UNIFIED MODELING LANGUAGE (UML) IN OBJECT ORIENTED PROGRAMMING
Unified Modeling Language (UML) is a general-purpose modeling language. The main aim of
UML is to define a standard way to visualize the way a system has been designed. It is quite
similar to blueprints used in other fields of engineering. UML is not a programming language,
it is rather a visual language.
What is UML?
Unified Modeling Language (UML) is a standardized visual modeling language used in the field
of software engineering to provide a general-purpose, developmental, and intuitive way to
visualize the design of a system. UML helps in specifying, visualizing, constructing, and
documenting the artifacts of software systems.
We use UML diagrams to portray the behavior and structure of a system.
UML helps software engineers, businessmen, and system architects with modeling,
design, and analysis.
The Object Management Group (OMG) adopted Unified Modeling Language as a
standard in 1997. It’s been managed by OMG ever since.
The International Organization for Standardization (ISO) published UML as an approved
standard in 2005. UML has been revised over the years and is reviewed periodically.
Why do we need UML?
Complex applications need collaboration and planning from multiple teams and hence
require a clear and concise way to communicate amongst them.
Businessmen do not understand code. So UML becomes essential to communicate with
non-programmers about essential requirements, functionalities, and processes of the
system.
A lot of time is saved down the line when teams can visualize processes, user
interactions, and the static structure of the system.
Different Types of UML Diagrams
UML is linked with object-oriented design and analysis. UML makes use of elements and forms
associations between them to form diagrams. Diagrams in UML can be broadly classified as:
Structural UML Diagrams
Class Diagram
The most widely use UML diagram is the class diagram. It is the building block of all object
oriented software systems. We use class diagrams to depict the static structure of a system by
showing system’s classes, their methods and attributes. Class diagrams also help us identify
relationship between different classes or objects.
Composite Structure Diagram
We use composite structure diagrams to represent the internal structure of a class and its
interaction points with other parts of the system.
A composite structure diagram represents relationship between parts and their
configuration which determine how the classifier (class, a component, or a deployment
node) behaves.
They represent internal structure of a structured classifier making the use of parts, ports,
and connectors.
We can also model collaborations using composite structure diagrams.
They are similar to class diagrams except they represent individual parts in detail as
compared to the entire class.
Object Diagram
An Object Diagram can be referred to as a screenshot of the instances in a system and the
relationship that exists between them. Since object diagrams depict behaviour when objects have
been instantiated, we are able to study the behaviour of the system at a particular instant.
An object diagram is similar to a class diagram except it shows the instances of classes in
the system.
We depict actual classifiers and their relationships making the use of class diagrams.
On the other hand, an Object Diagram represents specific instances of classes and
relationships between them at a point of time.
Component Diagram
Component diagrams are used to represent how the physical components in a system have been
organized. We use them for modelling implementation details.
Component Diagrams depict the structural relationship between software system
elements and help us in understanding if functional requirements have been covered by
planned development.
Component Diagrams become essential to use when we design and build complex
systems.
Interfaces are used by components of the system to communicate with each other.
Deployment Diagram
Deployment Diagrams are used to represent system hardware and its software.It tells us what
hardware components exist and what software components run on them.
We illustrate system architecture as distribution of software artifacts over distributed
targets.
An artifact is the information that is generated by system software.
They are primarily used when a software is being used, distributed or deployed over
multiple machines with different configurations.
Package Diagram
We use Package Diagrams to depict how packages and their elements have been organized. A
package diagram simply shows us the dependencies between different packages and internal
composition of packages.
Packages help us to organise UML diagrams into meaningful groups and make the
diagram easy to understand.
They are primarily used to organise class and use case diagrams.
Behavioral UML Diagrams
State Machine Diagrams
A state diagram is used to represent the condition of the system or part of the system at finite
instances of time. It’s a behavioral diagram and it represents the behavior using finite state
transitions.
State diagrams are also referred to as State machines and State-chart Diagrams
These terms are often used interchangeably. So simply, a state diagram is used to model
the dynamic behavior of a class in response to time and changing external stimuli.
Activity Diagrams
We use Activity Diagrams to illustrate the flow of control in a system. We can also use an
activity diagram to refer to the steps involved in the execution of a use case.
We model sequential and concurrent activities using activity diagrams. So, we basically
depict workflows visually using an activity diagram.
An activity diagram focuses on condition of flow and the sequence in which it happens.
We describe or depict what causes a particular event using an activity diagram.
Use Case Diagrams
Use Case Diagrams are used to depict the functionality of a system or a part of a system. They
are widely used to illustrate the functional requirements of the system and its interaction with
external agents(actors).
A use case is basically a diagram representing different scenarios where the system can
be used.
A use case diagram gives us a high level view of what the system or a part of the system
does without going into implementation details.
Sequence Diagram
A sequence diagram simply depicts interaction between objects in a sequential order i.e. the
order in which these interactions take place.
We can also use the terms event diagrams or event scenarios to refer to a sequence
diagram.
Sequence diagrams describe how and in what order the objects in a system function.
These diagrams are widely used by businessmen and software developers to document
and understand requirements for new and existing systems.
Communication Diagram
A Communication Diagram (known as Collaboration Diagram in UML 1.x) is used to show
sequenced messages exchanged between objects.
A communication diagram focuses primarily on objects and their relationships.
We can represent similar information using Sequence diagrams, however communication
diagrams represent objects and links in a free form.
Timing Diagram
Timing Diagram are a special form of Sequence diagrams which are used to depict the behavior
of objects over a time frame. We use them to show time and duration constraints which govern
changes in states and behavior of objects.
Interaction Overview Diagram
An Interaction Overview Diagram models a sequence of actions and helps us simplify complex
interactions into simpler occurrences. It is a mixture of activity and sequence diagrams.
Object-Oriented Concepts Used in UML Diagrams
1. Class: A class defines the blue print i.e. structure and functions of an object.
2. Objects: Objects help us to decompose large systems and help us to modularize our
system. Modularity helps to divide our system into understandable components so that
we can build our system piece by piece.
3. Inheritance: Inheritance is a mechanism by which child classes inherit the properties of
their parent classes.
4. Abstraction: Abstraction in UML refers to the process of emphasizing the essential
aspects of a system or object while disregarding irrelevant details. By abstracting away
unnecessary complexities, abstraction facilitates a clearer understanding and
communication among stakeholders.
5. Encapsulation: Binding data together and protecting it from the outer world is referred
to as encapsulation.
6. Polymorphism: Mechanism by which functions or entities are able to exist in different
forms.
Tools for creating UML Diagrams
There are several tools available for creating Unified Modeling Language (UML) diagrams,
which are commonly used in software development to visually represent system architecture,
design, and implementation. Here are some popular UML diagram creating tools:
Lucidchart: Lucidchart is a web-based diagramming tool that supports UML diagrams.
It’s user-friendly and collaborative, allowing multiple users to work on diagrams in real-
time.
Draw.io: Draw.io is a free, web-based diagramming tool that supports various diagram
types, including UML. It integrates with various cloud storage services and can be used
offline.
Visual Paradigm: Visual Paradigm provides a comprehensive suite of tools for software
development, including UML diagramming. It offers both online and desktop versions
and supports a wide range of UML diagrams.
StarUML: StarUML is an open-source UML modeling tool with a user-friendly
interface. It supports the standard UML 2.x diagrams and allows users to customize and
extend its functionality through plugins.
Papyrus: Papyrus is an open-source UML modeling tool that is part of the Eclipse
Modeling Project. It provides a customizable environment for creating, editing, and
visualizing UML diagrams.
PlantUML: PlantUML is a text-based tool that allows you to create UML diagrams
using a simple and human-readable syntax. It’s often used in conjunction with other tools
and supports a variety of diagram types.
Creating Unified Modeling Language (UML) diagrams involves a systematic process that
typically includes the following steps:
Step 1: Identify the Purpose:
o Determine the purpose of creating the UML diagram. Different types of UML
diagrams serve various purposes, such as capturing requirements, designing
system architecture, or documenting class relationships.
Step 2: Identify Elements and Relationships:
o Identify the key elements (classes, objects, use cases, etc.) and their relationships
that need to be represented in the diagram. This step involves understanding the
structure and behavior of the system you are modeling.
Step 3: Select the Appropriate UML Diagram Type:
o Choose the UML diagram type that best fits your modeling needs. Common types
include Class Diagrams, Use Case Diagrams, Sequence Diagrams, Activity
Diagrams, and more.
Step 4: Create a Rough Sketch:
o Before using a UML modeling tool, it can be helpful to create a rough sketch on
paper or a whiteboard. This can help you visualize the layout and connections
between elements.
Step 5: Choose a UML Modeling Tool:
o Select a UML modeling tool that suits your preferences and requirements. There
are various tools available, both online and offline, that offer features for creating
and editing UML diagrams.
Step 6: Create the Diagram:
o Open the selected UML modeling tool and create a new project or diagram. Begin
adding elements (e.g., classes, use cases, actors) to the diagram and connect them
with appropriate relationships (e.g., associations, dependencies).
Step 7: Define Element Properties:
o For each element in the diagram, specify relevant properties and attributes. This
might include class attributes and methods, use case details, or any other
information specific to the diagram type.
Step 8: Add Annotations and Comments:
o Enhance the clarity of your diagram by adding annotations, comments, and
explanatory notes. This helps anyone reviewing the diagram to understand the
design decisions and logic behind it.
Step 9: Validate and Review:
o Review the diagram for accuracy and completeness. Ensure that the relationships,
constraints, and elements accurately represent the intended system or process.
Validate your diagram against the requirements and make necessary adjustments.
Step 10: Refine and Iterate:
o Refine the diagram based on feedback and additional insights. UML diagrams are
often created iteratively as the understanding of the system evolves.
Step 11: Generate Documentation:
o Some UML tools allow you to generate documentation directly from your
diagrams. This can include class documentation, use case descriptions, and other
relevant information.