Introduction of M-Commerce
➢ M-Commerce is the buying and selling of goods and
services through wireless handheld devices.
➢ M-Commerce is the process of paying for services
using a mobile phone or personal Organizer.
➢ M-Commerce activities are performed with the help
of mobile devices-
▪ Smartphones
▪ Tablets ,PDA’s(Personal digital Assistant
In Simple Word:-
M-Commerce
=
E-Commerce
+
Wireless Web
History of M-Commerce
✓ Mobile Commerce Services were first delivered in 1997, when the first two mobile-phone
enabled Coca Cola vending machines were installed in the
Helsinki area in Finland.
✓ The M-Commerce server developed in late 1997 by
Kevin Duffey at Logica .
✓ Since the launch of the iphone , mobile Commerce has
moved away from SMS systems and into actual.
Types of M- Commerce
❑Mobile Shopping
❑Mobile Banking
❑Mobile Payment Platforms
Coding
Example of hotel menu order
M-Commerce from the Customer’s point of View
❖ The customer wants to access information, goods and services anytime in anyplace
on his mobile device.
❖ He can use his mobile device to purchase tickets for events or public transports,
pay for parking, download content and even order books and CDs.
❖ He should be offered appropriate payment methods.
❖ The future development of the mobile telecommunication sector is heading
more and more towards value-added services.
❖Innovative services scenarios will be needed that meet the customer’s expectations
and business models that satisfy all partners involved.
Attributes of Mobile Commerce
• Ubiquity
• Convenience
• Interactivity
• Personalization
• Localization
Services and Applications
➢ Mobile ticketing
➢ Mobile Money Transfer
➢ Content purchase and delivery
➢ Information services
➢ Mobile banking
➢ Mobile Browsing
➢ Mobile Purchase
➢ Mobile marketing and advertising
Advantages of M-Commerce
❑Mobility
❑Broad Reach
❑Ubiquity
❑Convenience
❑Instant Connectivity
❑Personalization
Disadvantages of M-Commerce
❑Mobile devices offer limited capabilities
❑The heterogeneity of devices
❑Mobile device are more prone to theft and
destruction
❑Communication
Mobile Services Scenarios
➢ Financial Services.
➢ Entertainment.
➢ Shopping.
➢ Information Services.
➢ Payment.
➢ Advertising.
➢ Communication
Conclusion
▪ The core of M-Commerce is the use of a terminal (telephone, PDA, PC devices)
and public mobile network to access information and conduct transactions
that result in the transfer of value in exchange for information , services or goods.
▪ Mobile Commerce refers to any transaction with monetary value that is conducted
via a mobile telecommunications network.