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ISS Pro Evolution

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0% found this document useful (0 votes)
583 views14 pages

ISS Pro Evolution

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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ising Konami's "ISS Pro Evolution”. In order to fully enjoy your gama mi ‘ommend thal you thoroughly read this manual before, Playing. ONTROLS. a oe Enecutes 0 dred 3 vat whe the ‘must have your GUALS vbgen trapped, i sue ire eo CONTROLS (DEFENSE) Ae / SPECIAL OPERATIONS z : : se = Faint A is executed by prassing tho GF butter: 5 ns ae cuhen the power gauge is displayed, @ BUTTON: Goalkeeper bulton: “+ Faint G fs exeested by pressing the {£11 ution, Moves the goalkeeper away fra apse arene ets i Siinsied The ie - en goal ting te Intercent the: ball” direcbon oF faint B can be.contralled with the eRe és se use of thedirectiinal bution oe | © The ball can be dummiad without being net 3 by pressing the [RV:bulton- Oo nokpress the © @ BUTTON: Through pas: directional buttons. when-a pass about tobe = Prees together awit the [1] bution 19 exseuto 2 us Ten eA RAL ec Rz BUTTON + @ BUTTON OF @ BUTTON: Changes the altack/Defense level (Refer to page 2) R2 BUTTON + @ BUTTON: Moves the level position to the right Ra BUTTON + @) BUTTON Moves the Wetat ition te the tefl. @ BUTTON: Sliding tackle * Volleys the ball clear when it is [i the air, : oe BUTTON: Attack. fre ball con be crossed along or Healing trough pare. préssing the @ butted vinen pee gaa : oa =~ ‘player charges © BUTTON: Aarial pass AEE ABE SaeoaTNg ROMA NTN ee Pe p Nene Wher Ie Ri] cuter and settee ne a : biltlan are pressed during an atlack- shen Reid Rennie power increases. ‘enabling fen ne ere » Prossing she directional. button twice in the ‘ advancing direction while a-player !s dashing Tee Buf poet _ will Caitse the ball losbe knocked further ahead: « Aflosting one-two pess wil be executed when than nena ata _ ieaeed Kinailie with) hd ELAp button, ing movement.) + Executes a neue pass when the (ball is in. a on pass Hoes ig : pace ic execuled when the [L1] but {tz BUTTON + @ BUTTON: button are pene together: execute/rancel strategy assigned to | @ button. ©) DIRECTIONAL BUTTON/LEFT STICK aA BORG La BUTTON + @ BUTTON: © © Betermines the direction far oes eee Be in oes iar execute/cancel strategy azsigned '0 attacking. normal tackles. sliding menu [piethenteriabbeenie the ball awa @ button, ‘ fackles and clearances, execution, Tiree eee ick 3 ba when Jh front ofyeur own" me moc | La BUTTON + @ BUTTOH: “ow Press — ith te f execuie/cancel sirategy assigned 10 = Aobichip si =| @ button. Execules } Lz BUTTON + € BUTTON: Aa} der or volley witver (he tall execute/cancel strategy assigned to ; : i bution. RIGHT STICK: Not used NOTE: In order ta use the left stick you must have your DUALSHOCK™ analog controller in red LED Mode, La BUTTON + @ BUTTON: Ra BUTTON + @ BUTTON OR @ BUTTON: execule/cancel slralegy assigned to Changes Lhe allack/Defense level 5 t de ‘® bution. Rz BUTTON + @ BUTTON: . = Directional but tz BUTTON + @ BUTTON: Moves the level posilion to the left ‘he ball: execute/cancel strategy assigned to Rz BUTTON + © BUTTON: ‘@ buttan. Moves the level position to the right La BUTTON + @ BUTTON: execule/cancel strategy assigned to © bution. L2 BUTTON + & BUTTON: execute/cancel siralegy assigned to ‘aa H i e button, : eee bear ral Rotates he vewpeint fothe En i see +@ BUTTON: i : aS Starts the : : co NTRO LS ‘ =i BUTTO! s aot 2 - mately 0.7 seconds of the replay wi Rotates the iderpomt tothe aghi oo EL Ot Sansa eoey PENALTY KICK/PENALTY. SHOOT-OUT @ BUTTON + Ra BUTTON: © 0 Fe nie CTIOWAL BUTTON: Ms Change jhe direction by Six different directions can be selected ter both: Skip to the end of therepliy #START BUTTON: ath left and many directional buttans. the goalkeeper and the player taking. the-shat. * DIRECTIONAL BUTTON-BP/OOWN Ende thereplay £ Zoom in zoom oul 79) SELECT BUTTON: | PLAYER: Press and hold the direet}onal button and é “DIRECTIONAL BUTTON LEFT: - Changes the viewpoint than hit the «i button, me 4 Rewinds while the button is being press ‘s[Ral BUTTON, (Le) BUTTON: “DIRECTIONAL SUTTON RIGHT: _ Switches players: during the: (GOALKEEPER: Guess the direction the shot will be Plays tule the button is being pressed “Si ee : taken in, and then press and hold the directional buttor-in thal direction. ¢ THROW-IN: = CORNER KICK 4 oReCTONN BUTTON: Mowe the player le left ae DIRECTIONAL BUTTON; Delermines the direction, : to feceather playors.” of the ball, 5 BUTTON: Short throwin: - @ BUTTON: Crosees the ball BUTTON: Long throw-in Hald down to adjust the power of the cross aS BUTTON: Short corner TOUCH LINE CENTER CIRCLE j minute, 10 minute, 15 minute, 2 miqute, a0 minute matches can be selected. The match lime can be selected al the sled Refer lo Game Mode Seltings on cE itety. In League” ~ matches and Cup matches, Ey who have recei A player is Offside when a slayer on: thas same. lems is. closer to the goal line than the defense line ofthe oppos- ment the hall is passed. 3, ~ If you have two controllers inserted twe people may play. - Using 2 Multi Tap will enable up te four people to play simultaneously. - Using a Memory Card (sold separately} will enable the resulls and settings for League and Cup matches to be saved, MULTIPLAY USING A MULTI TAP This game enables up ta 4 players to play at the same time, either co-operalively or GAME MODE AND PLAYER SELECTION Press the Start button on the Title Screen to display the Mode Select Screen. Select the desired mode to display the relevant Mode Set-up screen. Sn appabing tears tn oroer Ne da thie, ts epabra ens ont = MN TaRSIs EERE Select using the up and down directional bullons and press the & bulton to con- STARTING A GAME SELECTING THE GAME MODE AND PLAYERS Refer to age 11 SETTING UP THE GAME MODE Refer to page 12 the number of players and one Mult Tan, CONNECTION ‘METHOD 3 ‘CONTINUING A.GAME Pracaulions when using the Multi Tap: Refer to page 14 hen connecting controllers toa Multi Tap, ensure that tho first controller is connected to Se eee Controller. port -Aiof the Multi tap before con- " ‘fecting the olhers to Controller part 1-B. SETTING UP THE MATCH Comeoller port 12 and Controller port 4-0 in Refer to page 17 Sens aa SELECTING THE VIEW FOR THE MATCH SCREEN Refer to page 22 SELECTING TIME VIEW. FoR wc RESULTS. Refer to page 24 © : USING EMORY CARDS = eler page 26: venta a htt penne firm or the MaqeH MODE Seleet your favorite ane fora single match; Advange to. Team Salection. (Refer to page 15) Exhibitiansmatch AU Star match PK match Master League match LEAGUE MODE Select sixteen countries ahd Blagraigainat jh the com- puler in a round-robin series of matches. There is no exira time or penalty shaot-outs in this Mode Advance to Game Mode Settings. (Refer to 12) Use the LOAD DATA aption te load pry saved nau (see page 16) "CUP MODE ‘The International Cup is a tournament in which ‘thirty-two countries compete ina round robin ~~ series af qualifying matches, and the (wa winning Tears play in a final. The Konami Cup is a taurnament in which between three and sixteen countries compete ina rolind robin series. each match'tnust be p been played, the winner wil button to cancel your selection, The Euroneon bop. the African Cup, the Aim Cupand the Asian Cup are toumaments Depending on the cup boing played, earn 8s may have extia time white ol eae may. not: ‘When a home and away format ie being played. id Iwice. If both teams. both matches have he decided in accor- dance with the humber of goals they score in } Sway games for which double points wilt he aworded. If the scares are sill the same afer this, extra time and a penalty shoot-out wil be played. Only one maich will be played when lhe home and sway format is not in effect: Advance to Game ‘Mode Seltings. (Refer to page 13) MASTER LEAGUE Points will be awarded for each game won, anda maximum of bwo players can be acquired in. accordance with the number of points held for each seasan. When starting from the beginning, your team will be made up of the ‘same group of layers regardless of the lean chosen. The plays ers will battle for fifteen seasans.ltis bos Eee replay any match if-you are unhappy with th: result. (Select Quit trom the Bratch Heri Seren to-exit this model MATCH MODE DAY/NIGHT: Specifies the time of the match as day or night de enables the players to practice their shooting. | WEATHER: Specifies the weather as clear or rainy eF football skills. The players can also he divided inta’ i GAME LENGTH: 5 to 30 minutes i : = LEVEL; Easy, Normal. and Hard MATCH SETTING: Extra time, Sudden death, PK. SHIRT: Types 1 to 4 (specifies each combination} STADIUM: 10 stadiums to select from LEAGUE MODE PLAYER SELECTION: User controls a team or is CPU assisted in controlling 3 team pee Fees Eibrh eaeaite oe SEASON: Haif, Full “2. The computer plays the actual match, butthe user sets. E 2] LEVEL: Easy: Normal andHard =. | upthe formations and strategiestobe used =| | ed GAME LENGTH: 5 to 30 minutes 3, The match is played together with the computer, | 3 NUMBER OF PLAYERS: This represents the num- ber of teams oul of the 32 that will be user con- trolled LEVEL: Easy, Normal, and Hard GAME LENGTH: 5 to 30 minutes aa KONAMI CUP TOURNAMENT MODE: Tournament. Round Rabin HOME & AWAY: (Tournament only) NUMBER OF TEAMS: 3 to 16 LEVEL: Easy. Normal, and Hard (GAME LENGTH: 5 te 30 minutes: NUMBER OF PLAYERS: The number of teams that ‘will be user controlled EUROPEAN CUP, AFRICAN CUP, AMERICAN CLIP, ASIAN CUP HOME & AWAY: Yes. Mo LEVEL: Easy. Normal. and Hard GAME LENGTH: 5 to 30 minutes NUMBER OF PLAYERS: The number of teams that will be user controlled MASTER LEAGUE PLAYER SELECTION: User controls a team ar is. (CPU assisted in controlling a team GAME LENGTH: 10 minutes SEASON: Half LEVEL: Normal and Hard TEAM SELECTION Highlight the tearm with the directional buttons. Use the 4 button ta confirm your selection. Press the @ button to cancel your selection. Some competitions require ‘that you select the other teams to participate, This can either be done manually or all the teams can be randomly selected at once by pressing the ® button. MATCH. ones: TRAINING. ‘ Preferred teams tan be selected d fom a total of fifty-three coun= tries for exhibitien matches, PK matches and training sessions. The sequence of ployers taking the penalty kicks are chosen aller this. Two feams from tte European Ail Stars and the World Alt Stars can be selected for all-star matches. Any preferred teams from a tolat of twenty-two countries tan’ be selecled for exhibition match- also possible to [cad the team data that is being used for tad from 3 total of fifty-three coun- 5 started immediately after the teams {Refer ta pege 17) At the beginning af the mateh you have the opportunity to adjust the match settings, Use the up and down directional buttons to highlight an optian and press the € button to select. If you select START MATCH the game will begin with the current settings, FORMATION allows you to adjust your formation and strategy. IF you select SOUND SETTING the audio settings can be adjusted using the left and right directional buttons, CONTROLLER allows you fo adjust the con- troller setup and EXIT MATCH will atlow you ta quit the game if you so desire. Esch of these menus can be exited using the @ button, _Prefetred teams e selected from a total of fifty-three coun ries 1ér-the international Cup andthe Konami Cup. The see ee ee Cup can be started with ary: _regerdieas of jer forthe Seaton. Two: fears must cates bemmencing the match. = ams for the Europman Cup, the African Cup. the American Cup ind the Asian Cup must be selected from the available teams” jlhin:the relevant area, The Cup Mode will-be started as soon'es ee FORMATION AND STRATEGY SETTINGS (MATCH MODE, LEAGUE MATCHES, CUP MATCHES, MASTER LEAGUE) Lis possible to change tie formation of a team midway through 2 match by pressing the Start buttan to disalay the Pause Screen, Select Formation from the manu. Chonse a (sam irom. : Selacted, that gam members will be the same at the start. 6 efer to paue 17) a AWAY TEAM The Re button switch- 5 between displays. *Formation *Players' numbers sAltack awareness: CONTINUING A GAME Select the load option after Raving selected your game made. Ie ‘MEMORY CARO screen will hen he displayed. Highlight the priate MEMORY CARD slot using the up and down directional “fone aad confirm your selection with the € button. Then highligh lhe appropriate file and press the @ button, Htyou. veish ta pro: ceed with the load, press the START bullon. Ifyou wish to one selection. press the © button, Soe: and overall: * dition during matches iuo2: sjonuowxsd-mam//:dastl SUBSTITUTION The player boing subsliluled and the substitute player are selecled by pressing the € button an the team list when the appropriate player name: is highlighted, Playors will be changed only when the ball is aut of play and a maximum of three players can be substituted during the course of a single match. The names of players wha are not eligible as starting players due to the accumulation of yellow cards or a red curd are displayed in a darker cator.and cannat bo selected, Pressing the @ button when only one player is Selected will cancel that player sclec- tion, When both players have been selected press the @ button to return to the menu. From hare you can selec! Exit 19 exit the Formation and Strategies menus, DISPLAYED PARAMETERS. Acceleration Curve Pass accuracy Technique Shooting power Shooting accuracy Body balance Jumping power Stamina Heading accuracy Speed Dribble Height Left'Right footed Offense Defense FORMATION SEriNGs BSTAB ho DAB SUGAR Se) ab cen is Se emeWTALiTY = ha ipstes acti ey allatking Movements. ‘AOL partielpate much inthe attacking movements. POSITION EDIT adjusted by pressing the directional buttens. DESCRIPTION OF POSITIONS | = GK (Goalkeeper): Saves shots at goal and general~ © ty defends the qoal area - SW (Sweeper): Located at the back of the Defense ‘Une te follow wp an any loose halls. UB (Libero): Located in a detensive position ase general rule, bul also allowed to be-active in attacking movernents. || .€B (Center back: Localed in fron! of lie goal and uséd te prevent the opposing team from breaking through tothe goal. =) SB (Side back): Defends the side of the pitch. © Movas Vertically up ond dawn the pitch, and par- > titipates in attacking tnowements, Align Ube cursor with the player farsynora the stick ‘AWATENESS is umes an attacking position and aar- _ GREEN SQUARES: Well eraden smooth movement, ~ BLUE ARROWS: The player assumes a defensive position and dacs The position of particular players can be adjusted independently, © Align the cursor with the piayer whose position is to be adjustad. “and then gress the Left and right directional bullons to assign that “player as a sweeper (SWP) or 3 libero (LIB) or if he is 3 canter back (CBh. Press the €# bution when the cursor is over any player to display his location en the pitch, This location can then be OH (Defensive half}: A defenc of the mid-tield. Also: usedte allacking movernentay! 55% : SH (Side half: Puts. ait = moveraenty fram the side of the pilch : OH (Offensive halt: Located mid-field and used to catup WG (Winger): Creates chances te break through’ the opposing team vertically from the side: CF (Center farwardi: The gaal hunter who opersies in the goal area, tes = * The libero (LIB) and sweeper (SW) positions cannot both be assigned to the same playa SETTING UP STRATEGIES A maximum of fur different strategies can be set up, NORMAL and PROFESSIONAL slralegy types are available. In NORMAL mode. the user executes the first strategy and the computer executes the other three slrategies. In PROFESSIONAL made. the user executes all four strategies. Each af the four strategies are assigned to the @. ©. © and @ butions. and the strategies are executed during the match by pressing the relevant bution tagether with the [L2] bulton. The strategy is executed with the [L2] button when in the NORMAL mode also. The strategy name will not be displayed dur- ing the match. s0 it is necessary to memorize each one. All four strategies can he executed at the same time, NORMAL: good balance of offensive and defensive play. z CENTER ATTACK: The layers move to the cenler ol the pitch and force the ball up the enler Tha playars move to the right side of the pitch and force the ball up the ing movements, je players move to the left side of the pitch and force the hall Up the wing. “entire team activated for nsive movements all players will ether atlack or “defend regardless of the individual av Me ie 4 ars will move up field eve FORMATION COPYING Itis possible to save amanded formation and strategy data for up to a maximum of fifteen teams fer bolh the home and away settings, Ones Lhis data has been saved, it is also possible to load it into the system. Select the flag for the team to be copied by pressing the @ button, and than datermine the kocalion to which the dala is to be copied IMPORTANT NOTICE: The data is not saved onto the memory card at this. point. In order to save the data onto the memory card, display the farmation screen and then select Home iAway) Team Strategy Save. ELAPSED TIME CURSOR: color of each Unifarm (When both uniforms are a similar 1 color. ane of the teams PLAYER'S NAME | will be displayed in a ‘ Z uy calor that has no rela~ tion with the actual Lea st z color of the uniform) STRATEGY DISPLAY DEFENSIVE/OFFENSIVE LEVEL ADJUSTMENT Ra BUTTON + @ BUTTON: Moves the level position to the left RADAR SCREEN Re BUTTON +@) BUTTON: Mavas the lovel position to the right PENALTY SHOOT-OUTS. GOALKEEPER KICKER : ‘| = COUNTRY FLAG PLAYER'S NAME, HEIGHT, AGE AND SHIRT NUMBER This means that the mateh has been lemperarity halted while the players prepare for a comer kick, a free kick, a goal kick. a penalty kick and otter similar plays. A substitute player may enter PAUSE SCREEN A voriely of sollings may be adjusted when in the pause made. Setect the required item by pressing the up and down directional buttons and then press the €9 butlon to display the rolo- vant screen, CONTINUE: Cancels the pause mode. FORMATION: Allews the parameters to be adjusted and the strategy dala to be saved or loaded. PAUSE AT TRAINING This |s basicelly the same screen as that displayed during a match, TRAINING MENU; Provides a selection of cffensive training in an acival maich situation. including shooting practice. free kicks and sel plays. SELECTING OPPONENTS: If you wish to add some opposition players to the training session you must first pause lhe game. Then select FORMATION and then select Team Strateny Once you are in the Farmation!Strateny screens gress the SELECT bullon, This will allow you to access the oppositions forma- liens and stralagies mons, Select SUBSTITUTE ang then select the opposilion players whe you would like te play in the train- ing session. When you return lo the game these players will then join the match. cn MATCH TABLE: Displays the SCORE RANKING: Displays the names of the players in the arder of fop goals scored. ASSISTANCE RANKING: Displays the names of the players in the order af top assistance plays. Select the arrow icon fo either save the results, advance to the next match or end the game. To save date go to Saving data as you pragress. (Refer to page 26) EXIT TRAINING: Ends the training session. The screen will return to the Game Mode Sereen when the iralning session has been ended. RESULTS - NTI “VIEWING THE MATCH RESULTS AGAWIST = ota number el gens eonevda aa Cominion terminolagy for the League Mode. Cup. YO= number of yallowe cards. “youl Mode and Master League Mode: oi RC eae { cards, Si cap ae CUP: 28 he tournament format, if he homeand away format has been Slected, the results will be displayed when both ofthese matches have been played. With the round robin format, the standings, the fratch tabla. the cere rankiggs, the schedule will be displayed: season's schedule with the rou POINTS =.number of points. WIN = iotal number of yymbols, irectional buttons, Screens thet display -scratled with the Use of the. JROPEAN CUP, AFRICAN CUP, AMERICAN CUP, ASIAN CUP oy livthe case of the home and away format. the results will be ts = played when both of these matches have been played. The match: e ind the lournamen| table will be displayed after this,” “This. game supports MEMOI 2.1f jou are using a Multi Tap. this game supports MEMORY CARD tot 1A. MEMORY CARD Slat 1-B. MEMORY CARD slat 1-C: Hal CARD slot 1-Dand MEMORY CARD alot 2, y at SAVING DATA AS YOU PROGRESS” propriate MEMORY CARD slot and press the oe Seta ene location using the dicted! jutiort to confirma selection or the @) bultan are happy wilh yours to Save data. Es es matches that have been caved ono the memory card to be raciion can be repealed for further enjayment. (Refer ta -eontraller button configuration. = d i uit ol sound eects. bee p adjusl screen misalignment on the

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