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ising Konami's "ISS Pro Evolution”. In order to fully enjoy your gama mi
‘ommend thal you thoroughly read this manual before, Playing.ONTROLS. a
oe Enecutes 0 dred 3 vat whe the
‘must have your GUALS vbgen trapped,
i sue
ire eoCONTROLS (DEFENSE)
Ae
/ SPECIAL OPERATIONS z : : se
= Faint A is executed by prassing tho GF butter: 5 ns ae
cuhen the power gauge is displayed, @ BUTTON: Goalkeeper bulton:
“+ Faint G fs exeested by pressing the {£11 ution, Moves the goalkeeper away fra
apse arene ets i Siinsied The ie - en goal ting te Intercent the: ball”
direcbon oF faint B can be.contralled with the eRe és se
use of thedirectiinal bution oe
| © The ball can be dummiad without being net 3
by pressing the [RV:bulton- Oo nokpress the ©
@ BUTTON: Through pas: directional buttons. when-a pass about tobe
= Prees together awit the [1] bution 19 exseuto 2 us Ten eA RAL ec
Rz BUTTON + @ BUTTON OF @ BUTTON:
Changes the altack/Defense level (Refer to page
2)
R2 BUTTON + @ BUTTON:
Moves the level position to the right
Ra BUTTON + @) BUTTON
Moves the Wetat ition te the tefl.
@ BUTTON: Sliding tackle
* Volleys the ball clear when it is [i
the air, :
oe BUTTON: Attack.
fre ball con be crossed along or
Healing trough pare. préssing the @ butted vinen pee gaa : oa =~ ‘player charges
© BUTTON: Aarial pass AEE ABE SaeoaTNg ROMA NTN ee Pe p Nene Wher Ie Ri] cuter and settee
ne a : biltlan are pressed during an atlack-
shen Reid Rennie power increases.
‘enabling fen ne ere » Prossing she directional. button twice in the
‘ advancing direction while a-player !s dashing
Tee Buf poet _ will Caitse the ball losbe knocked further ahead:
« Aflosting one-two pess wil be executed when than nena ata _
ieaeed Kinailie with) hd ELAp button,
ing movement.)
+ Executes a neue pass when the
(ball is in. a
on pass Hoes ig :
pace ic execuled when the [L1] but {tz BUTTON + @ BUTTON:
button are pene together: execute/rancel strategy assigned to |
@ button. ©) DIRECTIONAL BUTTON/LEFT STICK aA BORG
La BUTTON + @ BUTTON: © © Betermines the direction far oes eee Be in oes
iar execute/cancel strategy azsigned '0 attacking. normal tackles. sliding menu [piethenteriabbeenie the ball awa
@ button, ‘ fackles and clearances,
execution, Tiree eee ick 3 ba
when Jh front ofyeur own" me moc | La BUTTON + @ BUTTOH:
“ow Press — ith te f execuie/cancel sirategy assigned 10
= Aobichip si =| @ button.
Execules } Lz BUTTON + € BUTTON:
Aa} der or volley witver (he tall execute/cancel strategy assigned to
; : i bution.
RIGHT STICK: Not used
NOTE:
In order ta use the left stick you must have your
DUALSHOCK™ analog controller in red LED Mode,La BUTTON + @ BUTTON: Ra BUTTON + @ BUTTON OR @ BUTTON:
execule/cancel slralegy assigned to Changes Lhe allack/Defense level 5 t de
‘® bution. Rz BUTTON + @ BUTTON: . = Directional but
tz BUTTON + @ BUTTON: Moves the level posilion to the left ‘he ball:
execute/cancel strategy assigned to Rz BUTTON + © BUTTON:
‘@ buttan. Moves the level position to the right
La BUTTON + @ BUTTON:
execule/cancel strategy assigned to
© bution.
L2 BUTTON + & BUTTON:
execute/cancel siralegy assigned to ‘aa H i e
button, : eee bear ral Rotates he vewpeint fothe En
i see +@ BUTTON:
i : aS Starts the : :
co NTRO LS ‘ =i BUTTO! s aot 2 - mately 0.7 seconds of the replay wi
Rotates the iderpomt tothe aghi oo EL Ot Sansa eoey
PENALTY KICK/PENALTY. SHOOT-OUT @ BUTTON + Ra BUTTON: © 0 Fe nie
CTIOWAL BUTTON: Ms Change jhe direction by Six different directions can be selected ter both: Skip to the end of therepliy #START BUTTON:
ath left and many directional buttans. the goalkeeper and the player taking. the-shat. * DIRECTIONAL BUTTON-BP/OOWN Ende thereplay
£ Zoom in zoom oul 79) SELECT BUTTON: |
PLAYER: Press and hold the direet}onal button and é “DIRECTIONAL BUTTON LEFT: - Changes the viewpoint
than hit the «i button, me 4 Rewinds while the button is being press ‘s[Ral BUTTON, (Le) BUTTON:
“DIRECTIONAL SUTTON RIGHT: _ Switches players: during the:
(GOALKEEPER: Guess the direction the shot will be Plays tule the button is being pressed “Si ee :
taken in, and then press and hold the directional
buttor-in thal direction.
¢ THROW-IN:
= CORNER KICK 4 oReCTONN BUTTON: Mowe the player le left ae
DIRECTIONAL BUTTON; Delermines the direction, : to feceather playors.”
of the ball, 5 BUTTON: Short throwin: -
@ BUTTON: Crosees the ball BUTTON: Long throw-in
Hald down to adjust the power of the cross aS
BUTTON: Short cornerTOUCH LINE
CENTER CIRCLE
j minute, 10 minute, 15 minute, 2 miqute,
a0 minute matches can be selected.
The match lime can be selected al the sled
Refer lo Game Mode Seltings on cE
itety. In League”
~ matches and Cup matches, Ey who have recei
A player is Offside when a slayer on: thas same. lems is.
closer to the goal line than the defense line ofthe oppos-
ment the hall is passed. 3,
~ If you have two controllers inserted twe people may play.
- Using 2 Multi Tap will enable up te four people to play simultaneously.
- Using a Memory Card (sold separately} will enable the resulls and settings for
League and Cup matches to be saved,MULTIPLAY USING A MULTI TAP
This game enables up ta 4 players to play at the same time, either co-operalively or
GAME MODE AND PLAYER SELECTION
Press the Start button on the Title Screen to display the Mode Select Screen. Select
the desired mode to display the relevant Mode Set-up screen.
Sn appabing tears tn oroer Ne da thie, ts epabra ens ont = MN TaRSIs EERE Select using the up and down directional bullons and press the & bulton to con-
STARTING A GAME
SELECTING THE GAME MODE AND PLAYERS
Refer to age 11
SETTING UP THE GAME MODE
Refer to page 12
the number of players and one Mult Tan,
CONNECTION ‘METHOD 3
‘CONTINUING A.GAME
Pracaulions when using the Multi Tap: Refer to page 14
hen connecting controllers toa Multi Tap,
ensure that tho first controller is connected to Se eee
Controller. port -Aiof the Multi tap before con- "
‘fecting the olhers to Controller part 1-B. SETTING UP THE MATCH
Comeoller port 12 and Controller port 4-0 in Refer to page 17
Sens aa SELECTING THE VIEW FOR THE MATCH SCREEN
Refer to page 22
SELECTING TIME VIEW. FoR wc RESULTS.
Refer to page 24 © :
USING EMORY CARDS
= eler page 26:
venta a htt penne
firm or the
MaqeH MODE
Seleet your favorite ane fora single match;
Advange to. Team Salection. (Refer to page 15)
Exhibitiansmatch
AU Star match
PK match
Master League match
LEAGUE MODE
Select sixteen countries ahd Blagraigainat jh the com-
puler in a round-robin series of matches. There is
no exira time or penalty shaot-outs in this Mode
Advance to Game Mode Settings. (Refer to
12) Use the LOAD DATA aption te load pry
saved nau (see page 16)
"CUP MODE
‘The International Cup is a tournament in which
‘thirty-two countries compete ina round robin
~~ series af qualifying matches, and the (wa winning
Tears play in a final.
The Konami Cup is a taurnament in which
between three and sixteen countries compete ina
rolind robin series.
each match'tnust be p
been played, the winner wil
button to cancel your selection,
The Euroneon bop. the African Cup, the Aim
Cupand the Asian Cup are toumaments
Depending on the cup boing played, earn
8s may have extia time white ol eae may. not:
‘When a home and away format ie being played.
id Iwice. If both teams.
both matches have
he decided in accor-
dance with the humber of goals they score in }
Sway games for which double points wilt he
aworded. If the scares are sill the same afer this,
extra time and a penalty shoot-out wil be played.
Only one maich will be played when lhe home and
sway format is not in effect: Advance to Game
‘Mode Seltings. (Refer to page 13)
MASTER LEAGUE
Points will be awarded for each game won, anda
maximum of bwo players can be acquired in.
accordance with the number of points held for
each seasan. When starting from the beginning,
your team will be made up of the ‘same group of
layers regardless of the lean chosen. The plays
ers will battle for fifteen seasans.ltis bos Eee
replay any match if-you are unhappy with th:
result. (Select Quit trom the Bratch Heri Seren
to-exit this modelMATCH MODE
DAY/NIGHT: Specifies the time of the match as
day or night
de enables the players to practice their shooting. | WEATHER: Specifies the weather as clear or rainy
eF football skills. The players can also he divided inta’ i GAME LENGTH: 5 to 30 minutes
i : = LEVEL; Easy, Normal. and Hard
MATCH SETTING: Extra time, Sudden death, PK.
SHIRT: Types 1 to 4 (specifies each combination}
STADIUM: 10 stadiums to select from
LEAGUE MODE
PLAYER SELECTION: User controls a team or is
CPU assisted in controlling 3 team
pee Fees Eibrh eaeaite oe SEASON: Haif, Full
“2. The computer plays the actual match, butthe user sets. E 2] LEVEL: Easy: Normal andHard =.
| upthe formations and strategiestobe used =| | ed GAME LENGTH: 5 to 30 minutes
3, The match is played together with the computer, | 3
NUMBER OF PLAYERS: This represents the num-
ber of teams oul of the 32 that will be user con-
trolled
LEVEL: Easy, Normal, and Hard
GAME LENGTH: 5 to 30 minutes
aaKONAMI CUP
TOURNAMENT MODE: Tournament. Round Rabin
HOME & AWAY: (Tournament only)
NUMBER OF TEAMS: 3 to 16
LEVEL: Easy. Normal, and Hard
(GAME LENGTH: 5 te 30 minutes:
NUMBER OF PLAYERS: The number of teams that
‘will be user controlled
EUROPEAN CUP, AFRICAN CUP, AMERICAN CLIP,
ASIAN CUP
HOME & AWAY: Yes. Mo
LEVEL: Easy. Normal. and Hard
GAME LENGTH: 5 to 30 minutes
NUMBER OF PLAYERS: The number of teams that
will be user controlled
MASTER LEAGUE
PLAYER SELECTION: User controls a team ar is.
(CPU assisted in controlling a team
GAME LENGTH: 10 minutes
SEASON: Half
LEVEL: Normal and Hard
TEAM SELECTION
Highlight the tearm with the directional buttons. Use the 4 button ta confirm your
selection. Press the @ button to cancel your selection. Some competitions require
‘that you select the other teams to participate, This can either be done manually or
all the teams can be randomly selected at once by pressing the ® button.
MATCH. ones: TRAINING. ‘
Preferred teams tan be selected d fom a total of fifty-three coun=
tries for exhibitien matches, PK matches and training sessions.
The sequence of ployers taking the penalty kicks are chosen
aller this.
Two feams from tte European Ail Stars and the World Alt Stars
can be selected for all-star matches. Any preferred teams from a
tolat of twenty-two countries tan’ be selecled for exhibition match-
also possible to [cad the team data that is being used for
tad from 3 total of fifty-three coun-
5 started immediately after the teams
{Refer ta pege 17)At the beginning af the mateh you have the opportunity to adjust the match settings, Use the up
and down directional buttons to highlight an optian and press the € button to select. If you
select START MATCH the game will begin with the current settings, FORMATION allows you to
adjust your formation and strategy. IF you select SOUND SETTING the audio settings can be
adjusted using the left and right directional buttons, CONTROLLER allows you fo adjust the con-
troller setup and EXIT MATCH will atlow you ta quit the game if you so desire. Esch of these
menus can be exited using the @ button,
_Prefetred teams e selected from a total of fifty-three coun
ries 1ér-the international Cup andthe Konami Cup. The see
ee ee Cup can be started with ary:
_regerdieas of jer forthe Seaton. Two: fears must
cates bemmencing the match. =
ams for the Europman Cup, the African Cup. the American Cup
ind the Asian Cup must be selected from the available teams”
jlhin:the relevant area, The Cup Mode will-be started as soon'es
ee
FORMATION AND STRATEGY SETTINGS (MATCH MODE,
LEAGUE MATCHES, CUP MATCHES, MASTER LEAGUE)
Lis possible to change tie formation of a team midway
through 2 match by pressing the Start buttan to disalay the
Pause Screen, Select Formation from the manu.
Chonse a (sam irom.
: Selacted, that
gam members will be the same at the start. 6
efer to paue 17) a
AWAY TEAM
The Re button switch-
5 between displays.
*Formation
*Players' numbers
sAltack awareness:
CONTINUING A GAME
Select the load option after Raving selected your game made. Ie
‘MEMORY CARO screen will hen he displayed. Highlight the
priate MEMORY CARD slot using the up and down directional
“fone aad confirm your selection with the € button. Then highligh
lhe appropriate file and press the @ button, Htyou. veish ta pro:
ceed with the load, press the START bullon. Ifyou wish to
one selection. press the © button,
Soe: and overall: *
dition during matches
iuo2: sjonuowxsd-mam//:dastlSUBSTITUTION
The player boing subsliluled and the substitute player are selecled by pressing the € button an
the team list when the appropriate player name: is highlighted, Playors will be changed only
when the ball is aut of play and a maximum of three players can be substituted during the
course of a single match. The names of players wha are not eligible as starting players due to
the accumulation of yellow cards or a red curd are displayed in a darker cator.and cannat bo
selected, Pressing the @ button when only one player is Selected will cancel that player sclec-
tion, When both players have been selected press the @ button to return to the menu. From
hare you can selec! Exit 19 exit the Formation and Strategies menus,
DISPLAYED PARAMETERS.
Acceleration Curve
Pass accuracy Technique
Shooting power
Shooting accuracy
Body balance Jumping power
Stamina Heading accuracy
Speed Dribble
Height
Left'Right footed
Offense
Defense
FORMATION SEriNGs
BSTAB ho DAB
SUGAR Se) ab
cen is
Se
emeWTALiTY
= ha
ipstes acti ey allatking Movements.
‘AOL partielpate much inthe attacking movements.
POSITION EDIT
adjusted by pressing the directional buttens.
DESCRIPTION OF POSITIONS
| = GK (Goalkeeper): Saves shots at goal and general~
© ty defends the qoal area
- SW (Sweeper): Located at the back of the Defense
‘Une te follow wp an any loose halls.
UB (Libero): Located in a detensive position ase
general rule, bul also allowed to be-active in
attacking movernents.
|| .€B (Center back: Localed in fron! of lie goal and
uséd te prevent the opposing team from breaking
through tothe goal.
=) SB (Side back): Defends the side of the pitch.
© Movas Vertically up ond dawn the pitch, and par-
> titipates in attacking tnowements,
Align Ube cursor with the player farsynora the stick ‘AWATENESS is
umes an attacking position and aar-
_ GREEN SQUARES: Well eraden smooth movement,
~ BLUE ARROWS: The player assumes a defensive position and dacs
The position of particular players can be adjusted independently,
© Align the cursor with the piayer whose position is to be adjustad.
“and then gress the Left and right directional bullons to assign that
“player as a sweeper (SWP) or 3 libero (LIB) or if he is 3 canter
back (CBh. Press the €# bution when the cursor is over any player
to display his location en the pitch, This location can then be
OH (Defensive half}: A defenc
of the mid-tield. Also: usedte
allacking movernentay! 55% :
SH (Side half: Puts. ait = moveraenty
fram the side of the pilch :
OH (Offensive halt: Located
mid-field and used to catup
WG (Winger): Creates chances te break through’
the opposing team vertically from the side:
CF (Center farwardi: The gaal hunter who opersies
in the goal area, tes
=
* The libero (LIB) and sweeper (SW) positions
cannot both be assigned to the same playaSETTING UP STRATEGIES
A maximum of fur different strategies can be set up, NORMAL and
PROFESSIONAL slralegy types are available. In NORMAL mode. the
user executes the first strategy and the computer executes the
other three slrategies. In PROFESSIONAL made. the user executes
all four strategies. Each af the four strategies are assigned to the
@. ©. © and @ butions. and the strategies are executed during
the match by pressing the relevant bution tagether with the [L2]
bulton. The strategy is executed with the [L2] button when in the
NORMAL mode also. The strategy name will not be displayed dur-
ing the match. s0 it is necessary to memorize each one. All four
strategies can he executed at the same time,
NORMAL: good balance of offensive and defensive play. z
CENTER ATTACK: The layers move to the cenler ol the pitch and force the ball up the enler
Tha playars move to the right side of the pitch and force the ball up the
ing movements,
je players move to the left side of the pitch and force the hall Up the wing.
“entire team activated for nsive movements all players will ether atlack or
“defend regardless of the individual av Me ie 4
ars will move up field eve
FORMATION COPYING
Itis possible to save amanded formation and strategy data for up to a maximum of fifteen
teams fer bolh the home and away settings, Ones Lhis data has been saved, it is also possible
to load it into the system. Select the flag for the team to be copied by pressing the @ button,
and than datermine the kocalion to which the dala is to be copied
IMPORTANT NOTICE: The data is not saved onto the memory card at this. point. In order to save
the data onto the memory card, display the farmation screen and then select Home iAway)
Team Strategy Save.ELAPSED TIME
CURSOR: color of each
Unifarm (When both
uniforms are a similar
1 color. ane of the teams
PLAYER'S NAME | will be displayed in a
‘ Z uy calor that has no rela~
tion with the actual
Lea st z color of the uniform)
STRATEGY DISPLAY
DEFENSIVE/OFFENSIVE LEVEL ADJUSTMENT
Ra BUTTON + @ BUTTON: Moves the level position to the left RADAR SCREEN
Re BUTTON +@) BUTTON: Mavas the lovel position to the right
PENALTY SHOOT-OUTS.
GOALKEEPER
KICKER : ‘| = COUNTRY FLAG
PLAYER'S NAME, HEIGHT, AGE
AND SHIRT NUMBER
This means that the mateh has been lemperarity halted
while the players prepare for a comer kick, a free kick, a
goal kick. a penalty kick and otter similar plays. A substitute
player may enter
PAUSE SCREEN
A voriely of sollings may be adjusted when in the pause made. Setect the required item by
pressing the up and down directional buttons and then press the €9 butlon to display the rolo-
vant screen,
CONTINUE: Cancels the pause mode.
FORMATION: Allews the parameters to be adjusted and the strategy dala to be saved or loaded.PAUSE AT TRAINING
This |s basicelly the same screen as that displayed during a
match,
TRAINING MENU; Provides a selection of cffensive training in
an acival maich situation. including shooting practice. free
kicks and sel plays.
SELECTING OPPONENTS: If you wish to add some opposition
players to the training session you must first pause lhe game.
Then select FORMATION and then select Team Strateny Once
you are in the Farmation!Strateny screens gress the SELECT
bullon, This will allow you to access the oppositions forma-
liens and stralagies mons, Select SUBSTITUTE ang then select
the opposilion players whe you would like te play in the train-
ing session. When you return lo the game these players will
then join the match.
cn
MATCH TABLE: Displays the
SCORE RANKING: Displays the names of the players in the arder of fop goals scored.
ASSISTANCE RANKING: Displays the names of the players in the order af top assistance plays.
Select the arrow icon fo either save the results, advance to the next match or end the game.
To save date go to Saving data as you pragress. (Refer to page 26)
EXIT TRAINING: Ends the training session.
The screen will return to the Game Mode Sereen when the
iralning session has been ended.
RESULTS -
NTI
“VIEWING THE MATCH RESULTS AGAWIST = ota number el gens eonevda aa
Cominion terminolagy for the League Mode. Cup. YO= number of yallowe cards. “youl
Mode and Master League Mode: oi RC eae
{ cards, Si cap ae
CUP: 28
he tournament format, if he homeand away format has been
Slected, the results will be displayed when both ofthese matches
have been played. With the round robin format, the standings, the
fratch tabla. the cere rankiggs, the
schedule will be displayed:
season's schedule with the rou
POINTS =.number of points.
WIN = iotal number of
yymbols,
irectional buttons,
Screens thet display
-scratled with the Use of the.JROPEAN CUP, AFRICAN CUP, AMERICAN CUP, ASIAN CUP
oy livthe case of the home and away format. the results will be ts
= played when both of these matches have been played. The match:
e ind the lournamen| table will be displayed after this,”
“This. game supports MEMOI
2.1f jou are using a Multi Tap. this game supports MEMORY CARD
tot 1A. MEMORY CARD Slat 1-B. MEMORY CARD slat 1-C: Hal
CARD slot 1-Dand MEMORY CARD alot 2,
y at
SAVING DATA AS YOU PROGRESS”
propriate MEMORY CARD slot and press the oe
Seta ene location using the dicted!
jutiort to confirma selection or the @) bultan
are happy wilh yours
to Save data. Es
es matches that have been caved ono the memory card to be
raciion can be repealed for further enjayment. (Refer ta
-eontraller button configuration.
= d i
uit ol sound eects.
bee
p adjusl screen misalignment on the