Write a program in scratch where sprite asks your name.
Run and save program.
Steps to Build the Program
Follow these steps inside the Scratch editor:
1. Start a New Project
o Open scratch.mit.edu and create a new project.
2. Add Code to the Sprite Click on the default sprite (usually a cat) and use these blocks
from the Events, Sensing, and Looks categories:
scratch
when green flag clicked
ask [What is your name?] and wait
say (join [Hello, ] (answer)) for 2 seconds
o The ask block comes from Sensing.
o The answer block automatically stores what the user types.
o join combines the greeting with the user’s input.
3. Optional: Customize the Sprite
o You can change its costume or add animations for extra flair.
4. Run the Program
o Click the green flag to test it.
5. Save Your Project
o Click File > Save now to keep it safe.
Write a program in scratch where sprite asks your age. Run
and save the program.
Steps to Build the Program
Follow these steps inside the Scratch editor:
1. Start a New Project
o Open scratch.mit.edu and create a new project.
2. Add Code to the Sprite Click on the default sprite (usually a cat) and use these blocks
from the Events, Sensing, and Looks categories:
scratch
when green flag clicked
ask [What is your name?] and wait
say (join [Hello, ] (answer)) for 2 seconds
o The ask block comes from Sensing.
o The answer block automatically stores what the user types.
o join combines the greeting with the user’s input.
3. Optional: Customize the Sprite
o You can change its costume or add animations for extra flair.
4. Run the Program
o Click the green flag to test it.
5. Save Your Project
o Click File > Save now to keep it safe.
Write a program in scratch where sprite asks your age. run
and save the program
Steps to Build the Program
Follow these steps in the Scratch editor:
1. Start a New Project
o Go to scratch.mit.edu, click “Create” to start a new project.
2. Add Code to the Sprite Use blocks from the Events, Sensing, and Looks categories.
Here's what to use:
scratch
when green flag clicked
ask [How old are you?] and wait
say (join [You are ] (join (answer) [ years old!])) for 2
seconds
o ask [...] and wait: prompts the user for input
o answer: stores what the user types
o join: combines strings so it can say the full sentence
3. Test the Program
o Press the green flag button. The sprite will ask your age and respond.
4. Save Your Work
o Click File > Save now
Write a program in scratch that asks your name and says
your name. Run and save
Steps to Build the Program
Open scratch.mit.edu and click “Create.”
Use These Blocks on the Sprite
From the Events, Sensing, and Looks categories, add:
scratch
when green flag clicked
ask [What's your name?] and wait
say (join [Nice to meet you, ] (answer)) for 2 seconds
ask [...] and wait: prompts the user
answer: stores the user’s input
join: combines strings to make a full sentence
say [...]: displays the sprite’s speech
Test the Program
Hit the green flag and type in your name when prompted.
Save the Project
Click File > Save now
Write a program in scratch that asks your name and reply
hello. Save and run
Steps to Build the Program
Start a New Project
Go to scratch.mit.edu and click Create to start fresh.
Add Code to the Sprite Use blocks from Events, Sensing, and Looks:
scratch
when green flag clicked
ask [What's your name?] and wait
say (join [Hello, ] (answer)) for 2 seconds
ask [...] and wait: prompts for the user’s name
answer: stores the typed response
join: glues the greeting and the name together
say [...]: lets the sprite speak
Run the Program
Click the green flag in the Scratch interface to test it.
Type your name when prompted—the sprite will reply with a personalized “Hello!”
Save Your Project
Click File > Save now
Make a program in scratch with a new sprite and backdrop.
Program asks for your favorite computer game and says " i
like to play" and name of game. Save and run.
Steps to Build the Program
1. Start a New Project
Go to scratch.mit.edu and click Create.
2. Choose a New Sprite
Delete the default cat sprite (optional).
Click the Choose a Sprite button and select any sprite that fits your theme (a gaming
character, alien, robot—whatever feels fun!).
3. Set a New Backdrop
Click the Choose a Backdrop button.
Pick something playful like “Bedroom,” “Galaxy,” or “Arcade.”
4. Add the Code to the Sprite
Use blocks from Events, Sensing, and Looks:
scratch
when green flag clicked
ask [What's your favorite computer game?] and wait
say (join [I like to play ] (answer)) for 3 seconds
🧩 Block explanation:
ask [...] and wait: gets user input
answer: stores it
join: combines “I like to play” + the user's reply
say [...]: makes the sprite say it
5. Save the Program
Click File > Save now
Make a program in scratch that asks for a number and then
tells you that number plus five. Save and run.
Steps to Build the Program
Start a New Project
Go to scratch.mit.edu and click Create.
2. Choose a New Sprite
Delete the default cat sprite (optional).
Click the Choose a Sprite button and select any sprite that fits your theme (a gaming
character, alien, robot—whatever feels fun!).
3. Set a New Backdrop
Click the Choose a Backdrop button.
Pick something playful like “Bedroom,” “Galaxy,” or “Arcade.”
4. Add the Code to the Sprite
Use blocks from Events, Sensing, and Looks:
scratch
when green flag clicked
ask [What's your favorite computer game?] and wait
say (join [I like to play ] (answer)) for 3 seconds
🧩 Block explanation:
ask [...] and wait: gets user input
answer: stores it
join: combines “I like to play” + the user's reply
say [...]: makes the sprite say it
5. Save the Program
Click File > Save now
Make a scratch program that multiplies a number by seven.
and make another program that uses another maths
operator.
Steps to Build the Program
1. Create Variables
o number
o result
2. Use These Blocks:
scratch
when green flag clicked
ask [Enter a number:] and wait
set [number] to (answer)
set [result] to ((number) * (7))
say (join [That number times 7 is ] (result)) for 2 seconds
🧠 Program 2: Subtract 10 from a Number
Steps to Build the Program
Create Variables
o number
o difference
2. Use These Blocks:
scratch
when green flag clicked
ask [Give me a number:] and wait
set [number] to (answer)
set [difference] to ((number) - (10))
say (join [Your number minus 10 is ] (difference)) for 2 seconds
Make a scratch program with forever loop. It inputs number
and then outputs that number times two. Make a program to
match your plan. Save and run
Steps to Build the Program
Go to scratch.mit.edu and click Create.
2. Create Variables
Go to Variables and make:
o number
o result
3. Use These Blocks
From Events, Control, Sensing, Operators, and Looks, use this combo:
scratch
when green flag clicked
forever
ask [Enter a number:] and wait
set [number] to (answer)
set [result] to ((number) * (2))
say (join [Your number times 2 is ] (result)) for 2 seconds
end
forever: keeps the interaction going endlessly
ask [...] and wait: takes input
set variable: stores input and calculation
say [...]: shows result
💾 Save Your Project
Click File > Save now
Write a scratch program with forever loop. The user enters
a series of numbers. Each time the program outputs the
number 10 times and then the number times 11. Make a
program to match your plan. Save and run
Steps to Build the Program
1. Create Your Project
Go to scratch.mit.edu
Click Create for a new blank project
2. Create Variables
number
timesTen
timesEleven
3. Add This Code to the Sprite
scratch
when green flag clicked
forever
ask [Enter a number:] and wait
set [number] to (answer)
set [timesTen] to ((number) * (10))
set [timesEleven] to ((number) * (11))
say (join [Number × 10 = ] (timesTen)) for 2 seconds
say (join [Number × 11 = ] (timesEleven)) for 2 seconds
end
Block :
ask [...]: prompts user for input
set variable: saves input and results
*: performs multiplication
say [...]: shows each result one at a time
forever: keeps the loop going until you stop the program
4. Save and Share
Click File > Save now