising Children
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2021, www.sleepfoundation.org/teens-and-sleep/screen-time-and-insomnia-for-teens.
Patulny, Roger. “Does Social Media Make Us More or Less Lonely? Depends on How You Use
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