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Brainscraps 135228644

Thorgrom Mountainbuster is a level 5 Dwarf Wizard with a focus on intelligence and wisdom, possessing various spells and abilities including Arcane Recovery and Evocation Savant. He has a range of skills, resistances, and equipment, including a spellbook and cantrips. His character features include darkvision, stonecunning, and proficiency in multiple languages.

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0% found this document useful (0 votes)
11 views4 pages

Brainscraps 135228644

Thorgrom Mountainbuster is a level 5 Dwarf Wizard with a focus on intelligence and wisdom, possessing various spells and abilities including Arcane Recovery and Evocation Savant. He has a range of skills, resistances, and equipment, including a spellbook and cantrips. His character features include darkvision, stonecunning, and proficiency in multiple languages.

Uploaded by

milo.fo.elias
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wizard 5 Brainscraps

CLASS & LEVEL PLAYER NAME


Thorgrom Mountainbuster
Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+1 Constitution +0 10 32 --
8 • +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage to avoid or end the

10 Poisoned condition
DEFENSES HIT DICE DEATH SAVES

+0 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Simple Weapons
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
12 E
+4

+8
Animal Handling WIS
Arcana INT
Calligrapher's Supplies

=== LANGUAGES ===


+1 -1 Athletics STR Common, Dwarvish, Goblin
ABILITY SAVE DC
+1 Deception CHA
P +5 History INT
INTELLIGENCE
+4 Insight WIS
30 ft. (Walking)
15 +1 Intimidation CHA
+2 Investigation INT
+2 P +7 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM +4 Perception WIS


+1 Performance CHA === ACTIONS === Rest, you can choose expended spell slots to recover.
19 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
The spell slots can have a combined level up to 3.

Hide, Ready, Search, Utilize, Opportunity Attack,


P +5 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting,
+0 Sleight of Hand DEX Interact with an Object, Study, Influence

+0 Stealth DEX === BONUS ACTIONS ===


CHARISMA Stonecunning (Tremorsense) • 3 / Long Rest
+4 Survival WIS
You gain Tremorsense with a range of 60 ft. for 10

12 minutes. You must be on or touching a natural or


worked stone surface to use this Tremorsense.

=== SPECIAL ===


+1 Arcane Recovery • 1 / Long Rest
Once per Long Rest, whenever you finish a Short
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Dagger +3 1d4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Quarterstaff, +1 +3 1d6 Bludgeoning Simple, Versatile, Topple


14 PASSIVE INSIGHT

Fire Bolt +7 2d10 Fire V/S


12 PASSIVE INVESTIGATION
Unarmed Strike +2 0 Bludgeoning

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 5 Brainscraps
CLASS & LEVEL PLAYER NAME
Thorgrom Mountainbuster
Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === * Ability Score Improvement • free-rules 167 * Languages • free-rules 37
Your character knows at least three languages:
* Core Wizard Traits • free-rules 165 * Memorize Spell • free-rules 167 Common plus two languages you roll or choose from
Whenever you finish a Short Rest, you can study your the Standard Languages table. Knowledge of a
* Spellcasting • free-rules 165 spellbook and replace one of the level 1+ Wizard language means your character can communicate in it,
spells with another level 1+ spell. read it, and write it.
* Ritual Adept • free-rules 166

* Arcane Recovery • free-rules 166 === DWARF SPECIES TRAITS === === FEATS ===
When you finish a Short Rest, you can choose
expended spell slots to recover. The spell slots can * Creature Type • free-rules 188 * Ability Score Improvement • free-rules 202
have a combined level equal to 3, but none of the slots You are a Humanoid. Increase one ability score by 2 or two ability scores by
can be level 6 or higher. 1.
* Size • free-rules 188
You can use this feature once per Long Rest. You are Medium. * Magic Initiate (Wizard) • free-rules 201
Two Cantrips. You learn two cantrips of your choice
| 1 / Long Rest • Special * Speed • free-rules 188 from the Wizard spell list. Int., Wis., or Cha. is your
Your speed is 30 ft. spellcasting ability for this feat's spells.
* Scholar • free-rules 166
You can choose one of the skills in which you’re * Darkvision • free-rules 188 Level 1 Spell. Choose a level 1 spell from the Wizard
proficient and gain Expertise in it. You have Darkvision with a range of 120 ft. spell list. You always have that spell prepared. You
can cast it once without a spell slot, and you regain the
* Wizard Subclass • free-rules 167 * Dwarven Resilience • free-rules 188 ability to cast it in that way when you finish a Long
You have Resistance to Poison damage. You also Rest. You can also cast the spell using any spell slots
| Evoker have Advantage on saving throws you make to avoid you have.
or end the Poisoned condition.
* Evocation Savant • free-rules 174 Spell Change. Whenever you gain a new level, you
Choose two Evocation spells, each of which must not * Dwarven Toughness • free-rules 188 can replace one of the spells you chose for this feat
be higher than level 2, and add them to your spellbook Your HP maximum increases by 5. with a different spell of the same level from the chosen
for free. spell list.
* Stonecunning • free-rules 188
Whenever you gain access to a new level of spell slots As a Bonus Action, you gain Tremorsense with a Repeatable. You can take this feat more than once,
in this class, you can add one Wizard spell from the range of 60 ft. for 10 minutes. You must be on or but you must choose a different spell list each time.
Evocation school to your spellbook for free. touching a natural or worked stone surface to use this
Tremorsense. | Wisdom •
* Potent Cantrip • free-rules 174
When you cast a cantrip at a creature and you miss You can use this Bonus Action 3 times per Long Rest. * Sage Ability Score Improvements • PHB-2024 183
with the attack roll or the target succeeds on the
saving throw, the target takes half the damage (if any) | Stonecunning (Tremorsense): 3 / Long Rest • 1 | Increase two scores (+2 / +1) •
but suffers no additional effect. Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff, +1 1 4 lb. Ink 1 --

Dagger 1 1 lb.

SP 0 Spellbook 1 3 lb.

Parchment 8 --
EP 0 Backpack 1 5 lb.

Calligrapher's Supplies 1 5 lb.


GP 13 Robe 1 4 lb.

Robe 1 4 lb.
PP 0 Book 1 5 lb.

Oil 10 10 lb.
WEIGHT CARRIED

48 lb. Parchment 10 --

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Book 1 5 lb.

PUSH/DRAG/LIFT Lamp 1 1 lb.

240 lb. Ink Pen 1 --

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thorgrom Mountainbuster
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Acid Splash Wizard DEX 13 1A 60 ft./5 ft. Sphere V,S Instantaneous free-rules 239 5 ft. Sphere, V/S

O Control Flames Wizard -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Light Wizard -- 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M

O Dancing Lights Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute free-rules 259 D: 1m, V/S/M

O Fire Bolt Magic Initiate (Wizard) +7 1A 120 ft. V,S Instantaneous free-rules 274 V/S

O Mage Hand Magic Initiate (Wizard) -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Catapult Wizard DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours free-rules 293 D: 8h, V/S/M

O Shield Wizard -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S

O Expeditious Retreat Wizard -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous free-rules 295 V/S

O Ice Knife Wizard DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Burning Hands Magic Initiate (Wizard) DEX 15 1A Self/15 ft. Cone V,S Instantaneous free-rules 248 1/LR, 15 ft. Cone, V/S

O Chromatic Orb Evocation Savant +5 1A 90 ft. V,S,M Instantaneous free-rules 249 V/S/M

O Chromatic Orb Evocation Savant +5 1A 90 ft. V,S,M Instantaneous free-rules 249 V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Earthbind Wizard STR 13 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Dust Devil Wizard STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Misty Step Wizard -- 1BA Self V Instantaneous free-rules 299 V

O Web Wizard DEX 13 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Fireball Wizard DEX 13 1A 150 ft./20 ft. Sphere V,S,M Instantaneous free-rules 274 20 ft. Sphere, V/S/M

O Remove Curse Wizard -- 1A Touch V,S Instantaneous free-rules 312 V/S

SPELLS

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