KEMBAR78
Mods Only Manual | PDF | Logic Gate | Electronic Design
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Mods Only Manual

The module displays a field of 36 letters containing hidden words. Players must locate the boxes corresponding to letters in the corners of the display on a provided chart and determine the correct word based on the last digit of the serial number to select the first and last letters and disarm the module.

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0% found this document useful (0 votes)
16 views12 pages

Mods Only Manual

The module displays a field of 36 letters containing hidden words. Players must locate the boxes corresponding to letters in the corners of the display on a provided chart and determine the correct word based on the last digit of the serial number to select the first and last letters and disarm the module.

Uploaded by

lucasrende10
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Keep Talking and Nobody Explodes Mod Rock-Paper-Scissors-Lizard-Spock

On the Subject of Rock-Paper-Scissors-Lizard-Spock


Anecdotal evidence suggests that in the game of Rock-Paper-Scissors, players
familiar with each other will tie 75 to 80% of the time due to the limited number
of outcomes. Rock-Paper-Scissors-Lizard-Spock was created by Internet pioneer
Sam Kass as an improvement on the classic game. All hail Sam Kass. Hail.

To disarm this module, determine the correct signs to press.

First, determine the decoy. If the five signs are arranged in


a regular pentagon, there is no decoy. Otherwise, the decoy is the one that is in
the middle of the arrangement or in the middle in a line of three (horizontal,
diagonal or vertical).

Next, go through the rows of the following table and determine the highest-
scoring sign in each row. Stop at the first row in which there’s no tie and the
highest-scoring sign is not the decoy. Then press the signs on the module that
beat this sign. If no row applies, press all signs except the decoy.

Which sign beats which? It’s very simple. Scissors cuts paper. Paper covers rock.
Rock crushes lizard. Lizard poisons Spock. Spock smashes scissors. Scissors
decapitates lizard. Lizard eats paper. Paper disproves Spock. Spock vaporizes
rock. And, as it always has, rock crushes scissors.

# of occurrences of: Rock Paper Scissors Lizard Spock


serial number letter R, O P, A S, I L, Z C, K
Skip this row if the
serial number contains an
X or Y.

port RJ-45 Parallel Serial DVI-D Stereo RCA


Skip this row if a PS/2
port is present.

lit indicator FRK, FRQ BOB, IND CAR, SIG CLR, NSA SND, MSA
Skip this row if a lit
TRN indicator is present.

unlit indicator FRK, FRQ BOB, IND CAR, SIG CLR, NSA SND, MSA
Skip this row if an unlit
TRN indicator is present.

serial number digit 0, 5 3, 6 1, 9 2, 8 4, 7


Keep Talking and Nobody Explodes Mod Logic Gates

On the Subject of Logic Gates < > CHECK

There are only 10 types of bomb experts: those who understand logic gates, and A
those who don’t. E
B
G
The module contains a circuit of 7 logic gates, lettered A C
F
through G. Logic gates are explained on the second page. The D
circuit has 8 inputs and 1 output. Determine all gate types
and find an input configuration that will set the final
output to on.

AND
+1
→ OR
+2
→ XOR
+3

↑ ↓
XNOR
+6
← NOR
+5
← NAND
+4

The first row of 8 LEDs tell you the input states. The second row of 4 LEDs
tell you the output states of gates A through D. Use the arrow buttons to
cycle through different input configurations, and determine the gate types
of the first four gates.
One gate type will occur twice on the circuit, all others once. In the
following rules, if the found gate type already occurs, and you already
found the duplicate, continue taking single steps until you find an
available gate type.
To find the gate type of gate E:
Start at the gate type of gate A in the diagram above.
Take the +n number of the gate type of gate B. Take that many steps
following the arrows.
To find the gate type of gate F:
Start at the gate type of gate E in the diagram above.
Take the +n number of the gate type of gate C. Take that many steps.
To find the gate type of gate G:
Start at the gate type of gate F in the diagram above.
Take the +n number of the gate type of gate D. Take that many steps.
Once you've established all gate types, cycle to an input configuration that
will set the final output to on. Press ‘CHECK’. If the output is off, you’ve
earned a strike.
Keep Talking and Nobody Explodes Mod Logic Gates

A logic gate is an elementary building block of a digital circuit. Most logic


gates have two inputs and one output. At any given moment, every input and every
output is either off (0, false) or on (1, true).

There are seven basic logic gates: NOT, AND, OR, XOR, NAND, NOR and XNOR. The NOT
gate has one input and one output. The others have two inputs and one output.
Inputs are normally drawn on the left, outputs on the right.

Has only one input. True becomes false, false becomes true. This gate
NOT
will not be used on the module directly.
When both inputs are true, the output is true. Otherwise, the output is
AND
false.
When either or both inputs are true, the output is true. When both
OR
inputs are false, the output is false.
(Exclusive-OR) If either, but not both, inputs are true, the output is
XOR
true. If neither or both inputs are true, the output is false.
It operates as an AND gate followed by a NOT gate. When both inputs are
NAND
true, the output is false. Otherwise, the output is true.
It operates as an OR gate followed by a NOT gate. When either or both
NOR inputs are true, the output is false. When both inputs are false, the
output is true.
(Exclusive-NOR) It operates as an XOR gate followed by a NOT gate. If
XNOR either, but not both, inputs are true, the output is false. If neither or
both inputs are true, the output is true.

OUTPUT
INPUT
AND OR XOR NAND NOR XNOR
0 0 0 0 0 1 1 1
0 1 0 1 1 1 0 0
1 0 0 1 1 1 0 0
1 1 1 1 0 0 0 1
Keep Talking and Nobody Explodes Mod Word Search

On the Subject of Word Search


LZIEAJDHARDERBNCOJWTHANPQIEYBZITLOOKSYWH

A field of 36 letters will appear on the screen within the


module. Some of these letters will spell out words, which may
be spelled backwards and appear in any direction.

1. The chart below contains boxes with letters in the


corners. For each of the four letters in the corners of the display, find a
box on the chart that has that letter in the same corner.
2. Once all the relevant boxes have been located, use the last digit of the
serial number (even or odd) to determine the correct words to reference.
3. Only one of those words will appear on the display. Select the first and last
letter of the correct word to disarm the module. The bomb will record a
strike if any other words are selected.

[even] HOTEL SEARCH ADD SIERRA FINISH


— — — — — —
[odd] DONE QUEBEC CHECK FIND EAST
V U S Z
PORT BOOM LINE KABOOM PANIC MANUAL DECOY
— — — — — — —
COLOR SUBMIT BLUE ECHO FALSE ALARM CALL
P Q N X F Y
SEE INDIA NUMBER ZULU VICTOR DELTA HELP
— — — — — — —
TWENTY NORTH LOOK GREEN XRAY YES LOCATE
T I M E D A
ROMEO TRUE MIKE FOUND BOMBS WORK TEST
— — — — — — —
BEEP EXPERT EDGE RED WORD UNIQUE JINX
K B W H J O
GOLF TALK BRAVO SEVEN MODULE LIST YANKEE
— — — — — — —
LETTER SIX SERIAL TIMER SPELL TANGO SOLVE
R L C G
CHART MATH READ LIMA COUNT
— — — — —
OSCAR NEXT LISTEN FOUR OFFICE
Keep Talking and Nobody Explodes Mod Rubik’s Cube

On the Subject of Rubik’s Cube


Remember this impossible thing? Now it’s on a bomb. Have fun.

The bomb presents an unsolved Rubik’s cube. To disarm the


module, solve the Rubik’s cube. The following steps can be
used to determine the sequence of moves necessary to solve it.
If you get lost, press the Reset button to return the cube to
its original state.
Table 1
Start with Table 1 on the right. Observe the color
U L F Moves
of the U, L and F faces on the cube. Cycle each
corresponding column down a number of rows as 0 1 2 L’ F’
specified in Table 2. 3 4 5 D’ U’
Take the serial number, but eliminate the
6 7 8 U B’
character at the position corresponding to the
color of the D face (again, using Table 2). 9 A B F B
Look up each remaining character of the serial
C D E L D
number in the modified Table 1 to obtain two
moves per character, or a total of 10 moves. F G H R’ U
If the R face is red, green or blue, take both moves I J K U’ F
in order for each serial number character.
L M N B’ L’
Otherwise, take the first move for each serial
number character, then the second move for each O P Q B R
character. R S T D L
If the R face is red or yellow, change the first
U V W R D’
five moves to their opposites.
If the R face is green or white, reverse the order X Y Z F’ R’
of all the moves.
Finally, perform the resulting sequence of moves
Table 2
on the cube.
Color Number
Clarifications:
Yellow 1
F is the face with the Reset button. The faces Blue 2
visible from a direct view at the module are U, L
Red 3
and F.
The “color” of a face is the color of the sticker in Green 4
the middle of that face. Orange 5
A move is performed by rotating the corresponding
White 6
face clockwise. A prime (’) indicates the opposite
move (i.e. counter-clockwise).

Faces: U = up, D = down, L = left, R = right, F = front, B = back


Keep Talking and Nobody Explodes Mod Combination Locks

On the Subject of Combination Locks


This looks like a combination lock. I thought I was disarming this bomb, not
unlocking it. [9]

See Appendix B of original manual for battery


identification reference. < > Reset
See Appendix Two Factor for two factor identification
reference.

Like a typical combination lock, this requires 3 numbers to unlock. Turn the
dial to the right to the first number. Then turn it to the left for the second
number. Finally, turn it to the right for the last number. That will unlock it!

If sequential numbers in the code are the same, perform a full revolution back to
the same number.

How to decode the combination:


Each number ranges from 0-19. Refer to the table to determine each number. Be
careful if there are two factor codes present because they change periodically!

First number:

1. Add the least significant digit of each two factor code together.
2. If there are no two factor codes, use the last digit of the serial number
plus the number of solved modules.
3. Add the number of batteries.
4. Subtract 20 if the result is over 19.

Second number:

1. Add the most significant digit of each two factor code together.
2. If there are no two factor codes, use the number of modules on the bomb
(including needy modules).
3. Add the number of solved modules.
4. Subtract 20 if the result is over 19.

Third number:

1. Add the first two numbers together.


2. Subtract 20 if the result is over 19.
Keep Talking and Nobody Explodes Mod Needy Flag Identification

On the Subject of Flag Identification


Only flag nerds and vexillologists will reach level Guinea-Bissau.

This needy module displays a flag on a flagpole and four


buttons beneath it.

When the needy module activates, a random flag will be


displayed. Each button will display the name of a country. To
disarm the needy, press the button that displays the name of the country that
corresponds to the shown flag. You have 45 seconds to disarm the module.

A strike will be incurred when a wrong button is pressed. The module will be
deactivated after a wrong button press.

Here is a website that shows all flags of 195 countries of the world with their
names.
Keep Talking and Nobody Explodes Mod Wire Placement

On the Subject of Wire Placement


A B C D
Sometimes, the wire may look like a face, calming you down... and then you
1
explode.
2
This module contains a grid of wires. 3
There are always 8 wires on it. 4

Wires can be red, blue, yellow, black or white.


In the following table, use only the column
corresponding to the color of the wire connected to C3.
Cut a wire if it is a specific color and is connected to a specific spot on
the grid as indicated in the table.

Wire connected to C3 is
Black Blue Red White Yellow
Cut if color is connected to:
Yellow D2 D1 D2 A2 D1
Blue A2 C4 A1 C4 D4
White D3 D2 D4 B3 B2
White B2 C1 B4 A1 C1
Red A1 B3 C4 B2 B3
Blue C3 C2 C1 D3 B1
Black B1 D4 A4 D2 B4
Red C4 D3 B1 C1 C2
Yellow A3 C3 A2 A4 A3
Yellow D1 A1 B2 B4 A4
Keep Talking and Nobody Explodes Mod Tetris

On the Subject of Tetris


Chances are you’ve already played many iterations of this game. At this point, how
can we be sure that Tetris isn’t some kind of meta-virus that propagates itself
through game developers and modders?

To deactivate the module, the player will be required to


place 3 Tetris pieces onto the game board.

Pieces can be rotated, moved left and right, and placed using the arrow
buttons.

Pieces will not fall with time, but instead will be placed as far down as
possible.

Completely filling a row will cause that row to be removed, and other rows
will fall down to fill the empty space.

If the board fills up, the player will be unable to place new blocks, and
will gain strikes.
Keep Talking and Nobody Explodes Mod Appendix Two Factor

Appendix Two Factor: Two Factor Identification


Reference
Digital displays can be found on sides of the bomb casing showing a serial
number.

The display shows up to a six digit number for two factor authentication. The
number rotates every 60 seconds for security. When the serial number changes,
three audio tones will sound.

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