KeepTalkingAndNobodyExplodes BombDefusalManual v1
KeepTalkingAndNobodyExplodes BombDefusalManual v1
BOMB DEFUSAL Study this manual carefully; you are the expert. In these pages you will find
everything you need to know to defuse even the most insidious of bombs.
And remember — One small oversight and it could all be over!
MANUAL
www.keeptalkinggame.com
Version 1
Verification Code: 241
Defusing Bombs
A bomb will explode when its countdown timer reaches 0:00 or when too many
strikes have been recorded. The only way to defuse a bomb is to disarm all of its
modules before its countdown timer expires.
Example Bomb
Section 1: Modules
Front Side
Modules can be identified by an LED in the top right corner.
Modules When this LED is lit green, the module has been disarmed.
Each bomb will include up to 11 modules that must be disarmed. Each module is All modules must be disarmed to defuse the bomb.
discrete and can be disarmed in any order.
Strikes
When the Defuser makes a mistake, the bomb will record a strike Strike
Indicator
which will be displayed on the indicator above the countdown
timer. Bombs with a strike indicator will explode upon the third
strike. The timer will begin to count down faster after a strike
has been recorded.
Gathering Information
Some disarming instructions will require specific information about the bomb,
such as the serial number. This type of information can typically be found on
the top, bottom, or sides of the bomb casing. See Appendix A, B, and C for
identification instructions that will be useful in disarming certain modules.
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Keep Talking and Nobody Explodes v. 1 Wires Keep Talking and Nobody Explodes v. 1 The Button
A wire module can have 3-6 wires on it. See Appendix A for indicator identification reference.
Only the one correct wire needs to be cut to disarm the See Appendix B for battery identification reference.
module.
Follow these rules in the order they are listed. Perform the
Wire ordering begins with the first on the top.
first action that applies:
3 wires: 1. If the button is blue and the button says "Abort", hold the button and refer
If there are no red wires, cut the second wire. to "Releasing a Held Button".
Otherwise, if the last wire is white, cut the last wire. 2. If there is more than 1 battery on the bomb and the button says "Detonate",
Otherwise, if there is more than one blue wire, cut the last blue wire. press and immediately release the button.
Otherwise, cut the last wire. 3. If the button is white and there is a lit indicator with label CAR, hold the
4 wires: button and refer to "Releasing a Held Button".
If there is more than one red wire and the last digit of the serial number is 4. If there are more than 2 batteries on the bomb and there is a lit indicator
odd, cut the last red wire. with label FRK, press and immediately release the button.
Otherwise, if the last wire is yellow and there are no red wires, cut the first 5. If the button is yellow, hold the button and refer to "Releasing a Held
wire. Button".
Otherwise, if there is exactly one blue wire, cut the first wire. 6. If the button is red and the button says "Hold", press and immediately
Otherwise, if there is more than one yellow wire, cut the last wire. release the button.
Otherwise, cut the second wire. 7. If none of the above apply, hold the button and refer to "Releasing a Held
Button".
5 wires:
If the last wire is black and the last digit of the serial number is odd, cut
Releasing a Held Button
the fourth wire.
Otherwise, if there is exactly one red wire and there is more than one yellow If you start holding the button down, a colored strip will light up on the right
wire, cut the first wire. side of the module. Based on its color, you must release the button at a specific
Otherwise, if there are no black wires, cut the second wire. point in time:
Otherwise, cut the first wire.
Blue strip: release when the countdown timer has a 4 in any position.
6 wires: White strip: release when the countdown timer has a 1 in any position.
If there are no yellow wires and the last digit of the serial number is odd,
Yellow strip: release when the countdown timer has a 5 in any position.
cut the third wire.
Any other color strip: release when the countdown timer has a 1 in any
Otherwise, if there is exactly one yellow wire and there is more than one
position.
white wire, cut the fourth wire.
Otherwise, if there are no red wires, cut the last wire.
Otherwise, cut the fourth wire.
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Keep Talking and Nobody Explodes v. 1 Keypads Keep Talking and Nobody Explodes v. 1 Simon Says
Blue
Red Yellow
Green
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Keep Talking and Nobody Explodes v. 1 Who's on First Keep Talking and Nobody Explodes v. 1 Who's on First
button to push. "NO": BLANK, UHHH, WAIT, FIRST, WHAT, READY, RIGHT, YES, NOTHING, LEFT, PRESS, OKAY, NO, MIDDLE
3. Repeat until the module has been disarmed. "BLANK": WAIT, RIGHT, OKAY, MIDDLE, BLANK, PRESS, READY, NOTHING, NO, WHAT, LEFT, UHHH, YES, FIRST
"NOTHING": UHHH, RIGHT, OKAY, MIDDLE, YES, BLANK, NO, PRESS, LEFT, WHAT, WAIT, FIRST, NOTHING, READY
Step 1:
"YES": OKAY, RIGHT, UHHH, MIDDLE, FIRST, WHAT, PRESS, READY, NOTHING, YES, LEFT, BLANK, NO, WAIT
Based on the display, read the label of a particular button and proceed to step 2:
"WHAT": UHHH, WHAT, LEFT, NOTHING, READY, BLANK, MIDDLE, NO, OKAY, FIRST, WAIT, YES, PRESS, RIGHT
YES FIRST DISPLAY OKAY SAYS NOTHING "UHHH": READY, NOTHING, LEFT, WHAT, OKAY, YES, RIGHT, NO, PRESS, BLANK, UHHH, MIDDLE, WAIT, FIRST
"LEFT": RIGHT, LEFT, FIRST, NO, MIDDLE, YES, BLANK, WHAT, UHHH, WAIT, PRESS, READY, OKAY, NOTHING
"RIGHT": YES, NOTHING, READY, PRESS, NO, WAIT, WHAT, RIGHT, MIDDLE, LEFT, UHHH, BLANK, OKAY, FIRST
"MIDDLE": BLANK, READY, OKAY, WHAT, NOTHING, PRESS, NO, WAIT, LEFT, MIDDLE, RIGHT, FIRST, UHHH, YES
BLANK NO LED LEAD READ "OKAY": MIDDLE, NO, FIRST, YES, UHHH, NOTHING, WAIT, OKAY, LEFT, READY, BLANK, PRESS, WHAT, RIGHT
"WAIT": UHHH, NO, BLANK, OKAY, YES, LEFT, FIRST, PRESS, WHAT, WAIT, NOTHING, READY, RIGHT, MIDDLE
"PRESS": RIGHT, MIDDLE, YES, READY, PRESS, OKAY, NOTHING, UHHH, BLANK, LEFT, FIRST, WHAT, NO, WAIT
"YOU": SURE, YOU ARE, YOUR, YOU'RE, NEXT, UH HUH, UR, HOLD, WHAT?, YOU, UH UH, LIKE, DONE, U
RED REED LEED HOLD ON YOU YOU ARE "YOU ARE": YOUR, NEXT, LIKE, UH HUH, WHAT?, DONE, UH UH, HOLD, YOU, U, YOU'RE, SURE, UR, YOU ARE
"YOUR": UH UH, YOU ARE, UH HUH, YOUR, NEXT, UR, SURE, U, YOU'RE, YOU, WHAT?, HOLD, LIKE, DONE
"YOU'RE": YOU, YOU'RE, UR, NEXT, UH UH, YOU ARE, U, YOUR, WHAT?, UH HUH, SURE, DONE, LIKE, HOLD
"UR": DONE, U, UR, UH HUH, WHAT?, SURE, YOUR, HOLD, YOU'RE, LIKE, NEXT, UH UH, YOU ARE, YOU
YOUR YOU'RE UR THERE THEY'RE THEIR "U": UH HUH, SURE, NEXT, WHAT?, YOU'RE, UR, UH UH, DONE, U, YOU, LIKE, HOLD, YOU ARE, YOUR
"UH HUH": UH HUH, YOUR, YOU ARE, YOU, DONE, HOLD, UH UH, NEXT, SURE, LIKE, YOU'RE, UR, U, WHAT?
"UH UH": UR, U, YOU ARE, YOU'RE, NEXT, UH UH, DONE, YOU, UH HUH, LIKE, YOUR, SURE, HOLD, WHAT?
"WHAT?": YOU, HOLD, YOU'RE, YOUR, U, DONE, UH UH, LIKE, YOU ARE, UH HUH, UR, NEXT, WHAT?, SURE
THEY ARE SEE C CEE "DONE": SURE, UH HUH, NEXT, WHAT?, YOUR, UR, YOU'RE, HOLD, LIKE, YOU, U, YOU ARE, UH UH, DONE
"NEXT": WHAT?, UH HUH, UH UH, YOUR, HOLD, SURE, NEXT, LIKE, DONE, YOU ARE, UR, YOU'RE, U, YOU
"HOLD": YOU ARE, U, DONE, UH UH, YOU, UR, SURE, WHAT?, YOU'RE, NEXT, HOLD, UH HUH, YOUR, LIKE
"SURE": YOU ARE, DONE, LIKE, YOU'RE, YOU, HOLD, UH HUH, UR, SURE, U, WHAT?, NEXT, YOUR, UH UH
"LIKE": YOU'RE, NEXT, U, UR, HOLD, DONE, UH UH, WHAT?, UH HUH, YOU, LIKE, SURE, YOU ARE, YOUR
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Keep Talking and Nobody Explodes v. 1 Memory Keep Talking and Nobody Explodes v. 1 Morse Code
Press the correct button to progress the module to the Interpret the signal from the flashing light using the
next stage. Complete all stages to disarm the module. Morse Code chart to spell one of the words in the table.
Pressing an incorrect button will reset the module back The signal will loop, with a long gap between
to stage 1. repetitions.
Button positions are ordered from left to right. Once the word is identified, set the corresponding frequency and press the
transmit (TX) button.
Stage 1:
If the display is 1, press the button in the second position. How to Interpret Respond
If the display is 2, press the button in the second position.
If the
1. A short flash represents a dot.
at
If the display is 3, press the button in the third position. word is:
2. A long flash represents a dash. frequency:
If the display is 4, press the button in the fourth position. 3. There is a long gap between letters.
4. There is a very long gap before the word repeats. shell 3.505 MHz
Stage 2: halls 3.515 MHz
A U
If the display is 1, press the button labeled "4". B V slick 3.522 MHz
If the display is 2, press the button in the same position as you pressed in stage 1. C W
If the display is 3, press the button in the first position. D X trick 3.532 MHz
If the display is 4, press the button in the same position as you pressed in stage 1. E Y
F Z boxes 3.535 MHz
G leaks 3.542 MHz
Stage 3:
H
If the display is 1, press the button with the same label you pressed in stage 2. I strobe 3.545 MHz
If the display is 2, press the button with the same label you pressed in stage 1. J bistro 3.552 MHz
If the display is 3, press the button in the third position. K 0
If the display is 4, press the button labeled "4". L 1 flick 3.555 MHz
M 2
N 3 bombs 3.565 MHz
Stage 4:
O 4 break 3.572 MHz
If the display is 1, press the button in the same position as you pressed in stage 1. P 5
If the display is 2, press the button in the first position. Q 6 brick 3.575 MHz
If the display is 3, press the button in the same position as you pressed in stage 2. R 7 steak 3.582 MHz
If the display is 4, press the button in the same position as you pressed in stage 2. S 8
T 9 sting 3.592 MHz
Stage 5: vector 3.595 MHz
If the display is 1, press the button with the same label you pressed in stage 1. beats 3.600 MHz
If the display is 2, press the button with the same label you pressed in stage 2.
If the display is 3, press the button with the same label you pressed in stage 4.
If the display is 4, press the button with the same label you pressed in stage 3.
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Keep Talking and Nobody Explodes v. 1 Complicated Wires Keep Talking and Nobody Explodes v. 1 Wire Sequences
Wire has blue D Do not cut the wire Seventh red Seventh blue Seventh black
A, B or C C A or B
coloring Cut the wire if the last digit of the
occurrence occurrence occurrence
S
serial number is even Eighth red Eighth blue Eighth black
A or B A or C C
Has ★ symbol Cut the wire if the bomb has a occurrence occurrence occurrence
P
parallel port Ninth red Ninth blue Ninth black
B A C
Cut the wire if the bomb has two or occurrence occurrence occurrence
LED is on B
more batteries
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Keep Talking and Nobody Explodes v. 1 Mazes Keep Talking and Nobody Explodes v. 1 Passwords
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Keep Talking and Nobody Explodes v. 1 Section 2: Needy Modules Keep Talking and Nobody Explodes v. 1 Venting Gas
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Keep Talking and Nobody Explodes v. 1 Capacitor Discharge Keep Talking and Nobody Explodes v. 1 Knobs
Discharge the capacitor before it overloads by holding The knob can be turned to one of four different
down the lever. positions.
The knob must be in the correct position when this
module's timer hits zero.
The correct position can be determined by the on/off configuration of the
twelve LEDs.
Knob positions are relative to the "UP" label, which may have rotated.
LED Configurations
Up Position:
X X X X X X
X X X X X X X X X
Down Position:
X X X X X X
X X X X X X X
Left Position:
X X
X X X X X X
Right Position:
X X X X X X X X
X X X X X X X X
X = Lit LED
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Keep Talking and Nobody Explodes v. 1 Appendix A Keep Talking and Nobody Explodes v. 1 Appendix B
Battery Type
Common Indicators AA
SND
CLR
CAR
D
IND
FRQ
SIG
NSA
MSA
TRN
BOB
FRK
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Keep Talking and Nobody Explodes v. 1 Appendix C
Port Name
DVI-D
Parallel
PS/2
RJ-45
Serial
Stereo RCA
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