Chapter 15
User Interface Design
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 1
User interface design
Designing effective interfaces
for software systems
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 2
Objectives
To suggest some general design principles for
user interface design
To explain different interaction styles
To introduce styles of information presentation
To describe the user support which should be
built-in to user interfaces
To introduce usability attributes and system
approaches to system evaluation
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 3
Topics covered
User interface design principles
User interaction
Information presentation
User support
Interface evaluation
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 4
The user interface
System users often judge a system by its
interface rather than its functionality
A poorly designed interface can cause a user to
make catastrophic errors
Poor user interface design is the reason why so
many software systems are never used
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 5
Graphical user interfaces
Most users of business systems interact with
these systems through graphical interfaces
although, in some cases, legacy text-based
interfaces are still used
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 6
GUI characteristics
Characteristic Description
Windows Multiple windows allow different information to be
displayed simultaneously on the user’s screen.
Icons Icons different types of information. On some systems,
icons represent files; on others, icons represent
processes.
Menus Commands are selected from a menu rather than typed
in a command language.
Pointing A pointing device such as a mouse is used for selecting
choices from a menu or indicating items of interest in a
window.
Graphics Graphical elements can be mixed with text on the same
display.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 7
GUI advantages
They are easy to learn and use.
• Users without experience can learn to use the system
quickly.
The user may switch quickly from one task to
another and can interact with several different
applications.
• Information remains visible in its own window when
attention is switched.
Fast, full-screen interaction is possible with
immediate access to anywhere on the screen
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 8
User-centred design
The aim of this chapter is to sensitise software
engineers to key issues underlying the design
rather than the implementation of user interfaces
User-centred design is an approach to UI design
where the needs of the user are paramount and
where the user is involved in the design process
UI design always involves the development of
prototype interfaces
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 9
User interface design process
Analyse and Produce paper- Evaluate design
understand user based design with end-users
activities prototype
Produce
Design Evaluate design
dynamic design
prototype with end-users
prototype
Executable Implement
prototype final user
interface
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 10
UI design principles
UI design must take account of the needs,
experience and capabilities of the system users
Designers should be aware of people’s physical
and mental limitations (e.g. limited short-term
memory) and should recognise that people
make mistakes
UI design principles underlie interface designs
although not all principles are applicable to all
designs
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 11
User interface design principles
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 12
Design principles
User familiarity
• The interface should be based on user-oriented
terms and concepts rather than computer concepts. For
example, an office system should use concepts such as letters,
documents, folders etc. rather than directories, file identifiers,
etc.
Consistency
• The system should display an appropriate level
of consistency. Commands and menues should have the same
format, command punctuation should be similar, etc.
Minimal surprise
• If a command operates in a known way, the user should be
able to predict the operation of comparable commands
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 13
Design principles
Recoverability
• The system should provide some resilience to
user errors and allow the user to recover from errors. This
might include an undo facility, confirmation of destructive
actions, 'soft' deletes, etc.
User guidance
• Some user guidance such as help systems, on-line manuals,
etc. should be supplied
User diversity
• Interaction facilities for different types of user should be
supported. For example, some users have seeing difficulties
and so larger text should be available
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 14
User-system interaction
Two problems must be addressed in interactive
systems design
• How should information from the user be provided to the
computer system?
• How should information from the computer system be
presented to the user?
User interaction and information presentation
may be integrated through a coherent
framework such as a user interface metaphor
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 15
Interaction styles
Direct manipulation
Menu selection
Form fill-in
Command language
Natural language
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 16
Interaction Main advantages Main disadvantages Application
style examples
Direct Fast and intuitive May be hard to Video games
manipulation interaction implement CAD systems
Easy to learn Only suitable where
there is a visual
metaphor for tasks
and objects
Menu Avoids user error Slow for experienced Most general-
selection Little typing users purpose systems
required Can become complex
if many menu options
Form fill-in Simple data entry Takes up a lot of Stock control,
Easy to learn screen space Personal loan
processing
Command Powerful and Hard to learn Operating systems,
language flexible Poor error Library information
management retrieval systems
Natural Accessible to Requires more typing Timetable systems
language casual users Natural language WWW information
Easily extended understanding retrieval systems
systems are unreliable
Direct manipulation advantages
Users feel in control of the computer and are
less likely to be intimidated by it
User learning time is relatively short
Users get immediate feedback on their actions
so mistakes can be quickly detected and
corrected
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 18
Direct manipulation problems
The derivation of an appropriate information
space model can be very difficult
Given that users have a large information
space, what facilities for navigating around that
space should be provided?
Direct manipulation interfaces can be complex to
program and make heavy demands on the
computer system
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 19
Control panel interface
Title JSD. example Grid Busy
Method JSD
OUIT
Type Network Units cm
Selection Process Reduce Full
PRINT
NODE LINKS FONT LABEL EDIT
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 20
Menu systems
Users make a selection from a list of
possibilities presented to them by the system
The selection may be made by pointing and
clicking with a mouse, using cursor keys or by
typing the name of the selection
May make use of simple-to-use terminals such
as touchscreens
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 21
Advantages of menu systems
Users need not remember command names as
they are always presented with a list of valid
commands
Typing effort is minimal
User errors are trapped by the interface
Context-dependent help can be provided. The
user’s context is indicated by the current menu
selection
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 22
Problems with menu systems
Actions which involve logical conjunction (and)
or disjunction (or) are awkward to represent
Menu systems are best suited to presenting a
small number of choices. If there are many
choices, some menu structuring facility must be
used
Experienced users find menus slower than
command language
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 23
Form-based interface
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©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 24
Command interfaces
User types commands to give instructions to the
system e.g. UNIX
May be implemented using cheap terminals.
Easy to process using compiler techniques
Concise interfaces requiring minimal typing can
be created
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 25
Problems with command
interfaces
Users have to learn and remember a command
language. Command interfaces are therefore
unsuitable for occasional users
Users make errors in command. An error
detection and recovery system is required
System interaction is through a keyboard so
typing ability is required
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 26
Command languages
Often preferred by experienced users because
they allow for faster interaction with the system
Not suitable for casual or inexperienced users
May be provided as an alternative to menu
commands (keyboard shortcuts). In some cases,
a command language interface and a menu-
based interface are supported at the same time
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 27
Natural language interfaces
The user types a command in a natural
language. Generally, the vocabulary is limited
and these systems are confined to specific
application domains (e.g. timetable enquiries)
NL processing technology is now good enough
to make these interfaces effective for casual
users but experienced users find that they
require too much typing
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 28
Multiple user interfaces
Command
Gr aphical user
language
interface
interface
Command
GUI
language
manager
interpreter
Operating system
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 29
Information presentation
Information presentation is concerned with
presenting system information to system users
The information may be presented directly (e.g.
text in a word processor) or may be transformed
in some way for presentation (e.g. in some
graphical form)
The Model-View-Controller approach is a way of
supporting multiple presentations of data
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 30
Information presentation
Information to Presentation
be displayed software
Display
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 31
Model-view-controller
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 32
Model-view-controller
View state view modification Controller state
messages User inputs
View methods Controller methods
Model queries
and updates Model edits
Model state
Model methods
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 33
Information presentation
Static information
• Initialised at the beginning of a session. It does not change
during the session
• May be either numeric or textual
Dynamic information
• Changes during a session and the changes must be
communicated to the system user
• May be either numeric or textual
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 34
Alternative information
presentations
Jan Feb Mar April May June
2842 2851 3164 2789 1273 2835
4000
3000
2000
1000
0
Jan Feb Mar April May June
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 35
Analogue vs. digital presentation
Digital presentation
• Compact - takes up little screen space
• Precise values can be communicated
Analogue presentation
• Easier to get an 'at a glance' impression of a value
• Possible to show relative values
• Easier to see exceptional data values
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 36
Dynamic information display
1
0 10 20
4 2
Dial with needle Pie chart Thermometer Horizontal bar
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 37
Displaying relative values
Pressure Temper atu re
0 100 200 300 400 0 25 50 75 100
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 38
Textual highlighting
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The filename you have chosen h as been
used. Please choose an other name
Ch. 16 User interface design
OK Cancel
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 39
Data visualisation
Concerned with techniques for displaying large
amounts of information
Visualisation can reveal relationships between
entities and trends in the data
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 40
Colour displays
Colour adds an extra dimension to an interface
and can help the user understand complex
information structures
Can be used to highlight exceptional events
Common mistakes in the use of colour in
interface design include:
• The use of colour to communicate meaning
• Over-use of colour in the display
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 41
*User support
User guidance covers all system facilities to
support users including on-line help, error
messages, manuals etc.
The user guidance system should be integrated
with the user interface to help users when they
need information
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 42
Help and message system
Application
Help Error message
interface system
Message
presentation
system
Help Error message
frames texts
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 43
Nurse input of a patient’s name
Please type the patient name in the box then click ok
Bates, J.
OK Cancel
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 44
System and user-oriented error messages
User -or iented er ror message
System-oriented error message
Er ror #27
?
Patient J . Bates is not r egistered
Invalid patient id entered C k l ai o ct o ni r e Pn a t s l i f s
Click on Retry to re-input a patient name
Click on Help f or more information
O K Cancel
Patients Help Retry C a n
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 45
Entry points to a help system
Top-level
entry
Entry from
application
Entry from error
message system
Help frame network
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 46
User documentation
As well as on-line information, paper
documentation should be supplied with a system
Documentation should be designed for a range
of users from inexperienced to experienced
As well as manuals, other easy-to-use
documentation such as a quick reference card
may be provided
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 47
User document types
System System Novice Experienced System
evaluators administrators users users administrators
Functional Installation Introductory Reference Administrator’s
description document manual manual guide
Description of How to install Getting Facility Operation and
services the system started description maintenance
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 48
Document types
Functional description
• Brief description of what the system can do
Introductory manual
• Presents an informal introduction to the system
System reference manual
• Describes all system facilities in detail
System installation manual
• Describes how to install the system
System administrator’s manual
• Describes how to manage the system when it is in use
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 49
User interface evaluation
Some evaluation of a user interface design
should be carried out to assess its suitability
Full scale evaluation is very expensive and
impractical for most systems
Ideally, an interface should be evaluated against
a usability specification. However, it is rare for
such specifications to be produced
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 50
Usability attributes
Attribute Description
Learnability How long does it take a new user to
become productive with the system?
Speed of operation How well does the system response match
the user’s work practice?
Robustness How tolerant is the system of user error?
Recoverability How good is the system at recovering from
user errors?
Adaptability How closely is the system tied to a single
model of work?
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 51
Simple evaluation techniques
Questionnaires for user feedback
Video recording of system use and subsequent
tape evaluation.
Instrumentation of code to collect information
about facility use and user errors.
The provision of a grip button for on-line user
feedback.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 52
Key points
Interface design should be user-centred. An interface
should be logical and consistent and help users recover
from errors
Interaction styles include direct manipulation, menu
systems form fill-in, command languages and natural
language
Graphical displays should be used to present trends and
approximate values. Digital displays when precision is
required
Colour should be used sparingly and consistently
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 53
Key points
Systems should provide on-line help. This
should include “help, I’m in trouble” and “help, I
want information”
Error messages should be positive rather than
negative.
A range of different types of user documents
should be provided
Ideally, a user interface should be evaluated
against a usability specification
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 15 Slide 54