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PeTS-10/TS-12Tutorial:
Written, Designed,
and Illustrated by: Clark Salisbury, Tom Tracy, and Victor Adams
Copyright © 1993,
ENSONIQ® Corp
155 Great Valley Parkway
Box 3035
Malvern PA 19355-0735
USA
Printed in US.A.
All Rights Reserved
Please record the following information:
Your Authorized ENSONIQ Deale
Your Dealer Sales Representative:
Seria Number of Unit__________-Date of Purchase:
‘Your Authorized ENSONIQ Dealer is your primary source for service and support. The above
information will be helpful in communicating with your Authorized ENSONIQ Dealer, and provide
necessary Information should you need to contact ENSONIQ Customer Service. If you have any
questions conceming the use of this unit, please contact your Authorized ENSONIQ Dealer first. For
additional technical support, or to find the name of the nearest Authorized ENSONIQ Repair Station,
call ENSONIQ Customer Service at (215) 647-3930 Monday through Friday 9:30 AM to 12:15 PM and
1:15 PM to 6:30 PM Eastern Time. Between 1:15 PM and 5:00 PM we experience our heaviest call load.
During these times, there may be delays in answering your call,
This Manual is copyrighted and all rights are reserved by ENSONIQ Corp. This document may not in
whole or in part, be copied, photocopied, reproduced, translated or reduced to any electronic medium or
machine readable form without prior written consent from ENSONIQ Corp. The TS-10 and TS-12
software/firmware is copyrighted and all rights are reserved by ENSONIQ Corp.
Although every effort has been made to ensure the accuracy of the text and illustrations in this Manual,
zo guarantee is made or implied in this regard.
IMPORTANT:
“This equipment generates and uses radio frequency energy and if not installed and used properly, that
is, in strict accordance with the manufacturer's instructions, may cause interference to radio and
television reception. It has been designed to comply with the limits for a Class B computing device in
accordance with the specifications in Subpart J of Part 15 of FCC rules, which are designed to provide
reasonable protection against such interference in a residential installation. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does cause
interference to radio or television reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or more of the following measures.”
* reorient the receiving antenna
* relocate the instrument with respect to the receiver
* move the instrument away from the receiver Lo
on, the user is encouraged to try to corfect the interference by one or iofe ofthe following measures.”
* reorient the receiving antenna
* relocate the instrument with respect to the receiver
* move the instrument away from the receiver
* plug the instrument into a different outlet so that the instrument and receiver are on
different branch circuits
"if necessary, the user should consult the dealer or an experienced radio/television technician for
additional suggestions. The user may find the following booklet prepared by the Federal
Communications Commission helpful: 'How to Identify and Resoive Radio-TV Interference Problems.
‘This booklet is available from the U.S. Government Printing Office, Washington, D.C. 20402 Stock No.
002-000-00345-4."
‘In order to fulfill warranty requirements the TS-10 or TS-12 should be serviced only by an Authorized
ENSONIQ Repair Station.
‘The ENSONIQ serial number label must appear on the outside of the Unit or the ENSONIQ warranty
is void.
+ ENSONIQ, TS-10, TS-12, EPS. EPS-16 PLUS, ASR-10, Poly-Key, Fast Find, and TransWave are
trademarks of ENSONIQ Corp.
a). a een saaTutorial for the TS-10 and TS-12
Pertormance/Composition Synthesizers
Table of Contents
Welcome! .n.
Making Connections...
‘Selecting Programs and Sounds.
Using the Real-Time Controllers.
Using the Pitch Bend Wheel .
Using the Mod Wheel on.
Using the Poly-Key Pressure Feature (ovailbie on 1310 oniy)
Using the Patch Select Button.
Stacking Sounds...
Presets.
Selecting a Preset.
Selecting Other Presets in the Current Bank.
Selecting Presets in Other Banks within the Current BankSet.
Selecting Presets in Other BankSet.ueenum
Editing Presets. sens
Entering Edit Presets Mode
Eaiting Presets.
ing Preset Effects...
Changing the Preset Effect Algorithm
Changing Effect Bus Routing...
Adding Dynamic Effect Modulation...
Writing a Preset... pens
Sequencing... ee
Loading the Tutorial Sequence Files...
Selecting Sequences and Songs.
Playing the Demo Songun
Playing individual Component Sequences.
Creating and Recording a Sequence.
Creating a New Sequence...
Replacing Track Sounds..
Recording a Track.
Re-Recording a Track
Adding to a Track.
Ouantizine.a.Terck~.
Recording a Track.
Re-Recording a Track..
Adding to a Track.
Quantizing a Track...n0
Using the Set Ranges Feature.
Recording Additional Tracks...
Replacing a Sound Along With Its Effec..
Muting and Soloing Tracks.. se
About Sequence Track Parameters.
SONGS nnn
Creating a Song
Editing Song Steps...
Defining the First Song Step...
Changing the Sequence Played by the Song Step
Defining Additional Song
Playing the Song...
Repeating a Song Step.Inserting a Song Step
Muting Tracks and Transposing Tracks.
Song Tracks
Selecting Song Tracks...
Replacing a Song Track Souns
Recording a Song Track...
‘Quantizing a Song Track.
Using Effects with the Sequencer
Choosing a New Song Fffect.
Assigning Track Effects Bussing..
Editing a Program nee .
Sounds and Voices:
Selecting, Muting, Un-Muting, and Soloing Voices
Programming the Patch Selects...
Changing the Patch Select Voice Assignments.
The TS Waves..
About Modulation veces
Using the Default Envelopes
Editing Envelope Values...
Using the Asterisks for Performance Control.
‘The Compare Buffer.
Pitch Bend.....
Editing a Sound’s Pitch Bend Range
Editing the Global Pitch Bend Range.
Adjusting Vibrato (LFO) Rate.
Editing the Filter
Using Poly Key Pressure to Control the Fle (available on 15-10 nly)
Changing the Effect Algorithm
Changing the Bifect Variation
Editing the Effects.
Saving a Sound... :
Writing a Program
Storage. -
Formatting a Floppy Disk .
Saving a Single Program to Disk
Loading a 120 Program File.
Loading a Single Program Fie.
Saving Files to Disk...
About Saving Sequences/Songs to Disk.
Using Sampled Sounds.
Loading a Single Program File.
Saving Files to Disk...
About Saving Sequences/Songs to Disk.
Using Sampled Sounds.
Loading a Sampled Sound from the Factory Disk.
Selecting and Playing a Sampled Sound. -
SRARBBseesesTS Tutorial
Tutorial
Welcome!
Thank you for your purchase of this ENSONIQ product. Thanks as well for opening up
this tutorial. The tutorial is designed to take you step by step through most of the major
features of the TS-10 or TS-12 Performance/ Composition Synthesizers This is a
sequential process, so it is important to complete each step before moving on to the next
— skipping ahead might put you out of syne with the tutorial, making it difficult to
understand what's going on. If you're having difficulty completing a step in the tutorial,
don’t worry. Simply back up to the last step you successfully completed, and start
again from that point.
You may have noticed that this manual refers to two different products; the TS-10 and
the TS-12 Performance /Compesition Synthesizers. In this document, when there are
notable differences, the keyboards will be specifically addressed as the TS-10 and the
S-12. When the text pertains to both products, they will be mutually referred to as
Te
After you've finished this tutorial, you'll be on the way to using the TS to its fullest
potential. Don’t forget the Musician’s Manual — it contains all the details you'll need to
help you understand your new keyboard in depth. In particular, after finishing this
tutorial it’s recommended that you read Section 1 — Controls and Basic Functions in your
‘Musician’s Manual — it will give you the additional information you'll need to get going.
‘You will need the following materials to complete this Tutorial:
* Your TS-10 or TS-12.
* Ablank, unformatted 35 floppy disk (either double or high density).
* Anaudio monitoring system (keyboard amp, mixer, headphones, etc.).
* Audio cables for connection to your audio monitoring system,
Once you've collected these items, you can turn the page and begin.1S Tutorial
Making Connections
1. Connect one end of the AC power cable (found in the in-box accessory kit) to the
receptacle on the TS labeled power (it’s located next to the power switch); connect
the other end of the AC cable to a grounded AC line outlet.
2. Connect the SW-2 Foot Switch (found in the in-box accessory kit) into the jack
labeled Foot Switch 1 on the rear panel of the TS.
sels
Headphone:
Power
Phones,| {f—Main Audio Outputs
(E58 =0 Ge ceeesed
8-10 or TS-12 Keyboard
Note: Itis a good idea to make sure your audio system is turned off (or down) when making
connections, to avoid damaging speakers or other components.
3. Connect the Main Outputs of the TS to the line level inputs of a mixer, instrument
amplifier, stereo, or any other sound system, using shielded audio cables (available
from your local music, electronics, or audio supply dealer). The end of the cable that
you plug into the TS will need to be a 1/4 inch phone jack type. The other end of the
‘able will depend on what you are plugging the TS into. If you're using a home stereo
system, you'll probably need RCA phono plugs on this end of the cable. Most
musical instrument amplification systems use the same type of jack as the TS. For
these systems you'll need 1/4 inch phone plugs on both ends of the cables.
If your system is stereo, connect the Left and Right Main Outputs of the TS to two
input channels of your system. If your system includes stereo pan controls, pan the
these systems you'll need 1/4 inch phone plugs on both ends of the cables.
If your system is stereo, connect the Left and Right Main Outputs of the TS to two
input channels of your system. If your system includes stereo pan controls, pan the
inputs channel used for the Left Main Output of the TS full left, and the input
channel used for the Right Main Output of the TS full right. If you are using a home
stezeo system (or something similar), simply connect the cable from the Left Main
Output of the TS to the left input of your system, and the cable from the Right Main
Output of the TS to the right input of your system.
If your system is mono, use either of the TS Main Outputs, but make sure nothing is,
plugged into the other output.
For listening through headphones, plug the phones into the rear-panel jack marked
Phones.TS Tutorial
Note: The TS Main Outputs are line-level, and are intended to be connected only to line-level
inputs, such as those on a mixer, stereo pre-amp, keyboard amp, etc. Connecting the
Main Outputs to a mic-level input, such as a guitar amp or the microphone jacks on a
tape deck, is not recommended and might result in damage to the device input.
4. Move the Volume Slider all the way up. As with any digital musical instrument, the
TS will give the best results if you keep the Volume Slider full on, and use the
volume control on your mixer or amp to adjust its level.
5. Switch the audio system on, and adjust the amplifier volume for normal listening
levels. If the sound is too soft or loud, adjust the levels accordingly.
Selecting Programs and Sounds
‘We'll begin our tutorial by selecting and playing a few of the Sounds.
1. Press the Sounds button. This puts the TS into Sounds mode. The display will be
showing you the six sounds available in the bank that’s currently selected (more on
banks later).
2. Press the soft button* directly above or below the sound you want to select (the bank
of sounds you see may differ from the one shown here).
ea & ag
UG-@ GENESIS. GRAND-PIANG ELEC-KEYS
MIST MULTI-BASS — THE-GROOUE
Soft Buttons
“The buttons located inside the display are called soft buttons because the functions
of these buttons are determined by the TS software.
You can access other banks of programs in the current BankSet (more on BankSets later)
using the ten Bank battons located directly under the TS display.
1. Press one of the ten Bank buttons (0-9) below the display; its yellow LED will light.
using the‘ten tsank buttons located airectly under tne 15 aispiay.
1. Press one of the ten Bank buttons (0-9) below the display; its yellow LED will light.
a a ea
U@-@ GENESIS GRAND-PIANO — ELEC-KEYS
nIsT MULTI-BASS — THE-GROOUE
2 co co
ea
Bank Buttons:TS Tutorial
2. Press the soft button directly above or below the name of the sound you wish to
play.
Banks are organized into larger groupings called BankSets.
1, Press the BankSet button a few times, Each time you press, the TS displays the
new BankSet and the sounds within it. The name of the BankSet is located in the
upper left comer of the screen.
2. You can select Banks and Sounds from each BankSet as described above.
Note: The first two BankSets (U0-0 through U0-9 and U1-0 through U1-9) contain the User
sounds; you can over-write sounds in these BankSets with your own sounds or other
sounds. The next three BankSets (R2-0 through R2-9, R3- through R3-9, and R4-0
through R4-9) contain the standard ROM sounds; these are permanently stored in ROM
memory and cannot be over-written (although they can be edited and stored in the User
Banks).
Using the Real-Time Controllers
Real-time controllers are a type of controller that lets you modify sounds as you play
them, The TS includes a number of real-time controllers. The function of each is
programmable and can vary from sound to sound. For these next few exercises, move to
Bank 0 in BankSet U0 (the display should be showing “U0-0' in the upper left corner).
Using the Pitch Bend Wheel
1. Select the sound MIST.
2. Move the Pitch Bend Wheel (the wheel farthest left) while playing the keyboard
This will allow you to bend the pitch of the sound. The Pitch Bend Wheel, like the
other controllers, can be programmed to do other things, too. See your Musician's
Manual for details.
Using the Mod Wheel
1. Select the sound MULTI-BASS.
2. While playing a key, move the Mod Wheel (the wheel farthest right). Pushing the
wheel forward will add vibrato to the sound.
3. Select the sound GRAND-PIANO.
wheel forward will add vibrato to the souind.
3. Select the sound GRAND-PIANO.
4. Move the Mod Wheel. Pushing the wheel forward will allow you to control the
effects mix for this sound.
Note: The Mod Wheel, unlike the Pitch Bend Wheel, does not return to the center detented
position once released; it remains wherever you set it. Normally, you'll want it left
rolled all the way toward you when you're not using it.
Using the Poly-Key Pressure Feature (available on TS-10 only)
Pressing harder on the key (once it’s already down) generates Poly-Key information.
This controller information can be used in a variety of ways:
1. Press the Bank 1 button and select the sound SITAR-GRUV.TS Tutori
2. Press the G4 key down (the G above middle C), then press more firmly on the key.
Notice that the pitch is raised a whole step.
3. Press the E2 key (the lowest E key), and then press harder. Notice that the pitch is
lowered a whole step. This is because Poly-Key pressure, like all modulators, can be
assigned to modulate different parameters (in different ways) within the same
sound.
Note: Poly-Key pressure is the only modulator that allows you to affect individual notes.
within a chord. Other modulators (such as the Pitch Bend Wheel or the Mod Wheel) will
affect all notes sounding.
Using the Patch Select Buttons
Another ENSONIQ exclusive is the Patch Select buttons. You'll find these Jocated
above the Pitch Bend Wheel.
1. Select the sound TUTORIAL from Bank 9 in BankSet U1 (the display should be
showing ‘U1’ in the upper left corner).
2. Play a note or chord.
3. Press and hold the left Patch Select button and play a note or chord.
4. Press and hold the right Patch Select button and play a note or chord.
5. Press and hold both Patch Select buttons and play a note or chord.
In this case the Patch Select buttons are used to call up completely different sounds
6. Select the sound ELEC-KEYS from Bank 0 in BankSet 0 (the display should be
showing U0-0’ in the upper left corner).
7. Try holding first the left, then the right, and then both Patch Select buttons while
playing the sound. In this case, the Patch Select buttons are used to call up different
versions of the sound.
Stacking Sounds
Stacking (layering) sounds is simple.
1. Press the Sounds button to enter Sounds mode if you are currently in some other
mode, and select Bank 0 in BankSet UO.
Stacking (layering) sounds is simple.
1. Press the Sounds button to enter Sounds mode if you are currently in some other
mode, and select Bank 0 in BankSet U0.
2, Select the GRAND-PIANO sound. This will be the primary sound.
3. Double-click (press twice rapidly) the soft button directly below the MIST sound.
‘This will become one of two possible secondary sounds. If you play the keyboard
now, you will hear both sounds.
4. Double-click the soft button directly below the MULTI-BASS sound. This will
become the other secondary sound. If you play the keyboard now, you will hear all
three sounds.TS Tutorial
Note: You can “un-stack” any secondary sound by pressing its soft button once. You can “un-
stack" all voices and return to playing a single sound by pressing once on the primary
sound’s soft button,
Before you continue, make sure that GRAND-PIANO is selected as the primary sound,
and that MIST and MULTI-BASS are “stacked” with the GRAND-PIANO.
Presets
Sounds that have been stacked together can be saved as Presets. Up to three sounds
can be combined to form a Preset, and these three sounds can be split and/or layered in
any way. The TS includes 300 Presets when shipped from the factory.
Selecting a Preset
1. Press the Presets button.
2. Press the soft button nearest the name of the Preset you wish to select.
Selecting Other Presets in the Current Bank
* Select the Presets in the current Bank to get a sense of how this process works. Note
that each time you sefect a new Preset the effect sound changes. This is because each
Preset can have its own effect setup, overriding the effects’ setups for the individual
sounds used in the Preset.
Selecting Presets in Other Banks within the Current BankSet
‘As with Sounds, Presets are grouped into sets of six, called Banks.
1. Press one of the ten Bank buttons (0-9) below the display; its yellow LED will light.
2. Press the soft button directly above or below the name of the Preset you wish to
play.
Selecting Presets in Other BankSets
As with Sounds, banks of Presets are organized into larger groupings called BankSets.
1. While holding down the BankSet button, press one of the first five Bank buttons (0-
4) to select a new BankSet. Alternatively, you can press the BankSet button.
repeatedly to scroll through all the BankSets.
2. Select Banks and Presets from the new BankSet as described above.
repeatedly to scroll through all the BankSets.
2. Select Banks and Presets from the new BankSet as described above.
Editing Presets
Entering Edit Presets Mode
1. Select a Preset by pressing its soft baton.
2. Press the Preset’s soft button again. The display will replace the Preset’s name with
*-EDITED-*.
Pressing the soft button for a preset once selects the preset; pressing it again recalls
the last edited preset (in this case, the GRAND-PIANO/MULTI-BASS/MIST stack
we were just working with). Note that the last three sounds you selected become the
current Edit Preset. You can examine the sounds and parameters that make up the
current Edit Preset:TS Tutorial
3. Press the Presets button. The display shows:
{ a = es
| PSET [MULT|-BASS ist GRAND-P1ANO
*-EDITED-* *URITE*
This is showing the three sounds you have stacked. GRAND-PIANO has a solid
underline, indicating itis the primary sound; MULTI-BASS and MIST both have flashing
underlines, indicating that they are secondary sounds.
Note: The order is not always the same. It depends on which track (1-3) the primary sound is
in when in the Edit Buffer.
Editing Presets
‘A number of parameters can be edited so you can tailor Presets to your specific needs.
For the most part, each of these parameters is edited in the same way. For example, to
change the volume of the GRAND-PIANO sound:
1. Press the Mix/Pan button in the Track Parameters section.
2. Press the soft button underneath GRAND-PIANO. The number is underlined, as in
the display:
ee
ae ea =a
MIX MULTI-BASS itisT SAPLD-PLANO
127 127 127
a
{ = = PC)
. = ae
3. Use the Data Entry Slider and /or the Up/Down Arrow buttons to change the value
to 108, You can hear the volume changes as you play the keyboard.
Editing the key range of sounds in a Preset works abit differently:
1. Press the Key Zone/Velocity button.
Faiting the key range of sounds in a Preset works a bit differently:
1. Press the Key Zone/Velocity button.
2. Press the soft button below the GRAND-PIANO sound; the low key (A0) for this
sound will be selected.
3. Play the note C4 (middle C); this will set C4 as the low key for this sound. Be sure
not to play the note more than once, or you'll change the setting for the high key as
well. If you inadvertently change the high note (which should be set to C8), press the
soft button twice to select (underline) the high note parameter, and move the Data
Entry Slider all the way up to reset the high note to C8.
4. Press the soft button below the MIST sound; set its low key to C4 in the same way.TS Tutorial
5. Press the soft button below the MULTI-BASS sound twice (the first press selects the
low key, the second press selects the high key).
6. Play the note B3 to set the high key for the bass sound to B3.
You have just defined key ranges for each sound within the preset. When you play
the keyboard, MULTL-BASS stops at B3, and GRAND-PIANO js layered with MIST
in the upper half of the keyboard.
Let's also edit the transposition of the GRAND-PIANO sound:
1. Press the Tuning button.
2. Press the soft button below the GRAND-PIANO sound; the octave parameter will be
selected.
Press the Up Arrow button once to set the octave to +1
You have just transposed the GRAND-PIANO track up one octave. At this point,
you can play the keyboard and hear the difference.
Editing Preset Effects
The effect used in a newly created Preset is a copy of the effect used in the Preset’s
primary sound. The effect, however, can be freely edited without changing the effect in
the original sound.
Changing the Preset Effect Algorithm
1. Press the Track Effects button three times to move to the Effect Selector page.
2. Press any of the soft buttons in the upper row to select the EFFECT= parameter:
2 a
EFFECT=23 PARAMETRIC EQ + PLATE
UARIATION=*-USER UARIATION—*
[ ea a
3. Use the Data Entry Slider and/or the Up/Down Arrow buttons to scroll through the
list of effect algorithms available. You can listen to the different effects algorithms
CS = _ =
3. Use the Data Entry Slider and/or the Up/Down Arrow buttons to scroll through the
list of effect algorithms available. You can listen to the different effects algorithms
while in this mode by playing the keyboard. When you've finished, select
EFFECT=45 CHORUS + REVERB 1 before moving on to the next exercise.
Changing Effect Bus Routing
Most of the effect algorithms contain multipie effects. In some cases you may want to
have different sounds processed by different effects. You can determine which of the
effects in a multi-effect algorithm will affect a particular sound by editing the sound’s
effect bus routing.TS Tutorial
1. Press the Track Effects button seven times to move to the BUS page
= ==
BUS MULTI-BASS NIST. GRAND-P AN
VOICE VOICE VOICE
2. Press the soft button underneath the MULTI-BASS sound (VOICE is underlined).
3. Use the Data Entry Slider and /or the Up/Down Arrow buttons to set the output
routing to -DRY-; the bass sound will now be heard without any effect.
4. Press the soft button underneath the GRAND-PIANO sound.
5. Use the Data Entry Controls to set the output routing to -FX2-; in the current effect,
the FX2 bus is routed to the reverb only, bypassing the chorus. This will allow the
piano to be heard without chorusing.
Adding Dynamic Effect Modulation
1. Press the Track Effects button seven times to access the effects MOD-1 pa;
[ss] 3
NOD-1 SRC=*OFF* DEST=FK-1 MIX
NAR=e0
2. Press the soft button above SRC= to select it, and use the Down Arrow button or the
Data Entry Slider to set it to VELOC; this assigns key velocity as the effect
controller this preset will use.
3. Select DEST= and set it to DECAY TIME; this sets the reverb decay time as the
effect parameter the SRC (key velocity) will modulate.
4. Set MIN to .20 and MAX to 2.00. This sets the minimum and maximum values for
the reverb decay time, depending on how hard you play the keyboard,
4. Set MIN to .20 and MAX to 2.00. This sets the minimum and maximum values for
the reverb decay time, depending on how hard you play the keyboard,
‘You can now control reverb decay from key velocity; striking the key faster provides
longer reverb times — up to 2.00 seconds. However, you should probably designate
which of the three sounds used in this Preset has control of the effect so that “controller
conflicts” can be avoided. This becomes more important when using dynamic effects in
sequences, where you may have a dozen sounds all fighting to control the same effect.TS Tutorial
1. Press the Track Effects button three times to access the MODS page:
Ls) a a
MODS NMULTI-BASS MIST GRAND-P | ANO
CNTRL-FR CNTRL-FX = CNTRL-FX
a a a
2. Press the soft button beneath the MULTI-BASS sound,
3. Press the Down Arrow button once to set this to NO-CNTRL
4. Press the soft button beneath the MIST sound, and press the Down Arrow button to
set this to NO-CNTRL as well.
Now only the GRAND-PIANO sound has control of the reverb decay in this Preset. You
can verify this by pressing the soft button above the sounds to unstack them, selectin,
the MIST or MULTI-BASS sound, and playing either at a variety of velocities; you'll find
that the reverb decay time remains constant. If you select and play the GRAND-PIANO
sound, though, the reverb decay time will change according to how hard you play the
keys. Remember to re-stack the sounds when finished.
Writing a Preset
Let's save our new Preset.
1. Press the Preset button twice.
2. Press the lower right soft button beneath the word *WRITE*. This will take you to
the Write Edit Preset page:
ea Qe a
WRITE EDIT PRESET NAME=-PRESET-@1-
*EXIT* LEFT -CURSOR- RIGHT
The upper right corner of the display shows the last selected Preset name.
ee ee J
The upper right corner of the display shows the last selected Preset name.
3. Use the soft buttons under the words LEFT and RIGHT to move the cursor under the
letter of the Preset name that you wish to change. Use the Data Entry Slider or the
Up/Down Arrow buttons to select the letter, number, or symbol you want.
4. Press and hold one of the ten Bank buttons to select the Bank you want to write the
sound into. The six Presets currently in the Bank will be showing in the display. (If
you want to write the Preset into another BankSet than the one that’s currently
selected, press the BankSet button while continuing to hold the Bank button.
Pressing the BankSet button repeatedly will toggle between the two User Preset
BankSets. When you decide which BankSet and Bank to write the Preset into, move
on to the next step).TS Tutorial
5. While holding the Bank button down, press the soft button nearest the location you
want to write the new Preset into. Note that the Preset occupying the location you
select will be replaced by the new Preset. All the factory Presets are stored on the
disk included with your TS, and can be easily re-loaded if you want to get them
back.
Sequencing
Before we move into the sequencing section of this tutorial, we'll need to load our
sequencing files from the Tutorial Disk.
Loading the Tutorial Sequence Files
1. Insert the disk labeled TSD-200 SOUND AND SEQUENCE DISK
drive.
2. Press the Storage button.
3. Select DISK.
4, Select *LOAD*. You can select from several types of files to LOAD.
5. Use the Data Entry Controls to set the TYPE=30 SEQ/SONG file. The top line of
the display will show LOAD FILE=TUTORIAL.
6. Select *YES*. In a few seconds the LOAD operation wil! be complete.
Selecting Sequences and Songs
As with Presets and Sounds, there are a number of jocations in which you can store
Sequences and Songs. Selecting Sequences and Songs is similar to selecting Presets and
Sounds.
Playing the Demo Song
T. Press the Seqs/Songs button to enter Sequencer mode.
2. Press the Bank 0 button to move to the bank containing the demo song.
3. Press the soft button above the name of the demo song to select the song.
4. Press Play — the demo song will play.
3. Piss the sott button’ above the nathe ot the demo song to select the song.
4, Press Play — the demo song will play.
5. When you're through listening to the song, press Stop.
Playing individual Component Sequences
‘The DEMO-SONG is made up of shorter sequences which have been ‘chained! together
to play in a specific order. Let's listen to one of those shorter sequences,
1. Press the soft button closest to the name of the individual sequence you want to hear
(VERSE-1, VERSE-2, or BRIDGE).
2. Press Play.
3. When you're through listening, press Stop.TS Tutorial
Creating and Recording a Sequence
In this section, we'll create and record a new sequence.
Creating a New Sequence
1
2
Press the Bank 1 button. This Bank contains six blank (empty) Sequence locations.
Press the soft button above the first blank Sequence location (it’s the one in the
upper left corner of the display). The TS displays the first page of the Create
Song/Sequence menu:
ea a es
CREATE NEW *SONG* OR *SEQUENCE*
*NOX
Press the soft button above "SEQUENCE* to create a new sequence. The TS will
display the next page of the Create Sequence ment
BS = a
CREATE SEQ NAME=SEQUENCE-06 *YES*
LEFT -CURSOR- RIGHT *NO *
=) Sa
Use the soft buttons under the words LEFT and RIGHT to move the cursor, and use
the Data Entry Controls to select letters and characters. Name the sequence MY-
SEQ. You can move the Data Entry Slider all the way down to select a blank space
for each of the 5 remaining characters left in the display.
Press the soft button above *YES*. You will move to the next page, where you can
set the Sequence time signature:
a a ae
CREATE NEW SEQ MY-SEQ *YES*
WITH TIME SIGNATURE 4/4 *NO *
= = =
CREATE NEW SEQ MY-SEQ *YES*
WITH TIME SIGNATURE 4/4 *NO *
| 2 a2 2 )
Pressing the middle soft button in the lower row will alternately select between the
numerator and the denominator in the time signature. For now we'll be working in
4/4 time, so leave this set as itis.
Press the soft button above *YES*. You will be returned to the Sequence Bank
display, and the new sequence will be installed in the first sequence location.TS Tutorial
3. Record four measures using a simple kick and snare drum pattern, perhaps
alternating the kick and snare on 1/4 notes (the kick drum is on the lowest note on.
the keyboard — C2; the snare is one octave higher C3).
4, When you've played the drums for four measures, press the Stop/Continue button.
The TS will ask you if you want to keep the sequence you've just recorded:
a
KEEP FIRST TRACK? AYES
@@4 BARS ano *
ea es i)
5. If you'd like to try again, press the soft button below the word *NO*, and repeat
steps 1 through 4. When you're ready to go on, press the soft button above *YES*.
The Locate page will be displayed:
—
e es S
jLOCATE SEQ=MY-SEQ TRACK=01 4/4
GOTO BAR/BEAT=681 .@1
STOP TENPO=120
a a ee
You've just successfully recorded a track! At this point, you can press Play and listen to
it as often as you'd like.
Re-Recording a Track
1. If you've completed the previous steps, Track 1 is still selected. Press and hold the
Record button, then press the Play button. The metronome will click out one
measure of 1/4 notes, and recording will begin.
Note: After the first track has been recorded, the metronome clicks for one measure (rather
than waiting for you to play a note) before recording begins.
2. Play a new drum part that is different than the previous part.
‘Once the sequence has run all the way through in record mode, recording will stop and
the sequencer will enter Audition mode. The sequence will begin playing back in a
2. Play anew drumi Part'that is autterent tian the previdus part.
‘Once the sequence has run all the way through in record made, recording will stop and
the sequencer will enter Audition mode. The sequence will begin playing back in a
continuous loop, and the Audition page will be displayed:
SB | a
PLAY ORIGINAL TRACK PLAY NEM TRACK
KEEP ORIGINAL TRACK KEEP NEW TRACK
a a Ld
3. Press the soft button above PLAY ORIGINAL TRACK; you will hear your original
drum part.
4. Press the soft button above PLAY NEW TRACK; you will hear the new track.TS Tutorial
3. Record four measures using a simple kick and snare drum pattern, perhaps
alternating the kick and snare on 1/4 notes (the kick drum is on the lowest note on
the keyboard — C2; the snare is one octave higher C3)
When youve played the drums fr four measures, press the Stop/Continue button.
‘The TS will ask you if you want to keep the sequence you've just recorded:
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KEEP FIRST TRACK? *YES*
884 BARS
5. If you'd like to try again, press the soft button below the word *NO, and repeat
steps 1 through 4. When you're ready to go on, press the soft button above *YES*.
‘The Locate page will be displayed:
LOCATE SEQ=MY-SEQ TRACK=O1 4/4
STOP TEMPO=120 GOTO BAR/BEAT=80
You've just successfully recorded a track! At this point, you can press Play and listen to
it as often as you'd like.
Re-Recording a Track
1. If you've completed the previous steps, Track 1 is still selected. Press and hold the
Record button, then press the Play button. The metronome will click out one
measure of 1/4 notes, and recording will begin.
Note: After the first track has been recorded, the metronome clicks for one measure (rather
than waiting for you to play a note) before recording begins.
2. Play a new drum part that is different than the previous part.
‘Once the sequence has run all the way through in record mode, recording will stop and
the sequencer will enter Audition mode. The sequence will begin playing back in a
4. Fiay a nbw arunt Parctnat i autterenc tan tie Brevidus part,
‘Once the sequence has run all the way through in record mode, recording will stop and
the sequencer will enter Audition mode. The sequence will begin playing back in a
continuous loop, and the Audition page will be displayed:
a a ee
PLAY ORIGINAL TRACK PLAY NEW TRACK
KEEP ORIGINAL TRACK KEEP NEH TRACK
a
3. Press the soft button above PLAY ORIGINAL TRACK; you will hear your original
drum part.
4. Press the soft button above PLAY NEW TRACK; you will hear the new track.TS Tutorial
5. You will need to keep either the original track or the new track. To keep the original
track, press the soft button under KEEP ORIGINAL TRACK. To keep the new track,
press the soft button under KEEP NEW TRACK. For now, keep the original track
containing the alternating 1/4 note kick and snare pattern by pressing the
appropriate soft button.
Adding to a Track
‘You can also overdub parts onto a track by using ADD mode:
1. Press the Sequencer Control button.
2. Select RECORD MODE=REPLACE.
3. Press the Up Arrow button once to change this to RECORD MOD!
DD.
4, Press the Track 1-6 button and verify that Track 1 is still selected (it should be
underlined — if it’s not, select it now by pressing the upper left soft button).
5. Press and hold the Record button, then press the Play button. After the one
measure count-off, you will hear your drum track begin to play back. Play an eighth-
note hi-hat pattern along with it (the hi-hat sounds are located from E3 to B3).
When the sequence has run through, you will be retumed to the Audition page, and
the sequence will continue to play back in a continuous loop. Notice that the new
part has been added to the original drum track, rather than replacing it,
6. Select KEEP NEW TRACK. You should now have a drum track with a kick drum,
snare, and hi-hats.
Quantizing a Track
Quantizing can be used to place notes played by the sequencer precisely on the beat,
‘Track 1 should still be selected (as indicated on the upper row of the LOCATE page,
showing in the display). Press the Edit Track button.
2. Press the soft button above QUANTIZE; you'll be taken to the QUANTIZE menu:
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+ rece QUENT L2G BBO ob aT Mchl Fou NINE See AME Uo ay cic wen:
QUANTIZE TRACK 1 TO 1/4 NOTES *VYES*
RANGE=ALL OPT! ONS=OFF *NO *
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3. The default setting is to quantize the track to 1/4 notes. If this is not set to 1/4
notes, use the Data Entry Controls to set this value to 1/4 notes. Press the Soft
button above *YES* to execute the operation.
4. Select PLAY NEW TRACK. If you haven't changed the quantize settings, you'll find
that the track is playing back all the drums in 1/4 notes; this won't sound correct for
the eighth-note hi-hat pattern you recorded.TS Tutorial
Press the soft button under KEEP ORIGINAL TRACK. This will undo the quantize
‘operation so that you can try again.
Press the Edit Track button, then the soft button above QUANTIZE again.
Press the Up Arrow bution twice to change the quantize value from 1/4 notes to
1/8 notes.
Press the soft button above *YES*. You'll find yourself at the Audition page. Press
Play. Then select KEEP NEW TRACK.
Using the Set Ranges Feature
Most sequence editing operations do not have to be applied to all the data in a track —
you can specify note and /or measure ranges to work on:
i
2.
3.
Press the Edit Track button.
Press the Soft button above QUANTIZE.
Use the Data Entry Slider or the Up/Down Arrow buttons to set the quantize value
to 1/4 notes.
Press the soft button below RANGE=ALL. You'll be presented with the SET
RANGE page:
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TIMES |N=@@1,@1.01 OUT=84.04.96 *SET*
KEY RANGE FROM AG -C8 *ALL*
Press the soft button in the center of the lower row to select AO, the low key.
Play the bass drum on the keyboard; this will set this as the lowest note in the edit
range. The cursor will automatically move to C8, the high key.
Play the snare drum on the keyboard; this will set the highest note of the edit range.
Press the soft button above *SET*. This will set the key range and you will be
Play the snare drum on the keyboard; this will set the highest note of the edit range.
Press the soft button above *SET*. This will set the key range and you will be
returned to the QUANTIZE page.
Press the soft button above *YES*. This will quantize the kick and snare drum part
to 1/4 notes, while leaving the hi-hat part alone, and you'll be returned to the
AUDITION page. Press the soft button below KEEP NEW TRACK.
Recording Additional Tracks
1
2.
Press the Tracks 1-6 button in the Track Parameters section.
Press the top middle soft button (Track 2). Notice that the sound you were
previously using (THE-GROOVE) is automatically assigned to the track,
—TS Tutorial
3. Press the Replace Track Sound button and assign the sound MULTI-BASS to the
track, by pressing its soft button.
4. Press the Replace Track Sound button again. You now have MULT-BASS
assigned to Track 2.
5. Record a bass part in the key of F, following the steps detailed above. You may
select and record on up to 12 tracks in this way (the other 6 tracks can be accessed
by pressing the Tracks 7-12 button).
Replacing a Sound Along With Its Effect
Just as with the presets, all the sounds assigned to the various sequencer tracks share the
same effect. You can replace a track sound with a new sound and copy its effect into
the current sequence for use by all the sounds in the sequence.
Press the Tracks 1-6 button and select Track 3 (upper right soft button).
2. Double-click the Replace Track Sound button. Notice the Replace Track Sound
LED is flashing. This signifies that you are replacing a track sound with a new
sound and its effect
3. Select the GRAND-PIANO sound in BANK U0-0 by pressing its soft button.
4, Press the Replace Track Sound button again. The GRAND-PIANO sound will be
placed into track 3 and its effect will be copied into the sequence.
5. Record a piano part (in the key of F) on Track 3, by pressing Record, and while
holding it down, pressing Play. — we'll be using it in the section on Songs in a
moment.
Muting and Soloing Tracks
At times you might find it helpful to temporarily “turn off’ some of the tracks that are
playing back:
1, Press the Tracks 1-6 button.
2. Press Play, and while the sequence is playing back, press the Mix/Pan button. Each
of the six sets of numbers in the display corresponds to the mix level for the track
that occupies the same location. In other words, the mix control for Track 1 is
located in the upper left corner of the display.
ress ray, ana whule the sequence 1s playing back, press the Mux/¥an button. tach
of the six sets of numbers in the display corresponds to the mix level for the track
that occupies the same location. In other words, the mix control for Track 1 is
located in the upper left corner of the display.
3. it isn’t already selected, select the mix control for Track 1 by pressing its soft
button.
4. Press the Track 1 mix soft button a second time; the mix parameter will appear in
parentheses. This is to indicate that the track is muted. You should now be hearing
only the other tracks you've recorded.
5. Press the soft button above Track 1 mix again. The parentheses will disappear, and
the track will be un-muted.TS Tutorial
Additionally, sequence tracks can be soloed:
1. Double-click the soft button above the Track 1 mix parameter; Track 1 will now be
soloed. You should be hearing only the drum track.
2. Press the soft button above the Track 1 mix parameter again; the track will no longer
be soloed,
Note: Any Tracks that do not have recorded information will appear in parentheses, and
cannot be un-muted.
About Sequence Track Parameters
Each Sequence Track has a group of controls associated with it. These are identical to
the controls that are available when creating and editing Presets — KEY RANGE,
ATTACK, VOLUME, RELEASE, PITCH BEND - Enable/Disable, BRIGHTNESS, LEO
RATE, and TIMBRE — and these controls are used in exactly the same way. If you are
unclear on how to use them, you may wish to review the Editing Presets section of this
tutorial, or refer to your Musician's Manual.
Songs
‘Among other things, Songs are used to control the order in which individual sequences
play back.
Creating a Song
1. Press the Seqs/Songs button.
2. Select the BLANK sequence/song location occupying the last position in the bank
that's showing in the display (this should still be Bank 1). This will trigger the SAVE
CHANGES prompt:
—
a sas a
SAVE CHANGES TO MY-SEQ *YES*
*HO *
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The TS is asking you if you'd like to retain or discard the changes you've made to the
sequence MY-SEQ. If you press the soft button below *NO* at this point, you'll lose any
changes you've made to any of the track parameters (volume, pan, transpose, etc.). The
The TS is asking you if you'd like to retain or discard the changes you've made to the
sequence MY-SEQ. If you press the soft button below ‘NO? at this point, you'll lose any
changes you've made to any of the track parameters (volume, pan, transpose, etc.). The
performance data (notes, controller moves, and so on) will still be retained, though.
3. Press the soft button above *YES* to save the changes to your sequence; you will
move on to the CREATE NEW SONG/SEQUENCE page.
4. Press the soft baton above *SONG*. You will be taken to fhe SONG NAME page.
Name the song MY-SONG.
Note: Song names begin with a $ symbol that cannot be changed. This helps to differentiate
songs from sequences when Viewing sequence/song banks.
5. Press the soft button above *YES*. You will find yourself back in the sequence/song
banks, with your new song name occupying the last location in this bank.TS Tutorial
Editing Song Steps
As we've mentioned, individual sequences can be “chained” together to form a song. A
finished song contains a number of steps, each of which plays back a specific sequence,
as well as handling several other parameters that help make the creation of songs easy.
The process of determining which song step plays which sequence, along with several
related parameters, is called Editing Song Steps.
Defining the First Song Step
L. Press the Edit Song button.
2. Press the soft button below EDIT STEPS. You will be presented with the EDIT
SONG steps display:
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EDIT INSERT DELETE TRACKS
SONG STEP=@1 SEQ=*SONG END* REPS=@1
L a 2 a
3. Select (underline) SEQ="SONG END*.
4. Press the Up Arrow button once, The display will blink, and the first sequence in
memory, VERSE-1, will be assigned to the first step of the song.
Changing the Sequence Played by the Song Step
You can easily select a different sequence to play at any step of a song. To change the
first step of this song so that it plays the sequence you created:
‘* Use the Up/Down Arrow buttons to scroll through the list of available sequences.
Continue until you find the sequence MY-SEQ, and stop. This assigns MY-SEQ as
the first step to play in this song.
Defining Additional Song Steps
1. Press the soft button below STEP=01 to select it.
2. Press the Up Arrow button to change this to STEP=02.
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2. Press the Up Arrow button to change this to STEP=02,
3. Select SEQ="SONG END*, and use the Up/Down Arrow button to select the
sequence VERSE-? for this song step.
4, Select STEP=02 and change it to STEP=03.
5, Select SEQ=SONG END*, and use the Up/Down Arrow buttons to select the
sequence BRIDGE for this song step.TS Tutorial
Playing the Song
1. Press Play. The LOCATE page will be displayed, and the song will play the
sequences in the order specified. If you watch the display as the song plays, you will
see the name of whatever sequence is currently playing displayed.
2. When you've had enough, press Stop,
Repeating a Song Step
1. Press the Edit Song button and select EDIT STEPS.
2. Select STEP=01.
3. Select REPS=01 and press the Up Arrow button once to change it to REPS=02. Song
step 01 will now play twice when the song is played back. You can verify this by
pressing Play and watching the display to see which sequences play, and for how
ong.
Inserting a Song Step
1. Ifyou're not still there, return now to the EDIT STEPS page (press the Edit Song
button, then select EDIT STEPS).
2. Select STEP=01 and use the Data Entry Slider or the Up/Down Arrow buttons to
change it to STEP=02.
3. Press the soft button above INSERT; a new step will be inserted at step 02. The
sequence originally played at step 02 will now be played at step 03.
4. Select SEQ= -BLANK,, and use the Up/Down Arrow buttons to select the sequence
MY-SEQ for step 02 of the song.
Muting Tracks and Transposing Tracks
Individual sequence tracks can be muted o* transposed during playback of the song,
This can help to speed up the process of creating songs. For example, let’s say that in
our song, we would like to play MY-SEQ two times. The first time, though, we'd like to
hear it one whole step higher (in the key of G), without the bass part. The second time,
we'd lke to hear it it the original key it’s writen in (F), and withthe bass part. Rather
than having to create a separate sequence for each of these sections, we can selectively
mute and transpose tracks to achieve the same result, thereby using only a single
sequence,
than having to create a separate sequence for each of these sections, we can selectively
mute and transpose tracks to achieve the same result, thereby using only a single
sequence.
1. Press the soft button above TRACKS,
2. The upper left comer of the display is showing you which step of the song is
currently selected. Press the soft button above STEP=02 (or whatever step is
showing) and use the Up/Down Arrow buttons to set the step to O1.
3. Press the soft button in the middle of the upper row; the first ‘P” (‘P” stands for Play,
and the first one represents Track 1) will be selected. The bass part is on track 2, s0
press the soft button again to advance to track 2.
4. Press the Up Arrow button; the ‘P’ will change to ’M’ (for 'Mute’). Track 2, the bass
track, will now be muted at this step.TS Tutorial
5. Press the soft button in the middle of the lower row; the first ‘N’ (for ‘Normal’) will
be selected (again, this represents Track 1, the drum track). Press the soft button
again twice to select the third 'N’; this is the track that plays the piano part you
recorded.
6. Press the Up Arrow button to change this to ‘T’ (which stands for ‘Transpose’); this
track will be transposed on playback (as long as we complete the next step and set a
transpose amount).
7. Press the soft button under TRANSPOSE=+00.
8. Press the Up Arrow button twice to set the transpose amount to +02. Any tracks set
+t0T’ (as track 3 is) will now play back 2 semitones higher than they were recorded
when this step plays.
9. Press Play to listen to the song. When this step plays, you will hear your sequence
play. It will be transposed up by two semitones, and the bass part will be muted.
Song Tracks
Once you've created a song, an additional 12 tracks called Song Tracks become
available to you. Along with the 12 sequence tracks, this gives you a total of 24 tracks
to make music with. While individual sequences are chained together to form songs, the
Song Tracks run the entire length of the song. This can make them particularly useful for
recording parts that might overlap from one sequence to the next. Or use them when you
Want to adda part toa song that you'd prefer to play from beginning fo end
Inall other ways, the Song Tracks function just like the sequencer tracks. Each Song,
Track can have its own sound, MIDI channel, and other track parameters including,
effects bussing, volume setting, pan setting, and so on.
Selecting Song Tracks
1. With the new song still selected, press the Tracks 1-6 button. The Song Tracks
window will be displayed. There will be a single sound assigned to track 1. It will be
whatever sound you last selected before moving to the Song Tracks page.
2. Double-click the Tracks 1-6 button to view the sequence tracks.
3. Double-click the Tracks 1-6 button again to return to the Song Tracks window.
Replacing a Song Track Sound
1. ‘Select the fist track by pressing its soft button.
Replacing a Song Track Sound
Select the first track by pressing its soft button.
2. Press the Replace Track Sound button; the TS will enter Replace Track Sound
mode, just as with a sequence or preset.
3. Select the sound ELEC-KEYS; it’s located in Bank 0 of BankSet U0.
4. Press the Replace Track Sound button again to return to the Song Tracks window.
Recording a Song Track
1. Press and hold Record, then press Play. The metronome will start, and after a on¢
measure count-off the TS will enter Record mode. Play a part using the ELEC-KEYS
sound through to the end of the song (if you don’t want to play all the way to the
end, press the Stop button when you want to stop recording).TS Tutorial
2. When the song has played through (or when you press stop) it will begin looping,
and you will be presented with the Audition page. KEEP the NEW TRACK.
Quantizing a Song Track
Song Tracks can be edited and manipulated just like sequence tracks. For example, you
might want to quantize your Song Track:
1, Press the Tracks 1-6 button to return to the Song Tracks window.
2. Ifit isn’t still selected, select Track 1.
3. Press the Edit Track button.
4. Select QUANTIZE
5. Set the quantize value to whatever best suits the track — 1/8 notes, 1/16 notes, etc.
6. Select *YES* to perform the quantize operation. You will be presented with the
‘Audition page. Play the original and the new tracks to verify that the Song Track
quantized properly.
7. KEEP one of the tracks by pressing the appropriate soft button.
Using Effects with the Sequencer
As with individual sequences and presets, a song can have its own effects setup.
1. Press the Sequencer Control button twice to move to the second page of the
CONTROL SNGS menu.
Note: Many of the buttons on the TS access more than one page of functions. In these cases,
pressing the button repeatedly will scroll through the various pages available. When you
reach the last page, the list will “wrap around,” starting back at the first page again.
2. Note the setting for SONG STEP EFFECT. SONG STEP EFFECT can be set to either
SEQ or SONG, it should currently be set to SONG.
Note: If SONG STEP EFFECT is set to SEQ, then the effect used at any point during the song
will be determined by the sequence. This allows you to use different effects during a
song by assigning different effects to different sequences. Leave it set to Song.
Choosing a New Song Effect
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song by assigning different effects to different sequences. Leave it set to Song.
Choosing a New Song Effect
1. Press the Track Effects button three times to move to the third page of the Track
Effects menu.
2. Press any of the upper soft buttons to select the effect algorithm parameter.
3. Use the Data Entry Slider or the Up/Down Arrow buttons to select EFFECT=45
CHORUS+REVERB 1. The song will now use this effect.
Assigning Track Effects Bussing
1. Select Song Track 1 (this is the LEC-KEYS track that you just recorded).
2. Press the Track Effects button until you reach this page (you may have to press the
button several times):
ooTS Tutorial
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BUS VOICE vOICe VOICE
SNGS VOICE VOICE VOICE
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3. Ifit’s not already selected (underlined), press the Track 1 soft button.
4. Use the Data Entry Controls to set this to -FX 1; since the -PX 1- bus feeds both the
chorus and the reverb in this algorithm, this will allow you to use both effects to
process the electric piano track. If you wish, play the keyboard while changing the
routing parameter for this track to hear the effect different effect routings have on
this sound.
Editing a Program
In this section, we'll be exploring the basic steps involved in editing sounds
Sounds and Voices
For these exercises, we'll be using the sound TUTORIAL, the last sound in Bank 9 of
‘BankSet U1; select this sound now.
A program.can contain up to six Voices, in any combination. Editing a program, then,
involves editing the individual Voices within that sound.
* Press the Select Voice button. It’s located in the lower row of buttons in the
Programming section at the right end of the front panel. The display is now showing
the six Voices used in this sound:
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SELU ROCK-ORGN GND-PIANO = (GND-PIANO)
00 © (GND-PIANO) (STRINGS ) (SAN-WAUE2)
Selecting, Muting, Un-Muting, and Soloing Voices
Voices are selected for editing in the same way that sounds are selected for performing:
Selecting, Muting, Un-Muting, and Soloing Voices
Voices are selected for editing in the same way that sounds are selected for performing:
‘+ Press the soft button directly above GND-PIANO to select (underline) it.
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SELU ROCK-ORGN GND-PIANO (GND-PIANO)
GG (GND-PIANG) (STRINGS ) (SAW-WAUE2)
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Voices can be muted (turned off) or un-muted easily:
1. Press the soft button directly above GND-PIANO a second time; the voice will be
muted,
2. Press the soft button again; the voice will be un-muted.
You can solo a Voice (temporarily set it to be the only Voice played) by double-clicking
its soft button.
1. Double-click the soft button located directly above GND-PIANO. The Voice will be
soloed and all other Voices will be muted:
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| SELU (ROCK-ORGN) *GND-PIANO* (GND-PIANO)
00 © (GND-PIANO) (STRINGS ) (SAL-HAUE2)
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2. Press the soft button one more time to un-solo the Voice.
Programming the Patch Selects
‘The combination of which Voices are muted and which are not can be placed under
direct control of the Patch Select buttons.
'* While watching the display, press the left Patch Select button, then the right Patch
Select button, then both Patch Select buttons. You will see different combinations
Of voices muted for each Patch Select combination.
Changing the Patch Select Voice Assignments
1. With the Select Voice page still showing in the display and neither Patch Select
button pressed, mute all but the first Voice
BS ae Sa
SELU ROCK-ORGN (GND-PIANO) (GND-PIANO)
00 (GND-PIANO) (STRINGS ) (SAW-WAVE2)
) a eS
SELU HULK-UKGN = (GNU-PIHNU) (GNU-P IANO)
00 (GND-PIANO) (STRINGS ) (SAN-WAUE2)
2. Press and hold the left Patch Select button,
3. While continuing to hold the left Patch Select button, mute all but the second and
fifth Voices.
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SELU (ROCK-ORGN) GND-PIANO (GND-P1ANO)
*0 (GND-PIAND) STRINGS (SAW-WAVE2)Tutorial
4. Release the left Patch Select button while watching the display. All voices but Voice
will be muted.
5. Press the left Patch Select button. Ali but Voices 2 and 5 will be muted.
Now when you play, with no buttons held down, you hear the Rock Organ Voice, and
with the left Patch Select button down, you hear a Grand Piano in combination with a
String Section.
The TS Waves
The most basic building block of the Voice is the Wave. A Wave is a bit of sound that
can be programmed and processed to create a finished Voice. The TS contains 254
Waves that are grouped into categories called Wave Classes
1. Select (underline) and solo Voice 4 in the current program by double-clicking its soft
button.
ea ee ee
SELU (ROCK-ORGN) (GND-PIANO) (GND-P/ANO)
00 =*GND-PIANO* (STRINGS ) (SAN-HAVE2)
1. e «
2. Press the Wave button to move to the Wave editing page.
ea a e
WAVE GND-P1ANO KEYBOARD DELAY=8086
MULTISAMPLE-SHIFT=+88 == DIR=FORWARD
3. Select GND-PIANO on the Wave page
5 a ez ]
WAVE GND-PIANO KEYBOARD DELAY=8000
MULTISAMPLE-SHIFT=+8@ D|R=FORWARD
at . = — i
WAVE GND-PLANO KEYBOARD DELAY=0000
MULTISAMPLE-SHIFT=+8@ — D/R=FORUARD
4. Press the Up Arrow button to select the next Wave in this Wave class (PNO-
THUD).
5. Play a few notes on the keyboard to hear the new Wave.
6. Repeat these steps to scroll through the Waves in this Wave class.TS Tutorial
Eventuall
lly, you will reach the last Wave in this Wave Class, and continuing to press the
Up Arrow button will select the first Wave in the next Wave Class. The display will
blink as you switch to the new Wave Class, the STRING-SOUND Wave Class:
You can
1. Selec
» RESTRNGSOUND Wa
—e- =
WAVE NYLON-GTR STRING-SOUND DELAY=6800
MULTI SAMPLE-SHIFT=+88 D1R=FORWARD
|
J
also select and change the Wave Class you are currently in:
4 the second parameter in the Wave page (this is the Wave class parameter):
ea seat eS
WAVE NYLON-GTR STRINGLSOUND DELAY=e000
MULTISAMPLE-SHIFT=+68 © DIR=FORWARD
2. Use the Data Entry Controls to select a new Wave class.
When yo
yu are done listening to the various Waves, select SAW-WAVE2 from the
WAVEFORM Wave Class; we'll be using it in the next example. To do this:
1. Press
the upper middle soft button (the Wave Class parameter) and use the Data
Entry Controls to locate the WAVEFORM Wave class.
2. Press
WAVE SINE-HAvE _uévEFORH DELA
MULTISAMPLE-SHIFT=+@@ © DIR=FORWARD
the upper left soft button and use the Data Entry Controls to locate the SAW-
WAVE2 Wave form.
2. Press
the upper left soft button and use the Data Entry Controls to jocate the SAW-
WAVE2 Wave form.
= Ba a
WAVE SAW-WAVE2 WAVEFORM — DELAY=0000
MULTISANPLE-SHIFT=+@@ D|R=FORWARDTS Tutorial
About Modulation
So far, we've been listening to the waves in a fairly rudimentary context, with only the
most basic parameter settings. In the next few tutorial examples, we will refine our
sound using the TS's advanced modulation capabilities.
Using the Default Envelopes
Bach Voice has three envelopes that can be used to control a variety of a Voice’s
characteristics, A number of preset, or default envelopes are available which ean be
used to automate the process of envelope programming.
1. Press the Select Voice button to move to the Select Voice page (Voice 4, SAW-
WAYE2 , should still be selected and soloed; if it’s not, select and solo it now).
2. Press the Env3 button.
3. Press the Copy button; it’s located to the right of the Select Voice button.
4. Press the Soft button directly below the word DEFAULT in the display to call up
the DEFAULT ENVELOPE page:
as a a
RECALL DEFAULT INTO ENVELOPE-3 *VES*
TYPE=FULL VELRANGE *NO *
L a
5. Press the Up Arrow button three times to select the RAMP UP default envelope.
6. Press the soft button above the word "YES" to recall the default envelope. The TS
will briefly display COPY COMPLETED before returning to the COPY page.
7. Play and hold a note or chord on the keyboard to hear the effect of the new envelope.
8. Repeat steps four through six if you'd like to recall other default envelopes to hear
what they do. When you are through, recall the SLOW ATCK PAD default envelope
before moving on to the next tutorial example.
Editing Envelope Values
In some cases you may wish to edit the envelope settings for specific applications:
Editing Envelope Values
In some cases you may wish to edit the envelope settings for specific applications:
1. Press the Env3 button ance to move to the ENV3 TIMES page.
2. Select the ATTACK parameter, and set its value to 50. Play and hold a note or
chord to hear the effect.
3. Set ATTACK time to 00. Play a note or chord to hear the effect.
4. Select the RELEASE parameter and set its value to 70. Play and release a note or
chord to hear the effect.
5. Set RELEASE time to 00. Play and release a note or chord to hear the effect.
6. Before moving on, set ATTACK to 30 and RELEASE to 48.