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253 Twinit Rules Eng | PDF | Gaming
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253 Twinit Rules Eng

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0% found this document useful (0 votes)
309 views1 page

253 Twinit Rules Eng

Uploaded by

JONAS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Player 1 Player 2 Chain Reactions FORBIDDEN PATTERN VARIATION A Word from Gamewright

COOPERATIVE MODE
When you win a pair that includes the top When games are played consecutively, As you may already know,
(1-6 players)
card from a player’s draw pile, it is possible that the player who has just won takes 3 cards COOPERATIVE MODE POINTS we’re fans of fast visual games
Won Cards a new pair appears when the card underneath with different patterns and places them next Be careful - time is of the essence here! (see Slamwich, Wig Out, and
2 to 6 players Ages 8+ Draw Pile Draw Pile
to their draw pile. During the game, they must Shuffle the cards well and make a pile in the
is revealed. This can lead to a chain reaction. No. of Imagine) but Twin It! takes this
In this case, the last player to have won cards not make a pair with them. If they do, it is center of the playing area. Place the sand Players Points Points Points Points to a whole new level!
restarts the game by turning over the top card considered a mistake. However, other players timer within easy reach. 1 >4 5–6 7– 9 10 + Artist and game designer
of their pile. can make pairs with them and can therefore Tom Vuarchex created a fantastic
R U L E S O F P L AY How to Play free them from their “forbidden” patterns. Ready, set, go! Start the timer, spread the 2 >9 10 – 12 13 – 17 18+ array of colorful patterns
The player wearing the most colors begins Resloving Ties cards out, and all players simultaneously try
• If 2 players have their hand on the same
3 > 14 15 – 18 19 – 26 27+ (119 to be exact) that are
Contents and play continues to the left. On your turn, TEAM MODE to make as many pairs or triples as possible unique and yet close enough
135 cards reveal the top card from your pile (turning card, the player whose hand is on the (4 to 6 players) before time runs out. You can talk, mix the 4 > 19 20 – 24 25 – 35 36+ to cause confusion. As you
it towards the other players and not towards bottom takes priority. cards, and turn them over as many times as
1 60. second sand timer Form 2 teams who will go head to head. 5 > 24 25 – 30 31 – 44 45+ play, you’ll not only hone visual
you) and place it in the center of the playing Draw Pile • If 2 players both put one hand on one of you like. acuity, but you’ll also strengthen
Overview The same rules as the previous game mode 6 > 29 30 – 36 37 – 53 54+
area, wherever there is space. the 2 cards in a pair, count to 3 and then When the time is up, count the number of hand-eye coordination and
Twin It! is a game of fast visual reflexes. apply except that instead of placing your
turn the pair over at the same time. hands on both cards, you only place your valid pairs and triples you collected: score BEGINNER: INTERMEDIATE: EXPERT: ADVANCED: even short-term memory.
The aim is to spot and collect 2 identical At any time, as soon as anyone spots 2 Won Cards
pattern cards. Before playing, choose identical patterns, they must quickly put a hand - If a card is on a player’s pile, it is turned hand on one and your teammate must place 1 point per pair and 2 points per triple. On the Well done, Congratulations
Better luck Game by Nathalie Saunier, Rémi Saunier
which of 3 modes you want to play: (or finger) on each of the 2 cards to win the over into the center of play. a hand on the other one to win the pair. Check the chart on the right to see how you did. next right you have on an and Tom Vuarchex
incredible Graphic design by Tom Vuarchex
Competitive, Team, or Cooperative. pair. (Use both hands!) (If you put your hands on both of them, it is time... track! sharp eyes! performance!
- If the tie includes a previously won pair, COMPETITIVE VERSION
Player 3 only turn over the card in the center of play considered a “mistake”.) Licensed with permission from
If you grab a match, take both cards and This mode is played the same way as Cocktail Games
CO MPETITIVE MODE or the top card of the pair. cooperative but the points are counted cocktailgames.com
stack them (matching pattern side up) next If you have uneven teams, the team with
(2 to 6 players) Take Three! the most players can apply the individually at the end of the minute.
to your draw pile, accessible and visible to Note that these can cause a chain reaction.
Object Certain patterns appear 3 times in the deck. “Forbidden Pattern” rule The winner is the player with the most 70 Bridge Street
everyone. Then reveal the top card from your Newton, MA 02458
Win 5 sets of cards (a set consists of 2 If you spot a pattern that appears for a third Mistakes (see the end of the 1st mode). points. However, you cannot steal your Tel: 617-924-6006
draw pile and the game continues.
or 3 identical cards). time, put one hand on a previously won pair If you put your hands on 2 cards that do not The game ends as soon opponents’ sets. Email: jester@gamewright.com
Gamewright.com
and one hand on the third card and win all make a pair, you lose (where possible) a pair as one team
Set Up When looking for matches, all visible ©2018 Gamewright,
3 cards. you have already won. (Put it at the bottom of has won a division of Ceaco, Inc.
patterns are taken into account:
1. Shuffle the cards thoroughly and deal your pile and restart the game.) 5 sets. All worldwide rights reserved.
Note: In the very rare event that 3 identical
them out as equally as possible between • those placed in the middle of the playing area
• those visible on the other players’ draw piles
cards appear at the same time, the player who Ending the Game FOLLOW US!
the players.
puts his hands on 2 cards wins the pair, then The game ends as soon as a player has won
• those on the pairs which have already
2. Stack your cards in a pile in front of the third is turned over. Otherwise the 3 cards 5 sets of cards.
been won
you so everyone can see them. are turned over. Reminder: a set is made up of 2 or 3 identical cards. facebook.com/gamewright @gamewright @gamewright

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