Table of Content
L1 Introduction to the Scratch 1
L2 Deleting & adding Sprite & Backdrop 1
L3 Introduction to the Scratch 2
L4 Introduction to the Sounds 2
L5 Motion 3
L6 Sprite Gliding From One Point to Another 3
L7 Make A Your Sprite Move Left & Right 4
L8 Make Your Sprite Move Left & Right 4
L9 Sprite Costume Changes 5
L10 Using variables and operators in Scratch 5
L11 Create a simple game 6
LESSON L1 Introduction to the Scratch
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Familiarize with
OUTCOME the scratch working environment.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING In this video, the learner is introduced to 3.51 minutes.
RESOURCE various aspects of programming and the
scratch platform.
LESSON L2 Deleting & adding Sprite & Backdrop
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Work with
OUTCOME sprites and backdrops in scratch.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video explains to the learner what a 2.37 minutes.
RESOURCE sprite is, how to add and remove a sprite,
and also backdrops.
PRACTISE Practice by adding and changing sprites and
ACTIVITY also practice with the backdrops.
LESSON L3 Introduction to the Scratch
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Work with looks
OUTCOME and display messages in scratch.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video introduces interactivity with 2.38 minutes.
RESOURCE message concepts (Looks). How to make
a sprite say something.
PRACTISE Create your own sprite and make it say
ACTIVITY your Name. e.g Hello Hekima
LESSON L4 Introduction to the Sounds
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Work with
OUTCOME different sounds and record sounds for use in a program.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING The learner is introduced to sound 4.36 minutes.
RESOURCE concepts. They are able to understand
how to add various sounds in their
programs.
PRACTISE Practice by creating your program and
ACTIVITY adding a favorite sound.
LESSON L5 Motion
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Make Your
OUTCOME Sprite Move Around.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video introduces the motion concept 2:59 minutes.
RESOURCE by programming a sprite to fly.
PRACTISE Create a program that imitates the bird in
ACTIVITY the video and make it fly around.
LESSON L6 Sprite Gliding From One Point to Another
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Be able to
OUTCOME program a sprite to glide from one point to another.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video is focused on events and 3 minutes.
RESOURCE motion concepts as a way of combining
concepts in a program.
PRACTISE Create a simple program that triggers a
ACTIVITY sprite to glide from one point to another as
in the video.
LESSON L7 Make A Your Sprite Move Left & Right
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Make a sprite
OUTCOME move horizontally.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video combines the events (using 6:37 minutes.
RESOURCE direction keys) and motion to move a car
(sprite) forward and backwards.
PRACTISE Create a program and choose your
ACTIVITY favorite sprite like a car or an animal,
program it to move left and right
depending the key pressed on the
keyboard
LESSON L8 Make Your Sprite Move Left & Right
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to:Make your
OUTCOME sprite move vertically
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video combines the events (using 3.42 minutes.
RESOURCE direction keys) and motion to move a bird
(sprite) up and down.
PRACTISE Create a program that enables your sprite
ACTIVITY eg. a ball or a bird to move up and down
in response to an event - key press (up
and down).
LESSON L9 Sprite Costume Changes
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Be able to work
OUTCOME with more than one sprite’s costume.
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video introduces the Looks concept 3.47 minutes.
RESOURCE in scratch and how to change a sprite's
costume depending on the events.
PRACTISE Create a simple program and make it
ACTIVITY change its costume depending on the
event. e.g A walking penguin, a dancing
kid
LESSON L10 Using variables and operators in Scratch
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Be able to work
OUTCOME with more than one sprite’s costume use variables and operators in a
program
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video introduces Controls - on how 4:24 minutes.
RESOURCE to use the control concept to program
background changes (looks) depending
on the events.
PRACTISE Create a program of a bird flying from the
ACTIVITY hills, to the hay field then to the playing
field.
LESSON L11 Create a simple game
SPECIFIC LESSON LEARNING By the end of the lesson the learner should be able to: Be able to
OUTCOME combine various concepts learnt to create a simple game
LEARNING RESOURCES
Learning videos
Learner digital device
Smartboard
RESOURCE TYPE THUMBNAIL CONTENT DESCRIPTION TIME
LEARNING This video teaches on how to create a set 9:08 minutes.
RESOURCE of concepts and make a sequence of
events to create a simple game that
awards you points when you catch an
apple.
PRACTISE Create your own Apple catcher game
ACTIVITY