Module 1
Module 1
MODULE 1
MEDIA ENVIRONMENTS
LEARNING OUTCOMES:
1. Describe who the Millennials are and how they differ from other generations
and how do they adapt to the constantly changing technologies;
2. Explain the principles and theories of Mediamorphosis and how it transforms
our perceptions of new media; and
3. Identify the benefits of media convergence and its implications to the society
INTRODUCTION
But before we start our lesson proper we should learn what new and
traditional media means; traditional media are older media forms like radio,
television, newspaper, magazine, cinema and books while new media forms refer
to all internet-enabled platforms signaled by the emergence of new information
and communication technologies. Such new media forms include cell phones,
social networking sites like Facebook, YouTube, Tweeter , IG wikis, blogs, E-books,
online newspapers, webcasts, video streaming and the likes, are also inclusive.
So is it interesting to hear the term new and traditional media? Why is it called
the new media? What’s new in new media? Who are the users of new media? This
module will assist you in answering essential questions and discuss about the media
environment that we live in.
But before we begin our lesson proper, first do the activity below:
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Activity 1: On a separate sheet of paper write your answer to following activity:
1. Below are two sets of pictures, what can you observed about the picture in set A
and B?
2. In set A name a gadget from the past and to its equivalent present form and
describe the difference of its appearance and usage.
Set A.
SOURCE: https://www.totalhipaa.com/hipaa-compliance-must-be-updated-as-technology-
evolves/evolution-technology-graphic/
Set B
SOURCE: https://tinyurl.com/3t92537r
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LESSON 1: MILLENNIALS AND THE RISE OF THE INFORMATION SOCIETY
Millennial is a word used to describe the generation of people who are now in
their twenties. Millennials are people in their late teens to early 30s who were born
between 1980 and 1995. To give you an indication of generational distinctions,
Generation X is made up of people who were born between 1961 and 1979 and are
in their mid-30s to early 50s, whereas Baby Boomers were born between 1946 and
the early 1960s and are in their early 50s to late 60s.
We all mature, and each generation does so uniquely. They are capable of
expressing themselves in a variety of ways. The Baby Boomers were a generation
that changed the world in the mid-twentieth century with the 1960s protest
movements. From the Civil Rights and Feminist movements to the Anti-War
Movement's opposition to the Vietnam War, the rise of recreational drug use, the
sexual revolution, Motown records, and the British invasion, the 1960s were arguably
the most innovative and transformative decade in modern history. Generation X, their
successors, were the first generation to be raised on MTV and VH1 music. They
grew up during a technologically advanced era, from the introduction of cable
television to the advent of video games.
Millennials are individuals born after September 11, 2001, and have grown up
in a post-9/11 society. While Generation X members were required to learn these
new technologies, they were born and raised with them, and thus were already
acquainted with them. They are more health conscious, and through community
service, they serve as heroes to those in need. There are numerous challenges
facing children today that they must overcome as they mature, ranging from the 2008
economic meltdown to contentious issues such as global warming, gay marriage,
abortion, and the war on terror. Millenials embrace the concept of being authentic
and true to oneself. Generation Y is defined by its insatiable desire to share
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everything on the Internet via a variety of social media platforms, including Facebook,
Twitter, Tumblr, and YouTube, as well as any new platform that emerges. Millennials
are motivated by Generation X's maturity in their careers and relationships, while
Generation X is inspired by Millennials' zeal, youthfulness, and desire to improve the
world in which they live.
While kids born in the 1990s often claim in popular Tumbler posts and viral
tweets that they were the last generation to grow up before the Internet's explosive
growth, they are used to having some sort of technology around them, whether it's a
computer or a cell phone, unlike the generation before them. Although the younger
members of the generation are more accustomed to Wi-Fi than their elders, the
millennial generation has been the first to spend the majority of their life in the
twenty-first century age of technology.
Even said, there are bad side effects that might come with any beneficial
thing. While technology is gradually replacing more basic aspects of people's daily
lives, human interaction is steadily vanishing. When someone really calls another
person on the phone, it is such a meaningful gesture. This was a given ten years
ago. Phone calls appear to be falling into oblivion in the age of text messages and
Facebook discussions. When someone went out on a date before, the initial
interaction was the best way to learn about them—what they liked, what they didn't
like, and a list of their favorite things. Now all you have to do is go to Facebook and
discover their profile, add them, and you'll know all of these things and more.
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Another significant problem with the Internet is the rise in cyberbullying. Many
people are harassed and told unspeakably nasty things on platforms where users
can post anonymous questions. This is a new phenomena that has arisen as a result
of technological advancements, and it must be swiftly addressed. Why is it necessary
to speak such nasty things while hiding behind an anonymous icon? Why aren't they
brave enough to speak it out loud to someone? Why do people feel compelled to
communicate such hatred in the first place? Many people forget that there are other
individuals behind these icons and profile images, and that such a powerful tool may
be used for good to form friendships with people that would not have been possible a
few decades ago.
There have been fresh developments with each generation. Millennials can
be defined as the generation that has grown up in a world where technology and its
advancements are the norm in nearly every aspect of life, from the mid-20th century
protests of the Baby Boomers to a search for identity and a hint of a rebellious
attitude among members of Generation X. While technology has made the world
smaller, faster, and easier, it is still necessary to ensure that the qualities of basic
human interaction are preserved. As long as Millennials can balance the beauty of
technological advancements while remaining grounded in the reality of the living
world that surrounds them, the future looks very positive, bright, and exciting.
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Access to technology has also increased our productivity and
responsiveness. From any device, you can contact whomever you need to–
coworkers or peers. You can access documents from any location. Multitasking is
simplified, and deliverables are completed on time. Without access to resources such
as WiFi, laptops, or tablets, you would be compelled to work in the office or on-
campus. Or, worse, you would be required to mail documents via the United States
Postal Service– is this truly daunting? Yes, technology is a wonderful thing for
someone accustomed to efficiency.
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Technology development is the use of scientific approaches to attain
technological goals in the Department of Defense (DoD), commercial, or industrial
sectors. The Technology Maturation & Risk Reduction (TD) Phase of the Acquisition
Process produces and shows prototype designs to decrease technical risk, validate
designs, validate cost estimates, evaluate manufacturing processes, and refine
requirements.
Many people, both those who actively seek opportunities to learn more about
information technology and those who choose not to learn anything at all, recognize
the potential value of information technology in their daily lives and recognize the
benefit of gaining a better understanding of it. This conclusion is based on a number
of factors:
Information technology has exploded into our lives in a relatively short period
of time, with little forewarning and no formal educational preparation for the vast
majority of people. Many people who use technology today have a limited
comprehension of the tools they use and the (usually right) notion that they are
underusing them. When confronted with information technology, many citizens lack
confidence and control, and they wish to be more assured of themselves.
Many people have made spectacular claims about the potential benefits of
information technology, and many of them would like to see those benefits realized.
Some citizens are concerned that developments brought about by information
technology may pose a threat to social ideals, liberties, or economic interests,
requiring them to become informed.
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information technology is continuously changing complicates the solution to this
question. The electronic computer is more than 50 years old, the "PC," as in personal
computer, is less than 20 years old, and the World Wide Web is less than 5 years
old. It is difficult to deliver a permanent, once-and-for-all course that will remain
current and effective in the face of fast change.
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and persistent settings. Capabilities enable people to take use of the medium and
deal with unforeseen and unanticipated challenges as they arise. The ability to think
abstractly about information and how to manipulate it is facilitated by intellectual
capacities.
The ten highest-priority things for each of the three types of knowledge in
terms of specificity. The skills, which are intimately tied to today's computer usage,
will evolve throughout time, but the principles and capabilities will remain constant.
According to new media forecaster Paul Saffo, we learn from experience that
our short human memories often confuse surprise with speed. However, he claims
that when it comes to developing technology, he finds that sluggish development is
the rule rather than the exception. Most ideas take considerably longer than anyone
is willing to accept to become "overnight successes. The lesson we most often forget
is: "You should never mistake a clear view for a short distance. It's that sense of
standing on a ridge, looking out across a great forest at a distant mountain goal. The
peak is so close it seems you could reach out and touch it. That is, until you get in
among the trees and start beating your way towards the mountain".
Saffo argues that the reason life feels so much faster today is not that
individual technologies are advancing at a faster rate or because events are
occurring at a faster rate than in the past. Instead, what is happening is that "more
technologies are emerging concurrently.
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FM's delayed success is a case in point, while radio's transformation from a
mass-audience medium to a niche-audience medium exemplifies this critical principle
of mediamorphosis. While television began its meteoric rise, general-audience radio
experienced a steep decline, prompting some analysts to predict the medium's
impending demise. However, the radio did not perish. Neither was AM completely
absorbed by FM. Rather than that, AM adapted and has steadily increased its
competitiveness with FM by adopting new technologies and marketing strategies.
The rapid spread of television also wrought significant changes in the newspaper,
magazine, and film industries. Each was declared a dying medium incapable of
competing with television's immediacy and compelling images, but each proved to be
more resilient and adaptable than anticipated. This also highlights a crucial corollary
to the metamorphosis principle: traditional means of communication must develop in
reaction to introducing a new medium or die. The metamorphosis principle is drawn
from three concepts: coevolution, convergence, and complexity, as are several other
essential principles of mediamorphosis.
Coevolution
Convergence
Almost every personal computer sold today enables users to play CD-ROMs
that combine text and still images with audio and video clips and connect to global
networks and vast access stores of textual and audio/visual information. This is just
one of the more obvious manifestations of the media convergence concept. The idea
that disparate technologies and media forms are merging now seems almost
mundane, but it was once considered visionary. Few people grasped the notion of
convergence when Nicholas Negroponte began popularizing it in 1979 during his
lecture tours to collect funds for a facility to house the Massachusetts Institute of
Technology's Media Lab. Negroponte's revelation that "all communication
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technologies are undergoing a common metamorphosis, which can only be fully
understood if treated as a single subject" frequently astounded audiences.
Negroponte drew three overlapping circles labeled "broadcast and motion picture
industry," "computer industry," and "print and publishing industry" to illustrate this
concept. Since then, the idea that these industries are merging to create new forms
of communication has shaped much of the discussion about the future of mass
media and human communication.
Negroponte and others at MIT are credited with recognizing that the
convergence of media industries and digital technologies would eventually result in
new forms of so-called multimedia communication. Multimedia, or mixed media, is a
broad term that refers to any medium that incorporates two or more modes of
communication.
Source: http://www.world.std.com/~mehopper/Media/Media.htm
Complexity
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Anarchy is at the heart of chaotic systems. They have practically complete
unpredictability with no discernible long-term trends, which explains why accurate
long-range weather and economic projections are nearly impossible. It also explains
why no one will ever be able to precisely forecast which new media technologies and
modes of communication will thrive and which will fail in the long run.
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3. Digital Language. This enables human-to-human communication via
technology or machines. Human interactions are facilitated by technology on
a global scale.
Diverse academic areas use the term convergence to describe and study
various processes of development toward homogeneity. The phrase "media
convergence" is used to characterize its application in the communication business.
It also includes practical approaches for describing, representing, analyzing, and
comprehending the digital creative economy. Publishing, music, radio, advertising,
cinema, and games are some sub-sectors that fall under the communication and
digital creative industries. Because of convergence, these subsectors are even
expanding. Beyond that, the effects of media convergence may be seen in various
creative professions, such as museums, libraries, and design, to name a few. In
addition, the creative industries are being propelled forward by new digital media
technology and services. As a result, understanding the digital creative economy
necessitates a thorough examination of media convergence, both in terms of tactics
and outcomes. As a result, this course delves into the specifics of how traditional and
new media modes of communication combined to achieve the current degree of
media effect and experience.
Convergence
What is convergence? It's the coming together of computing, telecommunications,
and media in a digital environment. Convergence shows how different aspects of
media are parts of the whole and examines how they influence each other.
1. Technological
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SOURCE:
https://www.shutterstock.com/image-
vector/hands-holding-computer-tablet-online-
library-713923852
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circulation power. This is made possible as people can assess
information by visiting various websites from anywhere in the world.
Implications of Convergence
1. Media organization changes
Centralized vs. converged media organizations
Centralized: functions of media - including production, distribution,
marketing & advertising - are controlled by a single individual or
unit
Converged: Functions of media may be de-centralized via the
Internet, inviting more diffuse methods of production, distribution,
marking and advertising
2. Media type changes
How we engage with media in a state of flux: Where do we listen to the
radio? Different media are regulated differently and enjoy different
freedoms and restrictions
3. Media content changes
Traditional content: Broadcast through a pre-determined, pre-
arranged schedule with little if any consultation with audiences
On-demand content: Audiences have more control over when they
attend to content
Digitized content: Through digital production & distribution
methods, content can be available at any time of day
Wiki content: Audiences contribute to production and distribution of
content
4. Media use changes
“24/7” media environment: Always able to be “on” and “connected”
Mobile technology: We can take our media “everywhere”
Assumes equal access to, and knowledge of, variety of advanced
technologies
5. Media distribution changes
Internet enables a global dialog; content can be more fluid,
dynamic and rapidly transmitted
Audiences increasingly active in media use and distribution,
bypassing corporate control, through:
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Viral marketing: Rapid information travel; Internet
equivalent of ‘word-of-mouth’
Peer-to-peer (P2P): Individual file sharing
User-generated content: Digital media enables audiences
to develop own content Media audience changes
6. Media profession changes
Traditional mass communication: One way communication from
source - large, anonymous, heterogeneous audience
Converged audience communication: Interactive model, able to
create and distribute own content, if desired
‘Producers’: How audiences use and consume contemporary
media; can be both passive recipients and active creators
Journalists and advertisers, for example, have increased
competition with rapid changes in technologies and market place
Citizen journalism: interactive relationship where audiences
contribute to story content and/or correction (with no
corresponding formal training in principles of journalism)
7. Attitude and value changes
With increased global, digital communication comes increased
desire for transparency and methods for gaining trust
Confusion over traditional notions of privacy for individuals and
companies
Behavioral targeting: Advertising technique drawn from information
we readily share through our digital footprint
Cookies: Digital tracking of our web habits, automatically archived
Interactivity
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The concept of interactivity has been identified as a key component of new
media. "Interactivity" in the context of new media is defined by the Oxford English
Dictionary as "enabling a two-way flow of information between it (a computer or other
electronic device) and a user, responding to the user's input." People can engage
with others through interactive media, whether it's people or organizations, making
them active participants in the media they consume. Our engagement with the
common issue of interaction is frequently used to measure interactivity, particularly in
relation to technology. A lecture, for example, is not interactive until the audience
asks questions or provides feedback in some form to the professor.
Interactive media's goal is to engage and interact with the user in a way that non-
interactive media cannot. Traditional media such as television and radio did not
require active participation at first. Consumers become more passive as a result of
these types of media, with no meaningful method to move through their experiences
other than changing the channel.
That began to alter in the 1990s with the introduction of the internet. Consumers
were provided numerous instruments through which interactive media was offered as
technology progressed. The internet has evolved from a costly service that could only
be accessed via dial-up to a wireless tool that can be accessed with the touch of a
finger. Computers and laptops were commonplace in homes and offices, and mobile
devices made connecting with media simple and handy.
Interactive media includes social networking sites like Facebook, Twitter, and
Instagram. Users can post images and information about themselves, communicate,
and play games on these sites, which use visuals and text.
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the weather, directing you to your preferred location, selecting and responding to
news stories of interest, and allowing you to shop. The options are limitless.
Interactive media has a very important role in today's world. Not only does it
make people more active, but also it gives them the power to communicate with
others (people, companies, organizations) with whom they would normally have no
contact. It also allows the free-flow and exchange of ideas and information.
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