CHAPTER 2
Lists and the
Collections Framework
Chapter Objectives
The List interface
Writing an array-based implementation of List
Linked list data structures:
Singly-linked
Doubly-linked
Circular
Big-O notation and algorithm efficiency
Implementing the List interface as a linked list
The Iterator interface
Implementing Iterator for a linked list
Testing strategies
The Java Collections framework (hierarchy)
Introduction
A list is a collection of elements, each with a position
or index
Iterators facilitate sequential access to lists
Classes ArrayList, Vector, and
LinkedList are subclasses of abstract class
AbstractList and implement the List
interface
The List Interface and ArrayList Class
Section 2.1
List Interface and ArrayList
Class
An array is an indexed structure
In an indexed structure,
elements may be accessed in any order using subscript values
elements can be accessed in sequence using a loop that
increments the subscript
With the Java Array object, you cannot
increase or decrease its length (length is fixed)
add an element at a specified position without shifting elements
to make room
remove an element at a specified position and keep the elements
contiguous without shifting elements to fill in the gap
List Interface and ArrayList
Class (cont.)
Java provides a List interface as part of its API java.util
Classes that implement the List interface provide the functionality
of an indexed data structure and offer many more operations
A sample of the operations:
Obtain an element at a specified position
Replace an element at a specified position
Find a specified target value
Add an element at either end
Remove an element from either end
Insert or remove an element at any position
Traverse the list structure without managing a subscript
All classes introduced in this chapter support these operations, but
they do not support them with the same degree of efficiency
java.util.List Interface and its
Implementers
List Interface and ArrayList
Class
Unlike the Array data structure, classes that
implement the List interface cannot store primitive
types
Classes must store values as objects
This requires you to wrap primitive types, such an
int and double in object wrappers, in these
cases, Integer and Double
8
ArrayList Class
The simplest class that implements the List interface
An improvement over an array object
Use when:
you will be adding new elements to the end of a list
you need to access elements quickly in any order
ArrayList Class (cont.)
To declare a List “object” whose elements will
reference String objects:
List<String> myList = new ArrayList<String>();
The initial List is empty and has a default initial
capacity of 10 elements
To add strings to the list,
myList.add("Bashful");
myList.add("Awful");
myList.add("Jumpy");
myList.add("Happy");
ArrayList Class (cont.)
Adding an element with subscript 2:
myList.add(2, "Doc");
Notice that the subscripts of "Jumpy" and
"Happy" have changed from [2],[3] to [3],[4]
ArrayList Class (cont.)
When no subscript is specified, an element is
added at the end of the list:
myList.add("Dopey");
ArrayList Class (cont.)
Removing an element:
myList.remove(1);
The strings referenced by [2] to [5] have changed
to [1] to [4]
ArrayList Class (cont.)
You may also replace an element:
myList.set(2, "Sneezy");
ArrayList Class (cont.)
You cannot access an element using a bracket
index as you can with arrays (array[1])
Instead, you must use the get() method:
String dwarf = myList.get(2);
The value of dwarf becomes "Sneezy"
ArrayList Class (cont.)
You can also search an ArrayList:
myList.indexOf("Sneezy");
This returns 2 while
myList.indexOf("Jumpy");
returns -1 which indicates an unsuccessful search
Generic Collections
The statement
List<String> myList = new
ArrayList<String>();
uses a language feature called generic collections or
generics
The statement creates a List of String; only
references of type String can be stored in the list
String in this statement is called a type parameter
The type parameter sets the data type of all objects
stored in a collection
Generic Collections (cont.)
The general declaration for generic collection is
CollectionClassName<E> variable =
new CollectionClassName<E>();
The <E> indicates a type parameter
Adding a noncompatible type to a generic collection will
generate an error during compile time
However, primitive types will be autoboxed:
ArrayList<Integer> myList = new ArrayList<Integer>();
myList.add(new Integer(3)); // ok
myList.add(3); // also ok! 3 is automatically wrapped
in an Integer object
myList.add(new String("Hello")); // generates a type
incompatability error
Why Use Generic Collections?
Better type-checking: catch more errors, catch them
earlier
Documents intent
Avoids the need to downcast from Object
Specification of the ArrayList Class
Applications of ArrayList
Section 2.2
Example Application of ArrayList
ArrayList<Integer> someInts = new ArrayList<Integer>();
int[] nums = {5, 7, 2, 15};
for (int i = 0; i < nums.length; i++) {
someInts.add(nums[i]);
}
// Display the sum
int sum = 0;
for (int i = 0; i < someInts.size(); i++) {
sum += someInts.get(i);
}
System.out.println("sum is " + sum);
Example Application of ArrayList
(cont.)
ArrayList<Integer> someInts = new ArrayList<Integer>();
int[] nums = {5, 7, 2, 15};
for (int i = 0; i < nums.length; i++) {
someInts.add(nums[i]);
}
nums[i] is an int; it is
// Display the sum automatically wrapped in an
int sum = 0; Integer object
for (int i = 0; i < someInts.size(); i++) {
sum += someInts.get(i);
}
System.out.println("sum is " + sum);
Phone Directory Application
public class DirectoryEntry {
String name;
String number;
}
Create a class for objects
stored in the directory
Phone Directory Application (cont.)
public class DirectoryEntry {
String name;
String number;
}
private ArrayList<DirectoryEntry> theDirectory =
new ArrayList<DirectoryEntry>();
Create the directory
Phone Directory Application (cont.)
public class DirectoryEntry { Add a DirectoryEntry
String name; object
String number;
}
private ArrayList<DirectoryEntry> theDirectory =
new ArrayList<DirectoryEntry>();
theDirectory.add(new DirectoryEntry("Jane Smith",
"555-1212"));
Phone Directory Application (cont.)
public class DirectoryEntry {
Method indexOf searches theDirectory by
String name; applying the equals method for class
String number; DirectoryEntry. Assume
DirectoryEntry's equals method compares
}
name fields.
private ArrayList<DirectoryEntry> theDirectory =
new ArrayList<DirectoryEntry>();
theDirectory.add(new DirectoryEntry("Jane Smith",
"555-1212"));
int index = theDirectory.indexOf(new DirectoryEntry(aName,
""));
Phone Directory Application (cont.)
public class DirectoryEntry {
String name;
String number;
}
private ArrayList<DirectoryEntry> theDirectory =
new ArrayList<DirectoryEntry>();
theDirectory.add(new DirectoryEntry("Jane Smith", "555-1212"));
int index = theDirectory.indexOf(new DirectoryEntry(aName, ""));
if (index != -1)
dE = theDirectory.get(index);
else
dE = null;
Implementation of an ArrayList
Class
Section 2.3
Implementing an ArrayList Class
KWArrayList: a simple implementation of
ArrayList
Physical
size of array indicated by data field capacity
Number of data items indicated by the data field size
KWArrayList Fields
import java.util.*;
/** This class implements some of the methods of the Java
ArrayList class
*/
public class KWArrayList<E> {
// Data fields
/** The default initial capacity */
private static final int INITIAL_CAPACITY = 10;
/** The underlying data array */
private E[] theData;
/** The current size */
private int size = 0;
/** The current capacity */
private int capacity = 0;
}
KWArrayList Constructor
public KWArrayList () {
capacity = INITIAL_CAPACITY;
theData = (E[]) new Object[capacity];
}
This statement allocates storage for an array
of type Object and then casts the array
object to type E[]
Although this may cause a compiler
warning, it's ok
Implementing ArrayList.add(E)
We will implement two add methods
One will append at the end of the list
The other will insert an item at a specified position
Implementing ArrayList.add(E)(cont.)
If size is less than capacity, then to append a new item
1. insert the new item at the position indicated by the value
of size
2. increment the value of size
3. return true to indicate successful insertion
Implementing ArrayList.add(int
index,E anEntry)
To insert into the middle of the array, the values at
the insertion point are shifted over to make room,
beginning at the end of the array and proceeding in
the indicated order
Implementing ArrayList.add(index,E)
public void add (int index, E anEntry) {
// check bounds
if (index < 0 || index > size) {
throw new ArrayIndexOutOfBoundsException(index);
}
// Make sure there is room
if (size >= capacity) {
reallocate();
}
// shift data
for (int i = size; i > index; i--) {
theData[i] = theData[i-1];
}
// insert item
theData[index] = anEntry;
size++;
}
set and get Methods
public E get (int index) {
if (index < 0 || index >= size) {
throw new ArrayIndexOutOfBoundsException(index);
}
return theData[index];
}
public E set (int index, E newValue) {
if (index < 0 || index >= size) {
throw new ArrayIndexOutOfBoundsException(index);
}
E oldValue = theData[index];
theData[index] = newValue;
return oldValue;
}
remove Method
When an item is removed, the items that follow it
must be moved forward to close the gap
Begin with the item closest to the removed element
and proceed in the indicated order
remove Method (cont.)
public E remove (int index) {
if (index < 0 || index >= size) {
throw new ArrayIndexOutOfBoundsException(index);
}
E returnValue = theData[index];
for (int i = index + 1; i < size; i++) {
theData[i-1] = theData[i];
}
size--;
return returnValue;
}
reallocate Method
Create a new array that is twice the size of the
current array and then copy the contents of the new
array
private void reallocate () {
capacity *= 2;
theData = Arrays.copyOf(theData, capacity);
}
reallocate Method (cont.)
private void reallocate () {
capacity *= 2;
theData = Arrays.copyOf(theData, capacity);
}
The reason for doubling is to
spread out the cost of copying;
we discuss this further in the next
section
KWArrayList as a Collection of Objects
Earlier versions of Java did not support generics; all
collections contained only Object elements
To implement KWArrayList this way,
remove the parameter type <E> from the class
heading,
replace each reference to data type E by Object
The underlying data array becomes
private Object[] theData;
Vector Class
The Java API java.util contains two very similar
classes, Vector and ArrayList
New applications normally use ArrayList rather
than Vector as ArrayList is generally more
efficient
Vector class is synchronized, which means that
multiple threads can access a Vector object
without conflict
Algorithm Efficiency and Big-O
Section 2.4
Algorithm Efficiency and Big-O
Getting a precise measure of the performance of
an algorithm is difficult
Big-O notation expresses the performance of an
algorithm as a function of the number of items to be
processed
This permits algorithms to be compared for
efficiency
For more than a certain number of data items, some
problems cannot be solved by any computer
Linear Growth Rate
If processing time increases in proportion to the
number of inputs n, the algorithm grows at a linear
rate
public static int search(int[] x, int target) {
for(int i=0; i < x.length; i++) {
if (x[i]==target)
return i;
}
return -1; // target not found
}
Linear Growth Rate
• If the target is not present, the for loop will
execute x.length times
• If the target is present the for loop will execute
(on average) (x.length + 1)/2 times
If processing time• increases in proportion to the
Therefore, the total execution time is directly
number of inputs n, the algorithm grows at a linear
proportional to x.length
rate •
•
This is described as a growth rate of order n OR
O(n)
public static int search(int[] x, int target) {
for(int i=0; i < x.length; i++) {
if (x[i]==target)
return i;
}
return -1; // target not found
}
n x m Growth Rate
Processing time can be dependent on two different
inputs
public static boolean areDifferent(int[] x, int[] y) {
for(int i=0; i < x.length; i++) {
if (search(y, x[i]) != -1)
return false;
}
return true;
}
n x m Growth Rate (cont.)
• The for loop will execute x.length times
• But it will call search, which will execute
Processing time can be dependent on two different
y.length times
• The total execution time is proportional to
inputs. (x.length * y.length)
• The growth rate has an order of n x m or
• O(n x m)
public static boolean areDifferent(int[] x, int[] y) {
for(int i=0; i < x.length; i++) {
if (search(y, x[i]) != -1)
return false;
}
return true;
}
Quadratic Growth Rate
If processing time is proportional to the square of the
number of inputs n, the algorithm grows at a quadratic rate
public static boolean areUnique(int[] x) {
for(int i=0; i < x.length; i++) {
for(int j=0; j < x.length; j++) {
if (i != j && x[i] == x[j])
return false;
}
}
return true;
}
Quadratic Growth Rate (cont.)
• The for loop with i as index will execute
x.length times
If processing time is •proportional to the
The for loop with square
j as of execute
index will the
number of inputs n, thex.length
algorithm times
grows at a quadratic rate
• The total number of times the inner loop will
execute is (x.length)2
• The growth rate has an order of n2 or
• O(n2)
public static boolean areUnique(int[] x) {
for(int i=0; i < x.length; i++) {
for(int j=0; j < x.length; j++) {
if (i != j && x[i] == x[j])
return false;
}
}
return true;
}
Big-O Notation
The O() in the previous examples can be thought of as
an abbreviation of "order of magnitude"
A simple way to determine the big-O notation of an
algorithm is to look at the loops and to see whether the
loops are nested
Assuming a loop body consists only of simple
statements,
a single loop is O(n)
a pair of nested loops is O(n2)
a nested pair of loops inside another is O(n3)
and so on . . .
Big-O Notation (cont.)
You must also examine the number of times a loop is executed
for(i=1; i < x.length; i *= 2) {
// Do something with x[i]
}
The loop body will execute k-1 times, with i having the following
values:
1, 2, 4, 8, 16, . . ., 2k
until 2k is greater than x.length
Since 2k-1 = x.length < 2k and log22k is k, we know that k-1 =
log2(x.length) < k
Thus we say the loop is O(log n) (in analyzing algorithms, we use
logarithms to the base 2)
Logarithmic functions grow slowly as the number of data items n
increases
Formal Definition of Big-O
Consider the following program structure:
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Simple Statement
}
}
for (int i = 0; i < n; i++) {
Simple Statement 1
Simple Statement 2
Simple Statement 3
Simple Statement 4
Simple Statement 5
}
Simple Statement 6
Simple Statement 7
...
Simple Statement 30
Formal Definition of Big-O (cont.)
Consider the following program structure:
for (int i = 0; i < n; i++) { This nested loop
for (int j = 0; j < n; j++) { executes a Simple
Simple Statement Statement n2 times
}
}
for (int i = 0; i < n; i++) {
Simple Statement 1
Simple Statement 2
Simple Statement 3
Simple Statement 4
Simple Statement 5
}
Simple Statement 6
Simple Statement 7
...
Simple Statement 30
Formal Definition of Big-O (cont.)
Consider the following program structure:
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Simple Statement
}
}
for (int i = 0; i < n; i++) {
Simple Statement 1
Simple Statement 2
This loop executes 5
Simple Statement 3 Simple Statements n times
Simple Statement 4 (5n)
Simple Statement 5
}
Simple Statement 6
Simple Statement 7
...
Simple Statement 30
Formal Definition of Big-O (cont.)
Consider the following program structure:
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Simple Statement
}
}
for (int i = 0; i < n; i++) {
Simple Statement 1
Simple Statement 2
Simple Statement 3
Simple Statement 4
Simple Statement 5
} Finally, 25 Simple
Simple Statement 6 Statements are executed
Simple Statement 7
...
Simple Statement 30
Formal Definition of Big-O (cont.)
Consider the following program structure:
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Simple Statement
} We can conclude that the relationship
} between processing time and n (the
for (int i = 0; i < n; i++) { number of date items processed) is:
Simple Statement 1
Simple Statement 2
Simple Statement 3 T(n) = n2 + 5n + 25
Simple Statement 4
Simple Statement 5
}
Simple Statement 6
Simple Statement 7
...
Simple Statement 30
Formal Definition of Big-O (cont.)
In terms of T(n),
T(n) = O(f(n))
There exist
two constants, n0 and c, greater than zero, and
a function, f(n),
such that for all n > n0, cf(n) >= T(n)
In other words, as n gets sufficiently large (larger than
n0), there is some constant c for which the processing
time will always be less than or equal to cf(n)
cf(n) is an upper bound on performance
Formal Definition of Big-O (cont.)
The growth rate of f(n) will be determined by the
fastest growing term, which is the one with the largest
exponent
In the example, an algorithm of
O(n2 + 5n + 25)
is more simply expressed as
O(n2)
In general, it is safe to ignore all constants and to drop
the lower-order terms when determining the order of
magnitude
Big-O Example 1
Given T(n) = n2 + 5n + 25, show that this is O(n2)
Find constants n0 and c so that, for all n > n0, cn2 >
n2 + 5n + 25
Find the point where cn2 = n2 + 5n + 25
Let n = n0, and solve for c
c = 1 + 5/ n0, + 25/ n0 2
When n0 is 5, c = (1 + 5/5 + 25/25), c is 3
So, 3n2 > n2 + 5n + 25 for all n > 5
Other values of n0 and c also work
Big-O Example 1 (cont.)
Big-O Example 2
Consider the following loop
for (int i = 0; i < n; i++) {
for (int j = i + 1; j < n; j++) {
3 simple statements
}
}
T(n) = 3(n – 1) + 3 (n – 2) + … + 3
Factoring out the 3,
3(n – 1 + n – 2 + n – 3 + … + 1)
1 + 2 + … + n – 1 = (n x (n-1))/2
Big-O Example 2 (cont.)
Therefore T(n) = 1.5n2 – 1.5n
When n = 0, the polynomial has the value 0
For values of n > 1, 1.5n2 > 1.5n2 – 1.5n
Therefore T(n) is O(n2) when n0 is 1 and c is 1.5
Big-O Example 2 (cont.)
Symbols Used in Quantifying
Performance
Common Growth Rates
Different Growth Rates
Effects of Different Growth Rates
Algorithms with Exponential and
Factorial Growth Rates
Algorithms with exponential and factorial growth
rates have an effective practical limit on the size of
the problem they can be used to solve
With an O(2n) algorithm, if 100 inputs takes an
hour then,
101 inputs will take 2 hours
105 inputs will take 32 hours
114 inputs will take 16,384 hours (almost 2 years!)
Algorithms with Exponential and
Factorial Growth Rates (cont.)
Encryption algorithms take advantage of this
characteristic
Some cryptographic algorithms can be broken in
O(2n) time, where n is the number of bits in the key
A key length of 40 is considered breakable by a
modern computer,
but a key length of 100 bits will take a billion-
billion (1018) times longer than a key length of 40
Performance of KWArrayList
The set and get methods execute in constant time:
O(1)
Inserting or removing general elements is linear
time: O(n)
Adding at the end is (usually) constant time: O(1)
With our reallocation technique the average is O(1)
The worst case is O(n) because of reallocation
Single-Linked Lists
Section 2.5
Single-Linked Lists
A linked list is useful for inserting and removing at
arbitrary locations
The ArrayList is limited because its add and
remove methods operate in linear (O(n)) time—
requiring a loop to shift elements
A linked list can add and remove elements at a
known location in O(1) time
In a linked list, instead of an index, each element is
linked to the following element
A List Node
A node can contain:
a data item
one or more links
A link is a reference to a list node
In our structure, the node contains a data
field named data of type E
and a reference to the next node,
named next
List Nodes for Single-Linked Lists
private static class Node<E> {
private E data;
private Node<E> next;
/** Creates a new node with a null next field
@param dataItem The data stored
*/
private Node(E dataItem) {
data = dataItem;
next = null;
}
/** Creates a new node that references another node
@param dataItem The data stored
@param nodeRef The node referenced by new node
*/
private Node(E dataItem, Node<E> nodeRef) {
data = dataItem;
next = nodeRef;
}
}
List Nodes for Single-Linked Lists
(cont.)
private static class Node<E> {
private E data; The keyword static
private Node<E> next; indicates that the Node<E>
class will not reference its
/** Creates a new node with a null next field outer class
@param dataItem The data stored
*/ Static inner classes are also
private Node(E data) {
called nested classes
data = dataItem;
next = null;
}
/** Creates a new node that references another node
@param dataItem The data stored
@param nodeRef The node referenced by new node
*/
private Node(E dataItem, Node<E> nodeRef) {
data = dataItem;
next = nodeRef;
}
}
List Nodes for Single-Linked Lists
(cont.)
private static class Node<E> {
private E data;
private Node<E> next;
/** Creates a new node with a null next field
@param dataItem The data stored
*/
Generally, all details of the
private Node(E dataItem) {
data = dataItem;
Node class should be private.
next = null; This applies also to the data
} fields and constructors.
/** Creates a new node that references another node
@param dataItem The data stored
@param nodeRef The node referenced by new node
*/
private Node(E dataItem, Node<E> nodeRef) {
data = dataItem;
next = nodeRef;
}
}
Connecting Nodes
Connecting Nodes (cont.)
Node<String> tom = new Node<String>("Tom");
Node<String> dick = new Node<String>("Dick");
Node<String> harry = new Node<String>("Harry");
Node<String> sam = new Node<String>("Sam");
tom.next = dick;
dick.next = harry;
harry.next = sam;
A Single-Linked List Class
Generally, we do not have individual references to
each node.
A SingleLinkedList object has a data field
head, the list head, which references the first list
node
public class SingleLinkedList<E> {
private Node<E> head = null;
private int size = 0;
...
}
SLList: An Example List
SLList<String> Node<String> Node<String>
head = next = next =
data = "Tom" data = "Dick"
Implementing SLList.addFirst(E item)
SLList<String> Node<String> Node<String>
head = next = next =
data = "Tom" data = "Dick"
Node<String>
next =
data = "Ann"
The element
added to the list
Implementing SLList.addFirst(E item)
(cont.)
private void addFirst (E item) {
Node<E> temp = new Node<E>(item, head);
head = temp;
size++;
}
or, more simply ...
private void addFirst (E item) {
head = new Node<E>(item, head);
size++;
}
This works even if head is null
Implementing addAfter(Node<E> node, E
item)
SLList<String> Node<String> Node<String>
head = next = next =
data = "Tom" data = "Dick"
Node<String>
next =
data = "Ann"
The element
added to the list
Implementing addAfter(Node<E> node, E
item) (cont.)
private void addAfter (Node<E> node, E item) {
Node<E> temp = new Node<E>(item, node.next);
node.next = temp;
size++; We declare this method private
} since it should not be called from
outside the class. Later we will see
how this method is used to implement
the public add methods.
or, more simply ...
private void addAfter (Node<E> node, E item) {
node.next = new Node<E>(item, node.next);
size++;
}
Implementing removeAfter(Node<E>
node)
temp
SLList<String> Node<String> Node<String>
head = next = next =
data = "Tom" data = "Dick"
Node<String>
The Node parameter
next =
data = "Ann"
Implementing removeAfter(Node<E> node)
(cont.)
private E removeAfter (Node<E> node) {
Node<E> temp = node.next;
if (temp != null) {
node.next = temp.next;
size--;
return temp.data;
} else {
return null;
}
}
Implementing
SLList.removeFirst()
SLList<String> Node<String>
head = next =
data = "Dick"
Node<String>
next =
temp data = "Tom"
Implementing
SLList.removeFirst() (cont.)
private E removeFirst () {
Node<E> temp = head;
if (head != null) {
head = head.next;
}
if (temp != null) {
size--;
return temp.data
} else {
return null;
}
}
Traversing a Single-Linked List
SLList<String> Node<String> Node<String>
head = next = next =
data = "Tom" data = "Dick"
Do something
with nodeRef
Node<String>
nodeRef
next = null
data = "Ann"
Traversing a Single-Linked List (cont.)
toString()can be implemented with a traversal:
public String toString() {
Node<String> nodeRef = head;
StringBuilder result = new StringBuilder();
while (nodeRef != null) {
result.append(nodeRef.data);
if (nodeRef.next != null) {
result.append(" ==> ");
}
nodeRef = nodeRef.next;
}
return result.toString();
}
SLList.getNode(int)
In order to implement methods required by the List
interface, we need an additional helper method:
private Node<E> getNode(int index) {
Node<E> node = head;
for (int i=0; i<index && node != null; i++) {
node = node.next;
}
return node;
}
Completing the
SingleLinkedList Class
public E get(int index)
public E get (int index) {
if (index < 0 || index >= size) {
throw new
IndexOutOfBoundsException(Integer.toString(index));
}
Node<E> node = getNode(index);
return node.data;
}
public E set(int index, E newValue)
public E set (int index, E anEntry) {
if (index < 0 || index >= size) {
throw new
IndexOutOfBoundsException(Integer.toString(index));
}
Node<E> node = getNode(index);
E result = node.data;
node.data = anEntry;
return result;
}
public void add(int index, E item)
public void add (int index, E item) {
if (index < 0 || index > size) {
throw new
IndexOutOfBoundsException(Integer.toString(index));
}
if (index == 0) {
addFirst(item);
} else {
Node<E> node = getNode(index-1);
addAfter(node, item);
}
}
public boolean add(E item)
To add an item to the end of the list
public boolean add (E item) {
add(size, item);
return true;
}
Double-Linked Lists and Circular Lists
Section 2.6
Double-Linked Lists
Limitations of a singly-linked list include:
Insertion at the front is O(1); insertion at other positions
is O(n)
Insertion is convenient only after a referenced node
Removing a node requires a reference to the previous
node
We can traverse the list only in the forward direction
We can overcome these limitations:
Add a reference in each node to the previous node,
creating a double-linked list
Double-Linked Lists (cont.)
Node Class
private static class Node<E> {
private E data;
private Node<E> next = null;
private Node<E> prev = null;
private Node(E dataItem) {
data = dataItem;
}
}
Inserting into a Double-Linked List
from predecessor sam
Node Node
next = next = null
to
predecessor
= prev = prev
data = "Harry" data = "Sam"
sharon
Node<E> sharon = new Node<E>("Sharon");
sharon.next = sam;
sharon.prev = sam.prev; Node
sam.prev.next = sharon;
sam.prev = sharon next =
= prev
data = "Sharon"
Removing from a Double-Linked List
harry
Node Node
next = next =
= prev = prev
data = "Dick" data = "Sharon"
Node
next =
harry.prev.next = harry.next = prev
harry.next.prev = harry.prev data = "Harry"
A Double-Linked List Class
So far we have worked only
with internal nodes
As with the single-linked class,
it is best to access the internal
nodes with a double-linked list
object
A double-linked list object has data fields:
head (a reference to the first list Node)
tail (a reference to the last list Node)
size
Insertion at either end is O(1); insertion elsewhere is still
O(n)
Circular Lists
Circular double-linked list:
Link last node to the first node, and
Link first node to the last node
We can also build singly-linked circular lists:
Traverse in forward direction only
Advantages:
Continue to traverse even after passing the first or last node
Visit all elements from any starting point
Never fall off the end of a list
Disadvantage: Code must avoid an infinite loop!
Circular Lists (cont.)
The LinkedList Class and the Iterator,
ListIterator, and Iterable Interfaces
Section 2.7
The LinkedList Class
The Iterator
An iterator can be viewed as a moving place marker
that keeps track of the current position in a particular
linked list
An Iterator object for a list starts at the first node
The programmer can move the Iterator by calling its
next method
The Iterator stays on its current list item until it is
needed
An Iterator traverses in O(n) while a list traversal
using get() calls in a linked list is O(n2)
Iterator Interface
The Iterator interface is defined in java.util
The List interface declares the method
iterator which returns an Iterator object
that iterates over the elements of that list
Iterator Interface (cont.)
An Iterator is conceptually between elements; it
does not refer to a particular object at any given
time
Iterator Interface (cont.)
In the following loop, we process all items in
List<Integer> through an Iterator
Iterator<Integer> iter = aList.iterator();
while (iter.hasNext()) {
int value = iter.next();
// Do something with value
...
}
Iterators and Removing Elements
You can use the Iterator remove()method to
remove items from a list as you access them
remove() deletes the most recent element returned
You must call next()before each remove();
otherwise, an IllegalStateException will be
thrown
LinkedList.remove vs. Iterator.remove:
LinkedList.remove must walk down the list each time,
then remove, so in general it is O(n2)
Iterator.remove removes items without starting over
at the beginning, so in general it is O(n)
Iterators and Removing Elements
(cont.)
To remove all elements from a list of type Integer that
are divisible by a particular value:
public static void removeDivisibleBy(LinkedList<Integer>
aList, int div) {
Iterator<Integer> iter = aList.iterator();
while (iter.hasNext()) {
int nextInt = iter.next();
if (nextInt % div == 0) {
iter.remove();
}
}
}
ListIterator Interface
Iterator limitations
Traverses List only in the forward direction
Provides a remove method, but no add method
You must advance the Iterator using your own loop if
you do not start from the beginning of the list
ListIterator extends Iterator, overcoming
these limitations
ListIterator Interface (cont.)
As with Iterator, ListIterator is conceptually
positioned between elements of the list
ListIterator positions are assigned an index from
0 to size
ListIterator Interface (cont.)
ListIterator Interface (cont.)
Comparison of Iterator and
ListIterator
ListIterator is a subinterface of Iterator
Classes that implement ListIterator must provide
the features of both
Iterator:
Requires fewer methods
Can iterate over more general data structures
Iterator is required by the Collection interface
ListIterator is required only by the List
interface
Conversion Between ListIterator
and an Index
ListIterator:
nextIndex()returns the index of item to be returned
by next()
previousIndex() returns the index of item to be
returned by previous()
LinkedList has method listIterator(int
index)
Returns a ListIterator positioned so next()will
return the item at position index
Conversion Between ListIterator
and an Index (cont.)
The listIterator (int index) method
creates a new ListIterator that starts at the
beginning, and walks down the list to the desired
position – generally an O(n) operation
Enhanced for Statement
Java 5.0 introduced an enhanced for statement
The enhanced for statement creates an
Iterator object and implicitly calls its hasNext
and next methods
Other Iterator methods, such as remove, are not
available
Enhanced for Statement (cont.)
The following code counts the number of times
target occurs in myList (type LinkedList<String>)
count = 0;
for (String nextStr : myList) {
if (target.equals(nextStr)) {
count++;
}
}
Enhanced for Statement (cont.)
In list myList of type LinkedList<Integer>, each
Integer object is automatically unboxed:
sum = 0;
for (int nextInt : myList) {
sum += nextInt;
}
Enhanced for Statement (cont.)
The enhanced for statement also can be used with
arrays, in this case, chars or type char[]
for (char nextCh : chars) {
System.out.println(nextCh);
}
Iterable Interface
Each class that implements the List interface must provide
an iterator method
The Collection interface extends the Iterable interface
All classes that implement the List interface (a subinterface
of Collection) must provide an iterator method
Allows use of the Java 5.0 for-each loop
public interface Iterable<E> {
/** returns an iterator over the elements in this
collection. */
Iterator<E> iterator();
}
Implementation of a Double-Linked List
Class
Section 2.8
KWLinkedList
We will define a KWLinkedList class which implements
some of the methods of the List interface
The KWLinkedList class is for demonstration purposes
only; Java provides a standard LinkedList class in
java.util which you should use in your programs
KWLinkedList (cont.)
import java.util.*;
/** Class KWLinkedList implements a double linked list and
* a ListIterator. */
public class KWLinkedList <E> {
// Data Fields
private Node <E> head = null;
private Node <E> tail = null;
private int size = 0;
. . .
Add Method
1. Obtain a reference, nodeRef, to the node at position /** Add an item at the specified
index index.
2. Insert a new Node containing obj before the node
referenced by nodeRef @param index The index at
To use a ListIterator object to implement add:
which the object is
to be inserted
1. Obtain an iterator that is positioned just before the Node
at position index @param obj The object to be
2. Insert a new Node containing obj before the Node inserted
currently referenced by this iterator @throws
IndexOutOfBoundsException
if the index is out
of range
(i < 0 || i > size())
*/
public void add(int index, E obj)
{
It is not necessary to declare a listIterator(index).add(obj);
local ListIterator; the }
method call listIterator
returns an anonymous
listIterator object
Get Method
/** Get the element at position
1. Obtain a reference, index.
nodeRef, to the node at @param index Position of
position index item to be retrieved
@return The item at index
2. Return the contents of the
*/
Node referenced by
public E get(int index) {
nodeRef return
listIterator(index).next();
}
Other Add and Get Methods
public void addFirst(E item) {
add(0, item);
}
public void addLast(E item) {
add(size, item);
}
public E getFirst() {
return head.data;
}
public E getLast() {
return tail.data;
}
Implementing the ListIterator
Interface
KWListIter is an inner class of KWLinkedList
which implements the ListIterator interface
Implementing the ListIterator
Interface (cont.)
Implementing the ListIterator
Interface (cont.)
private class KWListIter implements ListIterator<E> {
private Node <E> nextItem;
private Node <E> lastItemReturned;
private int index = 0;
...
Constructor
public KWListIter(int i) {
// Validate i parameter.
if (i < 0 || i > size) {
throw new IndexOutOfBoundsException("Invalid index " + i);
}
lastItemReturned = null; // No item returned yet.
// Special case of last item
if (i == size) {
index = size;
nextItem = null;
}
else { // Start at the beginning
nextItem = head;
for (index = 0; index < i; index++) {
nextItem = nextItem.next;
}
}
}
The hasNext()Method
tests to see if nextItem is null
public boolean hasnext() {
return nextItem != null;
}
Advancing the Iterator
KWLinkedList Node Node Node
head next next next
tail prev null prev prev
size 3 data "Tom" data "Harry" data "Sam"
KWListIter
public E next() {
if (!hasNext()) {
nextItem throw new NoSuchElementException();
lastItemReturned }
index 12 lastItemReturned = nextItem;
nextItem = nextItem.next;
index++;
return lastItemReturned.data;
}
Previous Methods
public boolean hasPrevious() {
return (nextItem == null && size != 0)
|| nextItem.prev != null;
}
public E previous() {
if (!hasPrevious()) {
throw new NoSuchElementException();
}
if (nextItem == null) { // Iterator past the last element
nextItem = tail;
}
else {
nextItem = nextItem.prev;
}
lastItemReturned = nextItem;
index--;
return lastItemReturned.data;
}
The Add Method
When adding, there are four cases to address:
Add to an empty list
Add to the head of the list
Add to the tail of the list
Add to the middle of the list
Adding to an Empty List
(after insertion)
if (head == null) {
head = new Node<E>(obj);
tail = head;
}
...
size++
Adding to the Head of the
KWListIter
List
nextItem =
lastItemReturned = null
1
index = 0
Node Node Node
next = next = next = null
KWLinkedList null = prev = prev
= prev
data = "Tom" data = "Harry" data = "Sam"
head = null
tail = null
size = 3
4
if (nextItem == head) {
Node<E> newNode = new Node<E>(obj);
newNode.next = nextItem;
Node nextItem.prev = newNode;
head = newNode;
next = null }
null = prev ...
newNode
data = "Ann" size++;
index++;
KWListIter
Adding to the Tail of the
nextItem = null
lastItemReturned = null
List
index = 23 Node Node Node
next = next = next = null
prev = null = prev = prev
KWLinkedList data = "Tom" data = "Ann" data = "Sam"
head = null
tail = null
4
size = 3
if (nextItem == null) { Node
Node<E> newNode = new Node<E>(obj);
tail.next = newNode; next = null
newNode.prev = tail; null = prev
newNode
tail = newNode data = "Bob"
}
...
size++;
index++;
KWListIter
Adding to the Middle of
nextItem = null
lastItemReturned = null
the List
index = 12 Node Node Node
next = next = next = null
prev = null = prev = prev
KWLinkedList data = "Tom" data = "Ann" data = "Sam"
head = null
tail = null
4
size = 3
Node
else {
Node<E> newNode = new Node<E>(obj); next = null
newNode.prev = nextItem.prev; null = prev
nextItem.prev.next = newNode; data = "Bob"
newNode.next = nextItem;
nextItem.prev = newNode;
} newNode
...
size++;
index++;
Inner Classes: Static and Nonstatic
KWLinkedList contains two inner classes:
Node<E> is declared static: there is no need for it to access
the data fields of its parent class, KWLinkedList
KWListIter cannot be declared static because its methods
access and modify data fields of KWLinkedList’s parent
object which created it
An inner class which is not static contains an implicit
reference to its parent object and can reference the
fields of its parent object
Since its parent class is already defined with the
parament <E>, KWListIter cannot be declared as
KWListIter<E>; if it were, an incompatible types
syntax error would occur
The Collections Framework Design
Section 2.9
The Collection Interface
Specifies a subset of methods in the List interface,
specifically excluding
add(int, E)
get(int)
remove(int)
set(int, E)
but including
add(E)
remove(Object)
the iterator method
The Collection Framework
Common Features of Collections
Collections
grow as needed
hold references to objects
have at least two constructors:
one to create an empty collection and
one to make a copy of another collection
Common Features of Collections
(cont.)
In a general For collections
Collection the order implementing the List
of elements is not interface, the order of
specified the elements is
determined by the index
Common Features of Collections
(cont.)
In a general In ArrayList and
Collection, the LinkedList, add(E)
position where an always inserts at the
object is inserted is not end and always returns
specified true
AbstractCollection, AbstractList,
and AbstractSequentialList
The Java API includes several "helper" abstract
classes to help build implementations of their
corresponding interfaces
By providing implementations for interface methods
not used, the helper classes require the programmer
to extend the AbstractCollection class and
implement only the desired methods
Implementing a Subclass of
Collection<E>
Extend AbstractCollection<E>, which implements
most operations
You need to implement only:
add(E)
size()
iterator()
an inner class that implements Iterator<E>
Implementing a Subclass of List<E>
Extend AbstractList<E>
You need to implement only:
add(int, E)
get(int)
remove(int)
set(int, E)
size()
AbstractList implements Iterator<E> using the
index
AbstractCollection, AbstractList,
and AbstractSequentialList
Another more complete way to declare KWArrayList is:
public class KWArrayList<E> extends AbstractList<E>
implements List<E>
Another more complete, way to declare
KWLinkedLinkedList is:
public class KWLinkedList<E> extends
AbstractSequentialList<E>
implements List<E>
Application of the LinkedList Class
Section 2.10
An Application: Ordered Lists
We want to maintain a list of names in alphabetical
order at all times
Approach
Develop an OrderedList class (which can be used for
other applications)
Implement a Comparable interface by providing a
compareTo(E) method
Use a LinkedList class as a component of the
OrderedList
if OrderedList extended LinkedList, the user could use
LinkedList's add methods to add an element out of order
Class Diagram for OrderedList
Design
Inserting into an OrderedList
Strategy for inserting new element e:
Find first item > e
Insert e before that item
Refined with an iterator:
Create ListIterator that starts at the beginning
of the list
While the ListIterator is not at the end of the list
and e >= the next item
Advance the ListIterator
Insert e before the current ListIterator position
Inserting Diagrammed
Inserting Diagrammed (cont.)
OrderedList.add
public void add (E e) {
ListIterator<E> iter = theList.listIterator();
while (iter.hasNext()) {
if (e.compareTo(iter.next()) < 0) {
// found element > new one
iter.previous(); // back up by one
iter.add(e); // add new one
return; // done
}
}
iter.add(e); // will add at end
}
Using Delegation to Implement the
Other Methods
public E get (int index) {
return theList.get(index);
}
public int size () {
return theList.size();
}
public E remove (E e) {
return theList.remove(e);
}
// returns an iterator positioned before the first element
public Iterator iterator() {
return theList.iterator();
}
Testing
Section 2.11
Testing
Testing runs a program or part of a program under
controlled conditions to verify that results are as
expected
Testing detects program defects after the program
compiles (all syntax error have been removed)
While extremely useful, testing cannot detect the
absence of all defects in complex programs
Testing Levels
Unit testing: tests the smallest testable piece of the
software, often a class or a sufficiently complex
method
Integration testing: tests integration among units
System testing: tests the whole program in the
context in which it will be used
Acceptance testing: system testing designed to
show that a program meets its functional
requirements
Types of Testing
Black-box testing:
tests the item (method, class, or program) based on its
interfaces and functional requirements
is also called closed-box or functional testing
is accomplished by varying input parameters across the
allowed range and outside the allowed range, and
comparing with independently calculated results
Types of Testing (cont.)
White-box testing:
tests the item (method, class, or program) with
knowledge of its internal structure
is also called glass-box, open-box, or coverage testing
exercises as many paths through the element as
possible
provides appropriate coverage
statement – ensures each statement is executed at least once
branch – ensures each choice of branch (if , switch, loops) is
taken
path – tests each path through a method
Preparations for Testing
A test plan should be developed early in the design
stage—the earlier an error is detected, the easier
and less expensive it is to correct it
Aspects of test plans include deciding:
how the software will be tested
when the tests will occur
who will do the testing
what test data will be used
Testing Tips for Program Systems
1. Carefully document method operation, parameter,
and class attributes using comments; follow Javadoc
conventions
2. Leave a trace of execution by displaying the method
name as you enter it
3. Display values of all input parameters upon entering a
method and values of any class attributes accessed by
the method
4. Display values of all method outputs after returning
from a method, together with any class attributes that
are modified by a method
Testing Tips for Program Systems
(cont.)
An efficient way to display values of parameters, return
values, and class attributes:
private static final boolean TESTING = true; // or false to
// disable
if (TESTING) {
// Code for output statements
}
Remove these features when you are satisfied with the testing
results
You can define different boolean flags for different tests
Developing the Test Data
In black-box testing, test data should check for all
expected inputs as well as unanticipated data
In white-box testing, test data should be designed
to ensure all combinations of paths through the code
are executed
Testing Boundary Conditions
Example
for (int i = 0; i < x.length; i++) {
if (x[i] == target)
return i;
}
Test the boundary conditions (for white-box and black-
box testing) when target is:
first element (x[0] == target is true)
last element (x[length-1] == target is true)
not in array (x[i] == target is always false)
present multiple times (x[i] == target for more than one
value of i)
Testing Boundary Conditions (cont.)
for (int i = 0; i < x.length; i++) {
if (x[i] == target)
return i;
}
Test for the typical situation when target is:
somewhere in the middle
and for the boundary conditions when the array has
only one element
no elements
Testing Boundary Conditions (cont.)
public static void main(String[] args) {
int[] x = {5, 12, 15, 4, 8, 12, 7}; // Array to search.
// Test for target as first element.
verify(x, 5, 0);
// Test for target as last element.
verify(x, 7, 6);
// Test for target not in array.
verify(x, -5, -1);
// Test for multiple occurrences of target.
verify(x, 12, 1);
// Test for target somewhere in middle.
verify(x, 4, 3);
// Test for 1-element array.
x = new int[1];
x[0] = 10;
verify(x, 10, 0);
verify(x, -10, -1);
// Test for an empty array.
x = new int[0];
verify(x, 10, -1);
}
Testing Boundary Conditions (cont.)
private static void verify(int[] x, int target, int expected) {
int actual = search(x, target);
System.out.print("search(x, " + target + ") is "
+ actual + ", expected " + expected);
if (actual == expected)
System.out.println(": Pass");
else
System.out.println(": ****Fail");
}
Testing Boundary Conditions (cont.)
Stubs
Stubs are method placeholders for methods called
by other classes, but not yet implemented
Stubs allowing testing as classes are being
developed
A sample stub:
public void save() {
System.out.println("Stub for save has been called");
modified = false;
}
Stubs (cont.)
Stubs can
printout value of inputs
assign predictable values to outputs
change the state of variables
Preconditions and Postconditions
A precondition is a statement of any assumptions or constraints on the
input parameters before a method begins execution
A postcondition describes the result of executing the method,
including any change to the object’s state
A method's preconditions and postconditions serve as a contract
between a method caller and the method programmer
/** Method Save
pre: the initial directory contents are read from a
data file
post: writes the directory contents back to a data
file
*/
public void save() {
. . .
}
Drivers
Another testing tool
A driver program
declares any necessary object instances and variables
assigns values to any of the method's inputs (specified by
the preconditions)
calls the method
displays the outputs returned by the method
Driver program code can be added to a class's main
method (each class can have a main method; only one
main method - the one you designate to execute - will
run)
Testing OrderedList
To test an OrderedList,
store a collection of randomly generated integers in an
OrderedList
test insertion at beginning of list: insert a negative
integer
test insertion at end of list: insert an integer larger than
any integer in the list
create an iterator and iterate through the list, displaying
an error if any element is smaller than the previous
element
remove the first element, the last element, and a middle
element, then traverse to show that order is maintained
Testing OrderedList (cont.)
Class TestOrderedList
import java.util.*;
public class TestOrderedList {
/** Traverses ordered list and displays each element.
Displays an error message if an element is out of order.
@param testList An ordered list of integers
*/
public static void traverseAndShow(OrderedList<Integer> testList) {
int prevItem = testList.get(0);
// Traverse ordered list and display any value that
// is out of order.
for (int thisItem : testList) {
System.out.println(thisItem);
if (prevItem > thisItem)
System.out.println("*** FAILED, value is "
+ thisItem);
prevItem = thisItem;
}
}
public static void main(String[] args) {
OrderedList<Integer> testList = new OrderedList<Integer>();
final int MAX_INT = 500;
final int START_SIZE = 100;
(cont. on next slide)
Testing OrderedList (cont.)
// Create a random number generator.
Random random = new Random();
for (int i = 0; i < START_SIZE; i++) {
int anInteger = random.nextInt(MAX_INT);
testList.add(anInteger);
}
// Add to beginning and end of list.
testList.add(-1);
testList.add(MAX_INT + 1);
traverseAndShow(testList); // Traverse and display.
// Remove first, last, and middle elements.
Integer first = testList.get(0);
Integer last = testList.get(testList.size() - 1);
Integer middle = testList.get(testList.size() / 2);
testList.remove(first);
testList.remove(last);
testList.remove(middle);
traverseAndShow(testList); // Traverse and display.
}
}